Athanasios Posted January 23, 2006 Share Posted January 23, 2006 I guess they mean the shield dome? Link to comment Share on other sites More sharing options...
Wilhuf Posted January 23, 2006 Share Posted January 23, 2006 I like the tactical shield generators. It made for a challenging assault on the Imperial positions on Tatooine in the demo. I choose to punch tanks through the shield, clear a route, and destroy the generator. Then the artillery came in. I suppose I should have tried to bombard it, since I assumed my arty attacks wouldnt breach the shields. Hum. Oh and Please, please devteam, no mobile Gungan-style dino-mounted shield generators though. The lessa the ep1 the betta. Link to comment Share on other sites More sharing options...
swphreak Posted January 23, 2006 Share Posted January 23, 2006 Wow, when did this become a nerd discussion? The game doesn't have to be canon. Base shields start with stopping energy weapons, and apparently we can upgrade them to stop solid objects as well. Besides, if they tried to make shields visible in the OT, it'd probably look as bad as David Lynch's Dune movie. It nearly killed me to watch Picard and Muad'Dib fight with those horrible shield thingies. Link to comment Share on other sites More sharing options...
vader815 Posted January 23, 2006 Share Posted January 23, 2006 the shields should block all laser fire, torpedos, and any other fast moving objects. That was how they were suppose to be designed Link to comment Share on other sites More sharing options...
clone_troopa Posted January 24, 2006 Share Posted January 24, 2006 uh this is confirmed by the Dev team chat today ----------------------- Empire at War Dev Team Total Posts: 43 Member Since: 01/06 Date Posted: Jan 23, 2006 05:00 PM "One of Ptro employees said something about upgrading shield generators to particle shields. What is the difference?" The regular shield just stops energy weapons. The upgrade stops all other projectiles as well. ------------------------ so low tech shields are good but not so good and the upgraded shields is uber! I LOVE SHIELDS! Link to comment Share on other sites More sharing options...
Teradyn Posted January 27, 2006 Share Posted January 27, 2006 If the energy shield is not supposed to block artillary and bombers until it is upgraded to the "shutter shield", why can't we target inside it? Link to comment Share on other sites More sharing options...
wedge2211 Posted January 27, 2006 Share Posted January 27, 2006 Perhaps the energy field scrambles Y-Wing targeting computers. Link to comment Share on other sites More sharing options...
Ra2er Posted January 27, 2006 Share Posted January 27, 2006 It does block artillery and bombers before the upgrade, that's why you can't target inside the shield until it's taken down. The shutter shield is not the upgrade, it is a seperate shield to stop bombing runs and re-enforcements around the base. Link to comment Share on other sites More sharing options...
shadowsfm Posted January 28, 2006 Share Posted January 28, 2006 the first deathstar had a shield in its exost shaft, so luke couldnt just shoot into it, so he had to use torps Link to comment Share on other sites More sharing options...
OOM-911 Posted January 30, 2006 Share Posted January 30, 2006 we cant be shur of anything untill the game comes out for example in the demo on tattonie the empiers sheild and power gen were inside the shield dome in the full game this will be fixed and the power gen will be outside the devs said them selves that the levels in the demo werent the real ones Link to comment Share on other sites More sharing options...
Jan Gaarni Posted January 30, 2006 Share Posted January 30, 2006 Actually, Oom-911, in some maps the power generator will be inside the shields, and some maps it will be outside the shields. The Shield generator/projector itself will always be inside at the center. Link to comment Share on other sites More sharing options...
Delphi-PG Posted January 31, 2006 Share Posted January 31, 2006 Considering Darth Torpid and DANDANBinks (another designer) held off my imperial assault today in a multplayer game because of their shield gen, I would say they are very useful. =P Link to comment Share on other sites More sharing options...
Orao Posted January 31, 2006 Share Posted January 31, 2006 Considering Darth Torpid and DANDANBinks (another designer) held off my imperial assault today in a multplayer game because of their shield gen, I would say they are very useful. =P Just out of curiosity.... Was the generator inside the shieled and did they have the the big turret under shieled ? If the awnser is yes then I understand why. Link to comment Share on other sites More sharing options...
shadowsfm Posted January 31, 2006 Share Posted January 31, 2006 i wouldnt be too worried if you end up with a map where the generater isnt under the shield. i bet them aa turrets will take them bombers down quick. and if they only have one squadron, you can just laugh in you oponints face Link to comment Share on other sites More sharing options...
