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Showing content with the highest reputation since 01/25/21 in Posts

  1. Just a little heads up: The UK magazine Retro Gamer interviewed me for their latest issue, so be sure to check it out!
    11 points
  2. Thanks to the AMAZING contribution by @kiddomanteca we now have a high quality scan of the MI2 poster from "The One" magazine. This is by far the highest quality version we have of the artwork (brush strokes and canvas texture included), and after cleaning it up, I'll try to use some AI trickery to add the missing parts to this scan to create a textless version of it as well. Behold this incredible beauty:
    9 points
  3. It's done! I've added three versions of the "Secret of Monkey Island" artwork to the project, each one in three different color versions (Regular, SEGA CD, FM Towns). Eventually I'm going to add versions with the marbled border as well, but this'll have to do for now. HUGE thanks to Jake, who helped me to bring this project full-circle at last. MI1 and MI2 were the first posters I worked on, from which the LucasArts Posters project eventually was born. And now we finally have both artworks at amazing quality. So this is a major milestone!
    8 points
  4. Recieved my set in the UK today. Merry Christmas to me! Arrived in great condition and the product itself looks really cool. So great that this finally turned up after ordering about a year ago. The USB and CD's seemed to work fine for me as well. HOWEVER, one thing that I noticed upon loading up Tales. Episode 1 is still the original Harrington version, both on the USB and the CD. I saw that Mojo has listed in their newspost that the Boen version is in this set, and I also remember an interview with Limited Run where they stated they thought that would be the case too, but upon loading up the two versions of the game found in this set, that doesn't appear to be the case. I haven't seen anybody else bring this up yet, so I thought it was worth flagging and seeing if anybody else happened to have the later version of Tales with this set. (I did check to see if a setting had been incorporated into Tales to choose between which version to play, but no such luck. I doubted there would be any additions/enhancements in any case, these are basically direct ports of the games as-is.) Aside from that, the box itself is bigger than expected. The face on my Guybrush statue looks normal, thankfully! Murray is about 3-4 inches tall and is, appropriately, a candle holder. The artbox is very cool, it's great to have physical posters of all of the official game art at last, Will be checking out the book over the Christmas holidays, but it looks like a lot of work went into it! It's a real shame that the order of the games on the side of the box is incorrect. They are correctly ordered on the back of the CD case, so lord knows how this error was made. But yeah, overall, great looking set, and of course... official, physical Monkey Island merch for the first time in... maybe ever? I couldn't say no to supporting this. P.S. From dispatch to arrival, it took eight days for the set to arrive from overseas.
    7 points
  5. Maniac Mansion anthology including VHS of the TV series wedged in between. Make everyone suffer Dr Fred’s pain in DOTT when he regrets making the series.
    7 points
  6. As mentioned earlier, my wife is playing through Curse of Monkey Island and thoroughly enjoying it. She has just lost the Blood Island "map" to Captain Rottingham and encountered the second-biggest time waster on the sea, the dreaded rhythmic shanty. She is now about to embark on insult swordfighting, against random pirate captains and then finally against Captain Rottingham himself. I was shocked to see that within the manual that comes with the game there is no space to track insults -- not even a Notes section on the last page. Just as well, within the official strategy guide there is no space to track your insults and retorts -- but are plainly written out (but shockingly not easily found within the guide). So I decided to whip up the following. These are essentially a first draft and also why I was hoping to get a larger quality version of Haggis in a separate thread here. Special thanks to: @Laserschwert for the upscaled and enhanced background art for CMI. Clearly I used the Game Options/Save background screens here. I wanted it to fit in with Guybrush's diary journal aesthetic as seen in the opening cutscene (seen here). Mojo Game Database - Curse concept art. The SCUMM Bar - Curse Insults list. Legend OF MI - Curse Insults list. Curse of Monkey Island - Official Strategy Guide Insults list. Ordinary Pirates - Empty page - For the CMI player who has never played before. Ordinary Pirates - All insults and retorts. Captain Rottingham - Empty page - For the CMI player who has never played before. Captain Rottingham - Half page - For the CMI player who has all of the retorts. Captain Rottingham - All advanced insults and retorts. I'll continue to play around with the design, adding in accent marks, and matching the shade of sketches to match across the pages (skeletons are maybe closer to what I want than the darker Barbary Coast pirates). If anyone wants the PSD file, I can make that available, specifically if someone wants to make language variations. Just looking for some opinions.
