Wedge Suron Posted September 21, 2007 Share Posted September 21, 2007 Just got to Lehon. Bastilla has been changed into Matilda. Edit: Torture scene. Bastilla gone. Ebon Hawk after Matilda gone. Link to comment Share on other sites More sharing options...
RoyalBlue Posted September 21, 2007 Share Posted September 21, 2007 XD I hate to spoil you day, but I found two bugs so far. 1. Even if you kill the bith, he is still in the cantina when you zone back. 2. If you have Matilda in your party, whenever bastila would make a comment, Matilda will, with Bastila's voice. I found this when I used the force on that Mannan Guard guy who makes you pay to get inside the city. Link to comment Share on other sites More sharing options...
Silveredge9 Posted September 21, 2007 Author Share Posted September 21, 2007 XD I hate to spoil you day, but I found two bugs so far. 1. Even if you kill the bith, he is still in the cantina when you zone back. 2. If you have Matilda in your party, whenever bastila would make a comment, Matilda will, with Bastila's voice. I found this when I used the force on that Mannan Guard guy who makes you pay to get inside the city. #1 occurs only in the supplied save, because that save was created whilst the mod was still in development, and draws upon outdated scripts that since been altered for the final version. If you were to play the quest on a new game, that wouldn't happen. #2 I'm aware of, but I can't see any feasible way to fix it. Besides, it's only a minor annoyance. Link to comment Share on other sites More sharing options...
Wedge Suron Posted September 21, 2007 Share Posted September 21, 2007 Ok. My patience has run out. STOP SHABLA REMOVING MY SHABLA POSTS AND ANSWER MY QUESTION!!!! Link to comment Share on other sites More sharing options...
Rogue Nine Posted September 21, 2007 Share Posted September 21, 2007 It would help if you had a question to begin with. And for someone who professes to have patience, you certainly don't demonstrate it. The modder will address your issues if/when he has time to. Bellyaching about it will not speed this process along, so please cease and desist, or I will continue to delete your posts. Link to comment Share on other sites More sharing options...
Silveredge9 Posted September 21, 2007 Author Share Posted September 21, 2007 Ok. My patience has run out. STOP SHABLA REMOVING MY SHABLA POSTS AND ANSWER MY QUESTION!!!! Chill out, I can't be available to personally answer every question you have 24/7. And to answer your question, yes it is a bug you have found and yes I'm working on a patch to fix this bug. Link to comment Share on other sites More sharing options...
Quatra Posted September 21, 2007 Share Posted September 21, 2007 i am sorry to tell you that but the patch link at kotorfiles doesn't work Link to comment Share on other sites More sharing options...
stoffe Posted September 21, 2007 Share Posted September 21, 2007 #2 I'm aware of, but I can't see any feasible way to fix it. Besides, it's only a minor annoyance. If those dialog interjections use a script to check if Bastila is in the party you can modify this script with an additional check to check if the available NPC is Bastila or your new one. If they share the same tag one way to do this is to check the appearance type the character uses, for example like: object oBast = GetObjectByTag("Bastila"); [color=PaleGreen]// ST: Bastila's line number from appearance.2da[/color] if (GetAppearanceType(oBast) == 4) { // I'm bastila... } else { // I'm someone else } Some standard scripts checking for Bastila's presence, or lack thereof, are k_con_bastilapm and k_con_bastilanpm. You could modify them with the above like: //:: k_con_bastilapm /* checks to see if bastila is a party member */ //:: Created By: //:: Copyright (c) 2002 Bioware Corp. //:: modified by Aidan, Sept 28,02 //:: updated with the new party functions int StartingConditional() { return ((IsNPCPartyMember(NPC_BASTILA) == TRUE) && (GetAppearanceType(GetObjectByTag("bastila")) == 4) && (GetDistanceBetween(GetPCSpeaker(), GetObjectByTag("bastila")) <= 10.0)); } ...and... //:: k_con_bastilanpm /* checks to see if bastila is not a party member */ //:: Created By: //:: Copyright (c) 2002 Bioware Corp. //:: modified by Aidan, Sept 28,02 //:: updated with the new party functions int StartingConditional() { return (!IsNPCPartyMember(NPC_BASTILA) || (GetAppearanceType(GetObjectByTag("bastila")) != 4)); } Link to comment Share on other sites More sharing options...
