Darkguardian098 Posted July 14, 2008 Share Posted July 14, 2008 most of the properties you can give items through the kotor tool are easy enough to figure out, but there are a few that i don't get what they do, Keen, Light, Mighty, Freedom of Movement, and On Monster Hit. I'm guessing on monster hit means that the subtype given will be applied on a critical hit but i wanted to be sure. Could someone please tell me what these mean? Link to comment Share on other sites More sharing options...
EnderWiggin Posted July 14, 2008 Share Posted July 14, 2008 Keen, Mighty, Light, and Freedom of Movement, IIRC, are just leftover properties from Neverwinter Nights that Bioware never removed when they developed KotOR. _EW_ Link to comment Share on other sites More sharing options...
TriggerGod Posted July 14, 2008 Share Posted July 14, 2008 Keen was found in some crystals. I'm sure that its made for accuracy. Link to comment Share on other sites More sharing options...
Darkguardian098 Posted July 14, 2008 Author Share Posted July 14, 2008 so they don't do anything? Link to comment Share on other sites More sharing options...
EnderWiggin Posted July 14, 2008 Share Posted July 14, 2008 so they don't do anything? As far as I know, no. I'm almost positive, but someone like the stoffe would be able to explain it to you in more detail. Keen was found in some crystals. I'm sure that its made for accuracy. Proof please? _EW_ Link to comment Share on other sites More sharing options...
TriggerGod Posted July 14, 2008 Share Posted July 14, 2008 Proof please? _EW_ None Just my experience. When I put a crystal with that keen property (ie. u_l_crys_04, Nextor Crystal) I seem to hit hostilities more often. Link to comment Share on other sites More sharing options...
Darkguardian098 Posted July 14, 2008 Author Share Posted July 14, 2008 alright, thanks! I was editing a vibrosword and wondered what those could do Link to comment Share on other sites More sharing options...
Dragoon ZER0 Posted July 14, 2008 Share Posted July 14, 2008 Keen works. It doubles the critical threat range of a weapon. Here it is on the Pinpoint Scope Mark I from TSL. Link to comment Share on other sites More sharing options...
TriggerGod Posted July 14, 2008 Share Posted July 14, 2008 Keen works. It doubles the critical threat range of a weapon. Here it is on the Pinpoint Scope Mark I from TSL. I see. It did something. I just couldn't remember, as I usually used power-ups that gave me moar powa. Link to comment Share on other sites More sharing options...
Sithspecter Posted July 14, 2008 Share Posted July 14, 2008 Light works as well. It sort of adds a light that makes your character glow a bit. Link to comment Share on other sites More sharing options...
EnderWiggin Posted July 15, 2008 Share Posted July 15, 2008 Light works as well. It sort of adds a light that makes your character glow a bit. I think only blue works. And just barely. _EW_ Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted July 15, 2008 Share Posted July 15, 2008 Nextor crystal is a keen. Link to comment Share on other sites More sharing options...
Robespierre Posted July 15, 2008 Share Posted July 15, 2008 There was something else leftover from NVN in the .utc file. There's a field called "LawfulChaotic", evidently left over from "proper" the D&D alignment system. I'm interested about this "light" property. I might try it out... What about the "Special Walk" property? Does it do anything? Edit: No, light does nothing. Link to comment Share on other sites More sharing options...
ForeverNight Posted July 15, 2008 Share Posted July 15, 2008 Yes, it does. I've created a basic short sword just to test it out, and it does emit a faint blue light... Nothing on the order of NWN's lighting (Bright, 20m White is fun) but it still works. Link to comment Share on other sites More sharing options...
jonathan7 Posted July 15, 2008 Share Posted July 15, 2008 As far as I know, no. I'm almost positive, but someone like the stoffe would be able to explain it to you in more detail. Proof please? _EW_ Nextor AB: 1, Keen AB: 1, DB: Energy, 1 AB: 1, DB: Energy, 1 From; http://www.gamebanshee.com/starwarskotor/sabercrystalsguide.php I was under the impression both HotG and MotF were both also keen, and that the property acted in much the same way it does in TSL - but don't quote me on the latter Link to comment Share on other sites More sharing options...
JCarter426 Posted July 15, 2008 Share Posted July 15, 2008 I'm pretty sure HotG and MotF have no properties on their own. Link to comment Share on other sites More sharing options...
Drunkside Posted July 17, 2008 Share Posted July 17, 2008 They enchange the other crystals´ properties, they dont have own stats as far as i know... Link to comment Share on other sites More sharing options...
RedHawke Posted July 18, 2008 Share Posted July 18, 2008 In the first KotOR the lightsaber uti files contained all the info on what properties were added when an upgrade crystal was applied. In TSL they are not stored in the lightsaber file, but instead were moved into the upgrades uti files. This allowed for a more easier upgrade system but also made the original KotOR I HotG and MotF crystals impossible to replicate in TSL, hence why they are not present in the game and we got orange and turquoise colors instead. Link to comment Share on other sites More sharing options...
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