Shem Posted December 7, 2014 Share Posted December 7, 2014 Knights of the Old Republic II: The Sith Lords was released on December 6, 2004. Yesterday was the 10th anniversary of the game. Where has the time gone? It just occurred to me shortly after midnight about the milestone. Here's to 10 years ago! Link to comment Share on other sites More sharing options...
Bob Lion54 Posted December 7, 2014 Share Posted December 7, 2014 Whoa... I can't believe it's been a decade. That's crazy! Matter of fact, Next month marks 10 years since I registered on the forums... it really doesn't seem that long ago. Link to comment Share on other sites More sharing options...
milestails Posted December 7, 2014 Share Posted December 7, 2014 10 years of incredible modding as well! Link to comment Share on other sites More sharing options...
Miltiades Posted December 7, 2014 Share Posted December 7, 2014 What a game. Happy Birthday, KotOR2! Link to comment Share on other sites More sharing options...
Red Hessian Posted December 7, 2014 Share Posted December 7, 2014 Happy Birthday and long may it last! Link to comment Share on other sites More sharing options...
adamqd Posted December 8, 2014 Share Posted December 8, 2014 What a Game, what a series. Never matched. Happy Birthday TSL! Link to comment Share on other sites More sharing options...
Hassat Hunter Posted December 8, 2014 Share Posted December 8, 2014 I much rather celebrate it in February (with worldwide and PC-releases), mourning what those 2 little months have done to our game :/ Link to comment Share on other sites More sharing options...
Meowster Posted December 8, 2014 Share Posted December 8, 2014 Still the greatest Star Wars video game. Link to comment Share on other sites More sharing options...
Darth InSidious Posted December 8, 2014 Share Posted December 8, 2014 My favourite game, ten years on. Link to comment Share on other sites More sharing options...
Prime Posted December 11, 2014 Share Posted December 11, 2014 Love it just as much now as then. Link to comment Share on other sites More sharing options...
adamqd Posted December 14, 2014 Share Posted December 14, 2014 Love it just as much now as then. Me too Link to comment Share on other sites More sharing options...
Darth Avlectus Posted December 23, 2014 Share Posted December 23, 2014 Happy 10th Birthday, TSL! I suppose we'll never know from experience what was to become of a K3 by Obsidian. I just realized, though I was inactive for most of 2007-2008, I've been registered here for 8 years, now. How time flies! Link to comment Share on other sites More sharing options...
whatthehell Posted December 30, 2014 Share Posted December 30, 2014 Started a new playthrough with a full Override folder, still not finished ^_^ Link to comment Share on other sites More sharing options...
Totenkopf Posted January 4, 2015 Share Posted January 4, 2015 Yeah, almost hard to believe it's been 10 years, even though only 8 since I first played it. Though, sometimes, it feels like it's been that long since I last picked it up. First RPGs I'd ever played were K1 and 2. One of their best features, having played TOR for awhile, is that they AREN'T an mmo. Link to comment Share on other sites More sharing options...
Darth Avlectus Posted February 10, 2015 Share Posted February 10, 2015 Initially what I wanted to do for a mod was make some certain hairstyles for K2 Player Characters and some other cosmetic alterations as a sort of nod to favorite characters elsewhere. It quickly became apparent to me I had other interests in the 3D world and generally needed and wanted to expand my skill set. Certain creative things within my mind started surfacing I hadn't thought about giving life to before. I realize I could have probably used gmax and maybe done what I wanted to by now. Or not. Though I'll continue to call CGI as "art" and not art for too many reasons. So if I have been absent much lately, part of it is that I'm finding new areas and new beginnings. Though I'll always want to come back here and reminisce about old EU. Link to comment Share on other sites More sharing options...
Vaders Elite Posted February 10, 2015 Share Posted February 10, 2015 Is it true that kotor 2 has another anniversary this year I don't mean the annual one but the one worldwide one Link to comment Share on other sites More sharing options...
Jae Onasi Posted February 14, 2015 Share Posted February 14, 2015 Geez, 10 years already? Where has the time gone! Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 18, 2015 Share Posted February 18, 2015 There've been a couple of pieces on KotOR II recently in the gaming/online media, such as This Xbox one. It's pretty short, and the first part makes some decent comments, but the second half, IMO, is just shoddy - in particular this gem: The popular belief is that Obsidian were pressured to put the game out in time for Christmas, but we're talking about a game with two gender-exclusive companions, a fully implemented crafting system and a card-playing mini-game. If they'd had an extension, would they have finished what they started, or added a fully featured NPC shaving simulator? I don't think anyone here needs reminding of the actually established cuts made to the timetable, but some of these objections to new features are ludicrous, given that Pazaak is a holdover from KotOR I. After this, it descends into sneering at d20 and dice-based games. It also attemps to claim KotOR II was the last game to be built on turn-based combat. It's a pity, given that the start of the piece makes some well-founded points about the game's characters, that it descends into halfwitted editorialising. The better, and much more recent piece is last week's Vertical Slice of TSL's opening: You wake up, suspended in a tank full of healing chemicals. You drift off, only to wake up again, outside the tank, lying on the ground. There are strangers suspended in the tanks around you, hanging in suspended animation, peaceful. Only one thing: they’re all dead. Everyone’s dead, and you don’t know where—or who—you are. This is how Star Wars: Knights of the Old Republic 2 begins. For the big, exciting sequel to what many still call the greatest Star Wars game of all time, it’s not the opening you’d be expecting. In Bioware’s original game, you begin as a seemingly insignificant cadet on a Republic ship thrust into a disastrous battle. Within minutes, you’re in league with the ship’s commanding officer, being hunted by the Sith, and fighting to save a legendary Jedi with whom you seem to have a mysterious connection. It’s exciting, fast, and feels important. Here, though, you’re alone, irrelevant, and confused. And the game works hard to make sure you stay that way for a while. Link to comment Share on other sites More sharing options...
