Gonkish Posted November 26, 2002 Posted November 26, 2002 Last shot is being built as a seperate .map file, just so I don't limit myself as to the size.. it'll be quite large hopefully. Unfortunately, I have yet to find a way to get rid of the fog inside the base, so I've resigned myself to having it inside the base as well...
Eldritch Posted November 26, 2002 Posted November 26, 2002 Looks impressive, but doesn't all that fog kill the framerate?
SettingShadow Posted November 26, 2002 Posted November 26, 2002 Really nice, those maps are just... just.... beaotifull keep it up
Gonkish Posted November 26, 2002 Author Posted November 26, 2002 Originally posted by Aru-Wen: but doesn't all that fog kill the framerate? Actually the fog helps the framerate quite a bit..
Pyro638 Posted November 27, 2002 Posted November 27, 2002 YESSS MORE AWWWSOME SP MAPS!!!!!!!! I am definatly downloading this when it comes out Good luck & Keep it Up!
ninja Posted November 27, 2002 Posted November 27, 2002 hey it looks really cool. hey i think some marine life would be cool to add to the map. like sharks and fishes. i think that would be the ice-ing on the cake man.
Emon Posted November 28, 2002 Posted November 28, 2002 Sharks and fishes would actually be easy to do. Just modify something like the glider NPC, allow them to fly and have them wander the waypoint network. Unfortunatly, you won't be able to animate them. Sharks would look stupid not moving, but fish would look just fine. Just make a GLM in MD3View and use that. It'll work, it will just be static.
Haseco Posted November 28, 2002 Posted November 28, 2002 if u need a modeller for the fish...i'll model it
lassev Posted November 30, 2002 Posted November 30, 2002 Truly impressive looking shots. I trust you have a good plot to go along with it.
Arkum Posted November 30, 2002 Posted November 30, 2002 SWEEEEEEEEEEEEEEET!!!!!!!!!!!!!! Looks incredible!
Khier Posted December 1, 2002 Posted December 1, 2002 the map itself looks really great, is there a story behind though? The shots sort of remind of Halo.......
Hekx Posted December 5, 2002 Posted December 5, 2002 Very cool Could you maybe make an MP FFA version too? I don't like playing SP anymore
Pyro638 Posted December 5, 2002 Posted December 5, 2002 Whaaaaaaaaat??? SP is that best! I like it better than Mp. I like changing Sp and getting new levels and stuff...
Klorel Posted December 16, 2002 Posted December 16, 2002 Like the blue outside atmosphere, good to see some level makers get creative with the setting. You might want to look into a shader, that might be a cool addition to the water, it might help you with the marine life too (if you're planning on including some) -Klorel
wedge2211 Posted December 16, 2002 Posted December 16, 2002 Do you have any idea when we can expect this out?
Klorel Posted December 16, 2002 Posted December 16, 2002 I know theres no water, but in this level the "sky" is now "water", why do we call it a sky even? its not really, just a box with a shader on it, but i'm just saying it would be more believeable as water if he used a shader of some sort to add fish or starwars seamonsters or something, thats all. How far along is the plot anyways? It would be so cool if you modeled a giant seamonster to swim past you in one of those glass tunnels, maybe it could shake the level a bit... that would be scary and cool, perhaps its tail could hit the glass, breaking it, causing a leak and some bay doors close to contain the lead and you have to find a way out of it... just a mini challenge to make the level seem longer. -Klorel
Gonkish Posted December 22, 2002 Author Posted December 22, 2002 Thanks for the comments, guys. I'm hoping to get this out the door before March of next year (2003).. I hope. Time is constrained right now.
ronbrothers Posted December 23, 2002 Posted December 23, 2002 "Wow" and "drool" are a bit over used, but they are definately applicable for your work here!
Lightning Posted January 2, 2003 Posted January 2, 2003 nice map to bad we still have to wait for it a few months
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