Master Zionosis Posted March 8, 2008 Posted March 8, 2008 Well, it's been a long time in the making, the English version is now here, with the brilliant translations by ÐeceptiKain, everyone can now enjoy this amazing mod. For more screenshots see the project thread here From the Readme said: ---- Name: [K1] Yavin IV Planet Mod Author: MotOR Squad + Master Zionosis Translator: ÐeceptiKain Date: 05/03/08 E-Mail: Read the included readme Contents: 1 Description 2 Installation 3 Uninstallation 4 Future Releases 5 Bugs 6 Adknowledgements 7 Permissions 8 Website --------------------------------------------- 1 Description --------------- This mod will add an entire new planet to KotOR I, Yavin IV. They're are 10 new modules in total and a great new storyline. 2 Installation ----------------- Place all the files in the Modules folder into the Modules folder in your KotOR directory, and then place all the files in the Override folder into the Override folder in your KotOR directory. If you also want the MotOR Yavin launcher copy the Launcher folder to your KotOR directory. 3 Uninstallation ----------------- Just remove all these files from the relevent folder in your K1 directory. 4 Future Releases -------------------- -Voice Overs for non alien species Of course if there is any bugs or errors these will be assessed as well. 5 Bugs ------ None that i know of, if you find any PM me at Holowan Labs please. 6 Acknowledgments ------------------ A massive thanks to the original creators of the Yavin mod (MotOR) and allowing me to translate the mod. A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also thank you ÐeceptiKain for your excellent work on the translations, without you this wouldn't have happened. And a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. 7 Permissions ------------------- This mod may only be used/modified with my consent. ------------------------------------------------------------------ I had a great time rebuilding the mod and I hope everyone enjoys it. ~Master Zionosis Download KotOR Files Download
Mikekatarn Posted March 8, 2008 Posted March 8, 2008 Fantastic! Edit: Will this effect Deathdisco's Yavin mod?
xrefusex Posted March 8, 2008 Posted March 8, 2008 Downloading as we speak! Many thanks for your hard work, been waiting for this for a long time! I'll comment appropriately when I've played through!
Master Zionosis Posted March 8, 2008 Author Posted March 8, 2008 Mikekatarn said: Fantastic! Edit: Will this effect Deathdisco's Yavin mod? No it's completely separate. EDIT: Just for everyones enjoyment:
xrefusex Posted March 8, 2008 Posted March 8, 2008 Um, quick question, how do I get to Yavin IV's surface? I loaded a save after finishing Dantooine DS (not having travelled to any other planets), but when I click on Yavin I get to the space station. Do I get to the planet through conversation/clicking anything there or what? Thanks in advance. EDIT: I figured I have to click on the door panels at the very end of the space station to initiate the dialog, however when I tried with a later save (after getting the cutscene the introduces darth bandon), i couldn't click on the door! Is this only accessible as a first planet stop?
Master Zionosis Posted March 8, 2008 Author Posted March 8, 2008 xrefusex said: EDIT: I figured I have to click on the door panels at the very end of the space station to initiate the dialog, however when I tried with a later save (after getting the cutscene the introduces darth bandon), i couldn't click on the door! Is this only accessible as a first planet stop? I don't quite get what you mean, could explain a bit better please.
Mikekatarn Posted March 8, 2008 Posted March 8, 2008 Played through most of it. Amazing piece of work
Master Zionosis Posted March 8, 2008 Author Posted March 8, 2008 Mikekatarn said: Played through most of it. Amazing piece of work Ahh good, let me know if anything is 'broken' hehe. I do hope not
sekan Posted March 8, 2008 Posted March 8, 2008 I liked the polish version even if i didn't understand anything. I wonder how much i will love the mod now? Great Work
Ferc Kast Posted March 8, 2008 Posted March 8, 2008 Master Zionosis said: Ahh good, let me know if anything is 'broken' hehe. I do hope not The following files from this say that they're 0 KB: N_DarkJediM99.tga, x_sithappren01.tga, x_sithappren02_h.tga, x_terantanak01.tga; Everything else seems to be normal. So, could you make a zip with those (preferably not at 0 KB)? That's the only thing that looks like a bug at the moment.
