Snugglecakes Posted July 13, 2010 Share Posted July 13, 2010 While playing SoMI:SE, I bumped the voice volume down by 3 or so notches and then compensated overall with the master volume on my PC and/or TV setups to get the voices to "sit" better in the final mix. I've only played a few minutes of MI2:SE so far, but this method seems to work well for that game as well. I think I may have even bumped the sfx down 1, and the voice down 4, as the music felt a little more quietly mixed for this game. Yeah I did that at the start too, but you'll see when you get to later parts in the game, the music seems to fade away again, particularly in the underground tunnels. It may also have something to do with the music itself which isn't very powerful. I was disappointed when LeChuck walks onto the Big Tree scene and that classic buildup to his theme was so, so subdued you could hardly make it out. Link to comment Share on other sites More sharing options...
Thrik Posted July 13, 2010 Share Posted July 13, 2010 While playing SoMI:SE, I bumped the voice volume down by 3 or so notches and then compensated overall with the master volume on my PC and/or TV setups to get the voices to "sit" better in the final mix. Afterwards, the NPCs sound more like they're nestled within the game's sound world, instead of overpowering it. Honestly (and this is coming from someone who really likes the music for MI2), the new ambient sfx for the special edtions is one of my favorite parts of the overall soundscape. I've only played a few minutes of MI2:SE so far, but this method seems to work well for that game as well. I think I may have even bumped the sfx down 1, and the voice down 4, as the music felt a little more quietly mixed for this game. Yeah this is similar to what I've been doing too. The music definitely felt inadequately balanced when I started playing, so I pushed both the voice and sound effect volumes down by three or four notches — the music then felt of a more correct volume. It's sounded absolutely fantastic to me now it's not getting lost beneath the other audio. Of course this kind of thing can vary depending on sound systems, but this is definitely a game that needs you to make use of those volume tweaking options that come with just about every game. Link to comment Share on other sites More sharing options...
KestrelPi Posted July 13, 2010 Share Posted July 13, 2010 Yeah this is similar to what I've been doing too. The music definitely felt inadequately balanced when I started playing, so I pushed both the voice and sound effect volumes down by three or four notches — the music then felt of a more correct volume. I've sounded absolutely fantastic to me now it's not getting lost beneath the other audio. Of course this kind of thing can vary depending on sound systems, but this is definitely a game that needs you to make use of those volume tweaking options that come with just about every game. This. You can bump the speech down 3 or 4 notches and still hear it quite easily over the music. If you want to hear the soundtrack raw, though, check out my other thread where I have some links. Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted July 13, 2010 Share Posted July 13, 2010 I would guess Mark Ferrari still did most of the Secret of Monkey Island backgrounds though, putting it more in common with Loom still. I guess that rests the case of Steve Purcell not doing any background art for Loom as well (unless he remembers he did one). Great job! I had no idea that someone else was responsible for those close-ups. Very interesting! Makes me want to try down these artists! Link to comment Share on other sites More sharing options...
speon Posted July 13, 2010 Share Posted July 13, 2010 Monkey Island Adventures message from Facebook: This is good news...I hope they're reading feedback from these forums as well. What are the main things people would like to see fixed/added (within patchable reason)? In the spirit of ultimately enjoying and being appreciative for the MI2:SE, here's what I can think of from being such a detail oriented fan of the original: 1) Rework inventory interface and/or allow all verb commands to be used in the inventory 2) Classic intro / closing credits 3) Bone song audio synchronization 4) Timing of various music cue events 5) Puzzle, actor animation speed (LeChuck shuffle, spitting contest flags, Stan's coffin puzzle) 6) Allow for vertically scrolling backgrouds (diving sequence, cliffs) 7) Graphic fixes for various jokes and bits in the game (Phatt flies, grave robbing shading, costume blushing, bone song red background blending mode and disabling timing, etc.) 8) Console fixes for iMuse system 9) Classic mode music instrumentation fixes (probably not in the scope of a patch) 10) LucasArts logo splash movie for the PC/Steam release? 11) Guybrush's "Nice ..." jokes (perhaps not in the scope of a patch) Link to comment Share on other sites More sharing options...
