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One part of my contribution to the box design was cleaning up the USA map that's seen on the back of the box. The idea was for me to upscale the original game's background, while Steve would just provide a few little icons to represent the different locations in the game, as he wouldn't have time in his schedule to re-paint the whole map. Right away it was clear, that those pesky longitude/latitude lines would never upscale cleanly, so my first step was to paint those out: Easy enough, right? Let's get to upscaling (correcting the non-square-pixel aspect ratio while we're at it)! Eww... well, clearly this wouldn't work, neither with the text overlay nor Sam & Max themselves. Luckily, Steve offered to repaint those overlays as well, so back to the original background, to give Steve some space to work his magic. Recreating the game's ugly banding was actually harder than I expected, but after all it turned out fine. Back to upscaling! Ah, much better. Using a combination of different ESRGAN models allowed me to not only get nice outlines, but also reign in the banding, which I so faithfully re-created. Ah, well. But this was still looking a bit too clean, so it just made sense to add a bit of a brush texture overlay. Yes, that'll do. For the coordinate grid, I just recreated the lines at high resolution. Now comes the real magic, once Steve adds his overlays. It still boggles my mind that so many years later, we are getting brand-new HTR art from Steve Purcell! Steve also added the brushy lines and scribbles along the route... ... and Jake then wrangled it all into a beat-up, folded map, tying it all together for the back of the box. The end.7 points
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I had never seen this before as I don't have the hint books for neither MI1 or MI2, but MI1 hint book also contains similar maps for MΓ©lΓͺe Island, Monkey Island, Sea Monkey and LeChuck's ship. Depending on the version, they might be blue or red. I found some scans, but the quality is not great. Unboxing of The Secret of Monkey Island that includes a showcase of the hint book with these maps in red. Jump to minute 3:45.6 points
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Steve ended up doing a bunch of work on this release in addition to his and Laserschwert's collab on the back of the box map. Here's a look at a few pieces of it, using photos he posted to the Sam & Max Funhouse Facebook page as visual aids: He did the cover to the Conroy Bumpus Live from Bumpusville "EP" (really just a mini CD that could fit in the case file envelope). I wonder how long it's been since Steve last drew Conroy Bumpus?! The CD contains the same redbook audio tracks that were found on the original CD-ROM edition of the game in the 90s, with the track order changed slightly so "King of the Creatures" is first. The box includes a real version of the fake "official Hit The Road totally unrelated board game,", which actually started its life as a double page spread in the On The Road comic (which is also included in this edition as a miniature reprint of the original book!). We thought it would be cool to do the board game as an actual board game, instead of an art print or postcard or something, but that meant it would need pieces! After kicking around a few ideas, Steve proposed doing a collection of fake vintage bottle caps, representative of the heroes of the game. It was perfect for the "crap found between the cracks of the car seat on a long road trip" vibe we wanted for the collectors edition, and Limited Run was into the idea and found someone who could print them up for us. It also meant Steve ended up doing portraits of Trixie and Bruno! The game board is dice based, so we did a die stolen from the Savage Jungle Inn, lettering and palm tree logos on the 1 side, and the "savage jungle" logo from the sign outside printed between the pips on the 2 side. (not pictured) Also in the case file evelope is a piece of the World's Largest Ball of Twine! The idea here was this is a cheesy little chotchkie you could pick up on a spindle rack by the cash register in the spinning restuaurant, or in the museum. It seemed like the sort of cheesy tourist trap souvenir you'd be able to get there. Limited Run agreed to cut a zillion little pieces of twine so we were good to go. Steve did the retro illustration of the Ball and restaurant. There's a bunch of other crazy stuff buried the deeper you dig, like these scribbly storyboards of an early idea for the game's opening: I don't want to spoil all the contents, though, as I know there are people out there who ordered it and still haven't received it.4 points
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Resurrecting this thread to talk about another possibility the theme park reveal opens up. What if Guybrush didn't just go to one theme park, but Stan decided to franchise? For all we know, we could have been playing around in lots of pirate theme parks from multiple countries across the series. That would also conveniently explain how we destroyed the Monkey head in Escape and it's back in Return; different monkey heads from different parks. Of course that's just if you want an explanation beyond the unreliable narrator. Just something fun that popped into my head today.4 points
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4 points
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I figured out Monkey Island Frantic #15 in 24 seconds after 1 attempt. π https://funzone.mixnmojo.com/Frantic/4 points
