Guest DarthMaulUK Posted December 2, 2005 Share Posted December 2, 2005 If you take a look at this image, and look bottom left, you will notice a 15/20 count, which appears to be a population limit. It has been mentioned that certain planets will have limits to their population. Is 20 units enough? Or should there be more? Currently, Dawn Of War has a limit of 20 troop units and 20 mech units, making a total of 40. Will a fleet of 20 ships be enough to engage in combat? Maybe its a good idea as ships wont be cheap to construct and will echo the developers statements of smaller scale battles, rather than one large giant battle. Let us know your thoughts DMUK Link to comment Share on other sites More sharing options...
Thrawn Posted December 2, 2005 Share Posted December 2, 2005 Perhaps this is just a screenshot from very very early in the game, like the first mission or something, before the player has really built up anything. I certainly don't think this pop cap is big enough. Star Wars battles have to be huge, it's simply part of their character. Link to comment Share on other sites More sharing options...
Jeff Posted December 2, 2005 Share Posted December 2, 2005 Perhaps this is just a screenshot from very very early in the game, like the first mission or something, before the player has really built up anything. I certainly don't think this pop cap is big enough. Star Wars battles have to be huge, it's simply part of their character. That's what I was thinking. Probably as the game goes on the population cap gets larger. I doubt there can only be 20 units, I think they're smart enough to know people want huge battles. Link to comment Share on other sites More sharing options...
R1ob6 Posted December 2, 2005 Share Posted December 2, 2005 Since you have to have units already built before the battle begins maybe its something like 15 out of 20 units deployed. Kinda letting you know how many you still have in reserve. Link to comment Share on other sites More sharing options...
darthfergie Posted December 2, 2005 Share Posted December 2, 2005 20 capital ships should be enough for a space battle to keep it managable, especially if say 10 of those ships are star destroyers which means ten squadrons of tie fighters are being produced on a timer constantly from them. Managing 20-40 squadrons of fighters would be insane. I think the cap for ground battles will be different, but a pop cap on units in space of 20-30 should be more than enough unless they're include fighters in that cap. Or maybe it's a cap on how many starfighter units you can have out at one time...dunno. Link to comment Share on other sites More sharing options...
-=Nuke=- Posted December 2, 2005 Share Posted December 2, 2005 My Oppinion is that this is the population Limit for !THIS! one Planet, for example Naboo got a pop limit of +40, Tatooine +10, Mustafa +5... makes 0/55 Population Maximum. That would make sense. The more Planets u got the more units u can maintain. And if u loose a capital Planet u maybe got a Population of 61/35. The result of this would be that u cannot build units before you recapture the lost Planet or need to destroy Units in order to build new ones. Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted December 2, 2005 Share Posted December 2, 2005 I like the idea of that. Lets hope something like that is in the game DMUK Link to comment Share on other sites More sharing options...
shadowsfm Posted December 2, 2005 Share Posted December 2, 2005 it says its on tech 5 i think, just becouse it says the cap is 20, dont mean you cant have another fleit pertecting another planet. besides, some units come in multiples. like 5 y-wings in each group would still count as 1 on the populatoin limit maybe Link to comment Share on other sites More sharing options...
Admiral Sith Posted December 2, 2005 Share Posted December 2, 2005 Well theres about 16-17 Units shown on the screen, so i doubt its the Pop Cap. Delphi said that it would be as unnoticable as the one in C&C Generals Link to comment Share on other sites More sharing options...
JediKnight707 Posted December 3, 2005 Share Posted December 3, 2005 I think that, like -=Nuke=- said, if you have more planets you can make more things. Make sense. Delete posts by pressing the edit button, checking the "delete post" button at the top, and pressing delete post. I've gone ahead and done it for you ~ Moeller Link to comment Share on other sites More sharing options...
Vladimir-Vlada Posted December 3, 2005 Share Posted December 3, 2005 I wouldn't mind having a Population capacity. But if I get that /200 max like in Age of Empires; I swear, I'll tear apart every computer that has Age of Empires installed on it. Link to comment Share on other sites More sharing options...
Givike Posted December 3, 2005 Share Posted December 3, 2005 Considering the amount of planets, 44, so I doubt the limit is 20 Link to comment Share on other sites More sharing options...