DAISHI Posted July 13, 2010 Share Posted July 13, 2010 The speed/timing puzzles are the worst offender. Not sure what Guybrush's "Nice" deal is, I thought it was in the original game like that. Oooh no to allowing all verbs in the inventory. That would be mostly useless. Link to comment Share on other sites More sharing options...
LordTrilobite Posted July 13, 2010 Share Posted July 13, 2010 This is good news...I hope they're reading feedback from these forums as well. What are the main things people would like to see fixed/added (within patchable reason)? In the spirit of ultimately enjoying and being appreciative for the MI2:SE, here's what I can think of from being such a detail oriented fan of the original: 1) Rework inventory interface and/or allow all verb commands to be used in the inventory 2) Classic intro / closing credits 3) Bone song audio synchronization 4) Timing of various music cue events 5) Puzzle, actor animation speed (LeChuck shuffle, spitting contest flags, Stan's coffin puzzle) 6) Allow for vertically scrolling backgrouds (diving sequence, cliffs) 7) Graphic fixes for various jokes and bits in the game (Phatt flies, grave robbing shading, costume blushing, bone song red background blending mode and disabling timing, etc.) 8) Console fixes for iMuse system 9) Classic mode music instrumentation fixes (probably not in the scope of a patch) 10) LucasArts logo splash movie for the PC/Steam release? 11) Guybrush's "Nice ..." jokes (perhaps not in the scope of a patch) I completely agree. Link to comment Share on other sites More sharing options...
speon Posted July 13, 2010 Share Posted July 13, 2010 The speed/timing puzzles are the worst offender. Not sure what Guybrush's "Nice" deal is, I thought it was in the original game like that. Oooh no to allowing all verbs in the inventory. That would be mostly useless. Maybe for you pheraps, but I enjoy hearing all the possible responses from inventory item interaction that Guybrush/Dominic voices. Currently many of these are only available in classic mode. Even if I didn't, I certainly wouldn't want to limit that possibility for other people - I just simply wouldn't use it in that case. In the original game, Guybrush would often say the name of whatever object you were looking at, along with "Nice". For example "Nice <object name here>.". When looking at the same items in SE mode, he simply says "Nice". I can see though why perhaps this was perhaps intentionally excluded due to the tedious and Mad-lib-y nature of the necessary dialogue recording. Link to comment Share on other sites More sharing options...
SyntheticGerbil Posted July 13, 2010 Author Share Posted July 13, 2010 I don't think it would have made a difference or been less annoying had Guybrush said "nice sign" or "nice crate" as opposed to just "nice" over and over. Really what would have been most ideal is if someone just took the time to fill in the dialogue for most of the nices. Link to comment Share on other sites More sharing options...
Rosefull Posted July 13, 2010 Share Posted July 13, 2010 I don't think it would have made a difference or been less annoying had Guybrush said "nice sign" or "nice crate" as opposed to just "nice" over and over. Really what would have been most ideal is if someone just took the time to fill in the dialogue for most of the nices. This. I think adding the dialogue would have been a really wonderful treat for the Special Edition release, though it admittedly would have been a lot of work. Link to comment Share on other sites More sharing options...
Aububuh Posted July 13, 2010 Share Posted July 13, 2010 Monkey Island Adventures message from Facebook: Didn't they say there were no plans for a Mac release when the first SE came out? I think it was in an interview. Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted July 13, 2010 Share Posted July 13, 2010 I don't think it would have made a difference or been less annoying had Guybrush said "nice sign" or "nice crate" as opposed to just "nice" over and over. Really what would have been most ideal is if someone just took the time to fill in the dialogue for most of the nices. Definitely. Although I'm not sure who I'd trust with that task. Link to comment Share on other sites More sharing options...
Rosefull Posted July 13, 2010 Share Posted July 13, 2010 Definitely. Although I'm not sure who I'd trust with that task. There were a lot of original writers working on the remake, weren't there? Plus Ron and his people were there... I'm sure someone could make it work. Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted July 14, 2010 Share Posted July 14, 2010 There were a lot of original writers working on the remake, weren't there? Plus Ron and his people were there... I'm sure someone could make it work. Er, I don't think so. Who's "Ron and his people" incidentally? Do you mean the guys who recorded the commentary? If so they weren't around at all (other than to record the commentary). Link to comment Share on other sites More sharing options...
