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Showing content with the highest reputation on 08/15/24 in all areas
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I'd fully support a W&G remaster! Also, a little correction: The new W&G film isn't a short, but a full-blown feature, Were-Rabbit-style.3 points
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Then again, it might get Skunkape the contract to remake Escape From Monkey Island to the same fidelity, which I'd love to see!2 points
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Still no luck on GOG. They have a national holiday in Poland today, and as any European knows, if Thursday is a national holiday, not much is going on on Fridays either. So chances are it isn't even coming this entire week. π₯Ί Ah well, the good news is that I have at least 25 hours left to sink into the ridiculously addictive Steamworld Heist II which came out last week. I fully intend to write long form individual episode reviews and musings once I finally am on The Devil's Playhouse. Might be a good thing that I can't rush it. I would guess that the rights are not nearly as easily acquired as those for Sam & Max. So we'll likely never see what Flotsam Town would have looked like if it wasn't broken in two for the Wii's undersized RAM. Re-doctoring the art style of Tales game might give some folks ideas about what could be done to Return, so it might still be a good thing that it likely isn't happening. There I said it moment: Instead of another Remaster, Skunkape could do S&M Season 4.2 points
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More pipe dreaming: I'd love to see Wallace & Gromit's Grand Adventures get a glow-up, get them looking even closer to the films. I wonder how close the Telltale engine could get. (If Skunkape did it really quickly they could get it done in time to tie in with the new W&G short coming this winter!)2 points
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Yeah, SBCG4AP doesn't need much more than it already has in terms of geometry, but the resolution of the textures for things like signs and posters, even the UI, tends to be a little low by current standards. Would be nice to have those upscaled or even vectorized for a cleaner look. And the improvements in cel shading tech since that game came out could make it possible to get the character outlines looking even nicer. And combining the game into one shared launcher would be good. But yeah the big thing would be to have it available at all. Oh absolutely. Wallace & Gromit would massively benefit from the sort of attention these Sam & Max remasters have gotten. There are modern shaders explicitly designed to evoke clay-based stop-motion animation that could breathe a ton of life into the game's look. And a point and click interface would be a blessing.1 point
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On the other hand, ReMI did happen and LoMI did happen. So it's not impossible! They're probably already pretty close with NuTelltale if they were able to make the S&M remasters, so Disney would be the only party they'd have to strike a deal with, and they were pretty lenient when it came to ReMI and LoMI. I think it's at least worth a shot!1 point
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Will be out of town for a week or so but I'll be able to play the game properly upon my return. Have sampled the prologue however and you guys have done a great job! Am looking forward to seeing how the remainder of the game was preserved and remastered. (Also thanks for making me feel old by realising that I'm now playing remasters of games that I played the first time around at launch!) (Little thing, though, after Max turned back from a plant in the prologue, he remained invisible while Sam was talking to him and popped back in after the cutscene. Just thought I'd flag it up here!) And yes, in terms of future projects for Skunkape, a remaster of Tales seems to make the most sense to me and I'd be all over that. I don't even think Disney/Lucas owns Tales in its' entirety as it's never included in the game bundles with the rest of the games (including Return), so I guess it would be a matter of either purchasing the rights from whomever owns the non-Disney share of Tales now (am just guessing!) and then getting the all clear from Disney/Lucas to make it happen? IMO, Tales has a lot going for it in terms of the main characters' journeys and the general storyline, but I realised upon my 2022 playthrough that it's let down by the visuals of the day (the close-ups on the low-polygon character models in particular do a lot to remind me that the visuals are holding it back) so I think improving the visuals similar to the S&M remasters would help give the game a great overall lift. (I was actually never bothered by the repeated character models, but if they want to re-work the minor characters' models a little more, I wouldn't say no to that.) Would also be great to hear the music played live where possible as the melodies themselves are great, but they just need that "authentic Caribbean flavour" that CMI/EMI has to bring it up to those levels. Would also love to hear Leilani Jones Wilmore as the Voodoo Lady in Tales before it's too late, just to maintain that consistency across the series.1 point
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Looks great, I played the 1st 2 episodes and they've done a great job. It plays pretty well on the Steam Deck even though its unofficially compatible. I do recommend turning film grain off in the game settings as it just doesnt look as good with it on.1 point
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π I beat #MojoleXtremiest #877 and all I got was this stupid t-shirt. 6/6 πππ€π€πππ ππππ€π€π€π€ ππ€π€ππ€π€π€ πππ€π€π€ππ€ ππππ€πππ πππππππ https://funzone.mixnmojo.com/Mojole/ I'll level with you, I hit refresh by mistake when I was already 4-5 guesses down. It didn't help.1 point
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Though it got the front page treatment, I would say this thread merits a bump in the wake of the epilogue episode that was released for the PyschOdyssey documentary a few weeks ago. @Spaff wants YOU:1 point
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And we have posted the only review you need to read. https://mixnmojo.com/features/reviews/Sam-and-Max-The-Devils-Playhouse-Remastered-Reviewed1 point
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It was both reasons! The highly detailed textures in the original were very heavily based on photographs, basically textures lifted from the CSI games. It added a really satisfying level of busyness to each screen, but when we tried to actually up the resolution and light it, as you guessed, it didnβt work that well. It ended up looking βoldβ instead of βa cooler version of what you remembered.β So we opted to simplify textures but add more detail to the scenes themselves, and also looked at how hit the road and Steveβs paintings handled βstylizedβ dirtiness. We also did want the game to be more of a piece with the other two seasons, while still having its own feel. So the overall density of environments and amount of caked on dirt, graffiti, and gunk is still way higher than in the other games. It also has film grain on by default, heavier vignettes in the corners of shots, and is color graded more aggressively into gunky βold film thatβs been left out in the sunβ tints, especially in the dark areas of shots. And for what itβs worth, the first two seasons were also not direct uplifts of their original styles. With season one we really looked at hit the road and the covers to the comics for inspiration, and wanted that season to feel closer to those than it previously had. So itβs pretty bright, has lots of high contrast spotlights, and is a little more flat. For season two we wanted things to feel a little more like a monster movie, so there is more underlighting coming up from below. We also decided season two would have a lot of two-tone lighting so many scenes are lit above with one color and below with another. For season 3 the goal was basically, try and make it feel like season 3 but more polished, while keeping it stylistically in line with the other two seasons, so the trilogy as a whole feels cohesive even if each individual season has its own mood and details. Itβs definitely a more noticeable change with season 3 since it had more of an overt style to begin with than the previous two. (Or maybe more accurately, all 3 seasons had a style but season 3βs managed to actually punch through and be noticed to a greater degree than the other two.)1 point