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I'm so skeptical of these deluxe edition re-releases... but seeing all this stuff close up makes me think this one actually looks worth it. Shame I missed the pre-order window! @Laserschwert Now please go ahead and upres the rest of the game with Steve. Thanks!3 points
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Wow! What a great job you've done, Laserschwert! And it's really cool seeing an illustrated write up of this! You guys really went the extra mile! Steve Purcell, like you, must be a really passionate guy to spend so much time on a re-release of a thirty plus year old game! Still, it's kind of weird seeing modern "blank eyed" Max on a Hit the Road box, while Sam looks very true to the Sam of that era. (The shorter nose and smaller lower jaw. Less triangular head.) But all and all it's amazing! I never thought I'd see the day that fresh Hit the Road art would grace a box! Fantastic work!3 points
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What about adding a buzzer that stops the clock, makes the picture disappear and let's you type in the text without stress? Wouldn't be as frantic of course, but much more accurate and fair!2 points
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I figured out Monkey Island Frantic #33 in 3 seconds after 1 attempt. And! Iβm a Speedrunner Champ, as the challenge was completed in fewer than 7 seconds! π π https://funzone.mixnmojo.com/Frantic/2 points
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2 points
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I was curious if any mojo-er happened to have a copy of the Game Developer magazine May 2010 edition, which features the post-mortem of "Tales of Monkey Island", and would be willing to sell it to me. (Maybe @Jake ??) I've got a magazine cover to celebrate all of the Monkey Island games except this game, and I'd love to have it for my collection. I don't think my current one would pass a keen eye. Try and spot it.2 points
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Well I guess we now need two copies. And it does indeed have a Tales cover! https://mixnmojo.com/media/galleries/Tales-of-Monkey-Island-Press2 points
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I β the loser I am β chose to quit Monkey Island Frantic #21 in 66 seconds after 3 tries. π https://funzone.mixnmojo.com/Frantic/2 points
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Looking at the pics Jake has posted (and quoted) on Blue Sky, and this came out even better than the preview image I posted at the top of this thread! Nice new art for the piece o' twine and the day pass, and lovely Monkey Island 2 style 'stuff on a desk' artwork for the back of the box!2 points
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I couldn't name today's (Jan 15, 2025) Monkey Island tune! π₯π₯π₯π₯π₯π₯ https://legendofmi.com/webgames/guessthattune/2 points
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I couldn't name today's (Jan 10, 2025) Monkey Island tune! π₯π₯π₯π₯π₯π₯ https://legendofmi.com/webgames/guessthattune/2 points
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I figured out Monkey Island Frantic #9 in 49 seconds after 1 attempt. Also, I used slow mode because Iβm a big baby. πΌ https://funzone.mixnmojo.com/Frantic/2 points
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I figured out Monkey Island Frantic #5 in 18 seconds after 1 attempt. π it took me 1 second to recognize and 17 to type2 points
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Did I forget to copy the words file from Dev to Prod? Maybe... Maybe so...1 point
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I figured out Monkey Island Frantic #33 in 4 seconds after 1 attempt. And! Iβm a Speedrunner Champ, as the challenge was completed in fewer than 7 seconds! π π https://funzone.mixnmojo.com/Frantic/1 point
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Patch 3 coming in February https://www.trueachievements.com/news/indiana-jones-and-the-great-circle-update-31 point
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I figured out Monkey Island Frantic #29 in 251 seconds after 6 tries. π https://funzone.mixnmojo.com/Frantic/1 point
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I guessed today's (Jan 28, 2025) Monkey Island tune π΅ in 1 try. π¦β¬β¬β¬β¬β¬ https://legendofmi.com/webgames/guessthattune/1 point
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You are in luck, because Microsoft transitioned this year into multiplatform and gave up on their hardware. Their games might still need Xbox accounts though π€·ββοΈ1 point
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π I beat #MojoleXtremiest #1042 and all I got was this stupid t-shirt. 1/6 πππππππ https://funzone.mixnmojo.com/Mojole/1 point
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I figured out Monkey Island Frantic #27 in 5 seconds after 1 attempt. And! Iβm a Speedrunner Champ, as the challenge was completed in fewer than 7 seconds! π π https://funzone.mixnmojo.com/Frantic/ Woo, I did it!!1 point
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I figured out Monkey Island Frantic #24 in 55 seconds after 3 tries. π€· https://funzone.mixnmojo.com/Frantic/1 point
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1 point
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I figured out Monkey Island Frantic #21 in 51 seconds after 4 tries. π https://funzone.mixnmojo.com/Frantic/1 point