    7 points
  7. Call me late to the party, but finding that this forum was revived made me decide to play through a Lucasarts game that wasn't Star Wars. Classic Star Wars games were basically my reason for being on this forum years ago, but I wanted to switch it up. I played the remake of The Secret of Monkey Island on my Xbox One and... WOW! I couldn't put it down. I haven't played a point-and-click style game in ages, but now I want more. I enjoyed that I was able to play the modern one and the original-style game at the same time... which was funny because I felt the old school one was easier to control. I'm sure these are things you guys have heard before but I just really wanted to share! Knowing that I went all these years not knowing who Guybrush Threepwood is makes me feel like I've been missing out. I knew this game would become special to me when the game explained that great swordsmen have to have witty retorts to win. While another playthrough is definitely in order, I can't wait to pick up LeChuck's Revenge. Then, who knows... so many classic games to choose from!
    7 points
  8. An easy way to tell the difference between the two versions, as well as Harrington’s HAR HAR HAR’s, is the way the music is timed in the opening scene. Since Boen’s delivery was generally faster, they had to reposition the music in that first scene to account for it (Guybrush’s first line of “Alright, LeChuck, put down the monkey...” is timed to roughly the same part of the music in both versions, and the timings before and after then vary.) You can tell it’s the Boen version if you hear the first few notes of music over the Telltale Games logo. If the music only begins after LeChuck says “At last!”, then it’s the Harrington version. Very curious if there are multiple versions of the USB/CD contents out there if other people have the Boen version. Would be worth checking over, I think. If a downloadable PC Boen version of TMI1 exists, I’d prefer to play that one. Otherwise, this is 100% the ideal way to own and play the whole series. And while Harrington wasn’t bad, per-se, there is only one Earl Boen, and his version really should be present in a complete set like this. P.S. It IS a really evil looking doorstop!
    6 points
  9. Don't have a floppy driver anymore, shame on me. Will have to wait. It is, yeah! More stuff:
    6 points
  10. I've updated the Rebel Assault 2 poster with a new version, built from the ground up by scanning the official promo poster (thanks again to @Jake for that one!) and filling the rest with scans by @ATMcashpoint and myself). As always, a massive upgrade in quality. Enjoy!
    6 points
  11. I'm gonna repeat what I mentioned to Marius earlier -- the El Carlo thing was briefly mentioned in both marketing and previews for the Amiga version before it just... stopped. I was quite literally starting to think I had imagined it (as I never gained any traction talking about it over the last 30 years) so I'm very happy it is now a stated fact!
    6 points
  12. Thanks to Jake, I finally got a chance to scan the official Monkey Island poster: Now there's a lot of cleaning up to do. Plus this is merely a starting point for creating a much better expanded and textless artwork.
    6 points
  13. Figured I'd run an update set of photos since I finally unboxed my games. Also, fellow forum visitor created awesome custom Special edition MI en Tales boxes. Also, Defenders of Dynatron.
