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Showing content with the highest reputation on 08/18/20 in all areas

  1. Sure, I got it. I found a place in Seattle that does high quality large format scans, and have written them about scanning game posters. Hopefully they say yes. Assuming they do, I’ll bring it by once it shows up.
    2 points
  2. After I made them aware of the fact that it's my restoration of the artwork they were using on their promo material, they were VERY humble about it. In fact, they found my version on Google and assumed it was the source artwork (and Disney apparently were okay with them using whatever they couldn't deliver themselves). They even had one of their artists remove the logo from my version, so they were somewhat shocked when I linked them my logoless version. Anyway, yes, I've got compensated and am now doing more or less regular paid work for them. I've contributed artwork to their releases of "Jedi Knight", "X-Wing" and "TIE Fighter". We'll see how much artwork Disney can deliver for the Monkey Island collection, and if I can contribute to that as well. Their reaction to my complaint made clear that this is a group of fine folks, well aware of the value of fan contributions (hell, they are fans themselves, otherwise they wouldn't put effort into releasing old games). Another discovery I made was when watching a flip through of Bitmap Books' Amiga compendium on YouTube, spotting my Monkey Island and Simon the Sorcerer restorations in there. I felt a bit silly bringing it up to the author 6 years after the release of the book, but it turned out Steve Purcell himself directed him to my poster thread. Ah well, in an artwork heavy book like that I understand that those two artworks are just a drop in the bucket.
    2 points
  3. The Spiffy close-up was added back in the Ultimate Talkie Edition fan patch.
    1 point
  4. I make no promises but I'll investigate.
    1 point
  5. Greetings! I wasn't really ever active here. Will try and remedy that. Last time I hung around was back in the MI Speech Project days. I did visit a few times afterwards, once to touch a Grim Fandango fan game creation effort. It was a touch of death.1 Another time I visited here was to torment @MJ 2. 1) It ended up not going past the analysis phase. @N3mo made some amazing character design and a beautiful poster for it though. I'll tell him to come back here and maybe post them if he doesn't mind. 2) In my defense I couldn't have listened to his MI shows since I hadn't (still have not) finished MI2; I haven't played MI3 and 4 either. Have only seen their openings. Yes, really. It's also odd to me that I mistook the sarcasm for appreciation! - appreciation for my interest in his Sam and Max show. It's almost like I was acting like he didn't just say that.
    1 point
  6. I daren't look at my old posts. I'm just going to pretend they were posted by someone else.
    1 point
  7. It takes a while to file Max's teeth down to just the right sharpness.
    1 point
  8. 1 point
  9. People don't behave according to how they should in your mind. You're not God. You can't base entire theories on how you think people behave in every situation and take every deviation of that as proof that something nefarious is going on.
    1 point
  10. I’ve written a few posts in here saying the theory is bullshit - because it is - but deleted them because just saying that alone didn’t seem like it would be enough. I thought just saying “this is BS” would be less helpful than what I ultimately did say. But apparently I was wrong, as you only quoted the last sentence of my reply to try and throw it back at me, but didn’t engage with any of the substance of the post. Multiple people have already said in this thread what I would have said myself: Game development (and making commercial entertainment in general) is a messy process. I’ve never been on a project that was guided precisely by some master hand, aiming to reach a long agreed on goal. That’s just not how it has ever worked. As you make something, the act of making changes it. Your goals change. You learn and refine what the strengths of tour project are as you make it. Anyone who chases the same perfect goal from beginning to end without adjusting as they go will make a bad game, film, whatever. This applies at the studio level too: Different teams are not ideological entities but are closer to porous buckets in the loose shape of the games they are working on, with different team members pouring from one bucket to another as the different games need different resources over the course of their development. If there is a master hand at work here it is only management trying their damndest to keep things held together enough to ship, to make sure games have enough people on them at the right time to literally be content complete, get QA, etc. The idea that there is some big philosophy from the top down is almost impossible to imagine, since all the work that actually goes into what makes the games what they are happens bottom up, from the hands and minds of the people making the games. Marketing and PR messaging sent out to the fans and investors tries it’s best to tell the story of designers’ visions and to map the games along some meaningful trajectory or company goal, but that is the work that is truly reactionary - responding to the games the teams are creating (through some combination of initial goals, re-assessed goals, technical and financial limitations and of course the makeup of the people on the team itself) and trying to craft a message of meaning and intent behind it. That my posting in here to tell you you’re wrong somehow “confirms” anything to you other than you being wrong, should be evidence enough to people reading this thread that it is in fact a conspiracy theory.
    1 point
  11. AT it’s just as likely that you are making up a read behind those photos as the author of that Twitter account is. Like in the Outlaws thread you basically made up that the document was for two separate games (I guess citing Last Crusade as precedence, despite the action game not being an in house project in that case), and then continued to pile evidence on top of that as if it was true, and repeatedly challenged people who might claim otherwise - with no additional evidence other than how well it fits into your theory, which is not actually evidence. You cannot both invent the foundation yourself, and refute other people citing flaws in the foundation, without additional hard evidence that strengthens that foundation itself. (How well it enhances other ideas further downstream from that foundation is not further evidence of the validity of that foundation, that’s not how it works.) Your pattern seems to be: Create a hypothesis/foundation and then declare “if that is true, it gives new meaning to all these other things,” which is often very interesting and lets us see previously unrelated things in a new and possibly-interconnected light, but if your foundation is also your hypothesis you absolutely have to be more graciously accepting of challenges to the hypothesis. Indy could just as easily be questioning the snake might be real, and given his pattern of fearing snakes it’s more likely what is happening than his entire character being misrepresented by him being “revenant” to a snake. But that would disrupt your own ideas downstream of that hypothesis so you give it no credence, despite like you it being posted by a fan. Your arguments will forever be weak if you take this defensive approach. It seems like you are more interested in building up your own theories than pursuing the truth.
    1 point
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  13. Oh man, that detail is so great. For a promo poster from the 90s that is a very detailed reproduction of Steve's brushwork. Then again, the FOA poster is of very high quality as well. Scanning posters can usually be done in most copy shops, as they usually offer scan services for maps and architectural plans. I guess non-franchise copy shops are the better choice regarding scanning copyright protected stuff (the one I went to couldn't care less), although who the hell still knows what Monkey Island is? And an employee who does, would probably be happy to help out. SHOULD you be willing to do that, I'd be happy to clean it up and add it to the poster thread 😉 I guess this would be the absolute highest quality we could get of the artwork, save for the original. And speaking of which, anybody willing to buy the Rebel Assault II poster I linked to above? I actually already bought it from that seller, but he said ever since the virus, shipping costs to Europe have skyrocketed (and they were already as much as the poster itself to begin with), so he refunded me. If someone in the US or Canada is willing to get it AND get it scanned, that would be a huge addition to the poster project!
    1 point
  14. Here's a rarity from my collection. Anyone else have this one? It's the limited edition of X-Wing on a golden CD. It was available through The Adventurer for people who owned the floppy disk version of the game. If you mailed Lucasarts a proof of purchase of the floppy version and $50, you would get the golden CD version instead of the regular one.
    1 point
  15. I have no idea how to scan a poster this big, but in the meantime here are some crappy photos (its hard to shoot it well through the glass).
    1 point
  16. I've been collecting Telltale memorabilia since they were founded, so I'm pretty much the Telltale historian at this point. 😛 I posted some of the stuff on Twitter after Telltale went kaput, but my collection has grown since then: I'll see if I can assemble all of the Telltale stuff I've accumulated since then into pictures, as well as my Double Fine stuff (tons) and LucasArts stuff (not so much).
    1 point
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