Master Zionosis Posted March 8, 2008 Author Posted March 8, 2008 Those files were always 0KB, even when I gained the polish version, but I couldn't see anything that stood out, texture wise.
crigers Posted March 8, 2008 Posted March 8, 2008 I love this mod! Its played great, but Im stuck behind the numbered doors. I cant get door number 1 open! any hints?
Master Zionosis Posted March 8, 2008 Author Posted March 8, 2008 crigers said: I love this mod! Its played great, but Im stuck behind the numbered doors. I cant get door number 1 open! any hints? Hehe, I knew this would come up, it took me about 30 mins to figure it out. I would suggest a bit of backtracking and open a few other doors.
crigers Posted March 8, 2008 Posted March 8, 2008 Master Zionosis said: I would suggest a bit of backtracking and open a few other doors. I already got the datapad, if thats what you mean. Im still at a loss for the correct combination
Master Zionosis Posted March 8, 2008 Author Posted March 8, 2008 crigers said: I already got the datapad, if thats what you mean. Im still at a loss for the correct combination No, I mean open a few of the other numbered doors. But it has just occurred to me that the datapad isn't of much help, so, upon revising the mod, I may scatter the combination around Yavin and you have to piece it together once you have all the clues.
crigers Posted March 8, 2008 Posted March 8, 2008 Master Zionosis said: But it has just occurred to me that the datapad isn't of much help, so, upon revising the mod, I may scatter the combination around Yavin and you have to piece it together once you have all the clues. that might help some of us less inteligent people and Im off again to randomly open and close doors!
Ferc Kast Posted March 8, 2008 Posted March 8, 2008 Master Zionosis said: Those files were always 0KB, even when I gained the polish version, but I couldn't see anything that stood out, texture wise. Good; I just wanted to make sure before I found out that something wasn't right in this mod.
Master Zionosis Posted March 8, 2008 Author Posted March 8, 2008 crigers said: that might help some of us less inteligent people and Im off again to randomly open and close doors! If you really don't know, check the spoiler section of the readme, it gives you the combination, but I'm not gonna say it hear, I don't want to ruin it for some people.
Alexander the Great Posted March 8, 2008 Posted March 8, 2008 Master Zionosis said: Well, it's been a long time in the making, the English version is now here, with the brilliant translations by ÐeceptiKain, everyone can now enjoy this amazing mod. For more screenshots see the project thread here From the Readme: ---- Name: [K1] Yavin IV Planet Mod Author: [b]MotOR Squad[/b] + Master Zionosis Translator: ÐeceptiKain Date: 05/03/08 E-Mail: Read the included readme Contents: 1 Description 2 Installation 3 Uninstallation 4 Future Releases 5 Bugs 6 Adknowledgements 7 Permissions 8 Website --------------------------------------------- 1 Description --------------- This mod will add an entire new planet to KotOR I, Yavin IV. They're are 10 new modules in total and a great new storyline. 2 Installation ----------------- Place all the files in the Modules folder into the Modules folder in your KotOR directory, and then place all the files in the Override folder into the Override folder in your KotOR directory. If you also want the MotOR Yavin launcher copy the Launcher folder to your KotOR directory. 3 Uninstallation ----------------- Just remove all these files from the relevent folder in your K1 directory. 4 Future Releases -------------------- -Voice Overs for non alien species Of course if there is any bugs or errors these will be assessed as well. 5 Bugs ------ None that i know of, if you find any PM me at Holowan Labs please. 6 Acknowledgments ------------------ A massive thanks to the original creators of the Yavin mod (MotOR) and allowing me to translate the mod. A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also thank you ÐeceptiKain for your excellent work on the translations, without you this wouldn't have happened. And a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. 7 Permissions ------------------- This mod may only be used/modified with my consent. ------------------------------------------------------------------ I had a great time rebuilding the mod and I hope everyone enjoys it. ~Master Zionosis Download P.S. I would have put a KotOR Files link as well, but my page kept timing out when I tried to upload it, I messaged Shem but so far no reply. See, I told you you could do it, mammal. If you believe in your dreams, then you can do anything! (By the way, you should probably nuke that PCWorld or whatever the hell it's called, now that you got your PC back.)
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