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Showing content with the highest reputation on 06/07/22 in all areas

  1. 1990 has no 88 on it which is baffling. I have a handful of years and none is a perfect match. But I’ll scan this one in.
    3 points
  2. Yeah, and possibly to avoid copyright trouble. Who would have though, someone like Crumb would dig the source out 30 years later πŸ˜†
    2 points
  3. This thread has been great in finding out who runs the Stan's Previously Owned Soundtracks and the author of the Cursed version of the Secret of Monkey Island soundtrack. It's It's some of the very best content the MI fandom has produced
    2 points
  4. I think this is the original YouTube channel: https://www.youtube.com/user/wdrpgwd
    2 points
  5. I upscaled the SCUMM Bar picture (all credits to scummbar.com) from Bill Tiller using ESRGAN. I am sure Laserschwert could do much better, but this should work. Also, where can I find the other β€œCursed” soundstracks? I have only heard the one from MI1. I didn’t know there here more from the other games.
    2 points
  6. Wait, that's you?! I've gone to that channel so many times over the years to get a quick fix of the soundtracks
    2 points
  7. I was trying with some artwork first – but that's always a bit tricky in combination with text (these are of course very, very rough tests): My next thought was something like your layouts... in style of the CMI parchments maybe. Dunno. I guess it would be quite some work, to find the right images etc. πŸ˜…
    2 points
  8. Regarding track listings, for my old soundtrack covers I used the inside of the front cover as a mini booklet to include them: Granted, the design is roughly 2 decades old, so I would probably make them a bit nicer today.
    2 points
  9. That's why Guybrush refers to the one on Monkey Island as the second biggest one. It's come full circle now.
    2 points
  10. I... don't like The Dig that much compared to the other LucasArts adventures. Here I said it. Being a LucasArts adventure still means it has godly quality, still the almost total lack of humor and the absence of characters to talk with besides the crew never really clicked for me. I'll take it over 99% of the other non-LucasArts adventures though.
    1 point
  11. Oh right... I owe you a certain new something!
    1 point
  12. Haha ours were almost the same that time. What a rude word.
    1 point
  13. I'm using a chain of several models, so that helps keeping detail.
    1 point
  14. Holy shit, stellar work @BillyCheers! WOW. I wish I had those when I uploaded the vids for Stan's Previously Owned Soundtrack. Absolutely fantastic stuff, kudos!
    1 point
  15. First of all, I was totally surprised when I found out here that there are actually β€œCursed” soundtracks to Tales (why didn't I know that?!). Then I also noticed that the same person did a couple of MI2 tracks in Cursed style as well. This is amazing! ❀️ So naturally I did some covers for those soundtracks too (downloads are in the first post): Now to the idea of CD covers with a backside… As an experiment I did this one for MI2: Except for a few details, I already like it pretty much. However, there are two "problems" in general: First, the resolution of some images is unfortunately not always as high as the artworks done by @Laserschwert. This is already visible in some of digital album covers (e.g. the "Cursed" for TMI) and it’ll be of course even more noticeable in print. Unfortunately, I don't know anything about upscaling or anything like that, so I don't know how time-consuming and effective that can be in the end. The second thing are the tracklists. Except for MI1, they are extremely long and don't really fit on the back side (at least if you list every track). If they are necessary, I’d put them in a booklet. @RomΓ£o, making these things is actually a lot of fun, but it's also a lot of work. So I don't know how long it will take (and if I'll stick with it). But I'd like to keep working on it if you' re still interested in them.
    1 point
  16. I didn't go easy on Broken Age, especially on its development process. To me, the whole documentary, dozens of hours, was a superflous and horribly repetitious product of mere vanity and all money that went into it, wasted. On the other hand, I was being a pompous donkey myself back then because I seemed to know in detail where those three million Kickstarter bucks went, my fifteen included, and it certainly wasn't where I thought they should have gone. Eventually, what I got for 15 bucks was far more than my money's worth. The story was just weird enough to force you into thinking in the narrative's reality, but not so weird that you felt alienated. The themes of adolescence and coming of age, of parents lost and parents questioned, were masterfully implemented. The game had a huge narrative twist that I didn't at all see coming, but was completely obvious in retrospect – a mark of great storytelling. I'm a "part one puzzles" guy myself. Those were easy, certainly, but the actions performed for their solution were also very iconic. It's kind of what I'm after in adventure games these days, where the satisfaction in solving a puzzle is not so much how difficult it was and more how peculiar, iconic, and memorable the solution was. This is all consistent with the adventure games of old. It wasn't really all that difficult to put the hamster in the microwave, the pulley on the cable, the bucket of mud on top of the door. But once you did it, you would never forget the solution to the puzzles. Same goes for the humor, which was more endearing than it was drop-dead funny. Dead Eye Dawn and Dead Eye Courtney, I still chuckle about that one. The music was epic a.f. and the only thing that was a bit sad was how short the soundtrack turned out to be eventually. Distribution was fair, varied and thoughtful. Promising a DRM/Steam free version on Kickstarter was setting a trend that brought so many great games to other vending platforms than just the quasi-monopoly. I think that a special thank you to Double Fine and Tim is in order for that one. And a year after I enjoyed the DRM free Humble installer, Double Fine gifted me the GOG version as well. What can I say, 10/10. πŸ† Yes, of course there were disappointments. Background and music reuse in episode 2 was brazen. It was clear that Double Fine was running on fumes for the latter part. I hated the mobile optimized "click to do something with that" mechanics and would have preferred a few verbs. There should have been a map to bring you back to key areas of the game. The way too sudden spike in difficulty for the final puzzle complex was a major disappointment. But on the whole, I think these gripes felt far worse back then as they do today. Sudden layoffs in November 2014 were particularly disheartening, as they showed the business to still be very vulnerable. Fans had of course hoped Double Fine would emerge from the DFA as an invigorated, strengthened company. Might have to replay this one soon.
    1 point
  17. god πŸ‘• I beat #Mojole and all I got was this stupid t-shirt. 6/6 πŸ–€πŸ’šπŸ–€πŸ–€πŸ–€ πŸ–€πŸ’šπŸ’šπŸ’šπŸ–€ πŸ–€πŸ’šπŸ’šπŸ’šπŸ–€ πŸ–€πŸ’šπŸ’šπŸ’šπŸ–€ πŸ’›πŸ’šπŸ’šπŸ’šπŸ’š πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  18. πŸ‘• I beat #Mojole and all I got was this stupid t-shirt. 6/6 πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ’›πŸ–€πŸ’šπŸ–€πŸ–€ πŸ’›πŸ–€πŸ’šπŸ–€πŸ–€ πŸ–€πŸ’šπŸ’šπŸ’›πŸ–€ πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  19. I haven't played any of their games before, though I know they've been doing a lot of wild, creative things and their whole shtick at E3 has been to take the piss out of the false-transparency of the big guns at those presentations. The meta nature of the crazy narratives in their presentations honestly fit MI so perfectly, I wouldn't be surprised if they go to a theme park and meet Ron there to show Return or something wild like that. It won't just be "ok,here's game #1, game #2, here's Monkey island", it's gonna get really strange, and I for one can't wait to see it.
    1 point
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