JCarter426 Posted October 9, 2012 Share Posted October 9, 2012 Here's one of them WIP threads people sometimes make. This one is JC's. I'm not working on any large mods but I am messing with the game constantly, so I'll upload little things from time to time. So, what am I working on at the moment? On a whim I started working on a new weapon type... here's a little hint: (This BBCode requires its accompanying plugin to work properly.) Link to comment Share on other sites More sharing options...
Sithspecter Posted October 9, 2012 Share Posted October 9, 2012 Pazaak cards? Yikes! Link to comment Share on other sites More sharing options...
Fallen Guardian Posted October 9, 2012 Share Posted October 9, 2012 So kill a man with a card? I could swear I've heard that before. Link to comment Share on other sites More sharing options...
logan23 Posted October 9, 2012 Share Posted October 9, 2012 lol! Love the video. First thought was Marvel's Gambit character Also thought 52 card pickup.... Keep up the great work- look forward to your experiments and progress with these ideas! Link to comment Share on other sites More sharing options...
Sith Holocron Posted October 9, 2012 Share Posted October 9, 2012 First thought was Marvel's Gambit character If Angry Birds can do a crossover with Star Wars, why not Marvel? In fact, I recall Dak Drexl was going to put Stark as a weapons merchant into K1 once upon a time. Interesting weapon, that's for sure! Link to comment Share on other sites More sharing options...
JCarter426 Posted November 18, 2012 Author Share Posted November 18, 2012 Just a little something I made this morning (click for full size)... Link to comment Share on other sites More sharing options...
Sith Holocron Posted November 19, 2012 Share Posted November 19, 2012 Just a little something I made this morning (click for full size)... How much larger is your new texture? If that is what has changed, do you also have a "red lights" version for when the Citadel Station has that invasion problem later? Link to comment Share on other sites More sharing options...
JCarter426 Posted November 19, 2012 Author Share Posted November 19, 2012 64 times as many pixels, making for one whopping file size. I haven't done the red version as I don't need it immediately, but I saved everything so I can get around to it. I might also adjust the buildings to make them look less flat. I should mention that because of sloppy modeling, it doesn't look all that great in 204TEL. Now that you can see it clearer, the sloppiness is more obvious. Link to comment Share on other sites More sharing options...
Sith Holocron Posted November 19, 2012 Share Posted November 19, 2012 Seeing as that texture was one of my (many) requests, I would love to get a copy once both colors are complete. iIRC, both of the colors reside on the same texture on the original. Link to comment Share on other sites More sharing options...
JCarter426 Posted November 20, 2012 Author Share Posted November 20, 2012 I was bored earlier, so I whipped up a red version. While I was there I noticed the Ravager texture, as well as the textures for some Sith fighters, are rather horrible, so I might take a look at them later. And of course the laser fire colors are swapped, so I'll reverse them while I'm at it. I am wondering if they are used correctly elsewhere in the game, and if it's the same texture, however. Link to comment Share on other sites More sharing options...
JCarter426 Posted January 2, 2013 Author Share Posted January 2, 2013 So I'm primarily working on a K1 version of the toolbox; however, the engine doesn't support some features, so it's slowing me down a bit. The cloning function is a particular problem because it's impossible to grant feats and powers. Therefore I'll need to generate some UTCs by hand. I'm still considering exactly how much work I'm willing to do for this function, but in the meantime I've been working on this: What the hell is it? Well, once it's complete, it will allow me to generate a character's stats based on my input, faithful to the game's level up system; I don't want to have to make any blind guesses. While I was editing this, I realized it could be useful for generating realistic NPC stats in mods, so I'm going to include it in the toolbox. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted January 2, 2013 Share Posted January 2, 2013 That is awesome JC! Link to comment Share on other sites More sharing options...
LDR Posted January 3, 2013 Share Posted January 3, 2013 Oh I'm going to have a field day with this once it's finished! Keep it up! Link to comment Share on other sites More sharing options...
JCarter426 Posted January 7, 2013 Author Share Posted January 7, 2013 I thought I should drop by and assure you all I'm not being lazy... far from it... (Click for a much, much larger version on MediaFire... because I broke Photobucket. ) It's a rather intense operation, and it's almost fully functional. Link to comment Share on other sites More sharing options...
JCarter426 Posted February 4, 2013 Author Share Posted February 4, 2013 Well, I was distracted by some other work for almost a month, but I just finished the spreadsheets this afternoon. The K1 toolbox still has a ways to go, so in the meantime, here are the spreadsheets: Download Tutorial If you're using an older version of Excel, download the compatibility patch and install it before running. Enable macros. Only change cells that are light blue. There are ten spreadsheets included Character Sheet is the blank template for you to use as you like. Tables is vital to all the other sheets' function, so don't edit it. The rest are examples I left for your reference - templates for each of the game's classes, based on all the recommended choices, though I had to make a few educated guesses; I'd appreciate any feedback on these, as I am using them for the toolbox. If you have any issues, let me know. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted February 4, 2013 Share Posted February 4, 2013 Wow, this is pretty cool. I only just played around with the Character Sheet but still, nice work. Link to comment Share on other sites More sharing options...
Xavier1985 Posted February 5, 2013 Share Posted February 5, 2013 make the cards have the frag grenade r plasma grenade effect and AoE damage, then gambit here we come Link to comment Share on other sites More sharing options...
Mandalore5 Posted February 5, 2013 Share Posted February 5, 2013 The work in this thread - all of it - is truly excellent. Link to comment Share on other sites More sharing options...
JCarter426 Posted February 5, 2013 Author Share Posted February 5, 2013 Thanks, everyone! Working on the K1 toolbox as we speak; I expect to have it done this week, at least in beta form. Link to comment Share on other sites More sharing options...
JCarter426 Posted July 12, 2013 Author Share Posted July 12, 2013 I decided to take a crack at a mod I attempted years ago but was unable to complete: Show spoiler (hidden content - requires Javascript to show) All the hard work is finished. The only things left are the installer and readme. I'll let you guess what it is while I finish those. I will say that it's not some cheat to give you a lightsaber early; you can already do that with the toolbox. Link to comment Share on other sites More sharing options...
Zhaboka Posted July 12, 2013 Share Posted July 12, 2013 Woot! Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted July 12, 2013 Share Posted July 12, 2013 I decided to take a crack at a mod I attempted years ago but was unable to complete: Show spoiler (hidden content - requires Javascript to show) All the hard work is finished. The only things left are the installer and readme. I'll let you guess what it is while I finish those. I will say that it's not some cheat to give you a lightsaber early; you can already do that with the toolbox. Any hints? Link to comment Share on other sites More sharing options...
JCarter426 Posted July 13, 2013 Author Share Posted July 13, 2013 Here's one: Show spoiler (hidden content - requires Javascript to show) And everything's finished. Just needs a bit of testing before I release it, probably tomorrow. Link to comment Share on other sites More sharing options...
KaelVirum Posted July 13, 2013 Share Posted July 13, 2013 Looks like a very nifty way of bypassing Bao-Dur to build your lightsaber. Me likey! Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted July 13, 2013 Share Posted July 13, 2013 Here's one: Show spoiler (hidden content - requires Javascript to show) And everything's finished. Just needs a bit of testing before I release it, probably tomorrow. I'm still lost, so I'll wait until then. Link to comment Share on other sites More sharing options...
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