    6 points
  14. Force aspect ratio correction will stretch 320x200 games to 320x240 so you get the right aspect ratio, but since 240 isn't divisible by 200 you end up with some of the original pixels being twice the height of the others. It looks a bit uneven. The pixels of 320x200 games were 1.2 times as tall as wide, or 1.2:1. They weren't square. Ideally, these games should be run at 1600x1200. 1600 / 320 = 5 and 1200 / 200 = 6 so each original pixel would be scaled up to be 5 pixels wide and 6 pixels tall. Since 6 / 5 = 1.2, they would then keep their original shape. In ScummVM, OpenGL can do this because it performs aspect ratio correction and rescaling in one pass. The problem is that the GUI doesn't allow you to specify a resolution directly. You have to resize the window manually and hope it hits on the right resolution. DOSBox lets you set the resolution directly in its config file.
    6 points
  15. I've also added two three pieces of Purcell's cover concept art to the thread:
    6 points
  16. I've added the new version of the "LeChuck's Revenge" artwork (based on @kiddomanteca's amazing scans) to the thread, replacing all the other versions (which are still available on the GoogleDrive though). The bump in quality is massive. Just check out these comparisons of the new scan with my old v1 and v2 versions: For painting out the logos and extending the edges, I again resorted to training my own AI model, which in turn tried to apply the style and detail of the new scan to my (textless) v2. I then used this to paint out all the unwanted parts, keeping as much of the new scan as possible.
    6 points
  17. On a side note, I've acquired a bunch of new scans from more "exotic" releases of MI1, which would potentially allow me to extend my current MI1 poster a bit on all sides. I haven't done more than this little inventory check though:
    6 points
  18. I hate to double reply, but I just finished the game about 20 minutes ago. What an incredible game from beginning to end. I absolutely loved the ending — I imagine it was a major point of discussion. I feel like this is a game you can continue to analyze and never get to the bottom of it. Thanks for not spoiling the return of my man Stan. Glad to see he was still out hustling. I just gotta say that I am so happy that I decided to play these games. Consider me a fan!
    6 points
  19. YES, WELCOME NAIVE HUMAN!* * This is a reference to a game you have yet to play, but that I think you'll enjoy.
    6 points
  20. I've added the rear box artwork of MI2 to the main post:
    6 points
  21. Hi Mojo. Just wanted to let you know that my book will be published in spanish in march 2022. You can already book it here : https://www.gamepress.es/tienda/misterios-monkey-island/
    5 points
  22. Two bits of news: firstly, the Tim/Manny fan art that I posted up there was included in the Double Fine 20 Years book, which I was very happy about! Secondly, this is only tenuously Mojo-adjacent, but I do think it's something Mojo Forum readers will be interested in: Lair Of The Clockwork God is getting a Limited Run physical release for Switch and PS4! LOTCG is a game I co-designed, an adventure-platformer and the third game in the Dan & Ben adventure game series. The games regularly pay homage (or steal from) the old Lucasarts adventures, and the Collector's Edition reflects that: A grail-diary-style journal full of lore and jokes and lovely art; posters, postcards and a pin with a bunch of exclusive art; physical copy of the amazing soundtrack; physical edition of the game in a trendy modern (reversible) cover and with a stupidly overwritten manual; all bundled up in a nice retro Big Box! We put a ridiculous amount of work into this, I'm really hoping it does well. Check it out here (and please share)! https://limitedrungames.com/collections/lair-of-the-clockwork-god
    5 points
  23. Yes, on pc the DVD release is still the only way to get the Boen version of episode 1. I remember them saying they would update it for everyone else, but they never did. By way of penance for the mistake I've made this. Its the voice files from the DVD version backported to the older downloadable version. To use it, backup the original voice .ttarch and replace it with this. Benefits: It has Earl Boen's voice for LeChuck. The quality of some of the voices will be better. The original release stored some voices as ogg and some as speex which is lower quality. In the DVD version all voices are ogg. Drawbacks: The lipsync and animations were redone for Boen's LeChuck. So LeChuck's lipsync will be wrong. This is particularly noticeable with longer lines of dialog like in the intro. How was this made?: The DVD version uses a slightly newer version of the Telltale engine so you cant just drop the DVD bundle into the original release and have it work. I dumped all the voice files from the DVD voice bundle, wrote a quick program to parse the .aud files and make them the same format as the .aud files from the original release. Then I built a new .ttarch bundle with the modified files. I had a look at backporting the .anm animations to fix the lipsync issue but the format is noticeably different between the two versions so after a quick try I abandoned it.
