Jediphile Posted May 12, 2007 Share Posted May 12, 2007 Ah, guess I haven't seen a phrase being repeated so many times in any forum. And I agree with them: THE LONGER THE BETTER! Well, I don't. I don't mind length, but its not a quality in itself. Cameron's longer versions of both Aliens and The Abyss are definitely better. The same with the extended editions of Lord of the Rings. Titanic is longer than Aliens or The Abyss, however, but it drags on horribly (you really stick with it only because you know the iceberg is waiting ahead...). I wouldn't mind a long game, but the plot needs to justify it, which can be a tall order. Throwing stuff into the plot may seem easy enough, but you can't let any game/movie/book/whatever drag out for too long without pushing the plot ahead. Even in the existing games, it can be annoying at times. I mean, in the first you're looking for the starmaps, and it's painfully obvious that the plot won't move much forward until you've found them all. In TSL it's similar with finding the jedi masters. They try to spice it up by throwing in cutscenes with Malak and so, but it really is no substitute for just moving ahead in the plot. Had there been two starmaps or even jedi masters more, many of us would probably not be here because we would have been bored to tears. Don't underestimate the danger in dragging out the plot - it can happen very, very quickly. Link to comment Share on other sites More sharing options...
Ambrose Posted May 12, 2007 Share Posted May 12, 2007 Don't underestimate the danger in dragging out the plot - it can happen very, very quickly. I think there's more than a little irony in such a statement Link to comment Share on other sites More sharing options...
DARTH_DANZIG Posted May 14, 2007 Share Posted May 14, 2007 Ok, then I guess it wraps that up. Because it is KOTOR, a bit more, with some variability increase, other inclusions and tighter integration to promote flexability as well. This just makes me think more about, when the next installment of original star wars series is concieved, the first thing in mind is how to be able to adopt all and any game-path developments, at the base concept of gamming, to date. That would seem like the best realm of creativity to focus on. After all we are talking about the almighty Star Wars here. It'd be highly appropriate for the aesthetic I think. Link to comment Share on other sites More sharing options...
Source2007 Posted May 14, 2007 Share Posted May 14, 2007 Hmm, I finished KotOR I in less than 24 hours... lol >.< Anyway, I preffer average but with nice story. Link to comment Share on other sites More sharing options...
Balderdash Posted May 14, 2007 Share Posted May 14, 2007 The main quest/story should be about the same as the last two, but it could definitely use a lot more side-quest stuff. Link to comment Share on other sites More sharing options...
Quanon Posted May 14, 2007 Share Posted May 14, 2007 The main quest/story should be about the same as the last two, but it could definitely use a lot more side-quest stuff. MAybe they should offer some free roaming around the maps . In GTA you could still have loads of fun after completing all story-missions . Maybe they should offer something like this in the next Kotor or better give us a darn good map and mod editors / tools . NWN was nice example of this , tons of stuff you could create yourself , yummy ANyway , the main story shouldn't be longer then 40 hours , but if your really did turn over every rock in the game just to see if anything is underneeth it , then 60 hours or so should do it . Link to comment Share on other sites More sharing options...
Darth Manus Posted May 18, 2007 Share Posted May 18, 2007 Replay value is also important. If each situation has many possible outcomes, you'll probably feel tempted to start over later and explore all the possibilities. Link to comment Share on other sites More sharing options...
Vaelastraz Posted May 18, 2007 Share Posted May 18, 2007 I'd like the game to be as long as possible if the story permits it. Rather short and good than long and boring though. If it's the latter I wouldn't play through it anyway. Link to comment Share on other sites More sharing options...
Ctrl Alt Del Posted May 19, 2007 Share Posted May 19, 2007 I wouldn't mind a long game, but the plot needs to justify it, which can be a tall order. Throwing stuff into the plot may seem easy enough, but you can't let any game/movie/book/whatever drag out for too long without pushing the plot ahead. Yes, you're right. For "passive" medias, like movies and books, a unjustified long plot is boring. But, haha, that's the good about games. The game can be as long as you want to be. Some people go through Kotor in a week, but some others just finish it on a month or more! So, what I want to say is that, the secret about the game being longer is investing on side quests and plots. But there're some examples of very good games that could make you play the same story forever and still have patience to level up, Like Final Fantasy XII (+200 hours ) Link to comment Share on other sites More sharing options...
