News Posted November 23, 2009 Share Posted November 23, 2009 Speaking to SW:TOR blog DarthHater, Jake Neri has given some of his insight into what the inspirations were for the final two classes for The Old Republic: the Jedi Consular and Sith Inquisitor. We talked a lot today about being able to customize your classes in a number of different directions. When you think of Sith [...] Read the full story at starwarsmmo.net... Link to comment Share on other sites More sharing options...
Nedak Posted November 23, 2009 Share Posted November 23, 2009 I'm done.. I've given up on this game. I stuck up for this game for so long... Micro-transactions and two Jedi+Sith classes.. That's it. **** Bioware. Link to comment Share on other sites More sharing options...
gstommylee Posted November 23, 2009 Share Posted November 23, 2009 I'm done.. I've given up on this game. I stuck up for this game for so long... Micro-transactions and two Jedi+Sith classes.. That's it. **** Bioware. Umm bioware hasn't announced the business model yet and so what there is two Jedi and Sith its not like they don't have any other concepts to go on that's both heroic and ties to the movies. Link to comment Share on other sites More sharing options...
Jeff Posted November 23, 2009 Share Posted November 23, 2009 Wow did I really write "Jedi Neri"? Fixed on the website but kept here for lulz. Link to comment Share on other sites More sharing options...
Nedak Posted November 24, 2009 Share Posted November 24, 2009 Umm bioware hasn't announced the business model yet and so what there is two Jedi and Sith its not like they don't have any other concepts to go on that's both heroic and ties to the movies. They have announced it in an interview (darthhater). There won't be any more classes, they announced the two last ones. Why would anybody want two Jedi and Sith classes? That is completely unbalanced and horrible for the MMO experience. No healing classes? They really couldn't have thought of anything better? Link to comment Share on other sites More sharing options...
Jeff Posted November 24, 2009 Share Posted November 24, 2009 They have announced it in an interview (darthhater). There won't be any more classes, they announced the two last ones. Why would anybody want two Jedi and Sith classes? That is completely unbalanced and horrible for the MMO experience. No healing classes? They really couldn't have thought of anything better? Apparently one of the paths the Consular can take is healing, according to this interview at mmorpg.com that is translated from the magazine, but I haven't confirmed it yet as I don't see where on those 2 pages an interview would be since it looks like the class overviews and the Inquisitor quest writeup take up both pages. If anyone knows this is actually in that magazine, I'll post it up on the site (interview is at the bottom of the first post of that link). Link to comment Share on other sites More sharing options...
jrrtoken Posted November 24, 2009 Share Posted November 24, 2009 My largest irritation by this is that all classes are essentially analogous to each other, even if it's intra-faction. There is little discernible difference between a Soldier and a Smuggler, and Knight to Consular; they all use either firearms/Force, just in different terms and specializations of thereof. The same can be said for Bounty Hunter-Agent, and Inquisitor-Warrior. If this analogy is applied to gameplay, then I can see no real quest variation per class, sans "flavor" material. That's it. **** Bioware.The Mandalorians were right to respect you in the field of battle... Link to comment Share on other sites More sharing options...
Miltiades Posted November 24, 2009 Share Posted November 24, 2009 Disappointed by this, as well. Even though it was hard to find ideas for another two classes, I really hoped they'd find something original as opposed to another two Force-sensitive classes. This really sucks, in my opinion. Link to comment Share on other sites More sharing options...
Nedak Posted November 24, 2009 Share Posted November 24, 2009 I've been corrected about the micro transactions. Either way, I am severely disappointed. I knew the game would have lots of Jedi and I was fine with that, until they decided to make Jedi the focal point by introducing two new classes.. I just want another sandbox MMO, with diverse classes. Link to comment Share on other sites More sharing options...
gstommylee Posted November 24, 2009 Share Posted November 24, 2009 I've been corrected about the micro transactions. Either way, I am severely disappointed. I knew the game would have lots of Jedi and I was fine with that, until they decided to make Jedi the focal point by introducing two new classes.. I just want another sandbox MMO, with diverse classes. There are other possibilities that bioware could go with but the trouble is it being heroic combat and is tied to the movies that eliminated several possibilities for the initial launch. They may add more via expansions. Yea right now its just speculation on what the business model could be and since they are talking about a world wide release not all countries follow the western standard of 15/m subscription Link to comment Share on other sites More sharing options...