Rosefull Posted July 14, 2010 Share Posted July 14, 2010 Er, I don't think so. Who's "Ron and his people" incidentally? Do you mean the guys who recorded the commentary? If so they weren't around at all (other than to record the commentary). Not exactly the people who did the commentary, but like... writers and such. I thought I read that somewhere, but maybe I'm mistaken. Link to comment Share on other sites More sharing options...
Thrik Posted July 14, 2010 Share Posted July 14, 2010 You're probably thinking of Tales of Monkey Island, which had creative input from Ron Gilbert and was developed by Telltale Games which is comprised of many ex-LucasArts people including Dave Grossman. I too am unaware of any involvement from the classic team other than for the commentary. Link to comment Share on other sites More sharing options...
Rosefull Posted July 14, 2010 Share Posted July 14, 2010 You're probably thinking of Tales of Monkey Island, which had creative input from Ron Gilbert and was developed by Telltale Games which is comprised of many ex-LucasArts people including Dave Grossman. I too am unaware of any involvement from the classic team other than for the commentary. I remember the Tales thing seperately, but you're probably right, I must've got confused. ^^; Sorry 'bout that. Anywho, even so, I'm sure they had someone intelligent enough to manage it. Link to comment Share on other sites More sharing options...
MusicallyInspired Posted July 14, 2010 Share Posted July 14, 2010 Another update on Twitter/Facebook: MISE2 hits 86 on Metacritic. Thanks to the fans for all the support - it has been a crazy ride! One that isn't over, of course. We're listening to your feedback (which there is no shortage of) and might have some news soon. If you're nice. Link to comment Share on other sites More sharing options...
SyntheticGerbil Posted July 14, 2010 Author Share Posted July 14, 2010 Yeah, I saw that. Makes me feel good. Hopefully they'll release a pretty extensive patch then! Link to comment Share on other sites More sharing options...
Rosefull Posted July 15, 2010 Share Posted July 15, 2010 Another update on Twitter/Facebook: Ooh, that's pretty awesome. Glad to see they're listening. Link to comment Share on other sites More sharing options...
Snugglecakes Posted July 15, 2010 Share Posted July 15, 2010 Another update on Twitter/Facebook: We're listening to your feedback (which there is no shortage of) and might have some news soon. If you're nice. The difference between LucasArts PR and Telltale PR: If you're nice. Actually, how about doing it right first time? Link to comment Share on other sites More sharing options...
DustCropper Posted July 17, 2010 Share Posted July 17, 2010 Have you guys seen the CNN International front page today? On the front page there's an article about retro-game remakes and of course it mentions MI2:SE. It's not big news, but I think it's cool to see MI2:SE getting some mainstream attention. http://edition.cnn.com/2010/TECH/gaming.gadgets/07/16/classic.game.remakes.steinberg/index.html?hpt=C1&fbid=xHM3Xtfzq2y Link to comment Share on other sites More sharing options...
bcrt2000 Posted July 17, 2010 Share Posted July 17, 2010 They definitely need to fix the audio transitions on the 360 version. I also don't know why they removed the quick action select from the d-pad. Thats what I used 99% of the time to select what I wanted to do. Link to comment Share on other sites More sharing options...
Threepwood4life Posted September 16, 2010 Share Posted September 16, 2010 Just read this on official facebook page iPhone gamers, an update is rolling out now for Monkey Island 2 SE that includes some bug fixes and improvements, and finally, RETINA DISPLAY support for iPhone 4! Get your Monkey on, high-res style! Same updates that were added to the Steam version from reading the info. Link to comment Share on other sites More sharing options...
Radogol Posted September 17, 2010 Share Posted September 17, 2010 Just read this on official facebook page iPhone gamers, an update is rolling out now for Monkey Island 2 SE that includes some bug fixes and improvements, and finally, RETINA DISPLAY support for iPhone 4! Get your Monkey on, high-res style! Same updates that were added to the Steam version from reading the info. It may also be worth noting that the iPhone version is currently 0.99$ Link to comment Share on other sites More sharing options...
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