jedi_christian Posted June 7, 2009 Share Posted June 7, 2009 Well,this really looks great!!! WAY too much mods I have to play through before tOR is releasing =) Link to comment Share on other sites More sharing options...
Lord-Vadus Posted June 7, 2009 Share Posted June 7, 2009 Bravo on the ship doc, cant wait to see more, is that the same trooper skin i made or u do somethen to it? DOc can you reactavate my acount. Link to comment Share on other sites More sharing options...
TheProphet Posted June 11, 2009 Author Share Posted June 11, 2009 Alright guys and gals, got a second video update for you all. This time it's of the maintenance floor of the Elysian. You guys know the drill, save link as, then play it . Hope you enjoy. Video Update 2: Elysian Maintenance Floor Next update won't come for a while, I have to finish all of the custom model modules before starting on the module development, so it will be quite some time, I will still show you guys some pictures however. -Doc Link to comment Share on other sites More sharing options...
Drunkside Posted June 11, 2009 Share Posted June 11, 2009 Nuu why dont you use youtube for these videos, i cant download them:xp: Link to comment Share on other sites More sharing options...
TheProphet Posted June 11, 2009 Author Share Posted June 11, 2009 I'll upload them both to Youtube. The quality will be sucked down though and you wont get to experience it to the fullest : /. I advise anyone with windows media player to go by the links off of the site and the ones i have posted above. EDIT: Okay here are the Youtube links, DO NOT USE these if you have windows media player, the quality is horrendous. Video Update 1 Video Update 2 In case some of you do not have the ability to scroll up, or if you just like to look at the bottom of a thread, here is the second video in high quality. Video Update 2: Elysian Maintenance Floor EDIT 2: Okay i know i bagged on the quality of youtube, but i may have to eat my words as i just discovered the little red button called high quality, be sure to click it. Rather than scream and cry at the screen because you are too ignorant to look around like i did . Link to comment Share on other sites More sharing options...
Drunkside Posted June 11, 2009 Share Posted June 11, 2009 Thanks alot man! I do have a windows media player, but for some reasdon it didnt want to begin the download... But i gotta say that those modules are at least as good as the ones in the game, great work! Link to comment Share on other sites More sharing options...
Demongo Posted June 11, 2009 Share Posted June 11, 2009 These modules are very well done! Contgratulations! Link to comment Share on other sites More sharing options...
TheProphet Posted June 12, 2009 Author Share Posted June 12, 2009 Well thank you, that second Video Update was a deusy to make. It was really hard getting those models to work in game. Sometimes Kotor does this thing where it makes things just randomly not work and you feel like you're in the twilight zone and you want to go grab some tequila. Area editing is no easy task, and I cant wait till im done with it completely. There are quite a few more areas to do though. -Doc Link to comment Share on other sites More sharing options...
Demongo Posted June 12, 2009 Share Posted June 12, 2009 Well thank you, that second Video Update was a deusy to make. It was really hard getting those models to work in game. Sometimes Kotor does this thing where it makes things just randomly not work and you feel like you're in the twilight zone and you want to go grab some tequila. Area editing is no easy task, and I cant wait till im done with it completely. There are quite a few more areas to do though. -Doc Well all I can say is good luck with it! I don't know much about area modelling but I'm not planning to start learning about it yet....... Link to comment Share on other sites More sharing options...
TheProphet Posted June 15, 2009 Author Share Posted June 15, 2009 Well, I promised you guys pictures of coruscant, so here is the Chancellor's Office. The full frontal. From the left From the right I don't usually show close ups of apolstered leather, but this took me so freaking long to make I'll be showing you pictures of the merchant quarter and the cantina as well. More when I have it. Link to comment Share on other sites More sharing options...
Tobias Reiper Posted June 15, 2009 Share Posted June 15, 2009 I'll Voice Act when you want me to, if you want me to. Link to comment Share on other sites More sharing options...
ironheart Posted June 15, 2009 Share Posted June 15, 2009 Oh wow that's spiffy. And loving the guy's uniform too, heh. Link to comment Share on other sites More sharing options...
