Rum Rogers Posted August 18, 2020 Posted August 18, 2020 According to the Terrible Toybox job openings, Ron and Gary are working on a new, unannounced graphic adventure. https://terribletoybox.com/job_art_director I'm excited. Thoughts? 1
Rum Rogers Posted August 18, 2020 Author Posted August 18, 2020 Another Rum Rogers mention from Mojo? Cool sh**.
Rum Rogers Posted August 18, 2020 Author Posted August 18, 2020 This is the post from their Facebook feed.
Rum Rogers Posted February 26, 2021 Author Posted February 26, 2021 Here we go again! Three (3!) open positions at Terrible Toybox. I'm dying to know what Ronzo's working on. The hype, man.
Lagomorph01 Posted February 27, 2021 Posted February 27, 2021 Oehhh! I’d love a new game from Ron! Thimbleweed Park really proved to me how good of a storyteller he is!
Rum Rogers Posted February 27, 2021 Author Posted February 27, 2021 Not that he really needed to prove anything, but I get what you mean! 1
Blondebeard Posted February 28, 2021 Posted February 28, 2021 It seems they no longer mention pixel art like the first job opening but “2d illustrated”. Quote “Terrible Toybox (the creator, developer, and publisher of Thimbleweed Park) is looking for an experienced, versatile full-time full-time background or environment artist to work on an unannounced 2D illustrated point-and-click adventure game.“ Expand I am curious to know if that means they are shifting art style. I would love to see cell shaded style coming out from Ron.
Jake Posted February 28, 2021 Posted February 28, 2021 If their animator request is to be taken literally, they’re using Spine, which is not a pixel art tool but is used for a hybrid of 2D animation and tween-style deformation of illustrations. It’s used by Size Five games (the latest Ben & Dan game for example) and can produce output similar to the animation in Broken Age. I’ll be clear here that I’ve never used Spine and don’t know all the contexts in which it’s used, but it’s definitely a general purpose 2D animation tool. 4
Lagomorph01 Posted February 28, 2021 Posted February 28, 2021 On 2/27/2021 at 11:36 PM, Rum Rogers said: Not that he really needed to prove anything, but I get what you mean! Expand You’re right. I meant reaffirmed. 😉 1
Blondebeard Posted March 1, 2021 Posted March 1, 2021 (edited) On 2/28/2021 at 4:49 PM, Jake said: If their animator request is to be taken literally, they’re using Spine, which is not a pixel art tool but is used for a hybrid of 2D animation and tween-style deformation of illustrations. It’s used by Size Five games (the latest Ben & Dan game for example) and can produce output similar to the animation in Broken Age. I’ll be clear here that I’ve never used Spine and don’t know all the contexts in which it’s used, but it’s definitely a general purpose 2D animation tool. Expand Sounds like they changed their mind then. Looking at Spine examples I believe you are absolutely right as the tool would not work well for pixel art. I am quite happy Ron is now evolving his style instead of relying only on the old Pixel Art. Don’t take me wrong, I did enjoy Thimbleweed Park and I like Pixel Art but it is nice to see Ron trying something different. Edited March 1, 2021 by Blondebeard
Rum Rogers Posted March 1, 2021 Author Posted March 1, 2021 As a matter of fact, all the Humongous games weren't pixel art. I think Ron made an exception with Thimbleweed Park as a nostalgic tribute, but his normal attitude is to embrace innovation imo. 1
Blondebeard Posted March 1, 2021 Posted March 1, 2021 (edited) On 3/1/2021 at 12:58 PM, Rum Rogers said: As a matter of fact, all the Humongous games weren't pixel art. I think Ron made an exception with Thimbleweed Park as a nostalgic tribute, but his normal attitude is to embrace innovation imo. Expand That is true, but I was I referring to proper point and click adventure games. Humongous Entertainment games were made for kids Ron also mentioned several times that if he were to make a new Monkey Island it would be a pixel art game. In addition the unannounced new game was originally intended to be a pixel art game (or so it seems based on the first job opening), hence my comment. Edited March 1, 2021 by Blondebeard 1
Blondebeard Posted April 5, 2022 Posted April 5, 2022 On 2/28/2021 at 4:49 PM, Jake said: If their animator request is to be taken literally, they’re using Spine, which is not a pixel art tool but is used for a hybrid of 2D animation and tween-style deformation of illustrations. It’s used by Size Five games (the latest Ben & Dan game for example) and can produce output similar to the animation in Broken Age. I’ll be clear here that I’ve never used Spine and don’t know all the contexts in which it’s used, but it’s definitely a general purpose 2D animation tool. Expand It seems you were absolutely right! I wonder if it was the art director that managed to convince Ron not to do pixel art or if he decided it by himself. In any case, I am quite happy they decided to go in this direction and not pixel art. Can’t wait to see more!
Udvarnoky Posted April 6, 2022 Posted April 6, 2022 It's got me mighty curious as to what Terrible Toybox was working on before, to everyone's disappointment, Ron pivoted to a Monkey Island game. 2
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