Teradyn Posted January 31, 2006 Share Posted January 31, 2006 Since we are on the subject, if you lose a bomber group to aa fire, does that disable your bombing button? This wouldn't make sense with 15 ISDs in orbit. (of course those 15 ISDs not being able to bombard the planet with Turbolasers doesn't make sense either) Link to comment Share on other sites More sharing options...
shadowsfm Posted January 31, 2006 Share Posted January 31, 2006 i guess depinding on how many isds you have is how many tie bomber squadrons ya can loose Link to comment Share on other sites More sharing options...
darthfergie Posted January 31, 2006 Share Posted January 31, 2006 i guess depinding on how many isds you have is how many tie bomber squadrons ya can loose Dunno, if it's this way, then the rebels end up losing Y-wing squadrons quite a bit. Link to comment Share on other sites More sharing options...
RC2080 Posted February 1, 2006 Share Posted February 1, 2006 My Y-Wing squads always get hit the hardest every battle anyways.. Link to comment Share on other sites More sharing options...
Slocket Posted February 1, 2006 Share Posted February 1, 2006 The AI will go after your bomber Y-wings alot since they are the only real threat to a ISD. The Y-wings have missles only (for the most part -there are graphics where they shoot laser a little?) that can penetrate and take out the shield generators on the ISD. I use squads of A-wings set to guard the Y-wings. And make sure the Imperial Patrol craft are not around, they will decimate all your rebel fighters very quick. Use your fast rebel corvettes special ability to fly up quick to the Imperial anti-fighter craft and take them out quickly. After that, I can take out several Imperial cap ships very easy. Link to comment Share on other sites More sharing options...
shadowsfm Posted February 1, 2006 Share Posted February 1, 2006 yeah, y-wings and tie bombers dont use torpse on other fighters, bombers, corvettes, and transport ships. only lasers Link to comment Share on other sites More sharing options...
Empirecitizen Posted February 2, 2006 Share Posted February 2, 2006 yeah, y-wings and tie bombers dont use torpse on other fighters, bombers, corvettes, and transport ships. only lasers A little bit of correction, the bombers do use the torp. on corvettes/patrol cruiser. Of coz they barely surive more than a single run.... Link to comment Share on other sites More sharing options...
boc120 Posted February 2, 2006 Share Posted February 2, 2006 I think that it should be a little harder to take out the shield generators on capital ships. It's one thing to be able to destroy a turbolaser emplacement with a few missiles quickly, but once the shield generator is gone, the ship is in trouble fast. Link to comment Share on other sites More sharing options...
Ryebread Posted February 2, 2006 Share Posted February 2, 2006 I agree that ISD shield generators are destroyed way too fast. I think their HPs could be doubled at least. Or to provide a semblance of parity the Mon Cal Cruisers should have 2-3 shield generators (reflecting their focus on redundancy) that must all be destroyed before shields drop. I'll be very interested to see how Petroglyph may have tweaked the ship stats following the demo. And if fans don't like the stats as is I imagine a fan mod will tweak them more to our liking. Link to comment Share on other sites More sharing options...
FleetAdmiral AK Posted February 2, 2006 Share Posted February 2, 2006 the demo has a fully working mon cal(mods) it is invaunreable to shield generator destruction Link to comment Share on other sites More sharing options...
Warstomp Posted February 2, 2006 Share Posted February 2, 2006 What can there use be, they only stop lasers from entering around it, seenms abit pointless. If u can think of how they would be good or what they could be used for please post and tell ne. Because then i can shoot them as they move in so they cant blast me. I find is usefull look a huge imperial armys coming at you shoot them as they come slowly in only the front lines can hit you so you can kill some before they get you. Also they cant bombared the areas you have troops in. You can disable Hovering tanks with the one shield. Link to comment Share on other sites More sharing options...
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