.:Lord Revan:. Posted January 22, 2013 Posted January 22, 2013 Waaassssuuuuppp!! Havn't been on in a while and i come back to see some awesome stuff!! Looks amazing LDR
LDR Posted May 4, 2013 Author Posted May 4, 2013 Sorry for the lack of updates; I joined the high school tennis team, so my schedule had been occupied for the past two months. And now that we made it to districts, everything is winding down. I could focus more on my mods now. For Yavin, I finally got rid of the lights in the sky. Eventually, I'll figure out how to put a skybox in there. Show spoiler (hidden content - requires Javascript to show) Here's some stuff for the Republic Station. Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) And finally, I've been working on Korriban. Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Ehhh... close enough. May the 4th be with you all!
Dehno101 Posted May 4, 2013 Posted May 4, 2013 You should definitely leave that door like that when you release this. Great job!
supreme kotor Posted May 4, 2013 Posted May 4, 2013 I do like what I'm seeing and I'm glad to know your still working on this. Definitely a mod I'm looking forward to. Nice-Supreme Kotor
LDR Posted May 11, 2013 Author Posted May 11, 2013 Here's some screenies of another project. Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) [/url]
supreme kotor Posted May 11, 2013 Posted May 11, 2013 Looks amazing... But what is it? -Supreme Kotor
Canderis Posted May 11, 2013 Posted May 11, 2013 Dude, amazing. You've come a long way as a modder. I would fix the floor though, seems out of place, but other than that it is perfect!
Zhaboka Posted May 12, 2013 Posted May 12, 2013 Wow! Those NPC placements from the previous update are awesome. And great reskin! Really changes the whole feel.
LDR Posted May 12, 2013 Author Posted May 12, 2013 Dehno101 said: You should definitely leave that door like that when you release this. Great job! Absolutely! Not. supreme kotor said: I do like what I'm seeing and I'm glad to know your still working on this. Definitely a mod I'm looking forward to. Nice-Supreme Kotor I am eternal. Get used to it. CptPriceless said: Awesome job dude. Thanks bud! logan23 said: Great Reskin! Thanks logan! Canderis said: Dude, amazing. You've come a long way as a modder. I would fix the floor though, seems out of place, but other than that it is perfect! Wow, thanks Canderis! You don't say that very often! And yeah, the floor was just a placeholder - I have since gotten rid of it. Zhaboka said: Wow! Those NPC placements from the previous update are awesome. And great reskin! Really changes the whole feel. You could be surprised the amount of modding energy one can have after a season of tennis! supreme kotor said: Looks amazing... But what is it? -Supreme Kotor Show spoiler (hidden content - requires Javascript to show) Does this answer your question? Expect more updates soon!
Zhaboka Posted May 12, 2013 Posted May 12, 2013 Oh **** yes! Haha! YES! Oh man, that's awesome. Also, tennis is a legit sport.
Vindikorr Posted May 12, 2013 Posted May 12, 2013 LDR said: Absolutely! Not. Show spoiler (hidden content - requires Javascript to show) Does this answer your question? Ooh I'm looking forward to this. I've been wondering for a while when someone was going to mod that cruiser. The skin is looking great as well.
LDR Posted May 12, 2013 Author Posted May 12, 2013 Zhaboka said: Oh **** yes! Haha! YES! Oh man, that's awesome. Also, tennis is a legit sport. Someone's excited. Anyways, more screenies! I reskinned the floor: Show spoiler (hidden content - requires Javascript to show) And then I took a wild stab with doors: Show spoiler (hidden content - requires Javascript to show) And then I met up with some old buddies on Korriban: Show spoiler (hidden content - requires Javascript to show)
Canderis Posted May 12, 2013 Posted May 12, 2013 Perfect! Stunning! I would touch up the doors a slight bit more. The color on doors look a little too shopped in. Minor detail but since you are getting so good at this it might be worth the effort!
Sith Holocron Posted May 12, 2013 Posted May 12, 2013 I like the new floors better now. A reskinned Manaan floor texture?
Vindikorr Posted May 12, 2013 Posted May 12, 2013 Looks like there's some tiling issues with the floor in the corners but apart from that it's good.
