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The Party Members of KOTOR 3


*Don*

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I'm thoroughly confused by these last few posts... what does the cut HK factory have to do with the destruction of Malchor V? I've only played LS, and I know Malachor V is destroyed with that ending, so I was asking if it does not get destroyed if you go DS. I'm not sure how the cut HK factory ties into that.

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One problem with having Revan, the Exile, and old party member sis this: Their experience. In every game, all of characters start out low in power in order to balance the game. Basically, if you get a new PC, this could happen:

Unexperienced PC + extremely experienced party members from the past games= total imbalance...

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Yeah I was thinking about that too... but perhaps you start out at a relatively high experience, like how you ended K1 or K2, only to discover that whatever you're fighting in the unknown regions is much more powerful than anything you encountered in the known galaxy. Then you'd have an entire game's worth of experience and skill to gain from where you left K1 and K2, just to match the level of the "True Sith".

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I'm thoroughly confused by these last few posts... what does the cut HK factory have to do with the destruction of Malchor V? I've only played LS, and I know Malachor V is destroyed with that ending, so I was asking if it does not get destroyed if you go DS. I'm not sure how the cut HK factory ties into that.

(Spoilers below, as you may expect)

 

When the Remote is about to activate the Mass Shadow Generator, he is stopped by G0-T0, who wants Malachor to remain intact in order to prevent the Sith from being completely wiped out.

 

Before it was cut, the HK Factory was an industrial complex of some sort on Telos which HK-47 would infiltrate. He could then convince one of the two types of HK droids there to join him and destroy the other kind. The two kinds would be the HK-50s, and a newer model known as the HK-51s. After destroying either the 50s or 51s and convincing the other kind to join him, 47 would then travel to Malachor. Alternatively, he could just destroy all of the droids in the factory and then leave.

 

Right when G0-T0 corners the remote, if HK-47 went through the factory, then he himself would be cornered by HK-47 along with the HK-50s/51s, if 47 convinced them to join him. They would then destroy G0-T0, and the MSG would destroy the planet. If HK-47 destroyed both the 50s and the 51s, or simply didn't do the factory sidequest, then he is destroyed by the HK-50s (I think) and Malachor is left intact.

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I see - that makes a lot more sense than the story that made the game did, since there was never any real closure with the G0-T0/remote confrontation. Thanks for the explanation.

 

So, with the HK factory not included, if you go DS in the game does Malachor V stay in-tact, or does the MSG still destroy the planet?

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Doesn't make a difference anymore. You never see the MSG activated either way, though the final LS video makes it seem like it is. However, the player's dialogue with Kreia contradicts this, since the player clearly has the decision to remain on Malachor, whether they are light-sided or dark-sided.

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  • 4 months later...

Mission--I want Mission back. If the PC isn't Revan and the Exile's kid like I'm hoping and is just some Jedi or other soon after TSL, then I'd like Mission to be a love interest. Kind of a female Atton. :lol: Either way, I'd want to be able to turn her into a Jedi, which probably wouldn't work.

 

HK-47--DEFINITELY WANT HK-47! It's not KotOR without our dear old psycotic maniacal bloodthirsty mass murdering buddy!

 

T3--maybe. I'd probably begrudge him the PM slot, though.

 

Bao-dur--Spare me! I can't stand him! Or his remote!

 

Atton--sure, bring him along, but only if the Exile was female! When the Exlie's a guy, he's insufferable.

 

Mical--I'd rather say hi in passing...or kill him in passing...or visit his grave in passing...

 

Visas--Sure, bring her along! By K3 she'll have had time to develop a little more personality.

 

Brianna--Awww, I always liked her, too! I'd rather have her than Visas.

 

Carth--NOOOOOOOOOOOOO..........!!!!!!!!(runs screaming into the night)

 

Bastilla--Only if she's a Force Ghost or Revan's a guy.

 

Canderous--I've had enough of the big bad Mandalorian. If it's twenty years after K2, gimme his daughter. As the Mandalorians say, "Train your sons to be strong, but your daughters to be stronger". If the PC is Revan and the Exile's son (or just some guy), then she could be a love interest. :xp:

 

GO-TO--Come here, you sweet little basket-ball droid...(fingers lightsaber behind back and calculates how many components he'll make)

 

Zaalbar--Only if I have the pleasure of killing him! :D

 

Hanharr--Only if I get to kill him for killing Mira!

 

Mira--Great Jedi. Great with a blaster. Fun character. Decent voice acting. I wonder if I should bring her along...:lol:

 

Juhani--I hope she died on Katarr!

