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Grim Fandango: Special Edition


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Posted

Since everyone has started a thread to do with the game they love the most, I thought I'd start one for the one I'd love to see: Grim Fandango!

 

As many of you might be aware, it's very hard, if not impossible, to play Grim Fandango with modern graphics card and hardware rendering. That's one very annoying thing... But even if it did work, the game's backgrounds, art direction, music, voice acting are all FANTASTIC --

 

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but the 3D models are really basic.

 

I'd love an SE that: Ran properly on modern machines, had higher quality videos, and had beautiful 3d models. (And also made sure that Dominic's lines were spoken at the right moment at the end of the game!)

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Posted

I would love to see a Grim Fandango special edition, but mostly in hope that there would be a Mac version as my PC is so slow it can't run anything from later than 2004 without being slow to the point of unplayability.

 

On a slightly more random note, here's me in costume.

 

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Posted

You got my so excited by the title like there was some announcement! If only...

 

This is my all-time favorite game, and even with patches, installers, etc., I've never been able to play it on my new machine...I'm holding out hope that this game will be re-released in the future..

Posted
If it ever got a SE, I think I'd to see Telltale hired to remake it in true 3D using their engine.

That would be amazing! Just thinking of the atmosphere of Rubacava in real 3D is giving me goosebumps.

 

It's a shame the ScummVM "Residual" engine doesn't seem to be going anywhere. I had a look at it about a year ago and the progress to date was very impressive, but you weren't able to play through the game.

Posted

Yeah I'd love to see this. I mean I'd be perfectly happy if it were just given a fidelity makeover (higher-resolution models and art, higher-quality audio, compatibility with modern machines, a bit of lighting improvement, etc).

Posted

Yeah, I think this game could be remade pretty well with the Telltale engine now that you guys mention it.

 

I'm all for a Grim Fandango remake if it's just higher poly models for both characters and backgrounds as well as just higher resolution all around. I don't even need the backgrounds to change from prerendered to fancy moving camera a la Telltale, but that would be nice.

 

I would not be up for any sort of reinterpretation of the art style or characters at all though.

Posted

While a remake would be nice, I would happily settle for a 9.99 steam download. My discs are getting a little tattered from 10+ years of constant use, and it gets harder and harder to get the graphics/sound to work right every year.

 

Maybe they could package it with the old soundtrack? I never got a copy of it and I always wanted one, but I seem to remember them going for hundreds of dollars on ebay

Posted

My soundtrack CD is pretty ratty now. It's kind of scratched, as I guess I've listened to it a lot. It came with the game. Sucks it's such a collector's item now. They should have sold it separately or put it in all boxed copies, I think.

Posted
Man, talking about this game, and Rubacava in the other thread, has really made me want to get lost in that world again.

 

Me too, and one of these days I will, but the controls put me off a hell of a lot, must just force my way through the first part.

Posted

Get a logitech joystick, I recommend the Rumbepad 2. But I really don't have have a problem with the keyboard controls either. Grim Fandango SE would be great!

Posted

It's odd that I found the controls (mostly) fine in GF, but I had more of a problem with them in EMI. What was the difference? EMI perhaps had more areas that you could bounce off of (like in the LUA bar) and could you run inside in GF? I can't remember but it's a bad idea. Who would run indoors anyway? Surely not Manny.

Posted

Yeah I'm fine with the controls and that kind of keyboard control. I've also never understood the complaints.

 

Like Gabez, I actually had more problems with EMI just because the invisible boundaries were everywhere in that game and hardly ever readily apparent. Grim was pretty clear on where you could and couldn't go I think.

 

I liked running inside just because I pretended I was some kind of ******* knocking into things on purpose.

Posted

No football on tv for the first night in almost 3 weeks so I just installed it again (only 2cm of cobwebs). Can't get it to run using hardware 3D at all. What is the visual difference between hardware and software anyway? I can't remember. At least it works, and it's awesome!

 

EDIT: No... wait... maybe it doesn't work

EDIT: It definitely doesn't work

Posted

Software just uses your CPU for the graphics, whereas hardware uses your graphics card which theoretically results in smoother textures, anti-aliased (non-jaggy) edges, and better performance. Unfortunately the game has become pretty much entirely incompatible with modern graphics cards.

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