Commander Obi-Wan Posted May 19, 2007 Share Posted May 19, 2007 Personally, I wouldn't mind the game being over eighty hours. Just as long as the storyline doesn't become watered-down and thin. "The Longer, The Better" Link to comment Share on other sites More sharing options...
Web Rider Posted May 20, 2007 Share Posted May 20, 2007 As long as there's a good story all the way through, I'd love 80 hours+ of solid gameplay. Though, I'd like about half of that to be non-main-quest related stuff. Factions with quests, interesting stuff. Just something so that it's not as liner. You know, like having an alternate plotline if we're darksiding it up. Link to comment Share on other sites More sharing options...
Lord Spitfire Posted May 21, 2007 Share Posted May 21, 2007 For me . . . the more gameplay (especially a KotOR Game) the better. Hell, I would take 200 hours as my maximum. 80 hours would be awesome! KotoR2:TSL was pretty long, about forty hours. Twice that much would be amazing! Link to comment Share on other sites More sharing options...
Samurai DD Posted May 23, 2007 Share Posted May 23, 2007 I'd love to play a KOTOR which could last over eighty hours, but it might be too much for the main plot. Ideally I'd go with around fifty hours, but with enough optional sub-plots and side missions to make it last eighty if you wanted it to. QFT By the way, how many hours were in KOTOR II? Like, with optional quests and without them? It's intriguing me now that I think of it... BUT, the game can be as long as they want if, as if already posted, the story doesn't drag. What they can do with all that time is finish the series for good, close absolutely all loose threads, including the most minuscule side quests. KOTOR IV is too much IMO, storywise. Unless it starts a new trilogy. In any case I would prefer a new trilogy of similar games unrelated storywise after KOTOR III. Link to comment Share on other sites More sharing options...
CaldaRaric Posted May 23, 2007 Share Posted May 23, 2007 The plot would have to keep me interested for the game to be really long. I would say 80 hours of game play all together including every quest would be all right because you wouldn't have to do them all. It would kind of have to be like Morrowind, where you have a huge game and tons of side quests to keep you busy. Link to comment Share on other sites More sharing options...
Gargoyle King Posted May 23, 2007 Share Posted May 23, 2007 The plot would have to keep me interested for the game to be really long. I would say 80 hours of game play all together including every quest would be all right because you wouldn't have to do them all. It would kind of have to be like Morrowind, where you have a huge game and tons of side quests to keep you busy. I'm inclined to agree, games have to consisitently keep their momentum throughout to be able to produce a large game, a sad case of a rarity in most modern games. SP games can't be as ambitious as the likes of MMORPGS as it just wouldn't work in a single player setting. The reason for KOTOR being so popular is that it is a reasonable length with a strong plot that keeps a player interested throughout; it's therefore not too long but not too short either, a well balanced game in my opinion (of course i play with a lot of mods, which makes the experience a WHOLE lot better!). K3 should maybe be somewhat longer, but keep true to it's predecessors that should result in a fine end to the series. Link to comment Share on other sites More sharing options...
Phantasmgrl91 Posted June 1, 2007 Share Posted June 1, 2007 as long as possible Link to comment Share on other sites More sharing options...
Mandalore252 Posted October 5, 2007 Share Posted October 5, 2007 as long as possible i second that since i pass too much time on PC, i don't wanna pass it in 2 or 3 days Link to comment Share on other sites More sharing options...
Jason Skywalker Posted October 5, 2007 Share Posted October 5, 2007 70-80 HOURS HUMONGOUS GAME! Link to comment Share on other sites More sharing options...