 

Jolee--I either want a cameo, a very temporary membership in my little group, or him dead. I don't want to put up with him for another whole game.

 

For the life of me, I can't remember if there was anyone else beside Kreia (and we all know what happened to her!). I think it would be cool to have a twi'lek Jedi or Force Sensitive, even if it isn't Mission. And please, no more annoying little twits like Disciple!

 

I think I've been sufficiently long-winded now...:lol:

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Like I said before in many different topics it is highly unlikely that the Exile or Revan would be featured as the protagonist or in the game at all. There are many reasons why and most of them have to do with new players and how the developers would portray them.

 

Think about it. With Jedi Academy the entire reason why Kyle Katarn wasn't the protagonist was for one reason. They couldn't think of any reason why he would lose his force powers and be put on another journey to become a Jedi. So they chose a completely new character. The same thing was with K2. They couldn't have Revan again as both he/she was in the Unknown Regions and they couldn't think of a reason why they would lose their force powers and actually make the game feel interesting with character development. The same thing goes with the Exile.

 

As well. Think about it this way. Imagine you are a new player to the kotor series and you pick up Kotor 3. Then all of the sudden you find out your some ancient dark lord who all of the sudden defeated his apprentice with some help. Doesn't this sound more interesting then how the game begins? Isn't this all a tad to confusing for new players? That is why the developers would not choose Revan or the Exile or I doubt any relation to them for the protagonist.

 

Anyway for party members I believe Hk-47, T3 M4, Atton Rand, and/or some random character from K1 and 2. But otherwise I would rather have a new party cast. Like get some more aliens in the party.

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What KotOR have always? exactly this:

HK-47 (the coolest character in KotOR)

T3-M4, he is not so cool, but well

A Han Solo guy for pilot the Hawk

A wookie (not exacly)

A mentor or jedi that is "bonded" with you

(TSL)A bounty hunter

A light side guy

A dark side one

Canderous

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What KotOR have always? exactly this:

HK-47 (the coolest character in KotOR)

T3-M4, he is not so cool, but well

A Han Solo guy for pilot the Hawk

A wookie (not exacly)

A mentor or jedi that is "bonded" with you

(TSL)A bounty hunter

A light side guy

A dark side one

Canderous

 

Please use proper grammar.

 

Anyway. Hk-47 and T3-M4 were apparently chosen in development as fan favorite characters and would please star wars fans. Carth Onasi wasn't a Han Solo character at all. Since Han Solo was a smuggler and frequently didn't pay his debts. Carth Onasi was a decorated soldier and lost his family. Several differences exist between the two characters.

 

Wookiees have always been one of the most popular species in Star Wars. I think because of Chewbacca's lovable personality just stuck with fans.

 

A mentor jedi helps the player learn more about the lore of the series and it can potentially help the player learn from his/her's mistakes towards the darkside or lightside. A bond is just a cliche waiting to happen.

 

A bounty hunter is always a fan favorite. What would you rather have? Some civilian or a leather clad badgirl with a gun? A lightsided guy is a parallel to the darksided guy. So if your light or dark you might want to choose one of them frequently.

 

Canderous was another fan favorite character. I think because of his death obsessed personality and the fact that he was a hardened warrior. His look in Kotor 2 was refined to a more Neo Crusader look that was totally awesome

 

Essentially you have to look at this from a developer's point of view. What characters out of the dozens of ones spoken about in pre development stick out better then other ones

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I'd like a completely new cast. A clean slate. Not even HK-47, T3-M4, or Canderous. Reasons for those three not being present?

 

1: HK-47 is a psychotic maniac butcher droid. There is no solid reason for him to be an active part of your crew. He's a hitman. Hitdroid. Whatever. If you're going to use him, use him properly. Besides, he's Revan's property and the Exile partnered with him. We shouldn't keep running into him. The Galaxy has 300,000,000,000 stars and is some 120,000 light years in diameter.

 

2: T3-M4 is Revan's personal astromech. He then served as The Exile's butler. Why are we still running into him? Besides, he's a pointless character, serving only as an R2-D2 surrogate.

 

3: Canderous is an awesome character. But he should be leading the Mandalorians as Mandalore, not gallivanting across the galaxy with another Jedi toolshed.

