Sith Holocron Posted February 20, 2012 Share Posted February 20, 2012 I am currently playing with ideas for a canyon where there will be a sand people village and a jawa village. If you're looking for inspiration for Tatooine, might I suggest you might want to look at the work of Sith-J-Cull, a mapmaker for Jedi Knight 3? He's got some great looking building shapes you might want to take a look at as they may be helpful. Here's a video as well: (This BBCode requires its accompanying plugin to work properly.) Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted February 20, 2012 Share Posted February 20, 2012 Thanks for the positive feedback, I shall put a landing platform of some kind under the hawk. Fair Strides 2, I am currently playing with ideas for a canyon where there will be a sand people village and a jawa village. I will probably base this on the Jundland from a new hope. If you were in or around a Sand People enclave or a Jawa village, why would a landing platform be anywhere near them? Sand People are hostile, and Jawas will rob you. Who'd land under those circumstances? Also, thanks for giving me the name. I was thinking it was "Gungan Wastes" or "Guangan Wastes." I was nowhere close! Link to comment Share on other sites More sharing options...
Zhaboka Posted February 21, 2012 Share Posted February 21, 2012 Ah, yes, Cully, the man to most accurately model the Ebon Hawk for JK3. What a genius. Link to comment Share on other sites More sharing options...
darth-ackbar Posted February 21, 2012 Author Share Posted February 21, 2012 Thanks for the link SH, the story around the sand people will be this: Show spoiler (hidden content - requires Javascript to show) There is a republic base which is being attacked by the sand people, you have to go and help. Link to comment Share on other sites More sharing options...
darth-ackbar Posted February 22, 2012 Author Share Posted February 22, 2012 Some updates on the Tatooine module, I've added some more stuff the walled off bit, and made the floor texture more detailed. Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Warlord664 Posted February 22, 2012 Share Posted February 22, 2012 Very nice! can't wait to see that stuff in game Link to comment Share on other sites More sharing options...
logan23 Posted February 22, 2012 Share Posted February 22, 2012 Looking good! Link to comment Share on other sites More sharing options...
Sithspecter Posted February 22, 2012 Share Posted February 22, 2012 It's great to have new area modelers around! If you need any help or have trouble with anything, don't hesitate to ask. The new areas are quite a complicated process, and are sometimes difficult to get working correctly. I've been through quite a few of the same problems before, so if anything goes wrong, maybe I can help you out. Link to comment Share on other sites More sharing options...
newbiemodder Posted February 22, 2012 Share Posted February 22, 2012 and are sometimes difficult to get working correctly. So true. My advice to you is stop where you are at now and make sure it will work in game. Make an ascii file, run it thru kaurora, etc. It's easier to find possible problems the simpler your area is. If it works, then add more to it. Stop and make sure it works in game again. Do it incrementally, slowly adding more detail as you go along. That way if a problem occurs, in my experience kaurora can be a little fussy, you can narrow the culprit down. Link to comment Share on other sites More sharing options...
Sithspecter Posted February 22, 2012 Share Posted February 22, 2012 My advice to you is stop where you are at now and make sure it will work in game. Make an ascii file, run it thru kaurora, etc. It's easier to find possible problems the simpler your area is. If it works, then add more to it. Stop and make sure it works in game again. Do it incrementally, slowly adding more detail as you go along. That way if a problem occurs, in my experience kaurora can be a little fussy, you can narrow the culprit down. This. This is pretty much what I do with my areas, and it works well. You can also split it up into sections, and export the different sections separately, as long as you still keep just one big walkmesh. KAurora takes a long time to export large, high-poly models, so it'll cut down on your time as well. Link to comment Share on other sites More sharing options...
UltimateHK47 Posted February 22, 2012 Share Posted February 22, 2012 Some updates on the Tatooine module, I've added some more stuff the walled off bit, and made the floor texture more detailed. Show spoiler (hidden content - requires Javascript to show) Can't wait to spend hours wandering around Good Job! Link to comment Share on other sites More sharing options...
noname35 Posted February 22, 2012 Share Posted February 22, 2012 Any idea when the release date will be? I mean I know it'll be a long time from now but do you have an estimation Link to comment Share on other sites More sharing options...
Sithspecter Posted February 22, 2012 Share Posted February 22, 2012 This is generally the case around here. Link to comment Share on other sites More sharing options...
noname35 Posted February 22, 2012 Share Posted February 22, 2012 I was just wondering. i know its hard to estimate but we're all eager to know, right Link to comment Share on other sites More sharing options...
Sithspecter Posted February 22, 2012 Share Posted February 22, 2012 This project is similar in scale to logan23's TSL:Revenge of Revan. RoR has been in constant development for over 3 years, so I would say that 3 years is a good estimate for this as well, providing all goes well. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted February 22, 2012 Share Posted February 22, 2012 This project is similar in scale to logan23's TSL:Revenge of Revan. RoR has been in constant development for over 3 years, so I would say that 3 years is a good estimate for this as well, providing all goes well. If Ackbar will allow, I'm still gonna be here in 3 years and am going to be first in line to beta test it! P.S. to Darth Ackbar: PPPPLLLLLEEEEEEEAAAAAAAASSSSSEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
noname35 Posted February 22, 2012 Share Posted February 22, 2012 Beta testing does sound fun Link to comment Share on other sites More sharing options...
darth-ackbar Posted February 23, 2012 Author Share Posted February 23, 2012 I know quite a few people have asked about the release date, sithspecter is quite right when he says, when it's done I'm sorry but I just can't be more detailed than that right now. Thanks for all the positive feedback everyone, I will probably try to get what I've got so far into kotor at the weekend, so if all goes well, I should have some screenies of it in game next week Link to comment Share on other sites More sharing options...
noname35 Posted February 24, 2012 Share Posted February 24, 2012 Can't wait to see em Link to comment Share on other sites More sharing options...
darth-ackbar Posted February 25, 2012 Author Share Posted February 25, 2012 I'm having a bit of trouble using kaurora, it loads the ascii for the module parts fine, but then it crashes when I try to render it. From following Quanon's walkmesh tutorial, I know that he had to run it in an XP virtual machine, do you think i'll need to do the same? I'm using 7 btw Link to comment Share on other sites More sharing options...
VarsityPuppet Posted February 25, 2012 Share Posted February 25, 2012 Yes, WinXP virtual machine is the only way - unless you're running it on Win7 32bit, which is unlikely. Fortunately when magnus releases the source code, we can port it to 64 bit. Link to comment Share on other sites More sharing options...
darth-ackbar Posted February 25, 2012 Author Share Posted February 25, 2012 OK, heres tatooine in-game: Show spoiler (hidden content - requires Javascript to show) WTF!? Link to comment Share on other sites More sharing options...
LDR Posted February 25, 2012 Share Posted February 25, 2012 Err... you seem to have a bit of a dilemma there... Link to comment Share on other sites More sharing options...
Scorge Posted February 25, 2012 Share Posted February 25, 2012 OK, heres tatooine in-game: Show spoiler (hidden content - requires Javascript to show) WTF!? Lol, did you do the lighting when you made the model? Link to comment Share on other sites More sharing options...
darth-ackbar Posted February 25, 2012 Author Share Posted February 25, 2012 Lol, did you do the lighting when you made the model? lighting is fine as far as I can tell. Link to comment Share on other sites More sharing options...
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