Darth_Calo Posted October 5, 2007 Share Posted October 5, 2007 I have an Idea. With regards to the story, why not take the KOTOR I Storyline, modify it slightly (add a new star map that you missed before, maybe, or actually be able to Take over sith Acadamy - just something to make it better) and the KOTOR II storyline, tweak that also, (maybe add a Jedi Master you meet by accident, or an encounter with Revan?) and combine them. Two good 40 + hour games combined would form a decent 80 + hour game, with a familiar storyline.) How would they do it?!, you ask? After you play the "updated" KOTOR I storyline, simply have the Ebon Hawk enter Hyperspace at the end of the KOTOR I storyline, have "FIVE YEARS LATER..." appear on the screen, and show the damaged Ebon Hawk float towards Peragus. Of course, they could also add a new storyline, (maybe a Pre-KOTOR I story that you get to after completing the KOTOR II line - it could say "TEN YEARS LATER..." (If they did it right, they could possibly get 120 + hours of solid game play, although 80 hours (of it) would be a refresher course) So yeah...in summary: as long as possible, without becoming needlessly complicated. (The "FIVE YEARS LATER..." thing is commonly used in movies/games to show a (relatively) long period of time has passed.) In closing... Sorry for taking so long/if I hijacked this thread I sincerely apologize Link to comment Share on other sites More sharing options...
Kas'!m Posted October 5, 2007 Share Posted October 5, 2007 Theoretically, if KOTOR III will going to come out (which it's not), I would want it to be take 70-80 hours long because it took me at most 25 hours on the other two. I don't see how it took some ppl 40+ hours Link to comment Share on other sites More sharing options...
Rev7 Posted October 6, 2007 Share Posted October 6, 2007 It would be awesome if it was 80+ hours, but that is probably not gonna happen. Maybe 30-45 hours would be good. Also make it a good/great story!!! Link to comment Share on other sites More sharing options...
Jediphile Posted October 6, 2007 Share Posted October 6, 2007 A plot longer than in the two previous games would drag on horribly, I fear. In fact, in both games, I was beginning to be a little annoyed with looking for all those starmaps/jedi masters. A long game is good only if the plot is constantly evolving. KotOR games have so far pretty much followed the formula of doing an "intro planet" to set up the plot, then have four or five planets that must be completed according to the same basic principle before you can move on to the endgame. If you prolong the middle game by simply adding more planets/starmaps/masters for me to complete/find, then I'll probably be so bored with the lack of plot evolvement that I just might stop playing. That hasn't happened so far, but I can't say that I didn't reach the point where I began thinking "get the hunt for the maps/masters over with already, so that I can see what happens next". Because I play to see the plot evolve. I do not play for the doubtful joy of killing the baddies, collecting new gear, or wading through the graphics - those are all just icing on the cake, and if you take away the cake itself, what's left will make you sick... Link to comment Share on other sites More sharing options...
darthcarth Posted October 6, 2007 Share Posted October 6, 2007 Which is the main problem in Kotor and Kotor 2 if the plot wasnt around finding 4 four of one thing it could be expanded, but of course that is a whole other topic to it's self. I wouldnt mind playing a 80+ long hour game but replayibility might be a problem. Although as long as the first major area was more exciting then the other two games (i got realy realy bored going through peragus nad taris). It would also need to have alot of variation in plot depending on what actions you made as doing the same plot but each choice just having little effects on the entire plot get quite boring. Link to comment Share on other sites More sharing options...
Knight_OF_Light Posted November 3, 2007 Share Posted November 3, 2007 The longer the better, well as long as the Plot doesn't suffer a lot... they could just make it where they have enough side quest, etc. to last 80+hours... I mean heck I've replayed Kotor about 7 times and TSL about 4 so... I would play it if it lasted 100+ hours but that's just me. lol Link to comment Share on other sites More sharing options...
LordOfTheFish Posted November 3, 2007 Share Posted November 3, 2007 I think I would like it to be around 50 hours.I dont think a game could enterest lots of people for anymore then that. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.