 

As for the rest of the party, most of my above arguments apply. Bastila is too valuable an asset, Carth is too useless and whiny, Zaalbar and Mission need to die - erm, they're busy with stuff, Juhani should rightfully be dead, and Jolee is OLD. Given that Star Wars medical technology can be charitably described to completely suck, he should probably be dead.

 

As for the Exile's crew, why would I want to see ANY of those reprobates again? The only bright spot on that crew was Mira and her gazongas, but even the Twin Suns wouldn't have made that crew any less dysfunctional.

 

So, a clean slate. Some things I would like to see. (Note, with the exception of the first, the genders are really irrelevant to me. Assume Neutral Gender when I say 'his'.)

 

1: A Male Twi'lek. Someone in the vein of Nawara Ven, or Tal'dira.

 

2: A single Jedi Knight. Not a Master or a Padawan, but a standard Knight. One that isn't a hardass who feels the need to constantly remind you of the dangers of the dark side, but who won't put up with evil - someone in the vein of, say, Hinjo, from Order of the Stick.

 

3: A utility droid with a vocabulator. Beeping makes me want to punch the wall so hard I turn green, all my clothes except my underwear shreds, and even that turns purple, and I'm forced to scream "REAGAN SMASH!"

 

4: An alien bruiser that isn't a Wookiee. A Barabel would be pretty cool. Give him sort of a predatory mentality, roughly Lawful Neutral. They could take some tips from BioWare on this, a combination of Garrus and Wrex.

 

5: A Cyborg that isn't deranged. Preferably a technical specialist of some kind. Very light sided.

 

6: A Bounty Hunter that isn't this flawless entity of awesome. Someone along the lines of Bossk, or better, Dengar or Zuckuss. Hot-blooded, leaning towards Dark Side.

 

7: A Force-Sensitive Republic Trooper that does not get trained in an hour flat. Gets dragged into this by his heels, but is more than capable of taking care of himself. Sort of along the lines of Mission Vao and Carth's better aspects blended together and their worse aspects spaced. Gray, going on Light Side.

 

8: A Bothan Spy. He dies at the very end to bring crucial information.

 

8B: A smuggler picked up from a wreck in the Outer Rim. Gray, leaning towards dark. Intelligent, but has no clue what is going on. Sticks on as the crew because of his piloting capability, and because the pay is a lot better. Plus, he really doesn't like it, way out here.

 

9: A Chiss Scout. A bit of a hardcase and a periodic nuisance, pokes around at people's pasts. Extremely suspicious of the crew and it's motives, especially since they're poking around Chiss territory.

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I agree with pretty much everything Corinthian just said. I still think the game should take place 2,000 years after TSL. That's just because the real time difference between when KotOR III is coming out and when TSL was released. Sure, many of the fans that played one and two are going to come back, but there are going to be many others that know nothing about the KotOR universe.

 

Simply put, an entirely new and fresh party. Yeah, you would need some of those stereotypical types, but I think things need to be shaken up a little bit to keep the game fun. Change is also good because we don't need an exact replica or remake of the first two.

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I don't want T3-M4, HK-47, nor Canderous as a party member. I wouldn't mind a driod close to a R2-D2. How about a HK-51? Instead of going back to the Mandalore/Canderous, how about someoone a little more similar to Boba Fett. I really don't care. I only want two other Jedi/Sith along for the ride.

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Here's what I think Kotor 3 will be. Exile and Bastila lead a party with Mandalore HK etc to search for Revan. They find him on an unmapped planet that is part of a small "True" sith empire. The true sith have enslaved 5 or 6 worlds that have no contact with the rest of the galaxy.

 

You get to start a revolution against all of those "true" sith. (I think the True Sith only call themselves that because they think the other sith are posers, not that they are actually the "true" sith themselves).

 

The advantage of recycling Bastila, Revan, and Exile is that you can fill in some past history (like did Revan and Exile know each other? Maybe Revan loved Exile so he saved her on Malachor by force drain???) And if you start out with good force powers, maybe you can develope some really awesome new ones that we haven't seen yet. Like a Mind Control that actually causes enemy to turn on his friends. Or forces your party members to turn on you; but you can't kill them of course, because they are your friends. You'd have to kill the force user enemy first.

 

EDIT:

 

The problem with the influence system on Kotor II is that it was too ambitious. Kotor II in general tried to do too much. It would be longer than Kotor I, and had more bells and whistles like lightsaber forms etc.

 

Also, if you are Male and Exile then the whole thing with Atton is strange unless Atton is gay, because he is so nervous that Kreia will expose him to Exile as an assassin. It only make sense if Atton is in love with Exile. Obsidian was just trying to do too much in one game.

