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Newbiemodder's Korriban Expansion


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And the saga continues..........

 

 

This mod creates new areas for the player to investigate on the planet Korriban.

 

ReadMe

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[TSL]NEWBIEMODDER'S KORRIBAN EXPANSION

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This mod allows the player to further explore the Sith world of Korriban.

 

 

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Gameplay Tips

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The player MUST NOT HAVE PREVIOUSLY VISITED KORRIBAN. (See saved game folder in the zip file if you need one.).

 

The player must continue to explore the ruins of the Sith Academy in search of Jedi Master Vash and confront Darth Sion.

 

While exploring the academy, player will find clue that allows passage to new areas after leaving the academy. Hint: Uthar Wynn's room. Check map after leaving academy for new waypoint.

 

To complete full quest, must find Jolee Bindo first.

 

Always check journal entries after update. There are 2 quests: The Enemy Below, and The Great Escape. They will guide you. Check them even after completion for final notes.

 

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Known Bugs

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Once Jolee is in party, player cannot return to Ebon Hawk. Did not include any check to remove him and reinstate Kreia to party. Will cause problems in gameplay.

 

Few missing lip files here and there. Some are not firing. I'm not concerned about it, so you shouldn't be either.

 

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Installation

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TSLPatcher - click on the Installer file and follow the directions.

 

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Compatability

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Only real potential problems would be any mod that changes the 701Kor module. This mod includes a 701Kor.mod file which replaces the original ERF file.

 

Any mod that made changes to Party_Jolee_NPC line of Appearance.2da.

 

This mod IS compatable with TSLRCM. See Readme in the attached TSLRCM file for instructions.

 

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Voice Actors

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Special thanks to following for adding their voices and talents:

 

JuniorModder - Darth Fang, Jett Darklighter, Jawas

 

Austin Parish - Sith Clerics, Forestall, misc. slaves

 

Oliver White from VAA(Voice Actors Alliance) - Belloq

 

Mauri "Darkblade" Majanoja - Raynor Vala

 

Zhaboka - Darth Loqi, Kazius

 

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Permissions

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Special thanks to Kha for use of his Hood Mod.

 

Special thanks to DarthStoney for help with TSLRCM.

 

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Special Thanks

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Fred Tetra

TK102

Darth333

Stoffe - you helped me more than you will ever know.

cchargin

magnusII

JdNoa & Dashus

 

For their wonderful tools and applications they developed without which none of this could be completed.

 

Thanks to everyone at Holowan Labs for their help with questions and problems.

 

My Beta testers: DarthStoney, Sith Holocron, Logan23, VarsityPuppet - I didn't use all your recommendations but appreciate your help and encouragement.

 

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Contact

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I can be reached at Lucas Forums.

 

Any use or reproduction of this mod or elements of this mod without the consent of its creator, ME(Newbiemodder), is prohibited. Besides, it would just be rude.

 

Ask and you shall receive.

 

Hope you enjoy it, and if not, I don't want to hear about it.

 

 

 

Here's the link:

 

http://www.filefront.com/17827126/NM_KOR_EXP.zip

 

 

Make sure you read the ReadMe before playing. Hope you enjoy.

 

If you want some screenshots, click on the link in my signature.

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Hey NB, been testing this for my K-Files review, however run into a snag, getting into the tomb which requires the 3 keys... Where do I get the 2nd key from? I have keys 1-3... Please don't say that one entrance tomb :xp: as having defeated the Sith Lords, I couldn't get into the vault and no-one dropped anything either...

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Hey NB, been testing this for my K-Files review, however run into a snag, getting into the tomb which requires the 3 keys... Where do I get the 2nd key from? I have keys 1-3... Please don't say that one entrance tomb :xp: as having defeated the Sith Lords, I couldn't get into the vault and no-one dropped anything either...

 

Here the spoilers for the 2 tombs at the Sith Ruins area

 

Show spoiler
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The Tomb of Ezer Arden

 

Stand alone area. Need to defeat the Zombie and get his key. That key opens the middle tomb door. You will find another key there which opens the door on the right. Now depending which path you choose, will the Tomb Vault be open. If you choose the darker path the door will open.