Zhaboka Posted May 12, 2013 Posted May 12, 2013 I wouldn't have noticed those tiling issues if Vindikorr hadn't pointed them out, though, so I feel like it's good enough for the layman's playthrough. If that's even a thing. Nice work! Very professional-looking.
newbiemodder Posted May 17, 2013 Posted May 17, 2013 I like what u are doing here LDR. Nice use of that crashed freighter. Is it too clean though? I would think maybe there would be more damage. Second, lighting. Too bright. You could try 2 different tactics. First, dim the lightmaps for each model, make them a tad darker...or..maybe play with the colors in .are file, the sundiffuselight and I forget the other. Interesdting idea though. Good luck!
supreme kotor Posted May 17, 2013 Posted May 17, 2013 Snipped from a message Quanon sent me: If after these fixes don't work, you might have to edit your .are file. Look for SunAmbientColor and SunDiffuseColor; for both give in this value: 16777215 This will create a "sun' that emits white neutrale light. If you want a more orangy tint you can try this value out: 4430827 Or something blue-ish: 16763225 Let me know if that helps! Cheers ~Q
LDR Posted May 18, 2013 Author Posted May 18, 2013 Canderis said: Perfect! Stunning! I would touch up the doors a slight bit more. The color on doors look a little too shopped in. Minor detail but since you are getting so good at this it might be worth the effort! I think you mean gimped. I don't use photoshop . But yeah, I'm not too pleased with the doors myself. Sith Holocron said: I like the new floors better now. A reskinned Manaan floor texture? Nope, just reskinned Endar Spire floors. Vindikorr said: Looks like there's some tiling issues with the floor in the corners but apart from that it's good. Eh, that's how the Endar Spire floors were made. Nothing I could really do about that. Zhaboka said: I wouldn't have noticed those tiling issues if Vindikorr hadn't pointed them out, though, so I feel like it's good enough for the layman's playthrough. If that's even a thing. Nice work! Very professional-looking. Thanks, I'm a perfectionist. Phildevil said: Impressive stuff you got going on there! Thanks bud! newbiemodder said: I like what u are doing here LDR. Nice use of that crashed freighter. Is it too clean though? I would think maybe there would be more damage. Second, lighting. Too bright. You could try 2 different tactics. First, dim the lightmaps for each model, make them a tad darker...or..maybe play with the colors in .are file, the sundiffuselight and I forget the other. Interesdting idea though. Good luck! I think it's fine the way it is. But I assure you I'm not being snobby about it. I just don't want to spoil the story so I won't go into depth. And I agree, I would love to go for a darker look. supreme kotor said: Snipped from a message Quanon sent me: If after these fixes don't work, you might have to edit your .are file. Look for SunAmbientColor and SunDiffuseColor; for both give in this value: 16777215 This will create a "sun' that emits white neutrale light. If you want a more orangy tint you can try this value out: 4430827 Or something blue-ish: 16763225 Let me know if that helps! Cheers ~Q Thanks! I'll definitely screw around with that, I'll let you guys know what I find. --- So... guess who finally hex-edited?! This guy! Show spoiler (hidden content - requires Javascript to show) Yes, a new map too! And yes, the windows are like that for a reason. Ever heard of window-protectors?
supreme kotor Posted May 18, 2013 Posted May 18, 2013 I love but i see a sumbmarine... i like submarines
Zhaboka Posted May 18, 2013 Posted May 18, 2013 Awww, woulda been cool to see Lehon out those windows... is that too impossible? Regardless, looks awesome.
LDR Posted May 23, 2013 Author Posted May 23, 2013 supreme kotor said: I love but i see a sumbmarine... i like submarines Nah, no submarines today. Zhaboka said: Awww, woulda been cool to see Lehon out those windows... is that too impossible? Regardless, looks awesome. Well, even if I was able to stop the skybox from spinning, the space texture is mapped out weird. It's tiled, so you'd be seeing the Lehon beach texture all over the place like a tiled floor. Thanks though! So, you guys thought this was just going to be two modules? Noooo.... Show spoiler (hidden content - requires Javascript to show)
Zhaboka Posted May 24, 2013 Posted May 24, 2013 Mmmmm... the hypothetical plot thickens... looks great! Brilliant use of a module that's already dripping.
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