 

Also, I loved how Kotor I was like "High adventure" mystery instead of "dark, desperate" mystery. Both are good, but the star maps/Rakata background was cool.

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Like a Mind Control that actually causes enemy to turn on his friends. Or forces your party members to turn on you; but you can't kill them of course, because they are your friends. You'd have to kill the force user enemy first.

 

There was a power that did that in The Sith Lords, it is called Force Confusion. It has Mind Trick as a pre-requisite so I imagine not many people have used it. An updated version of Force Confusion would be welcome, perhaps you would be able to turn a group of people on each other or their masters.

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Actually, I'm kinda interested in this new setup in the latest expansion for NWN2 where you can design your own party members. I realize there are complications there based on gender at the very least, but even some customization could be utilized even it's limited by gender.

 

More specifically, I'd like to see a class-mix like we've had before, and fewer "normal" humanoids. In K1 we at least had a Wookie, a Twi'lek, and a Cathar, but in K2 it was a total humanfest, and you had to be evil to get the one non-human.

 

I'd like to see, 2 humans, one near-human(Chiss, Echani, Cathar, ie: human all but for minor things), and 2 or 3 humanoids non-droids. One drioid, maybe. With at least half, not counting the driod, being jedi/sith material. I also want none of them to be repeats, unless they're doing something REALLY FREAKING SPECIAL with the character. I also agree that there should be multiple options for recruitable characters, and each time there's an option they would be significantly different, ie: one scoundrel, one soldier, not mirriors of each other in good/evil or whatever.

 

I'd also like to see multiple influence systems, like: Loyalty, friendship, and romance.

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So some people don't want Canderour as a party member, what if Canderous sent a Mandalorian representative, like Cassus Fett or any offspring of his to help search for Revan.

 

Like the idea of a Chiss party member naturally

 

I also like the idea of another Twi'lek party member

 

HK-47 and T3-M4 have to return they are the C-3PO and R2-D2 of Kotor(love Hk-47, couldn't cear less about T3-M4, though I still think that he should be in)

 

Like to see other species like Trandoshans or mayby Mon Calamari Jedi(mayby not sure about this idea personally)

 

If either Hanharr or Zalbar return I would rather it be Hanharr because I like darker characters.

 

Also a Dark Jedi/Sith that stows away on your ship and wants to find the true sith or mayby Revan and is constanly in conflict with you throughtout your journey once you have descovered him/her, he would be really hard to gain influence with

 

Also mayby the True Sith could have an empire out in the unknown regions and you would destroy or help destroy the empire and free the plants under their rule and there would be a Sith Emperor and you would get cought up in the plots of other sith to overthrow him.

 

Also I would like the planet Csilla in the game obviously im saying this because im a fan of the Chiss but I still think it would be cool.

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I'm the opposite way. I dislike the omnipresence of Jedi and Sith. They're supposed to be severely limited after the Jedi Civil War, the subsequent Purge, and the death of the three major Sith Lords.

 

no no, I didn't mean that they would BE Jedi or Sith, just that depending on if you went darksided or lightsided you could make them into, at the very least, dark/light force users. I'd like to keep the "official" Jedi or Sith party members to a minimum, one of each at most, each with the possibility to "fall" or be "redeemed" to the other side.

 

I'd really like a much more intricate system than the linear good-evil choices.

 

Redeem one, but in doing so you may alienate the other and they'll fall, and when you turn to help them, the one you redeemed will be hurt and themselves fall. Give equal attention to each and you won't get close to either. Fun stuff like that.

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So, basically, make it so that the entire party is a bunch of whiny, feuding pains in the neck instead of being a marginally competent team? I dealt with enough of that crap in TSL.

 

No, see, that's what I want to get away from, static characters. You're their leader, how well they get along depends on you. Are a half a dozen random people from totally different background going to instantly get along? heck no. If they did it would just be weird. Sure, Joe and Frank may get along, but Frank and Stella may not.

 

I want characters that seem to grow based on how you treat them and how you allow others to treat them. If Frank and Stella don't get along, it's up to you to smooth things over, or kill one of them off, whichever you think is better, and in doing so you would change the dynamics of the group.

 

Why on earth would random people from across the galaxy be a competent team? They have different morals, different ideals, different goals, you want a competent team, go hire a bunch of mercs. You want an interesting game, then you get NPCs with personalites, and ones that don't always mesh well. People have emotions, games with emotionless characters are dumb.

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