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Everything posted by Jake
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Ugh. Iβm just going to play twice. Eep ook ack! I failed at #Mojole #127. ππ€π€π€π€ ππ€π€π€π€ ππ€π€π€π€ ππ€π€π€π€ ππ€π€π€π€ πππ€π€π https://funzone.mixnmojo.com/Mojole/ haha WHAT π I beat #Mojole #127 and all I got was this stupid t-shirt. 2/6 πππ€π€π πππππ https://funzone.mixnmojo.com/Mojole/
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π I beat #Mojole #126 and all I got was this stupid t-shirt. 3/6 ππ€π€π€π ππππ€π€ πππππ https://funzone.mixnmojo.com/Mojole/
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Many of them were just unearthed recently for the fireside chat with Ron and the Video Game Historical Foundation! (Though a few people on this forum helped with that excavation work!)
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Itβs just the Matterhorn right? Including the yeti
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I think this is a case where people are putting too much weight and expectation on a word in an interview.
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Demos have been coming back into style lately! Lots of PC games do demos for the recurring Steam Next Fest event, which is demo focused, and they are also encouraged for the Nintendo Switch eShop. Not sure what that means for Return, but they are more common than they were a few years ago.
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I think Monkey Island 1 went harder in comedy than much of what came before β or at least Monkey Island 1 has a unique sensibility that surely felt modern and fresh at the time β but youβre right it definitely wasnβt first. Before graphic adventures there were many comedy text adventures too. (and, welcome!)
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Just know youβre dead to me.
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Come back in six months with this take, once the game is out and people have had time to digest it a little. Return isnβt out yet, Escape has been out for two decades. When Escape was announced people were tentative because of the look and introduction of 3D, but the prevailing feeling was βwait and see, itβs a new monkey island after all!β (Also: I really like and appreciate your enthusiasm for Escape. Itβs not my favorite game by a long shot, but thereβs a lot to like in it, and you can tell the team worked hard on it.)
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π π I beat #Mojole #123 and all I got was this stupid t-shirt. 4/6 π€ππ€π€π ππ€ππ€π€ ππππ€π πππππ https://funzone.mixnmojo.com/Mojole/
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The Wii was tales of MIβs target platform and it was really bare bones even by Telltale standards. There was no way all of Flotsam Town was going to fit in one scene, so it was split into two with a camera cut in the middle (between the courthouse and the glass blowers shop), which has a load delay the first time you visit it in any play session. It meant we could never present the town from a big wide shot like you see in the concept art.
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Ryan Jones clearly attempted to continue this feeling in Talesβ concept art, but the final camera work and (crucially) the Wii requiring the scene be split into two separate game environments meant it never got to have this effect in game.
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Guybrush Threepwood occupies a space in my brain similar to Gordon Freeman: heβs almost an empty vessel for my own thoughts and experiences, a theming around my cursor to help frame the choices imposed on me as a player by the gameβs design, and not a character with a ton of hopes, dreams, hangups. Guybrushβs desires align closely with my own, especially in the early games that formed the foundation of the series. He wants to prove himself worthy of solving the mysteries of the game, to have a real pirate experience, to get to say the best comebacks, etc. He has more to him than that, sure, but heβs far more of a player vessel than Ben or Manny. Note he was conceived of as a guy named βguy.β I donβt think thatβs a bad thing - I think the ability to see yourself in the game through him is part of what works about the Monkey Island formula. For that reason itβs never really bothered me that he changes shape and size. When Dom started voicing him in Curse, that was the hardest jump for me because suddenly my interiority had a voice, but now Iβm used to it and welcome it - itβs almost like my interiority is now in audiobook form and has always had the same narrator doing a bang up job. To be clear, I think there is more to guybrush than that, but itβs stuff that gets revealed when he ends up (what I perceive as) off the mark in a story. For example in Escape I felt like Guybrush started becoming the butt of the joke not just to the people around him, but to the game itself. In the earlier games, the games seemed to be on his side more. In Escape and even Curse, the inciting incident is βGuybrush is a screw-up who everyoneβs mad at,β where the player is tasked with cleaning up the player characterβs mess as the goal of the game, but that wasnβt always the case. Eg at the start of Monkey Island 2, Bart and Fink are dismissive of everything Guybrush accomplished, but Guybrush will have none of it, insisting heβll prove them wrong and repeat his success by finding Big Whoop. He then basically turns to the camera and says βweβll do this together,β and you believe it.* So, Guybrush as a guy who perseveres in the face of impossible odds and a lack of faith from his peers seems like an actual character trait that you can say is part of who he is, and when people βget the character wrongβ itβs because he strays from that template without reason. (But even then, part of why thatβs who Guybrush is, is because itβs the way players are coming at the game.) * the game still does bring LeChuck back by Guybrush behaving like a goober outside the players control, when he shows Largo LeChuckβs beard, but itβs still not the inciting event for the story, it starts an ominous B thread slow cooking that doesnβt collide directly with you until the end of the story.
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Iβm not going to claim βitβs all Disneyland,β but Tom Sawyerβs Island in both the CA and Florida park has always had a good mix of foliage that feels βadventurousβ without being explicitly regionally tropical.
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That was rough π I beat #Mojole #120 and all I got was this stupid t-shirt. 6/6 π€ππ€ππ π€πππ€π€ π€πππ€π π€πππ€π π€ππππ πππππ https://funzone.mixnmojo.com/Mojole/
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Day of the Tentacle Remastered physical editon by LRG
Jake replied to Sopabuena's topic in General Discussion
Looks like itβs reversed on the pack-in poster -
I would be happy if nothing else was shown!
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(I moved the page of bootleg Monkey 1 merch discussion to the poster project thread)
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π I beat #Mojole #115 and all I got was this stupid t-shirt. 3/6 π€π€ππ€π ππ€ππ€π€ πππππ https://funzone.mixnmojo.com/Mojole/
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Day of the Tentacle Remastered physical editon by LRG
Jake replied to Sopabuena's topic in General Discussion
For the Sam & Max remasters, we did two discs in a gatefold for the PC version, and one disc in a sleeve for the console versions. Maybe they'll be doing that here? Either way doing variants of a disc is incredibly cheap, so it wouldn't be surprising if the discs themselves were different either. -
Seems like it was extra content added on by whoever did the CD arrangements (presumably the same person who wrote the Stanβs track?)
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The game only has a fully five letter dictionary like Wordle does. The only 1-4 letter words it will accept are words that are past or future Mojole wildcard words. So there are a few in there that it will accept but not many.
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Day of the Tentacle Remastered physical editon by LRG
Jake replied to Sopabuena's topic in General Discussion
Theyβll almost definitely each be packaged individually, in a nicely laid out box interior. Limited Run doesnβt just throw this stuff in the box like companies did in the 80s. I love the inclusion of fake barf. Itβs really in line with the game. -
Took me a minute but hooray π I beat #Mojole #113 and all I got was this stupid t-shirt. 5/6 π€π€π€π€π ππ€π€ππ€ ππ€ππ€π ππ€ππ€π€ πππππ https://funzone.mixnmojo.com/Mojole/