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K1 Enhancement Pack


SpaceAlex

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I'm sorry if this has been answered already, and I'm sorry for the bump, but do you mean with this "replacement" that some models just won't be seen in the game anymore (like the Gran head) or that you are going to improve/remake them, so that they won't be low-poly anymore?

 

I hope that this wasn't a dumb question, and if it is, I'm sorry...

 

He is going to improve the models to make them not low poly and make the textures better.

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  • 2 weeks later...

thanks that means alot use whatever you want as long as i get some credit also feel free to edit my designs

 

Deleted what were essentially spam posts here. I wish to again stress to everyone that 'bumps' and posts asking for "updates?" are considered spam around here, and you can and will be infracted for spam if you continue to do so. Sorry folks, but that's what PM's are there for so kindly ask that kind of thing there. Only an OP/Mod Maker may 'bump' their thread and only for an update, you posters may not ask in these threads for one, only via PM. -RH

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  • 3 months later...
Did anyone notice it's been stuck at 70% since 12-04-2008?

That's almost 7 months of inactivity. The mod sounds dead to me.

 

Thanks for that - just so you know the mod is still active, but Space Alex has a real life, and has changed jobs, so other things are a more pressing priority for him at the moment. The mod will be done; but it's coming when its done.

 

No more further questions of when will this be released or for updates; I will issue sanctions should this warning not be heeded -- j7

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  • 2 weeks later...

Hey all,

 

sorry for the lack of updates. As jonathan pointed out, I was kept busy with a host of other activities and endeavors. But now I'm back in my "workshop" (at least for a while), and I'm quite pleased to say that I've been working pretty hard on the mod for the last 2 weeks or so. :)

 

I, unfortunately, have nothing to show yet. I was planning to release a part of the mod, but I reconsidered - I'm going to release all at once instead, as originally planned. I would also like to have a short (or not) closed beta period before I fork out the final version - bugs are a bitch, you know. :D

 

This looks really good but i wonder how many conflicts it could make with other mods because of its extensivness ???

 

There will be conflicts - lots of them. Many smaller mods that change similar aspects of the game will naturally be incompatible with my mod, and there's really nothing I can do about it.

 

Skin and model files can be replaced without the fear of breaking anything. Other types of files (such as scripts, creature and item files, etc.) should be approached with care - some knowledge of KOTOR modding is required.

 

As far as the more popular mods (BoS, WotOR, Bastila Kiss, etc.) are concerned, compatibility will be ensured.

 

Well, just discovered your NPC mod pack in your sig. Wish I'd seen it sooner b/c not currently playing K1.

 

Heh, you can always start a new game. :xp:

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Well, just discovered your NPC mod pack in your sig. Wish I'd seen it sooner b/c not currently playing K1.

 

Heh, you can always start a new game.

 

Oh, I will eventually. Didn't realize it wasn't completed, got so caught up looking at pic changes I missed the 70% thing. I give it a run....when it's done. :)

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Very much glad to see this project is still alive and well, and especially that it's reached a beta-testing stage. Needless to say, I'm looking forward to the final release.

 

There will be conflicts - lots of them. Many smaller mods that change similar aspects of the game will naturally be incompatible with my mod, and there's really nothing I can do about it.

 

That reminds me, how does your mod implement all the changes it makes? Is it through a truckload of .utcs (I recall KotOR1 using the same names in relatively few instances, but it's been a while), module edits, or something else?

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That reminds me, how does your mod implement all the changes it makes? Is it through a truckload of .utcs (I recall KotOR1 using the same names in relatively few instances, but it's been a while), module edits, or something else?

 

Yeah, there will be lots modified .utcs. :D And yes, there are few files with the same name, so I was able to put most into the override (the few without a unique name were taken care of via scripts).

 

I avoided modifying too many modules (though it sure as hell would've been faster than dealing with scripts) for compatibility's sake; many mods incompatible with mine put their files into the override folder, and in order to stop them from overriding my mod's files, I had to do the same. Also, this method makes it easier for people to modify the contents (which is something I totally encourage, provided they know what they're doing).

 

I know it would be easiest to ask people to clean their override before installing my mod, but that wouldn't be proper; I want people to have as many mods installed as they please. So, I'm gonna go ahead and say you don't have to clean your override (though certain modified .2das could pose a problem) before installing NPCMP. Any files overridden (or modified) during the installation will be saved by the TSL Patcher in the backup folder, so people will be able to see which mods are compatible and which are not.

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It is good to hear from you again, SpaceAlex. Words cannot describe the feeling I get when I contemplate how much better KOTOR will be with this mod, BOSSR, WOTOR, and SS's Flowing Cape and Belt. The combination will result in a playthrough that will be unparalleled to any other experience I have had with this game, and I am sure I will not be alone in that assessment.

 

Incompatibility with other mods is very likely as this will significantly alter the game. However, I believe it is more than worth it to see KOTOR's NPCs gain unique faces, thus completing their personalities and individuality, bringing KOTOR further to perfection in its own right.

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  • 1 month later...

This looks to be a remarkable indeed unique enhancement for KoTOR. I look forward very much to your release when you are ready. Thank you very much for doing this work. I had thought to do some new female heads but may wait to see what you come up with, for you have worked on this for all the reasons that i felt it would be good to enhance things. I am going to add this to a list i maintain of Restorations for I feel this is indeed not only an enhancement but a restoration to a vision of KoTOR that Biowar themselves might have wanted had they had the time and the elbow room in development to reach for the stars....as you are for us. thanks so much.

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  • 1 month later...

It's finally time for a bit of an update: I am now through (I hope) with adding and changing things, and am now in the process of placing the stuff made into the game world. Taris, Dantooine, Kashyyyk, and Tatooine are already done; the rest will follow shorty. After I'm done with this, beta testing will take place, and then, finally, release.

 

If you can be bothered to browse back to the first page, it should become clear that things are truly coming to an end (though screens tell only half the story :xp:). Before you go, there are a few things I should clear out first:

 

- redrob was kind enough to provide me with unique Wookie skins (based on the Zaalbar model), and some armors for Czerka, Republic, and Sith; so if you happen to be impressed with them, you know who to thank. :D

 

- The armor re-skins probably look more like re-colors at first glance, but if you have an observant eye and are very familiar with the look of the vanilla armors, you will notice many little changes that hopefully make the armors look better.

 

That's all for now. Until next time, stay happy. :)

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Nice to see an update :) and the Wookiees look good in-game :D.

- The armor re-skins probably look more like re-colors at first glance, but if you have an observant eye and are very familiar with the look of the vanilla armors, you will notice many little changes that hopefully make the armors look better.

 

New & Improved Light and Medium Armors (NEW!)::

Show spoiler
(hidden content - requires Javascript to show)
Armors_1.jpg

 

I'll have to really look them over, 'cause you're right: I didn't spot anything out of the ordinary at first glance (besides some colour changes). Although, I don't doubt that you've tweaked them with great care & skill ;)

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Okay, I was having a bad day up until now because SpaceAlex? You just made it. The updates on the first page are beautiful. I think this mod more than any other will really make KOTOR into the game it should be. Hell, I can't wait to see the NPCs with your quality appearances using WOTOR and KWIP weapons, with Revan running by in Sithspecter's Flowing Robe and Belt fix after completing Brotherhood of Shadow: Solomon's Revenge....

 

*faints*

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