adamqd Posted November 24, 2009 Share Posted November 24, 2009 Wow did I really write "Jedi Neri"? Fixed on the website but kept here for lulz. lol just caught that ... I thought "WhoTF is Jedi neri? some forumite taking it to the next level?" To be honest It's not a shock, from day one I knew this game would be trying hard to please two types of people, therefore being a questionable Hybrid (until we know more at least) I still cringe at the "well the inquisitor, he's like the Palpatine/Lightning Guy :smileyface:" kid fodder. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted November 24, 2009 Share Posted November 24, 2009 I don't get it, Jedi Consular is a different class than Jedi Knight? I thought the three types of Jedi from this period - Guardian, Sentinel, and Consular - were all subdivisions of the Jedi Knight rank (though they evidently begin working toward their selected class as Padawans, as can be seen in KOTOR)? Well, this sucks for me. I always pick Consular because I love focusing on honing my Force powers, yet the Jedi Knight class just sounds like the class. The one that you just have to try first. I hope they're both relatively even as far as use of the Force goes. [Edit] Also, here's an idea for variation within the Jedi Order: How about Jedi Master? The quest would be entirely different from a Jedi Knight in that one is more of a swashbuckling soldier and the other is a respected higher-up with much wisdom and prominence. You could even throw in Padawan for a quest where you are new to the Order and just learning the ways of the Jedi. I don't know how much difference these classes would allow as far as functionality goes, but at least it provides for vastly different story paths. The Sith equivalents could be Sith Lord, Sith Master (someone who trains students, like Uthar Wynn or Yuthura Ban) and Apprentice. Link to comment Share on other sites More sharing options...
RogueJedi86 Posted November 24, 2009 Share Posted November 24, 2009 Put me in the disappointed field, I wanted there to be only 2 Force classes total, 1 per side. At least when there was only 1 Force class per side, all the Force nubs would either roll that or end up playing one of the non-Force classes(who were the only alternative). Now all the Force nubs who don't wanna roll a Knight/Warrior will have the option of a Consular/Inquisitor too. I liked the idea of 3/4 non-Force classes to balance out the majority of people rolling Force classes. Link to comment Share on other sites More sharing options...
darthfergie Posted November 24, 2009 Share Posted November 24, 2009 Put me in the disappointed field, I wanted there to be only 2 Force classes total, 1 per side. At least when there was only 1 Force class per side, all the Force nubs would either roll that or end up playing one of the non-Force classes(who were the only alternative). Now all the Force nubs who don't wanna roll a Knight/Warrior will have the option of a Consular/Inquisitor too. I liked the idea of 3/4 non-Force classes to balance out the majority of people rolling Force classes. Ditto. Add to that it increases the mystique that the Jedi have. I understand they are saying that in this time there a bazillions of Jedi, but I'm sorry, my mind says Jedi are rare and even if there are lots of Jedi in this time, 50% of the populace is certainly not Jedi. I liked the classes so far. Heavy Trooper/BH, Light Smuggler/Int, then the Force Sensitives JK/SW. These two just add a bit of iffiness to everything. In my mind they don't immediately fit into the puzzle. Maybe Bioware can help me see their puzzle a little better with more info, but at this point I'm perplexed. Link to comment Share on other sites More sharing options...
Ztalker Posted November 24, 2009 Share Posted November 24, 2009 Put me in the disappointed field, I wanted there to be only 2 Force classes total, 1 per side. At least when there was only 1 Force class per side, all the Force nubs would either roll that or end up playing one of the non-Force classes(who were the only alternative). Now all the Force nubs who don't wanna roll a Knight/Warrior will have the option of a Consular/Inquisitor too. I liked the idea of 3/4 non-Force classes to balance out the majority of people rolling Force classes. Thanks fully agree! If this is true, there will be no droid, mando or other interesting classes added. Which will mean all will play a Jedi. I'm guilty too. I would probably only leave my potential LS Sith for an Assassin droid or bad-ass Mando. Link to comment Share on other sites More sharing options...
Hallucination Posted November 25, 2009 Share Posted November 25, 2009 You can just add me to the group saying 'FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU'. But you have to admit, it did seem like they were running out of creative steam when released they said they based the Infiltrator on Tarkin and Wessel. Link to comment Share on other sites More sharing options...
TKA-001 Posted November 25, 2009 Share Posted November 25, 2009 You can just add me to the group saying 'FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU'. But you have to admit, it did seem like they were running out of creative steam when released they said they based the Infiltrator on Tarkin and Wessel. I personally think that they ran out of creative steam before they even wrote the story for this game. Link to comment Share on other sites More sharing options...