    5 points
  24. Another update: after contacting Limited Run Games' support on their website, I've received an email with a digital downloadable copy of the contents of the USB drive. Hooray!
    5 points
  25. OK, this is what we were all waiting for anyway I suppose: And everyone's favorite candle holder! There's more stuff but I guess I'll leave the rest as a cliffhanger for the other collectors?
    5 points
  26. There are some neat room scribbles for Monkey 2 that I haven't seen before.
    5 points
  27. It looks like LRG listened once again and swapped out the awful Murray head with the great version used in ToMI. Also that book looks so massive, I'm psyched!
    5 points
  28. Update: I mentioned on the ScummVM bug tracker that I would prefer it if ScummVM emulated the original, possibly buggy Mac font spacing in Indy 3, and eriktorbjorn very graciously agreed to see if it could be done as an option. That sort of incredible generosity reminds me that ScummVM is indeed a labor of love. My hat is off to him.
    5 points
  29. The restoration is coming along nicely: I was a little scared about painting out the logo, but besides using some great sources for the palm trees (unlike 13-or-so years ago, when I didn't have much to work with), I just went and repainted most of the sky. After all, it's just splotches of color, which can be conveniently sampled from inbetween the letters. Adding the appropriate amount of texture on top of it, it works quite well. However, I think I'll still include a logo-less version with a cloud overlay, like in my old versions. The bottom half of the artwork is still missing a bit of material to remove stickers and logos, but I have a few sources that I have yet to train AI models on.
    5 points
  30. I took a grab of the existing version for comparison: New scan: Let me know if I've messed up and this is unrepresentative somehow, Laser. But wow, even with any shortcomings of the scan/photo/repro techniques used, still a huge amount of extra detail!
    5 points
  31. Here we go: So, this was basically a crowd-funded project a friend of mine and me did with a few collectors (only 30 boxes got produced). I did all the designs and layouts, aside from the map (which was drawn by the wonderful Cristina Urdiales, which I then digitally "aged" for the print). Also, the great CanvasQuest helped me to get the enamel pin produced, and you'll soon find it in his store as well. All the other artworks used are obviously not mine, but sourced from all over the Special Editions.
    5 points
  32. What I'd really like to see are exact replicas of the old LucasArts boxes, packed with the same items and disks. I'd want them to be exactly identical to the originals, down to each millimetres of their dimensions, the printing and colour processes used and even, dare I say, the smell of the damn things. No extras, no changes. Just the same lovely boxes, all new and shrink wrapped. I'd take a second mortgage for that.
    5 points
  33. Hi people! Today, I've just come to the astonishing realization that Mojo had discussion forums again. My first thought, as you can imagine, was ignoring this newborn awareness and getting back to work. But something was off afterwards, like when you eat cheese without wine, you know? Or when you clean up the sink in the bathroom and leave the shower walls dirty. It's not right. So anyway, I had a change of heart at the last minute and took it upon myself to actually register instead. I've been lurking around the Mojo network since around 1982, I love all kinds of retro classics including those delightful LucasArts graphic adventures, I hunt down YouTube for obscure and rare interviews with fine folks such as Tim Schafer, Ron Gilbert and David Fox and put them on a loop when I go to bed. Let's see, what else? Oh, my dog's name is Chuck the plant. No, it's not. Just kidding! Thanks for reading this wall of text and see you around this wonderful place!
    5 points
  34. Ahoy there!! Long time visitor of the site, but first time user of the forums. I would like to share some music covers that I did recently. As you can imagine from my profile's pic, it is from the great music of "Monkey Island 2". I am happy to join you all fans and share some stuff. I'll be BACK!!