 

The Tomb of Thulsa Gaul

 

For starters you need 3 keys which are told to you by the jawa. The keys are located in a jar at top of ramp, in rock pile near the jawa, and in obelisk opposite the ramp on other side of area. Once have 3 keys need to chck journal entries...which will lead you back to Belloq. Go to Belloq and he will help you, only then can you get in. Little bit of running around.

 

Additional Spoiler - Security Center

Show spoiler
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Ignore the holocomputer, that was part of some content that was cut from the mod. The security computer is an invisible placeable located on the center computers of the room across from the door entrance
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  • 3 weeks later...

Just FYI....I believe there is a compatability issue with Qui-Don Jorn's HOTOR Saber Mod....it looks like they share a common dialog file name for Darth Sion....The quickest fix appears to be temporarily remove the existing "sion.dlg" file (from Hotor) from your Override in order to play my mod.....If not the Sion's dialog will not fire during the battle with Darth Poxus and you'll just be stuck.....

 

See if I can't put together a little patch to fix it. Thank you.

 

***Here's the patch*****

 

http://www.gamefront.com/files/20000105/KOR_EXP_PTCH_1.0.zip

 

 

It includes a ReadMe...but basically take the 2 files one .ncs file and ond .dlg file and copy/paste to your override.

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Just FYI....I believe there is a compatability issue with Qui-Don Jorn's HOTOR Saber Mod....it looks like they share a common dialog file name for Darth Sion....The quickest fix appears to be temporarily remove the existing "sion.dlg" file (from Hotor) from your Override in order to play my mod.....If not the Sion's dialog will not fire during the battle with Darth Poxus and you'll just be stuck.....

 

See if I can't put together a little patch to fix it. Thank you.

 

YEP. I saw that too!

All mine is doing is firing a saber replace script. sion_sbrrepl.ncs.

 

[void main ()

{

 

object oNPC1 = GetObjectByTag("DarthSion", 0);

object osaber1 = GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON ,oNPC1);

object oNewsaber = CreateItemOnObject("sion_lghtsbr_135",oNPC1);

 

if (GetIsObjectValid (osaber1))

{

DestroyObject(osaber1);

}

AssignCommand(oNPC1, ActionEquipItem(oNewsaber,INVENTORY_SLOT_RIGHTWEAPON));

DelayCommand(0.5, SetLightsaberPowered(oNPC1, TRUE, FALSE, FALSE));

 

}/CODE]

 

I dont know if you need this but there it is anyway..

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  • 1 month later...

Uh, how do I get access to this new content? Didn't found anything in Uthar's room, so far as I can remember playing-it 3 hours ago. I'm done with both the academy and the tomb where you get to see Revan. I can't seem to do anything else on Korriban :S

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Damn! Okay, I'm going to go back a few saves :p

 

After I redid the part you mentioned, I was able to pursue my quest. However, 2 things to mention: though there's an objective added, nothing's written as a title nor description. Furthermore, when I arrive close to the tomb, there seems to be a path I'm not able to take. After goofing around-it, I found a way to make appear a sign that indicate I could change area. Only, I cannot. Even when I walk in the direction, not working!!!! I could provide you with screenshot, If you wished...

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  • 1 month later...
  • 1 month later...
I've just added Jolee to the party and avoided numerous geometry crashes to make it to Darth Fang. When I try to talk to him, the game crashes... Is this normal?

 

Well, sir, i dont think its normal for your game to crash, unless its the next big plot twist:)

When I first downloaded this mod i had the same exact problem with Darth Loqi, he didnt have a a body but he was still in the target reticle, yet when its supposed to start a convo with him when you get near him, the game crashed. What i did was reinstall and delete some of my many mods that might have been causing problems for it, such as sidequest mods.

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Yeah, it's crashing in the Security Room in the Secret Academy, too... I must have majorly messed something up.

 

Oh well! I'll try again with fewer mods in a bit. I have hunch it's the Super Content mod that's screwing things up.

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Yeah, it's crashing in the Security Room in the Secret Academy, too... I must have majorly messed something up.

 

Oh well! I'll try again with fewer mods in a bit. I have hunch it's the Super Content mod that's screwing things up.

 

Im about 90% sure thats what it is. good luck fixing it.

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