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Neverwinter Nights 2 (May Contain Spoilers!! - Please Use Tags)


tk102

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Posted
  stoffe said:
Personally I think I'll just stop playing after the end battle and skip the ending narration entirely. :)

I was thinking of simply cutting down the .dlg file for the ending narration for my next playthrough. This ending is probably the worst I've seen. I hate those

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Did anyone notice that the voice actor for the ending narration sounds exacly the same as the TV news reporter from Vampire: Bloodlines?

Didn't noticed that. The only thing I noticed is that he sounded as if they asked forced the janitor in the building to do the narration...and he sounds extremely bored too.

Posted
  Darth333 said:
I was thinking of simply cutting down the .dlg file for the ending narration for my next playthrough. This ending is probably the worst I've seen.

 

That might be a good way to do it. If you stick the DLG file in the override folder it should replace the one in the module without altering the module file. Unless they've goofed up naming files uniquely again...

 

  Darth333 said:
I hate those
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At least evil-aligned players had the option to be idiots. :) Good aligned players were given no choice but to do the right thing.

 

 

  SpaceAlex said:
Did anyone notice that the voice actor for the ending narration sounds exacly the same as the TV news reporter from Vampire: Bloodlines?

 

It does sound familiar now that you mention it. At least the voice somewhat fits for a bored news reporter having the midnight shift. Doesn't really fit at all for the narrator of an epic fantasy adventure. :)

Posted

Spoiler: End game discussion below

 

 

 

 

 

 

 

 

 

 

 

 

 

  stoffe said:
Personally I think I'll just stop playing after the end battle and skip the ending narration entirely.

 

Is there any way to change the end video a bit, rearrange the sequence of images, and then change the writing/remove the voiceover? That way, we all get the ending we _really_ want.... :)

 

In the images, you're seen running, then the explosion. Change that so you see the flash first and then the building collapse. You see the Kosh's energy start to explode and you run. If you take the voiceover out, you could change the writing in the collapse scene to something like 'you're running, but you a. escape in the nick of time or b.use the tome to teleport out. Then you can show the Crossroad keep and just say everyone's celebrating. You can remove the Breilana/Kana scenes (who cares about them at the end to be honest, they're minor characters). Daeghun can go patrol the Mere for any sign of return of evil, since that's very much in his nature. Bevil can get knighted if you have to have Bevil's story tied up, otherwise delete that scene also. I don't even need my party members' lives tied up--we can just be one happy party at the end of the story and leave major life decisions about 'what to do next' for another time--all you really need is the celebration, like at the end of Kotor. Maybe the scene with Nasher is just showing him defeating his bunch of enemies, and he then travels to the keep to make you an Earl/Countess or something like that. Having Daeghun patrol the Mere for more evil is a good enough hint of another adventure/expansion, and since Daeghun has been with you off and on thru the whole game, seeing him at the end makes sense.

 

If it's an evil ending you're after, say you've tapped into the Weave, become the new KoSh, and you're going to go destroy Neverwinter and take over all of Faerun or something like that.

 

 

 

 

 

 

 

 

 

 

 

 

 

Spoiler: End game discussion above

Posted

Jae, go into the toolset and open up 3400_Merdelain.mod. The dialogue in question is 3430_ending. From there you can remove the voice over in the "node" tab of each dialogue node :). It should be fairly simple from there to edit it as you wish and save the file into the .mod file (backup your old one, in case future patches have issues with edited module files).

Posted
  stoffe said:
Those are both problems for the moment though (half-broken toolset and auto-updater conflicts if messing with the campaign modules). Personally I think I'll just stop playing after the end battle and skip the ending narration entirely. :)

 

I'm too much of a nitpicker to leave the game the way the devs made it. Creating backup copies of the original and my modified modules isn't that bad. :)

 

  Darth333 said:
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  Jae Onasi said:
all you really need is the celebration, like at the end of Kotor. Maybe the scene with Nasher is just showing him defeating his bunch of enemies, and he then travels to the keep to make you an Earl/Countess or something like that.

 

That shouldn't be too hard. You'd have to make a new area, write up the dialogue and make a few scripts for it.

 

Making the PC a Lord would be more fitting IMO. It looks like the highest title the nobility have, and the PC probably has a similar status to an Earl or a Count already (being part of the Neverwinter Nine).

