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Jake

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Everything posted by Jake

  1. πŸ‘• I beat #Mojole #115 and all I got was this stupid t-shirt. 3/6 πŸ–€πŸ–€πŸ’›πŸ–€πŸ’› πŸ’šπŸ–€πŸ’šπŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  2. For the Sam & Max remasters, we did two discs in a gatefold for the PC version, and one disc in a sleeve for the console versions. Maybe they'll be doing that here? Either way doing variants of a disc is incredibly cheap, so it wouldn't be surprising if the discs themselves were different either.
  3. Seems like it was extra content added on by whoever did the CD arrangements (presumably the same person who wrote the Stan’s track?)
  4. The game only has a fully five letter dictionary like Wordle does. The only 1-4 letter words it will accept are words that are past or future Mojole wildcard words. So there are a few in there that it will accept but not many.
  5. They’ll almost definitely each be packaged individually, in a nicely laid out box interior. Limited Run doesn’t just throw this stuff in the box like companies did in the 80s. I love the inclusion of fake barf. It’s really in line with the game.
  6. Took me a minute but hooray πŸ‘• I beat #Mojole #113 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ–€πŸ–€πŸ’š πŸ’›πŸ–€πŸ–€πŸ’›πŸ–€ πŸ’šπŸ–€πŸ’šπŸ–€πŸ’š πŸ’šπŸ–€πŸ’šπŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  7. Rude AF Eep ook ack! I failed at #Mojole #112. πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ https://funzone.mixnmojo.com/Mojole/
  8. That’s my understanding as well.
  9. The crow can be seen on the box! Once you see it you can’t unsee. It’s such a good detail.
  10. I dumped them all into a Twitter Moment (basically twitter's version of a playlist) for easy viewing: https://twitter.com/i/events/1546172305243398144
  11. Wooo that one was tough. πŸ‘• I beat #Mojole #109 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ–€πŸ’›πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ’šπŸ–€πŸ–€πŸ–€ πŸ–€πŸ’šπŸ–€πŸ’›πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  12. Yep no lies detected. πŸ‘• I beat #Mojole #105 and all I got was this stupid t-shirt. 3/6 πŸ’šπŸ–€πŸ–€πŸ–€πŸ’š πŸ’šπŸ’šπŸ’›πŸ–€πŸ’š πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  13. YouTube comments weren’t a social network in and of itself at that point. Social media was generally just less of a thing. Everyone’s parents were starting to file into Facebook, but people weren’t using it as a news source. Twitter barely existed, Reddit barely existed (if it did yet)? Same with 4chan. It was a transitional time for sure, but still an era before everyone was pushed together into like-minded buckets by algorithms. It was also an era where the majority of fan conversations were still happening in heavily moderated spaces (like the Telltale forums) before all conversation was offloaded to third party spaces that were either optionally moderated or totally free for all.
  14. YES! I love to see it. (Both this illustration, and a new piece of MI fan art from you after all this time.)
  15. Avril Harrison drew the classic Deluxe Paint King Tut illustration. What a powerhouse team Monkey Island had in seemingly every version.
  16. The EGA portraits are fun in how clearly they’re drawn by Purcell, and more closely match the look of everything else. The VGA portraits are less to my taste but they’re no slouch - they’re one of the first pieces of work Ian McCaig did at Lucasfilm, while waiting to start up at ILM. Props to Mojo for interviewing him about the work.
  17. Correct choice made
  18. YES
  19. The EGA closeup portraits look really damn close to the box art for Monkey Island 1, and the way the Monkey Head and LeChuck’s ship look are also a close match. Monkey 1 and its box art do look very similar. The box art was drawn by one of the primary background and character artists on the game. It’s closer to a Struzan-style poster for a movie (imagining a heightened moment that doesn’t exist and/or a dreamlike collage), than to Mega Man (wildly and wholly unrelated), to me. I think the aftermarket VGA portraits have forever made the MI1 box and the game feel misaligned, but they aren’t. With Monkey 2 things start to separate more, for sure.
  20. This is a cool example. Good stuff. If you arrange these in a line as CMI, MI2, MI1, Phatt Island town is literally a gradient transition, starting on the right with an angular building that pokes out off its foundation like Melee town, and ending on the left with swoopy expressive lines.
  21. Devolver also does some physical releases through a different limited run-style company. I hope someone does one.
  22. I have to remember β€œif this was 1996, instead of exploding all over the comments section, these people would have seen these images in PC gamer, said β€˜oh well,’ and gone about their lives,” and try to make myself do the same when I see the comments.
  23. Yeah, there’s no such thing as a Steam exclusivity window.
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