    5 points
  35. I finally started going through my piles of LucasArts stuff, starting with collecting all my game boxes together, and I have far more LEC games than I thought I did. It still pales compared to most collections but I’m happy! (Wish I had MI1 and FOA though...) I have a bunch of boxes of ephemera to go through too, most of which I collected on a couple visits to LucasArts in the early 00s we did for Mojo. Once I go through these I’ll try and make an organized post! There’s a bunch of Telltale stuff in boxes and drawers all around too, but that’s its own undertaking.
    5 points
  36. My pleasure! I always thought that artwork would be lost to time, as I've only ever seen it used on the back of the box, covered with text and screenshots and on those tiny auction photos. So finding out that it was used on the Korean manual, got me thrilled to find somebody who could scan it for me. And when I finally found someone AND it turned out that the art was also used on the Taiwanese manual AND that someone was able to scan both for me, I was beyond excited.
    5 points
  37. Hi guys! As some of you who have me on Twitter know I have started a Twitch Channel where I have done playthroughs of Maniac Mansion Deluxe and Zak McKracken FM-Towns so far. I'm proud to say I have also launched my own Youtube Channel where you can currently see my MMD playthrough in digestible chunks, soon the Zak playthrough will be up as well. In addition to the streams I am planning to do a series of specials dedicated to the individual titles focusing on differences between versions, development factiods, etc. I also hope to reach out to our communities experts in the individual titles to see what they would want to see in such a retrospective and whether or not they would like to collaborate First up will be Maniac Mansion. I'm taking my time with the specials because I want them to be something built by the community. I dunno maybe I'm getting ahead of myself but I'm super excited to make my love letters to these wonderful games. even if noone watches I know it's going to be a lot of fun to put these together
    5 points
  38. Hi, Yes, Monkey Island 2 for Macintosh works here, but I had to use a Leopard Mac to extract the .img contents, and then Mac OS 9.2 to extract the archives themselves with StuffIt Expander. Modern versions of macOS won't extract the old HFS .img files anymore, but you can use the ScummVM companion (https://www.scummvm.org/dumper-companion) on a modern PC if you want to extract the .img files. (I'm sure other extractors exist for modern systems, but since I have some old Macs here I just did it this way for the moment.) I might write a small guide about this if people need it, because indeed Limited Run Games just put raw floppy images with zero instructions. By the way, some of you may have noticed that the Limited Run Games version of MONKEY1-EGA has a corrupted DISK4.img file, which means that the game will crash when reaching the Mêlée Island map. Fortunately, they also provided KryoDump images, so there's a way to recover a functional MONKEY1-EGA. Here's my guide for this: https://dwatteau.github.io/scummfixes/corrupted-monkey1-ega-files-limitedrungames.html
    4 points
  39. I want to bring some attention to Jimmy Maher’s superb and ongoing interactive entertainment chronicle at The Digital Antiquarian. Though the articles devoted to LucasArts represent only a selective fraction of his overall exploration of game history, they amount to a superior work of scholarship about our favorite subject, replete with rare photographs and can’t-be-found-anywhere-else anecdotes. I get the sense Maher’s achievement hasn’t been as trumpeted as it should have been, so as a public service here’s the full list of all the LucasArts-relevant pieces he’s published so far: A New Force in Games, Part 1: Fractal Dreamers July 10, 2015 A New Force in Games, Part 2: A Habitat in Cyberspace July 17, 2015 A New Force in Games, Part 3: SCUMM July 24, 2015 The 14 Deadly Sins of Graphic-Adventure Design (or, Why Ron Gilbert Hated Adventure Games) July 31, 2015 Loom (or, how Brian Moriarty Proved That Less is Sometimes More) February 18, 2017 Monkey Island (or, How Ron Gilbert Made an Adventure Game That Didn’t Suck) March 10, 2017 Indiana Jones and the Fate of Atlantis (or, Of Movies and Games and Whether the Twain Shall Meet) September 28, 2018 Day of the Tentacle June 7, 2019 Sam and Max Hit the Road June 21, 2019 The Second Coming of Star Wars February 5, 2021 Full Throttle July 2, 2021 The Dig July 23, 2021
