Rum Rogers Posted August 18, 2020 Share Posted August 18, 2020 According to the Terrible Toybox job openings, Ron and Gary are working on a new, unannounced graphic adventure. https://terribletoybox.com/job_art_director I'm excited. Thoughts? 1 Link to comment Share on other sites More sharing options...
Remi Posted August 18, 2020 Share Posted August 18, 2020 I'm so excited that I'll news it! 1 Link to comment Share on other sites More sharing options...
Rum Rogers Posted August 18, 2020 Author Share Posted August 18, 2020 Another Rum Rogers mention from Mojo? Cool sh**. Link to comment Share on other sites More sharing options...
Rum Rogers Posted August 18, 2020 Author Share Posted August 18, 2020 This is the post from their Facebook feed. Link to comment Share on other sites More sharing options...
Jenni Posted August 19, 2020 Share Posted August 19, 2020 I Was A Teenage Lobot revival? Link to comment Share on other sites More sharing options...
Rum Rogers Posted February 26, 2021 Author Share Posted February 26, 2021 Here we go again! Three (3!) open positions at Terrible Toybox. I'm dying to know what Ronzo's working on. The hype, man. Link to comment Share on other sites More sharing options...
Lagomorph01 Posted February 27, 2021 Share Posted February 27, 2021 Oehhh! I’d love a new game from Ron! Thimbleweed Park really proved to me how good of a storyteller he is! Link to comment Share on other sites More sharing options...
Rum Rogers Posted February 27, 2021 Author Share Posted February 27, 2021 Not that he really needed to prove anything, but I get what you mean! 1 Link to comment Share on other sites More sharing options...
Blondebeard Posted February 28, 2021 Share Posted February 28, 2021 It seems they no longer mention pixel art like the first job opening but “2d illustrated”. Quote “Terrible Toybox (the creator, developer, and publisher of Thimbleweed Park) is looking for an experienced, versatile full-time full-time background or environment artist to work on an unannounced 2D illustrated point-and-click adventure game.“ I am curious to know if that means they are shifting art style. I would love to see cell shaded style coming out from Ron. Link to comment Share on other sites More sharing options...
Jake Posted February 28, 2021 Share Posted February 28, 2021 If their animator request is to be taken literally, they’re using Spine, which is not a pixel art tool but is used for a hybrid of 2D animation and tween-style deformation of illustrations. It’s used by Size Five games (the latest Ben & Dan game for example) and can produce output similar to the animation in Broken Age. I’ll be clear here that I’ve never used Spine and don’t know all the contexts in which it’s used, but it’s definitely a general purpose 2D animation tool. 4 Link to comment Share on other sites More sharing options...
Lagomorph01 Posted February 28, 2021 Share Posted February 28, 2021 19 hours ago, Rum Rogers said: Not that he really needed to prove anything, but I get what you mean! You’re right. I meant reaffirmed. 😉 1 Link to comment Share on other sites More sharing options...
Blondebeard Posted March 1, 2021 Share Posted March 1, 2021 (edited) 20 hours ago, Jake said: If their animator request is to be taken literally, they’re using Spine, which is not a pixel art tool but is used for a hybrid of 2D animation and tween-style deformation of illustrations. It’s used by Size Five games (the latest Ben & Dan game for example) and can produce output similar to the animation in Broken Age. I’ll be clear here that I’ve never used Spine and don’t know all the contexts in which it’s used, but it’s definitely a general purpose 2D animation tool. Sounds like they changed their mind then. Looking at Spine examples I believe you are absolutely right as the tool would not work well for pixel art. I am quite happy Ron is now evolving his style instead of relying only on the old Pixel Art. Don’t take me wrong, I did enjoy Thimbleweed Park and I like Pixel Art but it is nice to see Ron trying something different. Edited March 1, 2021 by Blondebeard Link to comment Share on other sites More sharing options...
Rum Rogers Posted March 1, 2021 Author Share Posted March 1, 2021 As a matter of fact, all the Humongous games weren't pixel art. I think Ron made an exception with Thimbleweed Park as a nostalgic tribute, but his normal attitude is to embrace innovation imo. 1 Link to comment Share on other sites More sharing options...
Blondebeard Posted March 1, 2021 Share Posted March 1, 2021 (edited) 2 hours ago, Rum Rogers said: As a matter of fact, all the Humongous games weren't pixel art. I think Ron made an exception with Thimbleweed Park as a nostalgic tribute, but his normal attitude is to embrace innovation imo. That is true, but I was I referring to proper point and click adventure games. Humongous Entertainment games were made for kids Ron also mentioned several times that if he were to make a new Monkey Island it would be a pixel art game. In addition the unannounced new game was originally intended to be a pixel art game (or so it seems based on the first job opening), hence my comment. Edited March 1, 2021 by Blondebeard 1 Link to comment Share on other sites More sharing options...
Blondebeard Posted April 5, 2022 Share Posted April 5, 2022 On 2/28/2021 at 4:49 PM, Jake said: If their animator request is to be taken literally, they’re using Spine, which is not a pixel art tool but is used for a hybrid of 2D animation and tween-style deformation of illustrations. It’s used by Size Five games (the latest Ben & Dan game for example) and can produce output similar to the animation in Broken Age. I’ll be clear here that I’ve never used Spine and don’t know all the contexts in which it’s used, but it’s definitely a general purpose 2D animation tool. It seems you were absolutely right! I wonder if it was the art director that managed to convince Ron not to do pixel art or if he decided it by himself. In any case, I am quite happy they decided to go in this direction and not pixel art. Can’t wait to see more! Link to comment Share on other sites More sharing options...
Rum Rogers Posted April 6, 2022 Author Share Posted April 6, 2022 Hah, this thread aged so damn well! Link to comment Share on other sites More sharing options...
Udvarnoky Posted April 6, 2022 Share Posted April 6, 2022 It's got me mighty curious as to what Terrible Toybox was working on before, to everyone's disappointment, Ron pivoted to a Monkey Island game. 2 Link to comment Share on other sites More sharing options...
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