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Should Carth Onasi's Jacket have red shoulders, or no?  

22 members have voted

  1. 1. Should Carth Onasi's Jacket have red shoulders, or no?

    • Yes.
      12
    • No.
      10


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  • 3 months later...
  • Replies 240
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Posted

Sorry for the lack of updates; I joined the high school tennis team, so my schedule had been occupied for the past two months. And now that we made it to districts, everything is winding down. I could focus more on my mods now.

 

For Yavin, I finally got rid of the lights in the sky. Eventually, I'll figure out how to put a skybox in there.

 

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Here's some stuff for the Republic Station.

 

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And finally, I've been working on Korriban.

 

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Ehhh... close enough. :p

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May the 4th be with you all! :D

Posted

Here's some screenies of another project.

 

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Posted
  Dehno101 said:
You should definitely leave that door like that when you release this.

Great job!

 

Absolutely! Not.

 

  supreme kotor said:
I do like what I'm seeing and I'm glad to know your still working on this. Definitely a mod I'm looking forward to.

 

Nice-Supreme Kotor

 

I am eternal. Get used to it.

 

  CptPriceless said:
Awesome job dude.

 

Thanks bud!

 

  logan23 said:
Great Reskin!

 

Thanks logan!

 

  Canderis said:
Dude, amazing. You've come a long way as a modder. I would fix the floor though, seems out of place, but other than that it is perfect!

 

Wow, thanks Canderis! You don't say that very often! And yeah, the floor was just a placeholder - I have since gotten rid of it.

 

  Zhaboka said:
Wow! Those NPC placements from the previous update are awesome. And great reskin! Really changes the whole feel.

 

You could be surprised the amount of modding energy one can have after a season of tennis!

 

  supreme kotor said:
Looks amazing... But what is it?

 

-Supreme Kotor

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Does this answer your question? :p

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Expect more updates soon!

Posted
  LDR said:
Absolutely! Not.

 

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Does this answer your question? :p

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Ooh I'm looking forward to this. I've been wondering for a while when someone was going to mod that cruiser. The skin is looking great as well.

Posted
  Zhaboka said:
Oh **** yes! Haha! YES! Oh man, that's awesome. Also, tennis is a legit sport.

 

Someone's excited. :p

 

Anyways, more screenies! I reskinned the floor:

 

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And then I took a wild stab with doors:

 

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And then I met up with some old buddies on Korriban:

 

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Posted

Perfect! Stunning! I would touch up the doors a slight bit more. The color on doors look a little too shopped in. Minor detail but since you are getting so good at this it might be worth the effort!

Posted

I wouldn't have noticed those tiling issues if Vindikorr hadn't pointed them out, though, so I feel like it's good enough for the layman's playthrough. If that's even a thing.

 

Nice work! Very professional-looking.

Posted

I like what u are doing here LDR. Nice use of that crashed freighter. Is it too clean though? I would think maybe there would be more damage. Second, lighting. Too bright. You could try 2 different tactics. First, dim the lightmaps for each model, make them a tad darker...or..maybe play with the colors in .are file, the sundiffuselight and I forget the other.

 

Interesdting idea though. Good luck!

Posted

Snipped from a message Quanon sent me:

If after these fixes don't work, you might have to edit your .are file.

Look for SunAmbientColor and SunDiffuseColor; for both give in this value:

16777215

 

This will create a "sun' that emits white neutrale light.

 

If you want a more orangy tint you can try this value out:

4430827

Or something blue-ish:

16763225

 

Let me know if that helps!

 

Cheers ~Q

Posted
  Canderis said:
Perfect! Stunning! I would touch up the doors a slight bit more. The color on doors look a little too shopped in. Minor detail but since you are getting so good at this it might be worth the effort!

 

I think you mean gimped. I don't use photoshop :p. But yeah, I'm not too pleased with the doors myself.

 

  Sith Holocron said:
I like the new floors better now. A reskinned Manaan floor texture?

 

Nope, just reskinned Endar Spire floors.

 

  Vindikorr said:
Looks like there's some tiling issues with the floor in the corners but apart from that it's good.

 

Eh, that's how the Endar Spire floors were made. Nothing I could really do about that.

 

  Zhaboka said:
I wouldn't have noticed those tiling issues if Vindikorr hadn't pointed them out, though, so I feel like it's good enough for the layman's playthrough. If that's even a thing.

 

Nice work! Very professional-looking.

 

Thanks, I'm a perfectionist. :lol:

 

  Phildevil said:
Impressive stuff you got going on there!

 

Thanks bud!

 

  newbiemodder said:
I like what u are doing here LDR. Nice use of that crashed freighter. Is it too clean though? I would think maybe there would be more damage. Second, lighting. Too bright. You could try 2 different tactics. First, dim the lightmaps for each model, make them a tad darker...or..maybe play with the colors in .are file, the sundiffuselight and I forget the other.

 

Interesdting idea though. Good luck!

 

I think it's fine the way it is. But I assure you I'm not being snobby about it. I just don't want to spoil the story so I won't go into depth. And I agree, I would love to go for a darker look.

 

  supreme kotor said:
Snipped from a message Quanon sent me:

If after these fixes don't work, you might have to edit your .are file.

Look for SunAmbientColor and SunDiffuseColor; for both give in this value:

16777215

 

This will create a "sun' that emits white neutrale light.

 

If you want a more orangy tint you can try this value out:

4430827

Or something blue-ish:

16763225

 

Let me know if that helps!

 

Cheers ~Q

 

Thanks! I'll definitely screw around with that, I'll let you guys know what I find.

 

---

 

So... guess who finally hex-edited?! This guy!

 

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Yes, a new map too!

 

And yes, the windows are like that for a reason. Ever heard of window-protectors?

Posted
  supreme kotor said:
I love but i see a sumbmarine... i like submarines :)

 

Nah, no submarines today. :p

 

  Zhaboka said:
Awww, woulda been cool to see Lehon out those windows... is that too impossible?

 

Regardless, looks awesome.

 

Well, even if I was able to stop the skybox from spinning, the space texture is mapped out weird. It's tiled, so you'd be seeing the Lehon beach texture all over the place like a tiled floor. Thanks though!

 

So, you guys thought this was just going to be two modules? Noooo....

 

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