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Mass Effect Weapons


Inyri

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As some of you may know, I recently released a Mass Effect weapon mod. I had always intended to do more, so I started work on a second model last night. This thread will serve as WIP for any further Mass Effect weapons I make.

 

The next model on the list is the Carnifex Hand Cannon (the pistol from Mass Effect 2). All the Mass Effect 2 versions of the weapons are just slightly different from the Mass Effect 1 versions, usually more in the way they're textured rather than their shape. In any case, see below for my current progress and a reference image of the ME2 and ME1 versions of this gun:

 

 

Mass Effect 2 Version (Carnifex Hand Cannon)

 

X6c_Carnifex.png

 

Mass Effect 1 Version

 

251px-Small_Arms_Codex_Image.jpg

 

KotOR Version

 

render-illumination.jpg

 

Image on the left is with 100% self illumination (meaning all shading comes from the texture. Image on the right is with 0% self illumination.

 

Ingame below:

 

screenie.jpg

 

I am mainly interested in opinions on the size. I have one opinion that it's good, and I do think it's roughly comparable with the size from Mass Effect 2, but I'm open to other opinions.

 

And haha, I just realized the OCX is supposed to be OXC. I'll fix that. >.>

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TBH, my first impulse was that they were too big.....as the hands seem to be swimming in the weapon almost. After going back into ME2 and using FRAPS to capture a pic of a Carnifex in Miranda's grip for comparison, it actually seems pretty much to scale. So, now you have at least two "goods".

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I know they're roughly to scale (I'll have to compare a little bit more to be more confident) but I'm not sure I like them that big, even if it's accurate. I'm thinking of seeing how they look scaled down a little and then deciding. They looked pretty clunky in ME imo.

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I know they're roughly to scale (I'll have to compare a little bit more to be more confident) but I'm not sure I like them that big, even if it's accurate. I'm thinking of seeing how they look scaled down a little and then deciding. They looked pretty clunky in ME imo.

 

No kidding, I think that they would work better in a smaller version.

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Yeah, but I didn't initially, which was why I checked. Didn't pay much attention to that weapon in ME2 b/c I usually used the shotgun or heavier weapons. I was thinking that shaving it down to maybe 75% +/- probably would look better in KOTOR/TSL.

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Well the texturing is excellent but i suppose since ME2 has way better models the size looks better in that game. But if you decrease the size does that take away the clarity of the weapon and make it blurry. Even though it looks better than what the game has now on its own.

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Why not keep one version as it is now, and another that is smaller?

 

By letting the player choose which version to use you can satisfy all fans.

 

Edit: Hey, maybe the smaller version could be a Compact Model used by Assasins and such? There are a couple of pistols in K1 that are smaller than the others.

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I was hoping you would make a Mass Effect Weapons thread :).

 

Why not keep one version as it is now, and another that is smaller?

 

By letting the player choose which version to use you can satisfy all fans.

 

Edit: Hey, maybe the smaller version could be a Compact Model used by Assasins and such? There are a couple of pistols in K1 that are smaller than the others.

 

I second this...You could make a small "holdout" version, then have a bigger "heavy" version.

 

But if you want to keep one model then I say make it a little bit smaller.

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Aesthetically, I think that it could be a bit smaller. Your screenshot shows it in the hands of a male soldier, and it looks too big. I can only imagine how huge it would look in the hands of a female scoundrel.

I second this. I also agree with Darth Payne about releasing 2 versions to choose from ... maybe one slightly smaller that the original and another to replace some of those tiny hold out blasters out there which share same mdl?

 

about the self illumination I suppose it's possible to set it to 75% or so instead of 100%? 0% looks way too dark to distinguish the texture details.

 

keep up the good work :thmbup1:

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It's sized well. Hell, I took a screen of original to showcase this. It's meant to be held in both hands afterall, so wide space by the grip is mandatory.

 

58099939.th.jpg

If Inyri's gonna release it as a NEW weapon then it's reasonable to keep the original size, and maybe a slightly smaller one; but if she's gonna release the models to replace others in-game then they should be smaller IMHO :raise: ...

 

anyone with me? :)

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There's no reason I can't offer both. Will probably do that.

 

Been playing Prince of Persia this week, but I'm done with that so I'll work on making a smaller version shortly to see how it looks.

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Inyri you are quite honestly a God. Not only are these weapons beautifully modelled, I'm glad to see that you have such good taste. The Mass Effect games are the best games ever made, so it's nice to see the weapons being made for KOTOR. :)

Keep up the good work!

 

PS. I wonder if the M920-Cain (the mini nuke launcher lol) would be possible?

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PS. I wonder if the M920-Cain (the mini nuke launcher lol) would be possible?
I already had that discussion with Rogue Nine. I think we'd probably have to compromise on the ammo. :p

 

Also, if you guys want to give suggestions for your other favorite ME weapons go ahead and start listing them. Will need to start work on my next one tomorrow methinks. :)

 

Am thinking possible the Widow next. Thoughts?

 

Update:

 

smaller.jpg

 

tbh I think that looks so much more awesome that I think I'll just toss the bigger version. Any strong opinions to the contrary?

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The Widow is cool gun.

 

Perhaps restricting it to just HK and/or Zaalbar will keep it more inline with ME2?

 

As long as the player can use it I can go with that....but if not!:swear:

(I kid:p)

 

But the widow is my favourite weapon in the whole game!

(Probably because I love sniping)

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