Fallen Guardian Posted December 20, 2010 Share Posted December 20, 2010 It is the Jedi Civil war and your PC has just arrived on Dantooine. You meet a man in the courtyard of the Jedi Enclave who is part of the group called the Pacis Oddo. This group is a militia like force that keeps peace when the Jedi cannot. This mod will involve doing quests for them and things that I can't tell you because that would be telling. This mod features 1. A major sidequest added to Dantooine which will take you through the strife of a an entirely new faction 2. Several Reskinned areas to explore, repopulated and remade to fit the area they are supposed to serve as 3. New characters with new dialogue, which will be fully voiced 4. Custom items as well as the purple little numbers that fly up when you hack down enemies Mods lent to me by the kind modders here at Holowan RedRob41's Republic Combat suits for the Milita's Armor. Inyri Forge's PMHC05 Head Replacement for Jerico Oriden. Shem's skin of N_Mandalorain04 from Mandalorian Ultimate Mod Dak Drexl's helmetless Mandalorian armor model Silveredge9's Endar Spire Models that have gotten rid of the spinning animation Character Screens (Although outdated, I'll keep them just to show what progress I've made) Show spoiler (hidden content - requires Javascript to show) Avix Torinar is a veteran Republic Soldier. The Republic stationed him on Dantooine in the Pacis Oddo base to help train the milita. Show spoiler (hidden content - requires Javascript to show) Allen Coraxe. He is the leader of the Pacis Oddo. A veteran of the Mandalorian Wars he knows how to lead. Show spoiler (hidden content - requires Javascript to show) Zholl Sallian An orphan on courascant. He enlisted in the Republic Military. He is the Tech Specialist of Pacis Oddo Show spoiler (hidden content - requires Javascript to show) Jercio Ordien. A native of Dantooine this man's silver tongue has helped to become a great public speaker. He is also the main Diplomat for the Pacis Oddo Well? What are your thoughts? COMPLETION PERCENTAGE Side Quests: 33.3% Dialogue: 25% Voice acting and lip synch: 10.12% New areas: 49.9999999999999999999999% Link to comment Share on other sites More sharing options...
TimBob12 Posted December 20, 2010 Share Posted December 20, 2010 Sounds really cool. One suggestion, All the uniforms are the same even though they have different jobs and ranks. Could you add something to identify their rank or job. Like in Episode IV they have the differnet coloured squares on their chests. Just a thought Other than that sounds really good. Link to comment Share on other sites More sharing options...
Slstoev Posted December 20, 2010 Share Posted December 20, 2010 Well you could ask DarthCalo to incorparate the ruined Pacis Oddo and survivors in to his mod. Just a thought. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted December 20, 2010 Author Share Posted December 20, 2010 Originally posted byTimBob12: Sounds really cool. One suggestion, All the uniforms are the same even though they have different jobs and ranks. Could you add something to identify their rank or job. Like in Episode IV they have the differnet coloured squares on their chests. Just a thought Other than that sounds really good. I'll have to ask RedRob41. In the readme he made for the Republic Combat Suit mod he asked not to change the suits. But I think what he meant was the original UTC. I'll have to ask. Originally posted by Slstoev: Well you could ask DarthCalo to incorparate the ruined Pacis Oddo and survivors in to his mod. Just a thought. I could I guess, but the problem with that is the Pacis Oddo base is not accessible like the Sandral's and Matale's Estates are. You always have to talk to Jerico or some other member to go back and forth between the estate and the Enclave. Link to comment Share on other sites More sharing options...
Zhaboka Posted December 20, 2010 Share Posted December 20, 2010 Thoughts? I want to do VOs. XD Badly. Seriously, though. The skins look great! I look forward to more progress. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted December 21, 2010 Author Share Posted December 21, 2010 Thanks Zhaboka. I will need VOs, but that will be towards the end of the project. I'll keep you in mind. All right guys I have a question for you. I am thinking about changing the music in the Pacis Oddo module. Should I A) Change it to the Jedi Enclave Music B) Change it to the Ahto City Music C) Don't change it all. Thanks for your feeback guys and sorry for the lack of updates. I'm really working with the Global Journal file and the GIT file of the module, and I doubt you want screenshots of those. Link to comment Share on other sites More sharing options...
Zhaboka Posted December 21, 2010 Share Posted December 21, 2010 Jedi Enclave, methinks. Link to comment Share on other sites More sharing options...