BattleDamage Posted December 4, 2005 Share Posted December 4, 2005 I'll bet that's a pop cap from a skirmish match Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 4, 2005 Share Posted December 4, 2005 I bet it means something else then pop cap. For these kinds of games, I'm against traditionnal and artificial pop caps. I'd rather have it so that the more units you have, the more credits you need to generate or else you start losing credits. If it's indeed a pop cap, I'm sure it's for one planet only. It wouldn't make much sense to have such a low pop cap for 44 planets. Link to comment Share on other sites More sharing options...
popcorn2008 Posted December 4, 2005 Share Posted December 4, 2005 I'm sure that cannot possible be the population cap for the entire fleet. It must be for just this planet. I bet you probably increase this cap by creating space stations or other space structures that orbit the planet or something of this nature. Link to comment Share on other sites More sharing options...
shadowsfm Posted December 4, 2005 Share Posted December 4, 2005 remember ships come in multibles anyway. and tiefighters are free Link to comment Share on other sites More sharing options...
Athanasios Posted December 4, 2005 Share Posted December 4, 2005 What's the point of population capacity for an army (and so for a galaxy)? Even for a planet, if you want to build your main foothold on tatoine why be stricted to 10 units?? If you have a high-tech system that can handle a galactic map full of fleets and a planet "drown" in units, then where's the problem? In a game with a small map (even if we talk about 8x8 players map), population limit is obviously a needed restriction, but in a vast galaxy, my opinion is that it is pointless (as pointless and unbased is that ATAT and SD can build unlimited troops/ties!! I hope Legacy of War fix these issues....) Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted December 4, 2005 Share Posted December 4, 2005 It would appear from watching the footage on Gamespot, that you need to capture 'recruitment spots' on the map, which allow you to add/increase your army. So it seems that there is a cap but it depends on the planet/space area you are in at that time. DMUK Link to comment Share on other sites More sharing options...
Jan Gaarni Posted December 4, 2005 Share Posted December 4, 2005 That's right, DMUK. In order to land a larger invading force on a planet, you need to capture and hold socalled Capture Points. Each area is assigned a number, the number of unit groups you can land while in combat. Link to comment Share on other sites More sharing options...
Admiral Sith Posted December 4, 2005 Share Posted December 4, 2005 You cant build TIEs for free, its the Imperials special ability that allows them to deploy a squad of low powered TIEs every once in a while, like the AT-ATs ability to deploy a squad or so of Stormfodder every once in a while. Ships dont come in multiples just fighters do, in wrong numbers too :steam: Link to comment Share on other sites More sharing options...
matthujun Posted December 5, 2005 Share Posted December 5, 2005 i don't think the number 16/20 is a population cap, but more like how many of your units are allowed to enter into that area. so the person already owning that planet would probably be able to bring more units or something Link to comment Share on other sites More sharing options...
aggie_john Posted December 5, 2005 Share Posted December 5, 2005 We also forget that we have no idea what we are seeing. The pop count could be specific to a ship, for example it could refer to a set number of bombers or troop squads on board or it could be linked to some organizational thing such as a officer/admerial or fleet size at that tech level? But we do get the sense that this is exapandable based on upgrades so dont worry if that seems small reguardless. Link to comment Share on other sites More sharing options...
Thrawn Posted December 5, 2005 Share Posted December 5, 2005 The key here is that the Population Cap may be 20, but it's for groups of units. Most of the units come in squads or groups, except for the most powerful vehicles (AT-ATs) on land at least. So the cap might mean 20 AT-ATs, which you'd crush everything with anyway, or 20 groups of AT-STs, at 4 vehicles per group. Yummy. Link to comment Share on other sites More sharing options...
Xsoy Posted December 15, 2005 Share Posted December 15, 2005 I heard in an interview the producer of EAW stating that the amount of limited troops will depend on how many planets you currently control.. Link to comment Share on other sites More sharing options...
THrawn((9 Posted December 15, 2005 Share Posted December 15, 2005 yeah Xsoy your right the population limit is determined by how many planets you currently own. Link to comment Share on other sites More sharing options...
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