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Disbeliever's crazy project!


disbeliever

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Posted

Upon review, I forgot to change the light values in the are file. I will post screens of the actual lighting tomorrow.

 

Also I have added puffs of smoke via emitters from the. Smoke stacks.

Posted

What's the word I'm looking for? Oh, right. Thank you everbody.

WOW!

This is just amazing! Very professional looking guys. Keep it up! Just know that now we all hold you to a very high standard of work :D

Posted
Holy crap, man! This is... WOW!

 

sheer, undiluted genius.

 

:drop2: WOW

 

WOW!!! Just WOW!!!!!!

 

I think these guys covered it. Pure awesomeness dis.

Posted

That's one fantastic looking area. It certainly has some nice, unique building shapes, like the towers and grainarys (I think). The floor looks rather monotonous and bland, but that might be on purpose.

 

Great work :thumbsup:

Posted

Two words for you, Dis: RAW TALENT!!! :xp:;)

 

Edit: After SS's correction, I have to agree and give you and apology. It's a talent that if you use it and train it, as you do, can give us masterpieces! ;) Sorry, SS! :xp:

Posted

Update:

 

I have given my files to a tester, to load them up and have a run through of all 4 finished areas. Feedback was very positive. A few small issues were pointed out to me, such as a few walkmesh glitches and a spot where some frame drops occur.

 

I am working on my next area, which will be the palaces of both the rich and poor hutt's. I am starting with the throne rooms, and will build out as needed.

 

One thing I need input on from HL, sort of a contest for the best idea: The market area has an additional path leading out of the area, beyond the cantina. I was planning on blocking it off with placables to make it no working, but figure I could model an area for it.

 

So, give me some ideas for an additional area that is off of the market area. Best idea wins and I will make it.

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