MarcusLeCoy Posted November 27, 2005 Share Posted November 27, 2005 What about the head and shoulderpads? Link to comment Share on other sites More sharing options...
El Sitherino Posted November 27, 2005 Share Posted November 27, 2005 You can do the same for the shoulders, but Marz would have to make a map of the entire head to do any special side treatment for it. Link to comment Share on other sites More sharing options...
Tesla(DF) Posted November 27, 2005 Share Posted November 27, 2005 or split it in half and wieght the two halves Link to comment Share on other sites More sharing options...
MarcusLeCoy Posted November 27, 2005 Share Posted November 27, 2005 D=..... wonderful. Well, I can't get it to work. Whatever I try, the symbol always goes on both legs. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 27, 2005 Author Share Posted November 27, 2005 :angel: New Screen :angel: Now with shader.... Metal, lit visor, lit power panel on pack. Link to comment Share on other sites More sharing options...
Tesla(DF) Posted November 27, 2005 Share Posted November 27, 2005 Thanks for owning the modelling business atm. Love Tesla ZOMG AWESOME!!! Marz when this is done and you are not busy you want to give out some mini tuts on texturing? Link to comment Share on other sites More sharing options...
Cassanova Posted November 27, 2005 Share Posted November 27, 2005 hot diggity... =( i wish i was in on this ~Cassa Link to comment Share on other sites More sharing options...
Shao_X Posted November 27, 2005 Share Posted November 27, 2005 Wow, that's beautiful! Are you planning to skin Boss, Sev, Fixer, and Scorch? Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 27, 2005 Author Share Posted November 27, 2005 D=..... wonderful. Well, I can't get it to work. Whatever I try, the symbol always goes on both legs. I think I know what the problem is. The model is segmented so that anything below the belt line, and above the knees is considered the "HIPS". Since there is no left and right side for the hips, it probably wont work. If the symbols were below the knee, then it probably would. Sorry about that. I would have to create a new map for that model specifcly, Just go ahead and do your best, maybe later we can do that... Ug, maybe not, cuz I would have to re-weight that too..... Dang... Let me think on that. Marz out Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 27, 2005 Author Share Posted November 27, 2005 Thanks for owning the modelling business atm. Love Tesla ZOMG AWESOME!!! Marz when this is done and you are not busy you want to give out some mini tuts on texturing? I might do that, but Youd have to have photo shop to do the tricks I know. Maybe some of you guys could share a few tricks. Marzout Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 27, 2005 Author Share Posted November 27, 2005 Wow, that's beautiful! Are you planning to skin Boss, Sev, Fixer, and Scorch? I'll think about it, but we got alot of clones here. Marzout Link to comment Share on other sites More sharing options...
Shao_X Posted November 27, 2005 Share Posted November 27, 2005 Perhaps as a seperate pack, then? The Commandos could be released seperately from the Phase Two Clonetroopers. Link to comment Share on other sites More sharing options...
DarthSquee Posted November 27, 2005 Share Posted November 27, 2005 Um I guess im not doing anything, o well, ill wait till its released then skin something off that =\ Link to comment Share on other sites More sharing options...
Tesla(DF) Posted November 27, 2005 Share Posted November 27, 2005 The in game armor reveals that your spec shader textures are too bright, if you used textures with a spec shader, burn them a bit. Link to comment Share on other sites More sharing options...
Ruku Posted November 27, 2005 Share Posted November 27, 2005 Well, my thoughts on the Commandos: - Release them seperately, therefor you can create all four of them without overcrowding a single pk3. - The textures are pretty good, however the spec shader makes it look a little too.. clean/shiny. My advice is to make a really grainy, bumpy image of scratches and ripples and whatnot (strictly b&w), then map it as an environment map. It may help recreate the look of the original game. - The visor bugs me, only because it isn't my style. To each their own, right? My opinion is that it doesn't look like a neon light, lighting the visor (which is it)... but rather a blue tinted visor (ala Commander Gree). Just my two cents =P I'll post my updates pretty soon, but I'd like to know what's happening with Bly and Deviss' Visor and a map-able "arc skirt". I do apologise for my textures taking so much longer (and at this point, probably holding the release date back) but I am confident you understand it is worth the wait. Link to comment Share on other sites More sharing options...
Selek Posted November 27, 2005 Share Posted November 27, 2005 That looks awesome Good luck with the rest Link to comment Share on other sites More sharing options...
MarcusLeCoy Posted November 27, 2005 Share Posted November 27, 2005 Shall we just skip over Neyo then? He wasn't in the movie very long anyways. Nice commandos by the way.. Link to comment Share on other sites More sharing options...
Neon Posted November 27, 2005 Share Posted November 27, 2005 oh, I would love to see neyo Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted November 27, 2005 Share Posted November 27, 2005 aw man dont skip neyo just because of mirrored texture issues. Link to comment Share on other sites More sharing options...
Ruku Posted November 27, 2005 Share Posted November 27, 2005 All or nothing Kain, all or nothing Link to comment Share on other sites More sharing options...
Tesla(DF) Posted November 27, 2005 Share Posted November 27, 2005 Here, this works good with an inner shadow. Or you can try again, I've got a BIG poster in my room, and my visor is accurate. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 27, 2005 Author Share Posted November 27, 2005 :angel: New Plan of Attack :angel: O.k. I just had something happen that never has before. I maxed out my NPC extensions (even with the update). The models wont load if you have too many models, I thought the patch made it possible to have tons of NPC's (not the case). Unless someone knows how to change that... Well Here is my plan to make a lot of varients still usable even without the NPC file. I will put the red Arc Clone for a red team, Blue for a blue team. As you know team Colors are available for non team games as well. This only means that the There wont be an NPC for every model It will free up the Icon loads on the main screen. If you havent done this already, dont make team colors for all your varients. Let me sort that out. Marz..............................out? Link to comment Share on other sites More sharing options...
Neon Posted November 27, 2005 Share Posted November 27, 2005 Isn't it possible to make a 99 npc pk3? Like the 99 vehicles pk3. Link to comment Share on other sites More sharing options...
Ruku Posted November 27, 2005 Share Posted November 27, 2005 Here's a quick shot of some of the texture I have right now. I apologize for taking so long, but like I said on the first page, I'm doing the textures from scratch. Once I get the "clean" body done (which is almost done, btw) .. It's all downhill from there... It won't take long at all. **Note that some of the textures here are still Marz's... mine were not "fit for show"** Link to comment Share on other sites More sharing options...
Aracus92 Posted November 27, 2005 Share Posted November 27, 2005 anyone but me having noticed this? the helmet looks like it could have a slight change in its model, but thats just me Link to comment Share on other sites More sharing options...
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