Canderis Posted February 5, 2010 Posted February 5, 2010 I feel pitiful seeing these pictures. THIS IS AMAZING.
disbeliever Posted February 11, 2010 Author Posted February 11, 2010 Update: The Poor area is done. 100% in game, working walkmesh (i.e. I can walk up mountain), etc. So onward I push... sigh
Istorian Posted February 11, 2010 Posted February 11, 2010 It's unbelievable!! Dis, my friend, we should really be taking lessons from you!! The area is just amazing! I'm like:
Phildevil Posted February 11, 2010 Posted February 11, 2010 It feels a lot more lightful than before, nah?
juansaman Posted February 11, 2010 Posted February 11, 2010 Looks promising!!! Very good job, I know how many time you invest on this. It's worth the effort
disbeliever Posted February 12, 2010 Author Posted February 12, 2010 Upon review, I forgot to change the light values in the are file. I will post screens of the actual lighting tomorrow. Also I have added puffs of smoke via emitters from the. Smoke stacks.
Phildevil Posted February 12, 2010 Posted February 12, 2010 This should be interesting You truly are a dedicated person, for you to accomplish such grandeur on your free time. That is nice to see indeed!
Dak Drexl Posted February 12, 2010 Posted February 12, 2010 What's the word I'm looking for? Oh, right. Thank you everbody. WOW! This is just amazing! Very professional looking guys. Keep it up! Just know that now we all hold you to a very high standard of work
Trench Posted February 12, 2010 Posted February 12, 2010 Holy crap, man! This is... WOW! sheer, undiluted genius. WOW WOW!!! Just WOW!!!!!! I think these guys covered it. Pure awesomeness dis.
Sith Holocron Posted February 12, 2010 Posted February 12, 2010 I'm loving the shots. Didn't you mention we'd see smoke coming out from one of the stacks?
Canderis Posted February 12, 2010 Posted February 12, 2010 Wow! This is just amazing! (one thing though, i think you need to smooth some of the objects, may look a little better)
disbeliever Posted February 13, 2010 Author Posted February 13, 2010 Emitters have been axed for now. Them in addition to the lightmaps slowed load time. I'm playoing with transparent images of smoke animated. @canderous. Such as?
redrob41 Posted February 13, 2010 Posted February 13, 2010 That's one fantastic looking area. It certainly has some nice, unique building shapes, like the towers and grainarys (I think). The floor looks rather monotonous and bland, but that might be on purpose. Great work
Istorian Posted February 13, 2010 Posted February 13, 2010 Two words for you, Dis: RAW TALENT!!! Edit: After SS's correction, I have to agree and give you and apology. It's a talent that if you use it and train it, as you do, can give us masterpieces! Sorry, SS!
Sithspecter Posted February 15, 2010 Posted February 15, 2010 Two words for you, Dis: RAW TALENT!!! Actually, very fine, shaped, disciplined talent. Not raw at all.
disbeliever Posted February 18, 2010 Author Posted February 18, 2010 Update: I have given my files to a tester, to load them up and have a run through of all 4 finished areas. Feedback was very positive. A few small issues were pointed out to me, such as a few walkmesh glitches and a spot where some frame drops occur. I am working on my next area, which will be the palaces of both the rich and poor hutt's. I am starting with the throne rooms, and will build out as needed. One thing I need input on from HL, sort of a contest for the best idea: The market area has an additional path leading out of the area, beyond the cantina. I was planning on blocking it off with placables to make it no working, but figure I could model an area for it. So, give me some ideas for an additional area that is off of the market area. Best idea wins and I will make it.
Disturbed205 Posted February 18, 2010 Posted February 18, 2010 Fighting pits? A bunch of pits in the ground with different monsters pitted together and you can bid on which one you think will win, etc.
disbeliever Posted February 18, 2010 Author Posted February 18, 2010 {Snip} Off topic replies to an off-topic post removed. More ideas for the market area contest please, thanks.
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