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Does that issue have a Tales cover? I donβt think I have it but Iβll dig through my stuff.1 point
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I figured out Monkey Island Frantic #16 in 7 seconds after 1 attempt. π https://funzone.mixnmojo.com/Frantic/ I demand my compliment for being so quick.1 point
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The only one really worth splitting is A Pirate I Was Meant To Be, which should start with the descending accordion line instead of that mellow orchestral background music that plays in the dialog leading up to the moment.1 point
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I figured out Monkey Island Frantic #12 in 19 seconds after 2 tries. π https://funzone.mixnmojo.com/Frantic/1 point
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I figured out Monkey Island Frantic #11 in 5 seconds after 1 attempt. And! Iβm a Speedrunner Champ, as the challenge was completed in fewer than 7 seconds! π π https://funzone.mixnmojo.com/Frantic/ I did have that originally, but in some browsers the datalist shows automatically covering up the tiles.1 point
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1 point
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1 point
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(Referenced article on the mojo front-page, for future reference: https://mixnmojo.com/features/reviews/Psychonauts-PS4PS2 )1 point
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I figured out Monkey Island Frantic #9 in 7 seconds after 1 attempt. π https://funzone.mixnmojo.com/Frantic/1 point
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What an absolute nightmare. I knew what it was immediately and then ended up giving up because of that insane title.1 point
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I figured out Monkey Island Frantic #7 in 44 seconds after 1 attempt. π https://funzone.mixnmojo.com/Frantic/ The skills needed to play Monkey Island Frantic: Memory Image Recognizery and err... Very specific name in a searchbox findery1 point
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Jesus, getting the title of this one took some graft. I figured out Monkey Island Frantic #6 in 64 seconds after 1 attempt. π https://funzone.mixnmojo.com/Frantic/1 point
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It now shows up to 60 search results. Let me know if that helps. This change has a negative side effect though. Scrolling on the page is more tricky in case the combobox popup is open. If you try to scroll over the popup to scroll the page you'll have to scroll first the search results until they reach the end to finally be able to scroll the page. Shouldn't be too annoying I hope.1 point
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Eep ook ack! I failed at #Mojole #1019. π€π€π€π€π€ππ€ π€π€π€π€πππ π€πππ€π€π€π π€π€π€π€π€ππ π€π€π€π€ππ€π π€π€π€ππ€π€π€ https://funzone.mixnmojo.com/Mojole/1 point
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I figured out Monkey Island Frantic #5 in 7 seconds after 1 attempt. π WOOP! WOOP!1 point
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Even though I somehow don't manage to get much traction for this soundtrack, I've added yet another track: Crete Indiana Jones and the Fate of Atlantis (fan soundtrack) by Clint Bajakian, Peter McConnell, Michael Z. Land1 point
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My latest addition: The Statue & Kerner's Escape Indiana Jones and the Fate of Atlantis (fan soundtrack) by Clint Bajakian, Peter McConnell, Michael Z. Land1 point
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For me, the best things about this game are the Mojo front page articles by Jason. They crack me up every time!1 point
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A little peek at the theme I'm currently working on, which is actually used in several places in the soundtrack, in different arrangements (when Kerner steals the statue, during the car chase through Monte Carlo, and when Indy and Sophia escape from Atlantis). This is closest to the third variant. WIP and Stuff by Laserschwert When he steals the statue and escapes from Indy's office, we hear a "smaller" arrangement, which makes sense, as it is only a short brawl, not a big action setpiece. The car chase on the other hand uses slightly different instrumentation and a few bridge passages, to accomodate for a longer track .1 point
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(As usual, Moderators, don't hesitate to correct / translate what I try to write in English !!) The idea of this topic would be to centralize the latest unpublished discoveries on LucasFilm Games / LucasArts projects. To start, do you all remember the amazing gems that Aric Wilmunder posted on his website in 2016 ? It seems that a still significant number of documents of this kind exist. I recently had the opportunity to see a little more, and I am in talks to succeed in scanning and putting online as much information on design documents or projects abandonned by the studio. As Aric says : " Our ratio was probably about 5-8 designs for every game that got approval " So, here are already two documents which, I believe (but I could be wrong, don't judge me), are still unknown and concerns "THE PIRATE CURSE OF MONKEY ISLAND" (We had already the opportunity to see the document that pitches the game).1 point