RaSiN_HeCk Posted January 5, 2004 Share Posted January 5, 2004 well yeah, it travels fast but moves slow. Like the Old Dog thing, tumbling over it's self(but not falling over) oh! and when it dies, it should fall forward, like in the movie 'yknow? not side ways and retarded like in Rouge Leader or Rebel Strike (I hate it when the die like that) Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 5, 2004 Share Posted January 5, 2004 In Rogue Squadron 1 it falls like in the movies, and then you can blow it, like in the movies The only problem is that in JA, it would'nt fall because of a tow cable (unless Phunk will be able to do it for OJP, which is highky unlikely) Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 5, 2004 Author Share Posted January 5, 2004 Thanks for all the feedback and suggestions, i will realy thinkabout all you mentioned. right now i have no big update to give, RenegateOfPhunk agreed to do the coding part for the ATAT. and Scouttrooper, if you would like to do the skin, you would be very welcome i let you know when the skinmaps are that far. they still need to work on. Strengths, hmm, well, the armor is inpenatrable in most all places, but... weaknesses, of course the belly is vulnerable, if you're a good enough shot and good enough pilot to hit there. The neck joint is also vulnerable to a laser or torpedo. i thought that too, the armor should be very strong but vulnerable to some weapons or vehicles. if its possible to have some vulnerable parts like the neck, we could do that too. I hope you won't adjust the AT-AT's Scaling to make it to fit into maps What about the Head? will there be a little noding animation? cause it looks a little more realistic ... or will the head be controllable by mouse- movement? we want to have it in the original size, if thats possible. and we try to make the head mouse controled to follow the crosshair in horizontal and vertical. I think that you should make the AT-ST slow cuz in the movies it moves like a turtle, also you could make it powerfull to balance its slow problem the balance is quite importent i think. it will be slow but the long legs will make it fast enought anyway. we will see that when its first time in game. the weapons will be powerfull and with the turnig head the aiming could work great. basicly I'm saying make a Honda AT-AT, not the best ride but it can get you from here to there with out too much trouble. Hey, nothing against Hondas! i am trying to do this ATAT vehicle so people can use them in thier maps, siege maps specialy. i want to have it a gameplay sense somehow and be fun to drive. i know, to keep close to the original would be great but if its not fun or it make no sense in gameplay we have to "improve" it slight a bit. i surely want to keep the origial size for ex. cause its just impresive, but if with this size the driver cant see the ground anymore cause its out of view, we have to size it down. i am not expecting this, but you know what i mean. Link to comment Share on other sites More sharing options...
DragonKnight Posted January 5, 2004 Share Posted January 5, 2004 Out of curiosity, how many player heights is it? Also, it would be neat if it moves forward or backward by one set of contril(with the ability to turn albeit slowly), yet the head is totally independent and operates by the mouse, which i think was mentioned above. Link to comment Share on other sites More sharing options...
LightNinja Posted January 5, 2004 Share Posted January 5, 2004 now im sure, that was out of couriosity Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted January 6, 2004 Share Posted January 6, 2004 what's with this thread and it's triple posts?! Quadriple posts even! Link to comment Share on other sites More sharing options...
Neverhoodian Posted January 6, 2004 Share Posted January 6, 2004 Well, it's taking a looooooooooooooooooong time for posts to appear, lately around here, at least on my computer...and I'm using DSL! Anyway, This looks pretty neat! I eagerly await its release, Duncan! Link to comment Share on other sites More sharing options...
TIE-pilot Posted January 8, 2004 Share Posted January 8, 2004 duacn whats ur e-mail adress? i can sed u the sounds of the walking AT-AT and i can look 4 the weapon sounds ok? post ur e-mail adress and i can give u the walking sounds sorry 4 my grammar Link to comment Share on other sites More sharing options...
