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Population cap


Guest DarthMaulUK

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Guest DarthMaulUK

If you take a look at this image, and look bottom left, you will notice a 15/20 count, which appears to be a population limit.

 

It has been mentioned that certain planets will have limits to their population. Is 20 units enough? Or should there be more? Currently, Dawn Of War has a limit of 20 troop units and 20 mech units, making a total of 40.

 

Will a fleet of 20 ships be enough to engage in combat? Maybe its a good idea as ships wont be cheap to construct and will echo the developers statements of smaller scale battles, rather than one large giant battle.

 

Let us know your thoughts

 

DMUK

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Perhaps this is just a screenshot from very very early in the game, like the first mission or something, before the player has really built up anything.

 

I certainly don't think this pop cap is big enough. Star Wars battles have to be huge, it's simply part of their character.

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Perhaps this is just a screenshot from very very early in the game, like the first mission or something, before the player has really built up anything.

 

I certainly don't think this pop cap is big enough. Star Wars battles have to be huge, it's simply part of their character.

That's what I was thinking. Probably as the game goes on the population cap gets larger. I doubt there can only be 20 units, I think they're smart enough to know people want huge battles.

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20 capital ships should be enough for a space battle to keep it managable, especially if say 10 of those ships are star destroyers which means ten squadrons of tie fighters are being produced on a timer constantly from them. Managing 20-40 squadrons of fighters would be insane.

I think the cap for ground battles will be different, but a pop cap on units in space of 20-30 should be more than enough unless they're include fighters in that cap.

Or maybe it's a cap on how many starfighter units you can have out at one time...dunno.

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My Oppinion is that this is the population Limit for !THIS! one Planet, for example Naboo got a pop limit of +40, Tatooine +10, Mustafa +5... makes 0/55 Population Maximum.

 

That would make sense. The more Planets u got the more units u can maintain. And if u loose a capital Planet u maybe got a Population of 61/35.

 

The result of this would be that u cannot build units before you recapture the lost Planet or need to destroy Units in order to build new ones.

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it says its on tech 5

 

i think, just becouse it says the cap is 20, dont mean you cant have another fleit pertecting another planet.

 

besides, some units come in multiples. like 5 y-wings in each group would still count as 1 on the populatoin limit

 

maybe

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I bet it means something else then pop cap.

 

For these kinds of games, I'm against traditionnal and artificial pop caps.

 

I'd rather have it so that the more units you have, the more credits you need to generate or else you start losing credits.

 

If it's indeed a pop cap, I'm sure it's for one planet only. It wouldn't make much sense to have such a low pop cap for 44 planets.

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What's the point of population capacity for an army (and so for a galaxy)? Even for a planet, if you want to build your main foothold on tatoine why be stricted to 10 units??

 

If you have a high-tech system that can handle a galactic map full of fleets and a planet "drown" in units, then where's the problem?

 

In a game with a small map (even if we talk about 8x8 players map), population limit is obviously a needed restriction, but in a vast galaxy, my opinion is that it is pointless (as pointless and unbased is that ATAT and SD can build unlimited troops/ties!! I hope Legacy of War fix these issues....)

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Guest DarthMaulUK

It would appear from watching the footage on Gamespot, that you need to capture 'recruitment spots' on the map, which allow you to add/increase your army. So it seems that there is a cap but it depends on the planet/space area you are in at that time.

 

DMUK

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You cant build TIEs for free, its the Imperials special ability that allows them to deploy a squad of low powered TIEs every once in a while, like the AT-ATs ability to deploy a squad or so of Stormfodder every once in a while. Ships dont come in multiples just fighters do, in wrong numbers too :steam:

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We also forget that we have no idea what we are seeing. The pop count could be specific to a ship, for example it could refer to a set number of bombers or troop squads on board or it could be linked to some organizational thing such as a officer/admerial or fleet size at that tech level? But we do get the sense that this is exapandable based on upgrades so dont worry if that seems small reguardless.

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The key here is that the Population Cap may be 20, but it's for groups of units. Most of the units come in squads or groups, except for the most powerful vehicles (AT-ATs) on land at least. So the cap might mean 20 AT-ATs, which you'd crush everything with anyway, or 20 groups of AT-STs, at 4 vehicles per group. Yummy.

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