Silveredge9 Posted September 21, 2007 Author Share Posted September 21, 2007 If those dialog interjections use a script to check if Bastila is in the party you can modify this script with an additional check to check if the available NPC is Bastila or your new one. If they share the same tag one way to do this is to check the appearance type the character uses, for example like: object oBast = GetObjectByTag("Bastila"); [color=PaleGreen]// ST: Bastila's line number from appearance.2da[/color] if (GetAppearanceType(oBast) == 4) { // I'm bastila... } else { // I'm someone else } Some standard scripts checking for Bastila's presence, or lack thereof, are k_con_bastilapm and k_con_bastilanpm. You could modify them with the above like: //:: k_con_bastilapm /* checks to see if bastila is a party member */ //:: Created By: //:: Copyright (c) 2002 Bioware Corp. //:: modified by Aidan, Sept 28,02 //:: updated with the new party functions int StartingConditional() { return ((IsNPCPartyMember(NPC_BASTILA) == TRUE) && (GetAppearanceType(GetObjectByTag("bastila")) == 4) && (GetDistanceBetween(GetPCSpeaker(), GetObjectByTag("bastila")) <= 10.0)); } ...and... //:: k_con_bastilanpm /* checks to see if bastila is not a party member */ //:: Created By: //:: Copyright (c) 2002 Bioware Corp. //:: modified by Aidan, Sept 28,02 //:: updated with the new party functions int StartingConditional() { return (!IsNPCPartyMember(NPC_BASTILA) || (GetAppearanceType(GetObjectByTag("bastila")) != 4)); } To be honest I never thought a script existed that would check appearances from the 2DA. But whatever, It works, that's one bug marked off the list. I'm still thinking on how to solve this... Just got to Lehon. Bastilla has been changed into Matilda. Edit: Torture scene. Bastilla gone. Ebon Hawk after Matilda gone. It's something I completely forgot during development. The torture scene that occurs before you come across the Star Forge that shows Malak and Bastila... (Stunt_18) It adds Bastila to your party again (Which with the mod would be the party member), and then removes her again at the end of the scene (Which would mean the party member is removed)... Still it's not as bad as it sounds, whilst it removes Matilda from the party member selection screen, it doesn't mean the sequence involving her on the top of the unknown temple is thus impossible to trigger. Still is currently on the top of the fix list. So far I tried equipping the Party Member during the beginning of that scene a .uti that changes the appearance to Bastila using a disguise effect, but it doesn't seem to work when equipped during cutscenes... only during gameplay. Link to comment Share on other sites More sharing options...
Darth_Eradycus Posted September 22, 2007 Share Posted September 22, 2007 I'm having a problem on the Orion. After I kill Daemon Drexl, I can't leave the escape pod room. The door is the only thing that is selectable and it's locked. Did something misfire during the scene? Or am I missing something? (playing the Darkside play-thru) Link to comment Share on other sites More sharing options...
jedi7000nathan Posted September 22, 2007 Share Posted September 22, 2007 I'm having a problem on the Orion. After I kill Daemon Drexl, I can't leave the escape pod room. The door is the only thing that is selectable and it's locked. Did something misfire during the scene? Or am I missing something? (playing the Darkside play-thru) have you recruited matilda? Link to comment Share on other sites More sharing options...
RoyalBlue Posted September 22, 2007 Share Posted September 22, 2007 #1 occurs only in the supplied save, because that save was created whilst the mod was still in development, and draws upon outdated scripts that since been altered for the final version. If you were to play the quest on a new game, that wouldn't happen. Sorry but that is not the case, I found this while I was playing through it with my own character. Also, if you click on him, he will warp you back to the ship, with some guy named Dorak and Daemon in your room, along with Mec han'ic. I know it's not that big a deal, just thought you might want to know. Also, I know this must be hard on you, all these people complaining to you, so maybe take a small holiday or something to cool off. Link to comment Share on other sites More sharing options...
darthcarth Posted September 22, 2007 Share Posted September 22, 2007 I am having a bug when i go to the final battle with the shadow guy i beat all of his clones and then he starts to let me go then he says i cant defeat my self, and then attacks me but he only does one attack and i cant attack him. I then cant go anywhere in the story as i am stuck in that module. Link to comment Share on other sites More sharing options...