Hallucination Posted November 25, 2009 Share Posted November 25, 2009 I didn't know you had a script, can I see your copy? Link to comment Share on other sites More sharing options...
Web Rider Posted November 25, 2009 Share Posted November 25, 2009 They really couldn't have thought of anything better? Because making an MMO with obvious Tank, DPS, Healing, and Ranged classes is really original. Really, I am very confused as to why everyone wants to see a WoW clone in every MMO just with another face. You know what sucks about WoW? Defined classes. You tank, you heal, or you dps. If you play a class that players have determined are only good for that and you can't do that, you might as well not play the game. There's no originality there, there's nothing new, it's just the same old junk repeated over and over. You people who complain about TOR not thinking outside the box because it doesn't have the "standard" classes, need to stop and re-read what you just said. How can you be "outside the box" when you don't want a single new feature in the game? Link to comment Share on other sites More sharing options...
True_Avery Posted November 25, 2009 Share Posted November 25, 2009 Because making an MMO with obvious Tank, DPS, Healing, and Ranged classes is really original. Really, I am very confused as to why everyone wants to see a WoW clone in every MMO just with another face. You know what sucks about WoW? Defined classes. You tank, you heal, or you dps. If you play a class that players have determined are only good for that and you can't do that, you might as well not play the game. There's no originality there, there's nothing new, it's just the same old junk repeated over and over. You people who complain about TOR not thinking outside the box because it doesn't have the "standard" classes, need to stop and re-read what you just said. How can you be "outside the box" when you don't want a single new feature in the game? This. A thousand times, this. I played WoW for 4 years. I'm done with WoW, and never want to play it ever again. Champions Online had my attention for awhile and it has a set up similar to whats going on with TOR, and Champion's was fantastic (except for broken PVP, but that is primarily because the game was built entirely around PvE). Link to comment Share on other sites More sharing options...
RogueJedi86 Posted November 25, 2009 Share Posted November 25, 2009 I never said I want the typical WoW classes. I just don't want 2 Force classes. Hell, Consular/Inquisitor DO fit the typical WoW long range caster archetype; So us wanting other classes besides Consular/Inquisitor is us wanting TOR to NOT copy WoW, not us wanting it to copy it more. Plus I've voiced my concerns on how this will affect player base earlier in this thread. Link to comment Share on other sites More sharing options...
Lord of Hunger Posted November 25, 2009 Share Posted November 25, 2009 [Heresy]I actually like the idea for Consular/Inquisitor because the current two classes are too melee based and I was worried about that. I also wish that if people criticize LA and Bioware, they at least say something new and well-informed rather than just say "**** you, LA and Bioware!!!!!" because the endless threads of that is just repetitive.[/Heresy] And if anyone says "then don't read the threads" my response is "then don't play TOR". Link to comment Share on other sites More sharing options...
adamqd Posted November 25, 2009 Share Posted November 25, 2009 You tank, you heal, or you dps. If you play a class that players have determined are only good for that and you can't do that, you might as well not play the game. There's no originality there, there's nothing new, it's just the same old junk repeated over and over. ^^This^^ One thing that bugged me about SWG/WOW was that when you hit PVP, your armor, weapons, title, stood you out as a certain class, ie; a certain skill set, so, the first thing said was "OK, adamqd is a medic, /assist on him, then the officer will fall, and the DPS and tankers will have no Action or Heals... then we finish em off". Takes away the appeal of PVP when everyone on the planet knows how to kill you and what to avoid. I like the idea that it wont be so easy to strategize in battle, because the person you are fighting could be a number of skill set builds, within the same Class. Link to comment Share on other sites More sharing options...
Tobias Reiper Posted November 25, 2009 Share Posted November 25, 2009 I'm done.. I've given up on this game. I stuck up for this game for so long... Micro-transactions and two Jedi+Sith classes.. That's it. **** Bioware. You know, I really hate to say it, but I kind of agree. Bioware made a stupid, STUPID move, and an uncreative one at that, but I'm still going to get it, and compare one class to it's counterpart: Jedi to Consular, to see what's the difference. Link to comment Share on other sites More sharing options...
RogueJedi86 Posted November 25, 2009 Share Posted November 25, 2009 Just because I can't think of alternatives doesn't BioWare can't. I would've never imagined Imperial Agent, but here it is. Any random guy could think of adding 2 more Force classes. BioWare could've given us something more creative, like how they shook up the "gun guy" archetype with classes like the Smuggler and Agent. Link to comment Share on other sites More sharing options...
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