Drunkside Posted June 15, 2009 Share Posted June 15, 2009 Thats really great but theres something odd about the skybox, i cant just put my finger on it... Nevertheless, great job! Link to comment Share on other sites More sharing options...
glovemaster Posted June 15, 2009 Share Posted June 15, 2009 Awesome work but theres something odd about the skybox, i cant just put my finger on it I'm thinking life; I know we don't have animations in area models yet <.< but I'm thinking Coruscant wouldn't be Coruscant without lots of trafic and platforms. Don't suppose there's anything that can be jipped from Telos... Other than that; fantastic as always Link to comment Share on other sites More sharing options...
Istorian Posted June 15, 2009 Share Posted June 15, 2009 Amazing work, Doc! We all thought the project was dead, but it's good that it isn't! The videos show the amount of work you've done, and I must say, the Chancellor's office is incredibly realistic! Looking forward to more updates!! Link to comment Share on other sites More sharing options...
Demongo Posted June 15, 2009 Share Posted June 15, 2009 Amazing!Coruscant somehow reminds of Revenge of the Sith:D Link to comment Share on other sites More sharing options...
TheProphet Posted June 15, 2009 Author Share Posted June 15, 2009 Awesome work I'm thinking life; I know we don't have animations in area models yet <.< but I'm thinking Coruscant wouldn't be Coruscant without lots of trafic and platforms. Don't suppose there's anything that can be jipped from Telos... Other than that; fantastic as always I've been looking into that, and It seems as though the ships can be done by animated textures. Im thinking that I will put in a few planes in there with traffic moving back and forth. That should make it a bit more live. Link to comment Share on other sites More sharing options...
logan23 Posted June 15, 2009 Share Posted June 15, 2009 Hey Doc, The videos and the pics look amazing! Glad to see you're back! Logan Link to comment Share on other sites More sharing options...
Pavlos Posted June 15, 2009 Share Posted June 15, 2009 I've been looking into that, and It seems as though the ships can be done by animated textures. Im thinking that I will put in a few planes in there with traffic moving back and forth. That should make it a bit more live. You may also want to put in a few building models (even if they are just two dimensions) at different distances to create at least the illusion of a cityscape. As it is, all of the city -- regardless of the building -- appears to be the same distance away. Very pretty, though. Link to comment Share on other sites More sharing options...
TheProphet Posted June 15, 2009 Author Share Posted June 15, 2009 You may also want to put in a few building models (even if they are just two dimensions) at different distances to create at least the illusion of a cityscape. As it is, all of the city -- regardless of the building -- appears to be the same distance away. Very pretty, though. I was planning on doing that too, I wasn't sure how good it would look though, nevertheless, im going to give it a try. I also might redo the skybox and add some buildings in the background and haze them out so that they look farther away. That should add some depth to the whole thing. Thanks for the tip Pav Link to comment Share on other sites More sharing options...
jedi7000nathan Posted June 16, 2009 Share Posted June 16, 2009 wow there is alot to expect from your new mod Doc Valintine Link to comment Share on other sites More sharing options...
TheProphet Posted June 16, 2009 Author Share Posted June 16, 2009 Well I've done some work on the skybox, and I think it looks a trifle bit better now: As for the moving ships, I found that the image that Kotor II uses for moving ships in Coruscant is a stationary TGA, but the texture is set to scroll on the object, as we cannot achieve this yet in area models, that will be a no go for now . Hopefully, as MagnusII continues his research, we will be able to figure that one out. -Doc Link to comment Share on other sites More sharing options...
Drunkside Posted June 16, 2009 Share Posted June 16, 2009 Hopefully yeah... but the skybox looks alot better now! Link to comment Share on other sites More sharing options...
Salzella Posted June 16, 2009 Share Posted June 16, 2009 I agree, skybox is much better. The office is, of course, gorgeous. Link to comment Share on other sites More sharing options...
Miltiades Posted June 16, 2009 Share Posted June 16, 2009 Awesome screenshots. And it goes without saying that the skybox looks much better, now. Link to comment Share on other sites More sharing options...
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