Darth_Eradycus Posted September 22, 2007 Share Posted September 22, 2007 have you recruited matilda? It was before that, when you initially fight Daemon. I actually killed him, and it didn't cut to the dialogue. I re-loaded a previous save and it worked. So, I think it just mis-fired the convo. Thanks anyway. BTW: Silveredge, This Mod is awesome!! Just as good, if not better than the original game! Makes the game even better and gives it more of a replay value. Thanks a ton for this bad-assery! Link to comment Share on other sites More sharing options...
jedi7000nathan Posted September 22, 2007 Share Posted September 22, 2007 bug can't get the jedi masters dark side cutscene to start Link to comment Share on other sites More sharing options...
sekan Posted September 22, 2007 Share Posted September 22, 2007 I am having a bug when i go to the final battle with the shadow guy i beat all of his clones and then he starts to let me go then he says i cant defeat my self, and then attacks me but he only does one attack and i cant attack him. I then cant go anywhere in the story as i am stuck in that module. I had the same bug. Try to play that scene again and it should work. Link to comment Share on other sites More sharing options...
BigMike322 Posted September 22, 2007 Share Posted September 22, 2007 This looks awesome. I am currently playing through a light side game. I will install it when I get home. Link to comment Share on other sites More sharing options...
darthcarth Posted September 22, 2007 Share Posted September 22, 2007 I had the same bug. Try to play that scene again and it should work. I did three times and i get samething every time and it is quite annoying since i cant skip any of the diologe. Link to comment Share on other sites More sharing options...
Gargoyle King Posted September 22, 2007 Share Posted September 22, 2007 Looks great Silveredge, i've yet to play it because i'm awaiting for some of the bugs to be kinked out until i try it. Just a few queries, on the Endar Spire modules you used i noticed that the texture outside the ship seems to be the same, as seen in this screenshot: Does this mean the ship still shakes with explosions from attacking Sith fighters and can you still see Taris outside the Bridge window? It's not really that bad, just a bit weird IMO (unless the ship is actually situated by Taris, like i said i've yet to play the mod and so wouldn't know this). Also since the ship is a trader ship is not a Republic Ship (correct me if i'm wrong) then maybe a good suggestion would be to make a slight reskin of the modules to give them some distinction from the Endar Spire? Link to comment Share on other sites More sharing options...
Silveredge9 Posted September 22, 2007 Author Share Posted September 22, 2007 Looks great Silveredge, i've yet to play it because i'm awaiting for some of the bugs to be kinked out until i try it. Just a few queries, on the Endar Spire modules you used i noticed that the texture outside the ship seems to be the same, as seen in this screenshot: Does this mean the ship still shakes with explosions from attacking Sith fighters and can you still see Taris outside the Bridge window? It's not really that bad, just a bit weird IMO (unless the ship is actually situated by Taris, like i said i've yet to play the mod and so wouldn't know this). Also since the ship is a trader ship is not a Republic Ship (correct me if i'm wrong) then maybe a good suggestion would be to make a slight reskin of the modules to give them some distinction from the Endar Spire? No, the ship doesn't shake or anything, neither do any explosions happen. Theres just the fact that you can see taris outside the window. I wasn't sure how I would change it at the time, so I left it. And the fact that it's a Republic ship, yet used as a traders ship is intentional. bug can't get the jedi masters dark side cutscene to start I have no idea why the scene doesn't start... There were never any bugs nor the odd misfired script at all when I tested it prior to release. Where exactly does it 'cut off'? Link to comment Share on other sites More sharing options...
Darth Balor Posted September 22, 2007 Share Posted September 22, 2007 I completed the prologe quest and left the korriban cantina, I went back in to to see Yuthura, and the rodian is back, I talked to him and he wants to begin the quest again! After defeating the leviethan I headed to Tatoine to meet the bith, and he wasn't THERE! HELP me please! Link to comment Share on other sites More sharing options...
Miltiades Posted September 23, 2007 Share Posted September 23, 2007 Played the prologue part. So far, so good. Oh yeah, I noticed you spell "Wookiee" as "Wookie". Just a small spelling error. And no bugs to report at the moment here. Edit: As Darth Balor said, the Rodian is back on Korriban, even after you've done his quest. I assume you've used the On_Enter script for the module. That'd be why he keeps showing up every time you enter that specific module. Another thing I have noticed is that Bastila can come with you on Korriban, while normally you can't select her. Link to comment Share on other sites More sharing options...
Wedge Suron Posted September 23, 2007 Share Posted September 23, 2007 She can? Link to comment Share on other sites More sharing options...
BigMike322 Posted September 23, 2007 Share Posted September 23, 2007 Does this mod interfere with the Bastila's Mother Quest? Everytime I land on Tatooine I talk to the Twilek, then the Bith who says she's in the cantina. I go in the cantina and she is not there. I've done everything there is to do on Tatooine and she's still not there. Link to comment Share on other sites More sharing options...
Wedge Suron Posted September 23, 2007 Share Posted September 23, 2007 I think that it is a normal glitch. Link to comment Share on other sites More sharing options...
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