Darth Avlectus Posted February 19, 2015 Share Posted February 19, 2015 @Darathy: Or other fans (a dear friend in my case) who initially were aware of those cuts, drifting over time to having forgotten these facts and then echoing the whole "Obsidian screwed up what would have been a good game and (blahblahblah)" nonsense. The characters of KOTOR 2 know more than you do, you see, and they're not sharing. Instead, conversations happen naturally, dropping little hints of a greater truth. When you meet Boa-Dur, he calls you General, but doesn't explain why. He also alludes to something that happened during the war, back on Malachor V. That's where it all starts to fall apart. Doesn't explain why? He told you he made the Mass Shadow Generator and went through on the player's orders to activate it. Did this person even play the game? Also, didn't even bother proofreading. Let's be blunt. KOTOR 2 is an unfinished game. (This BBCode requires its accompanying plugin to work properly.) Tell me something we DON'T know, captain obvious. By the time you reach Malachor V, everything is petering out. The signs were there from the start: cut content, loot randomly generated rather than placed by hand and oh so many bugs. The ending violates the "show, don't tell" rule so hard you can almost hear the money running out. Money running out? I assume you have good evidence to support this notion, or at least some kind of news article? Fact: timetable for K1 was 36 months. Timetable for K2 was 12 months. KOTOR 2 was made in that moment, forever frozen between Baldur's Gate and Mass Effect. That's its thing, to be caught between worlds. It's too sophisticated for a proper Star Wars game, too flashy for the old-school RPGs, too wedded to dice for the new, and too broken to be great, but just broken enough to be unique. Seriously? Who made this guy an authority figure on star wars? So the typical black and white story mechanic for SW is convoluted for not being real enough, yet grey morality in contrast is also convoluted and "too sophisticated"? I thought the overly simplistic story approach was a general gripe of star wars? Sounds like you're using an extension of the special pleading fallacy which I call the double edge fallacy: no matter what a person, group or published piece does, it will never be "good enough". So much for consistency. Maybe you'd care to actually try out the TSLRCM? Of course, ONLY if you have any TIME for the PC version. ...Yeah, don't let me waste your time there. Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 9, 2015 Share Posted March 9, 2015 A slightly more interesting take on TSL with AV Club's "What are you playing this weekend": The best part is Kreia. She’s a creepy, stern old woman, whom it’s implied is a former Sith lord, brought to life by English actress Sara Kestelman. ... Link to comment Share on other sites More sharing options...
Miltiades Posted March 9, 2015 Share Posted March 9, 2015 I think the rather mild popularity of KotOR 2 (in the grander world of gaming with its Grand Theft Autos and Call of Doodies) has meant Kreia has always been a bit overlooked when people make their lists of best characters in games. She occasionally gets the appreciation such a character deserves, but never enough, if you ask me. Avellone wrote her perfectly, and Sara Kestelman voiced her brilliantly. On that note, if you find any interviews with Kestelman where she talks about her work in KotOR2, be sure to post it. Haven't been able to find anything myself. Link to comment Share on other sites More sharing options...
Darth333 Posted March 22, 2015 Share Posted March 22, 2015 Oh darn it! K2 is 10 years, really? I was 29 back then, still 29 today, just like Jae! Link to comment Share on other sites More sharing options...
Liverandbacon Posted March 22, 2015 Share Posted March 22, 2015 Oh darn it! K2 is 10 years, really? I was 29 back then, still 29 today, just like Jae! We are obviously all still in our 20s. Over 30? ha ha as if, I'm still young, fun, and down with the kids Link to comment Share on other sites More sharing options...
R2-X2 Posted April 6, 2015 Share Posted April 6, 2015 Happy birthday, TSL! How time passes... it's scary. Link to comment Share on other sites More sharing options...
Miltiades Posted May 11, 2015 Share Posted May 11, 2015 If I'm allowed continuing (Darathy's) trend of honoring KotOR 2 with articles, Jake Muncy's The Jedi Exile and bare life in Knights of the Old Republic II is interesting. That’s why the Jedi Exile’s story strikes me as an important one. Knights of the Old Republic II guts the mythology of Star Wars and puts it toward more transgressive purposes, revealing the vanishing points where the black and white categories it espouses start to dissolve, using the figure of homo sacer to show the way they lose their usefulness in the face of the Other. There are realities that can never be captured by our big cultural myths, and for a moment, this strange game from a decade ago shows that, revealed within the fabric of one of those very myths, as clear as the Exile in front of me. 11 years and still relevant enough for an article or two every few months, apparently. Link to comment Share on other sites More sharing options...
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