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Its Coming! But We Don't Want It!


Nickelstein

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Hey guys as you know the first episode Tales Of Monkey Island (TOMI) is coming out soon. July 7th to be exact. Everyone is (like me) estatic about it! Of course there are some complaints about the game. One of them being the game looking 3D. To be honest this is the worst complaint out of them all.

 

People keep on saying they want CMI hand-drawn graphics. The first episode is coming out in about two in a half weeks. These people expect the game to be changed from 3D to 2D hand-drawn graphics in two weeks. *Ahem*

 

ARE THESE PEOPLE INSANE?!

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Well, it is a lot less budget intense to do the whole game in 3d. If people are expecting an expansive CMI project that has that same kind of smooth animation and heavy background work, then yes they are insane to expect that. Hardly any artists that good are paid well enough and employed beyond freelance in the US these days since it's easier to just ship that job over to an Asian country and pay them all less for vaguely similar mediocre to high quality work.

 

Haha, if they want another CMI, they'll have to change the economy for the better first. While there has been a major resurgence in traditional graphics and artwork in the past few years, a lot has been done with cutting corners and tweens. Although it can look wonderful, I especially like the Behemoth's stuff.

 

The only thing I don't like from TOMI is the secondary characters I have seen so far seem to be all kind of pushed and pulled from the same mold as well as some bad 3d objects. I'm not at all worried about writing, puzzles, or story. It should be good.

 

I'm guessing they'll be fixing and updating as they go along as Telltale usually does.

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I am pretty happy with the art style. Looks a million times better than EMI.

 

I didn't think it looked very good when I first saw it, the screens they chose for the site banners are not good choices IMO.

 

But after I watched some HD video of it, I changed my mind. Looks very nice and I really like Guybrush. Some of the secondary characters look a little bland. But if everything looks as good as Sam & Max when it's done then it should look great. They say the engine is much better than when they made Sam & Max now too so it should be fine.

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When I say I want the game to be more CMI-ish, I mean I want it to be more stylized. The new look's grown on me, but I can't see it having the same stature (as a look, and not a game as a whole) in a few years. The nice thing about games like CMI, Grim Fandango, Ico, Okami, Viewtiful Joe, etc is that the art style is done. It was maximized at the time of release, and it so it doesn't age. On the other hand, you have games like Half-Life 2 or, say, Escape From Monkey Island, and you have to admit the game doesn't look right anymore. Super-realistic graphics almost never last (maybe this generation has changed that), but a stylized art look is timeless.

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To be honest, I'd be perfectly content and happy if I never saw another new 2D adventure game again. Not to say I wouldn't enjoy a new one if it happened, but I'm not losing any sleep over it. You can't explore a world very much with static 2D backgrounds anyway. There's just so much more possibilities in 3D.

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Yeah I sort of think video games are better for 3D. The immersion works a lot better even if polygons will probably never do what a pencil can do. Maybe just delegate good art to well designed, interesting textures. Rayman 2 and Beyond Good and Evil have the most beautiful textures... Maybe someone can resave them in hi-res one day.

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Both 2d and 3d have their own strengths. Different styles of gameplay requires different styles of visualisation.

Though, I think 2d is better suited for Point and Click adventures. In these adventures you don't need the what 3d has to offer that 2d can do just as well. Of course 2d backgrounds with 3d characters is a wonderfull middleground since it takes what both 2d and 3d are good at.

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Both 2d and 3d have their own strengths. Different styles of gameplay requires different styles of visualisation.

Though, I think 2d is better suited for Point and Click adventures. In these adventures you don't need the what 3d has to offer that 2d can do just as well. Of course 2d backgrounds with 3d characters is a wonderfull middleground since it takes what both 2d and 3d are good at.

 

That's why I've recently adopted the opinion that P&C controlled adventures should die. I'd rather explore a 3D world with dynamic moving cameras in an adventure game and you can't do that with P&C. So you're right. P&C adventures are best in 2D, really. But adventures in other formats besides P&C (true adventures)? Certainly not. 3D is the way to go. In that light I can't wait to see what TMI brings to the table.

 

And I don't like Grim Fandango.

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I really don't like it. Granted I never beat it, but that shouldn't matter. My initial encounter with it was not memorable and I disliked everything I noticed (music, atmosphere, art direction, voice actors). I'll still play it one of these days, maybe whenever I do all the LA games in order sometime. But I can't say I'd go back to it. I guess the whole atmosphere and direction of the game just wasn't my cup of tea.

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I'm not too young to understand it. I just don't like it. Sorry, guys. I'll even go to the point of saying it is tasteful and everything they did for it works well for what it is. It's a well-done game I have no doubt I just personally don't find the overall atmosphere appealing. I've often wondered what everybody sees in it but I come up empty.

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It was a good game, I played through it with a friend... so we took turns doing the different puzzles we got stuck on. But I have no desire to play through it by myself. One thing stays in my mind about that game every time I think about it:

 

"Can you hear me saying... NOTHING!"

 

That is all.

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