LDR Posted December 21, 2010 Share Posted December 21, 2010 Jedi Enclave, me thinks also. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted December 21, 2010 Author Share Posted December 21, 2010 All right then guys it'll be Jedi Enclave music. Thanks for the feedback. Link to comment Share on other sites More sharing options...
jonathan7 Posted December 21, 2010 Share Posted December 21, 2010 Which particular "Jedi Enclave" music do you guys mean? If its the one from KotOR 2, you can't use it in KotOR 1, as that's porting and illegal, which is both off-limits here, and would stop you from getting the mod up at KotOR Files. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted December 22, 2010 Author Share Posted December 22, 2010 No I mean the Kotor 1 version. And as an update I have mostly finished the first sidequest. (Now if I could only get get the Journal entries to work) Link to comment Share on other sites More sharing options...
logan23 Posted December 22, 2010 Share Posted December 22, 2010 have a script to fire the jrl entry,..dont have it placed in bt the dlg editor since sometimes it does not fire or give a black area where it should be in the PC jrl quest section in game Link to comment Share on other sites More sharing options...
Fallen Guardian Posted December 22, 2010 Author Share Posted December 22, 2010 Thanks Logan. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted December 22, 2010 Author Share Posted December 22, 2010 Well everybody I am pretty much finished with the Journal Entries and I will soon test them in game. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted January 9, 2011 Author Share Posted January 9, 2011 A new character joins the midst and I am fine tuning some parts of the mod. Show spoiler (hidden content - requires Javascript to show) Marcus Rekuli is the security chief and prison guard for the Pacis Oddo Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted January 9, 2011 Share Posted January 9, 2011 ^^^ very interesting face! it seems you have combined some faces almost... it looks quite unique, I wonder if anything can be done to better blend some of the color on his face? Right now, unless it is in-game shadows I am seeing, he looks to have stripes of brown on his face. Besides that.... I really like the work! Link to comment Share on other sites More sharing options...
Fallen Guardian Posted January 9, 2011 Author Share Posted January 9, 2011 Thanks. That is just the shadowing. I took PMHA04 and gave him a beard. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted January 15, 2011 Author Share Posted January 15, 2011 As an update I am now polishing and finishing up the first quest. I finally sorted out some scripting issues so it shouldn't be much longer for the first quest to be done. Link to comment Share on other sites More sharing options...
Doctor-Hal Posted January 15, 2011 Share Posted January 15, 2011 Looks awesome, can't wait to see more! Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted January 15, 2011 Share Posted January 15, 2011 As an update I am now polishing and finishing up the first quest. I finally sorted out some scripting issues so it shouldn't be much longer for the first quest to be done. Excellent. Modding can go in leaps and bounds... it is good to get up a head of steam. At this point, since you are laying it out nicely for us with updates and screens... perhaps you could add to your first post a little chart of what is being done in the mod, and to what percentage that portion of the mod is done? You will see this chart in other modder's WIPs; I find it a nice handy snapshot to look at, and easy for you to update down the road. This should be a nice little mod. It has good focus - that is critical! Link to comment Share on other sites More sharing options...
Fallen Guardian Posted February 9, 2011 Author Share Posted February 9, 2011 All right I have not posted an update or even looked at the WIP in a while so here I'm finally letting the stream of updates flow! But first Thanks Doctor-Hal! And Glenn your wish has been granted. First off I have given Avix a beard too make him look older Show spoiler (hidden content - requires Javascript to show) Now screens from the first quest! Show spoiler (hidden content - requires Javascript to show) Now if you noticed that the two Mercs surrounding the lead one have PC heads you may be wondering why I did that. Well I basically set the backup head for the PC's the one next so PMHC02 would have PMHC01 as a backup. Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) This is just one of the results of the quest. As sticking to Kotor there are obviously light and dark choices that change the story if ever so slightly. Now one of the character you'll meet in the second quest! I have it so a landspeeder with a sound will spawn behind him but I have had more scripting difficulties and progress has been slow. But we should continue our tour. Show spoiler (hidden content - requires Javascript to show) A little peek at some of his dialogue. Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Also for the second sidequest you'll be visiting a converted estate into a docking bay, yet I have no screenies for that just yet. If you think that idea is a little bit outrageous of having a docking bay on Dantooine please feel free to let me know. Well what are your thoughts? Link to comment Share on other sites More sharing options...
TimBob12 Posted February 9, 2011 Share Posted February 9, 2011 Will this all be voiced? Link to comment Share on other sites More sharing options...
Fallen Guardian Posted February 9, 2011 Author Share Posted February 9, 2011 Yes, but I'm planning on doing the voice overs after most everything is finished. Link to comment Share on other sites More sharing options...
newbiemodder Posted February 9, 2011 Share Posted February 9, 2011 Looks real good Guardian...keep up the good work...one thing, though, and I am guilty of this myself..you seem to have a lot of human males in your screenshots. Are there any females or aliens involved? Just wondering...again looks real good so far. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted February 9, 2011 Author Share Posted February 9, 2011 I am planning on having a few females but I really don't have that many female voice actors. Also there will definitely be aliens. Link to comment Share on other sites More sharing options...
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