    4 points
  40. Found this seller creating awesome diaramas have he seems to have many Lucasarts ones. Picked up Grim Fandango for myself. check em out https://arts-md.myshopify.com/
    4 points
  41. My copy arrived today. I can confirm that part of the USB stick is corrupt. The USB stick is supposed to contain the EGA, VGA floppy, and Amiga versions of MI1; the DOS, Amiga, and Macintosh versions of MI2; CMI; EMI (for PC, not PS2); and TOMI (probably the DVD version since it's labeled "no DRM") . All of the floppy versions of the games are supposed to come with both raw disk images and Kryoflux images included. However, EMI is corrupt, as is the Macintosh version of MI2 (both raw images and Kryoflux data). The CDs only include the SEs of MI1 and MI2. However, the version of EMI included there seems to be OK, thankfully. Also, the EGA and VGA floppy versions of MI1 are labeled as "5.25" and "3.5" disk versions for some reason, though they appear to work fine. And the vintage MI1 CD version does not appear to be included, perhaps because it was felt to be "included" already in the MI1 SE. On a much happier note, the book included with the Anthology set is absolutely awesome. For example, aside from the "El Carlo" thing - which is part of a larger design document apparently included in full, which also includes Largo's original name, "Lord Jack" - there's also a memo from the LucasArts testing department about MI2, written by the late Judith Lucero. Ron posted the first page of this as a memorial when she passed away, but the full thing is included here. Judith Lucero was also interviewed for the book before she passed, which is very cool.
    4 points
  42. "Hey Ron, remember the many cards you signed? We, uh, need a couple more of them."
    4 points
  43. Yes, I'm going to make a bunch of different versions, including that one.
    4 points
  44. I was previously blind, but now I am able to see that this is popping!
    4 points
  45. Obviously there's only so much you can say about these. Getting there: It's weird to see so much more on the sides when you've gotten used to the cropped art over the years.
    4 points
  46. Finally I found it ... the original Sam & Max Booga Booga Tshirt from mid of the 90s! Litte info on the edge: I heard that there were only made around 100 shirts in total as it was a limited edition.
    4 points
  47. You haven't truly solved an adventure game puzzle until you've used everything with everything, exhausted every line of dialogue, used everything with everything again (just in case), then finally realised there's an entire room you haven't walked into yet which contains all the answers to your problem.
    4 points
  48. Ha, that was quick! I'm guessing you used a guide? (Which is understandable given how frustrating some of the puzzles in MI2 are -- spit contest, monkey as a wrench, etc.) If you're going to move onto Curse of Monkey Island next you'll have yourself a lovely time, as the puzzles are more rounded, the interface is more polished, it's just an all round great experience. Arguably LucasArts's best... or damned close to. One tip: Unlike MI2, I would recommend playing the lower difficulty first and then moving on to "Mega Monkey" mode afterwards. Why? Simply because unlike MI2 you the lower difficulty is basically "normal" mode, not "easy" mode: You don't miss any story or locations, and there's a bunch of great puzzles that are worth playing through. It's basically a normal LucasArts adventure game with great puzzles (you shouldn't really need a guide, or least need one less). Then when you complete it you get the additional bonus of playing it again with more difficult puzzles (presuming you enjoyed it the first time). Two games for the price of one! Of course maybe you fancy exploring another world next: Day of the Tentacle, Full Throttle and Grim Fandango are all excellent choices (and I'd probably recommend them in that order, simply because they get more technically impressive as they continue).
    4 points
  49. Waited for so many years, the art that I liked the most of all the lucasarts games, I thank you totally
    4 points
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