TIE-pilot Posted January 8, 2004 Share Posted January 8, 2004 sorry for these many mistakes so i can give u the sounds for your at-at the sound if it is walking and the fire sound so give me ur e-mail and i mail u these sounds I hope u can use it Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 9, 2004 Author Share Posted January 9, 2004 se7enraven, i cant realy tell how hight the ATAT will be. i am trying to make it realistic, but it will turn out in the beta. to give the turbolaser a radius of destruction is a good idea, it surely will be a powerfull weapon. TIE-pilot, sure your help is very welcome. Phunk will do the coding part, also add the sounds. if you could sent me your sound files, i will pass it to him, great thanks. you can contact me under this link: http://io.meskinaw.net/ Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 13, 2004 Author Share Posted January 13, 2004 now that these forums are up again, here are some news. i got the ATAT first time in game, but there seems to be maximum you can size up models. so this is the max size the ATAT can have, but its hugh anyway there are still lots of faults, for ex. the small guns are rotating the wrong axis when moving up/down. but take a look on your own, i put an ATST beside it to compare the size. a player model has about the size of the ATAT foot. Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 13, 2004 Share Posted January 13, 2004 It's too big! Link to comment Share on other sites More sharing options...
ObiKast Posted January 14, 2004 Share Posted January 14, 2004 No, it isnt, the model af the correct size. Link to comment Share on other sites More sharing options...
Neo_Knight Posted January 14, 2004 Share Posted January 14, 2004 GOD it's gonna be impossible to win against this ! Link to comment Share on other sites More sharing options...
DarkLord60 Posted January 14, 2004 Share Posted January 14, 2004 Originally posted by Neo_Knight GOD it's gonna be impossible to win against this ! No its not, not if you have a snowspeeder. Link to comment Share on other sites More sharing options...
Neo_Knight Posted January 14, 2004 Share Posted January 14, 2004 Hmm, we need a lot of snowspeeders, they have only lasers against that giant monster ! Hey how many people will be able to use this thing, one pilot and ? Link to comment Share on other sites More sharing options...
seks03 Posted January 14, 2004 Share Posted January 14, 2004 Im sure Duncan will adjust the life of this to be fair. Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 14, 2004 Share Posted January 14, 2004 Originally posted by Neo_Knight Hmm, we need a lot of snowspeeders, they have only lasers against that giant monster ! Hey how many people will be able to use this thing, one pilot and ? That would require modification, since as I made it, it only has one pilot that's using both weapons... Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 14, 2004 Share Posted January 14, 2004 Here are two pictures I took from rogue squadron (I thought it will be more reliable than force commander) Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 14, 2004 Share Posted January 14, 2004 One more from Force Commander (all the units are very close to each other) Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted January 14, 2004 Share Posted January 14, 2004 That looks Friggin awesome! may i use it in my desert capture the flag map when its done? also, you got the size perfect. thats exactly how big it should be. IDEA - you could make the atat be magsealed, so that player weapons (like blasters and the repeater) would just bounce off the armor, but other players could still destroy it with rocket launchers or the conc rifle, because those arnt reflected by magsealing. when cosidering size, you have to look at the player size, and scale the model to that, so two or three players could realistically be standing in the cockpit like in the movie, etc... Link to comment Share on other sites More sharing options...
lassev Posted January 14, 2004 Share Posted January 14, 2004 Stunning! It will be a real monster! Link to comment Share on other sites More sharing options...
TIE-pilot Posted January 14, 2004 Share Posted January 14, 2004 why cant i send u the files???? but u need to edit the cannons on top and under the head they must be on the sides of the head :/ my pc said : user unknown... Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 14, 2004 Share Posted January 14, 2004 Originally posted by TIE-pilot but u need to edit the cannons on top and under the head they must be on the sides of the head :/ Good notice They should be like ears, not like hair. Link to comment Share on other sites More sharing options...
Pahricida Posted January 15, 2004 Share Posted January 15, 2004 I don't know if thats possible but I think you should make that thing inly enterable from a higher point ... some kind of docking bay for example cuz it would look really stupid if someone would just stand next to one of it's feet and press enter to get in... Link to comment Share on other sites More sharing options...
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