 

  Jae Onasi said:
If it's an evil ending you're after, say you've tapped into the Weave, become the new KoSh, and you're going to go destroy Neverwinter and take over all of Faerun or something like that.

 

The Shadow Weave, actually. :)

 

A standard-fare evil ending of a bunch of troops marching around with the PC sitting on a large throne should do it.

Posted
  Emperor Devon said:

 

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Argh! My post was supposed to read "would chose" and not just "chose". Ok, I admit that I reloaded after the end and tried that option once just to see the final narration but I had to turn on god mode as

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Posted
  Darth333 said:
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The obvious benefits of being a wizard... Several empowered Ice Storms, and the battle was over in seconds. :p

 

  Jae Onasi said:
Yeah, I forgot to properly equip Neeshka before that. :D I'm going to alter the equipment of certain other characters before the final battles in the future. :D

 

It actually won't make much of a difference if you equip them with rusty butter knives. If the equipment your companions have isn't worth much, the KoS will give them all shadow gear. (Which is actually pretty decent stuff - especially with how it reduces all weight by 80%)

Posted

Mod note: Now that there is a whole forum for other games there is no need to put everything related to NWN2 in one thread. Separate threads for each NWN2-related topic make it more easy to browse so I'll close this. Feel free to continue discussing this in new threads.

  • 1 year later...
Posted
  Corinthian said:
Still, now that they're not making sequels to other people's games, Avellone might get back into the swing of things.

 

Play MotB. It's well worth the cash. Hell, it's worth buying NWN2 just to be able to play MotB. Unfortunately, George Ziets (the creative lead) has left Obsidian now to spend more time with his family -- I thought only Tory MPs could do that over allegations about their sexuality.

 

Edit: The only poor parts of MotB are the Academy (which is essentially one giant puzzle) and the fact that it isn't long enough.

 

Come on... how can you not like a fallen angel who is of good alignment and sees morality only in black and white and is, as such, literally colour blind?

Posted

Is the mediocore game NWN2 ? I atleast thinks it good. Some part of the game is really bad, like Old Owl Well, but the rest i think it's good. Evrything after you have got Ammon is in my opinion very good, and the ending didnt bug me as much as many people seemed to have been by it

Posted

They never say evryones dies, that what you assumed happend. If you have a IQ over 10 you probaly figure out there would been a expansion that told you what happend, that was atleast the first thing i though

 

 

Mod note: Let's leave the speculations about the intellectual capacity of other posters out of this thread, shall we? :tsk: ~M

Posted

Okay, let me quote it directly.

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The dungeon begins to collapse. Your party makes a run for it, but you cannot escape. The walls tumble down around you. Nobody knows what become of you. You and your friends are never heard from again.

 

That says rather clearly to me "Oh, we couldn't think of a decent ending, so we decided to just kill you."

 

And, two things. One, when I finished the NWN2 campaign, Mask of the Betrayer hadn't yet been announced. And, two, the original Neverwinter Nights had extremely little to do, plotwise, with Shadows of Undrentide and only tied into Hordes of the Underdark near the very end.

  • 1 month later...
Posted

@Corinthian, it's just a conspiracy to whip fanfic authors into a FRENZY!! They scream! They wail their misery! They writh in awful agony as plot bunnies compress their brains into a mush of tangled stories!!

 

Ahem.

 

Anyway, it's more or less meant to be a standalone game, no? But out of curiosity, does anyone know how much time passes between the first and second games? (enough time for Nasher to go completely bald, it seems:p)

Posted
  Corinthian said:

 

And, two things. One, when I finished the NWN2 campaign, Mask of the Betrayer hadn't yet been announced.

 

So you didn't play MOTB? I got NWN2 and Motb.. and I was massively disappointed by Nwn2 as well. I stopped playing it mid-game and went on to play motb..

 

And let me tell you, motb is far far better. In the original campaign, it took me at least 15 hours to get half way interested in the story, whereas in motb I was drawn into the story right at the beginning. Give it a try.

Posted

Actually, I should re-acquire Mask of the Betrayer within four hours. My brother currently has it and he's at College, but he's moving out sometime today, hopefully. I put myself through the campaign again for giggles just so I could get freshly ticked off when Shandra died and I had to team up with Ammon, the tat-faced scumbag.

  • 5 weeks later...

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