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Showing content with the highest reputation on 05/27/22 in all areas

  1. GamesBeat: Are you taking inspiration from outside the series? Crowle: There’s wider inspiration from some of the other LucasArts classics like Day of the Tentacle. When making a game like this, it can be a challenge to figure out how to cram everything that’s required into each environment, as they are often just a single screen. But Day of the Tentacle has some fantastic design solutions for that, and they create a lot of variety and a sense of rhythm and flow as you move from one screen to another. I knew it!!! This background screamed of DOTT vibes.
    2 points
  2. Re: verbs. I played a little bit of Delores, and the context-menu system is pretty snappy, but most hotspots can only be looked at so it's effectively a menu with one item. Sometimes two. If I see an object that looks like it can be picked up, I'd prefer to try and fail, rather than be prevented from even trying. This means either you write a lot of tailored responses, or rely on canned responses. It's annoying, but I think it contributes to the "never know until you try" aspect of solving these games. I designed a game interface with a menu that always had at least three options per hotspot-- eye, hand, and mouth. Like CMI, the exact verbs changed based on context. Rather than being able to talk to inanimate objects, most items had a "look at" and a "talk about", which meant writing both Sierra-style popup descriptions AND an in-character spoken line. Might've been descriptive overkill.
    2 points
  3. I think people were more thinking that he could be slightly older if there is a timeskip involved. I doubt they'd make him particularly old. Anyway, while I'm here I might as well reshare one interpretation of how a new-style MI theme could sound. It was based on the idea that MI1 and 2 had quite different takes on the theme, and I'd like it if ReMI went for soemthing different too.
    2 points
  4. No Fate of Atlantis merchandise I'm afraid, but it looks like there will be some official prop replicas down the line:
    1 point
  5. Maybe Return to Monkey Island might appear here? Probably not... but maybe?
    1 point
  6. I do think a lot about the unintentional side effect of low res art. Obviously the artists would have wanted their art scanned and rendered in the game in the highest resolution available, but at the time that was pretty low, but that had the side effect of us as players imagining more details than were there, and mentally inserting a sort of 'graininess' to the art that was quite unintentional, and growing attached to that. Of course, I'm not saying that's the ONLY difference between the old art and this stuff, but I do think it's interesting that as soon as I pixelate the art, my brain adjusts and goes 'yes, that's an adventure game background like how I remember'
    1 point
  7. There's an interesting bit in the comments (always read the comments!) that says the site in question is known for offering copyright infringing copies of real items, so it looks like that's what the reviewer got. Which means there must be a legit item out there somewhere - the diary contents are quite impressive if the item is a pure scam, after all - it's just a question of finding it. Your life's work begins here, TP.
    1 point
  8. These fan renditions are getting so good these days!
    1 point
  9. I wonder what that will be for in the game. Are we really going back to insult swordfighting again?
    1 point
  10. Here we go, whenever that screenshot is posted, I keep clicking on the book with the crossed swords cover. In my defense, I really want it.
    1 point
  11. Yeah, Indy 5 and Spielberg's "The Fabelmans", and the latter seems to be already finished. Obviously he won't stop composing, as he's always said he'd do that until he drops dead, but no full fledged Hollywood soundtrack with tight deadlines.
    1 point
  12. Randomly came across this article about what looks like the thing you're talking about. Surprisingly she does get something. Unsurprisingly it's not very high quality https://the-gadgeteer.com/2022/05/25/indiana-jones-grail-diary-replica-review/
    1 point
  13. Shame there won't be one more Struzan poster to go with it.
    1 point
  14. I just can't bring myself to getting excited yet. The trailer will surely push me over the edge (I know KOTCS's trailer did), but 4 missed the mark on so many aspects, even after the promise of going absolutely old-school with it. Granted, the switch to Mangold could provide enough new ideas to result in a great movie, but I'll stay sceptical until seeing it. What I AM excited about to no end is the prospect of one last John Williams soundtrack. The last soundtrack of his career, and it will be Indy. How amazing is that?
    1 point
  15. That zone is going to get a whole lot more Twilight Zone-y now. 🤷‍♂️
    1 point
  16. It seems a bit in conflict with itself me, so far (I'm in the middle of chapter 4, to give you an idea) On one hand it does seem interested in its own world and story, and having an atmosphere unique to itself. And on that level I can appreciate in in the spirit I feel like it was promoted, as a sort of lost LucasArts game found in a drawer. But on the other hand, it's a game about LucasArts games, with all the sort of reference explosion that implies. The struggle I'm having is that I'm enjoying the first thing it's trying to be much more than the second thing. And I don't know you can do the second thing without compromising the first thing. Like. I enjoyed that new Chip 'n' Dale film. I think the references are funny, and it does its job as a meta piece about chip 'n' dale and animation in general. But I also watched the trailer and knew that's what I was getting. If I thought I was getting an old school Chip 'n' Dale adventure, I probably would have come away confused. Watching this trailer I could be forgiven for thinking that TWP wouldn't be SO much of a reference explosion as it turned out to be: That said, I do think the style settles down toward the middle of the game and it gets a bit more comfortable with telling its own story. And now, because this has drifted from ReMI for too long, what I will say is that they do seem conscious of this, and I think they will have spent a long time figuring out what the tone of MI is and where its meta-humour fits in with the overall style, so I'm not so worried there.
    1 point
  17. Hi all! A small update about the project. For personal reason I had to be on "pause" for the last weeks. I'm back on the project and have switched from Affinity Publisher to Indesign because I had the opportunity to have a Adobe Cloud license with all Adobe product. Easier for all but need to do it again. Will update it today with the achievements. Stay tuned !
    1 point
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