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ThunderPeel2001

Mojo Updater
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Everything posted by ThunderPeel2001

  1. And there were a few times the person upscaling them just didn't understand what they were upscaling (especially noticeable in the future era).
  2. Yep. Actually Twin Peaks The Return is another good example of this: The second viewing was sooo much more enjoyable than the first time around. I think we're all in for a bumpy ride with ReMI!
  3. What journal item told you to try and get anything from Safely First? (I'm asking because it's all so fresh in my mind.) It felt there were a few times that the game artificially stopped me from progressing a particular line of puzzles... but in hindsight I don't think anything actually was. It just was I couldn't solve them, and the hint line suggested I don't bother until later in the story. Don't get me wrong, I definitely think certain things could have been sign posted better. And I agree that the world was so vast and open to exploration that it was difficult to see where the narrative wanted to go. I think coming back with a rough idea of the overall storyline probably helped me this time around. Although I really just followed the character's motivations (and journals). Ie. I'd ask myself: What was the thing they were most invested in?
  4. This is almost as bad as when the first episode of Tales dropped. Right now it feels like Ron is deliberately holding back... but it's probably just because we're so anxious to learn more that every second feels like an hour. I bet the timeline is actually typical for indie games. OR... Ron is going to do something really audacious and go: "It's out tomorrow... GO!"
  5. Hmm. Are you sure that's true? Once Safely First is open, what's stopping
  6. That was an old ResidualVM project that I headed up back when I had spare time. The original game actually supported adding additional datafiles (it allowed for patches), but I believe Residual was still needed for some things (although I honestly can't remember what). Still, I'd love to see LaserSchwert's AI uprezzed CMI backgrounds/videos inserted into CMI via ScummVM! Edit: Holy cow. One of the contributors on that forum finished their own Widescreen mod! With AI uprezzed backgrounds and everything!!! http://www.grimwidescreen.com/
  7. It bends my brain how plausible this is. I don't think I like this AI thread anymore... 😞
  8. It's interesting because your complaints are all things I felt the first time around. I think it's because I'm used to character driven stories these days, and TP was more like Maniac Mansion: The characters were mostly secondary to the story and the puzzles (although Delores obviously becomes more important by the end). The characters often repeated lines, for example, instead having their own twists on things. And you couldn't LOOK at anyone, which is the first thing I do in LucasArts games, because it adds so much context (and usually a joke): How your character sees that person, etc. In TP all of that was missing... just like it was in MM. (Who the hell was "Doug" other than a character with a pun for a name, for example??) I also didn't laugh much, but then I didn't expect to (this time around). I wonder if Billy is right and it's more to do with expectations. Maybe in 5 years' time you'll give it another go and enjoy it like I just did... (Believe me, I didn't expect to enjoy it like I just have.)
  9. Going to response to Kestril's post here: I agree that some of the puzzle logic was a bit much, but once I'd accepted that a Hint System wasn't cheating those moments didn't bother me too much. (Actually, I don't know how you realised the 4th page was there -- as this came from the same mind as MI2, a piece of paper can be known to float ANYWHERE on a big game map.) I agree that getting a "spotter" seemed odd, but it was mostly painless once you'd given everyone a map. I do think there were general quality of life improvements that could have been had. (Passing objects from one character to another was excruciating -- why not use the excellent system perfected by Day of the Tentacle? And that damn hotel lift...!) But on the whole I really appreciate the game's structure. The way it unfolded and kept all five characters active. I thought it was really clever. I also think I was braced for how "meta" it was going to be due to my first playthrough (even though I had zero recollection of the actual details of the ending -- I swear the "Easy" mode just ended abruptly, where as the game I just finished seemed to ramp up to the ending nicely). I think maybe I had a better time with it now is perhaps I was prepared for what it was: A very meta, spiritual successor to MM. Not a spiritual successor to Monkey Island. I would say one thing: I barely played with Angela Ray... the line delivery was unbearably slow, and her line deliveries didn't work for the hardnosed character she was supposed to be. She seemed more petulant than "no nonsense". It's odd because the rest of the characters are great -- Reyes in particular added depth to everything he said. You can nitpick anything, of course. On the whole I really loved it this time around.
  10. Maybe THIS THREAD is Return to Monkey Island...
  11. So... I've long been someone who has voiced negative things about Thimbleweed Park. I backed the game on Kickstarter and loosely followed its progress. I even have an answerphone message recording in the game (1488). I played it when it was released and, taking my cue from CMI, started with "Easy" mode. The game wasn't what I expected. Rays and Reyes were essentially the same character. The world didn't captivate me. It was filled with endless details (like massive libraries and phone numbers to call). It got better when Delores, Randsome and Franklin were introduced. I played it until the end and was just utterly let down by the conclusion. It felt like a non-ending. I've carried that memory around with me for 5 years. With all the commotion around the announcement of Return to MI, my appetite had become whet for a classic point and click. And for some reason, I decided to give TP another whirl... This time I made little notes about the characters, their desires, and the central mysteries around the game. If there was going to be ANY pay off at the end of the game, I wanted to catch it. To my complete and utter delight... I loved every minute of TP. Even the ending. It was so clever and interesting. I don't know if it's due to me playing in Hard mode. Or if it's because I roughly knew how it was going to end, so I was more prepared for the type of game it was. Or if changes have been made since I first played it (I know several major patches were release: Adding the ability for characters to talk to each other, a hint system, and the arcade hall with playable arcade games). But whatever the reason... I FREAKIN' LOVED IT! Total perception shift. (I think the new Hint system helps a lot, actually. I didn't use it THAT much, but I really appreciated it for some of the more obtuse puzzles -- of which there were a few.) So anyway, what I'm saying it: 1. I was completely and utterly wrong, Thimbleweed Park is a fantastic game. 2. If you're carrying around a bad memory of it, like I was, I really suggest giving it another go. I don't know why I had such a bad experience the first time around. I would say as a tip for any new players: Don't get bogged down in the endless details that fill the world (maybe turn off the injokes, and don't bother hunting around the phone book or library for hidden things). Ignore the specs of dust, too (they don't mean anything -- and you'll get an achievement for doing so). Just focus on the story and the characters. They're really rewarding. Kudos to Gilbert, Winnick, Fox, Sandercock, Ferrari, et al. TP is a clever, modern successor to Maniac Mansion style games. I'm so glad I backed it! That it all. PS - Turn on the uncut Randsome dialogue when you get to the inner chambers of the factory at the end of the game. It's adds to the theme of the narrative
  12. Eep ook ack! I failed at #Mojole #91. 🖤🖤💛💚💛 🖤🖤💛🖤🖤 🖤💛💛💚💛 🖤🖤🖤🖤🖤 🖤💛💚🖤💛 🖤🖤💛💛🖤 https://funzone.mixnmojo.com/Mojole/
  13. Some of these are simply too good. As in: How the fuck did AI do this? As Thrik said, unsettling. I don't care to read predictions for REMI because, let's be honest: One of them is going to be correct. There's only so many options available, and the algorithm will likely guess something correctly. So instead of that, can you ask it to write a Mixnmojo.com review for Sam & Max: This Time It's Virtual? I'm so overdue, it's a joke.
  14. It's got the Mojo tone down perfectly... who needs to WRITE reviews?!
  15. @Aaron Giles Hi Aaron. Thanks so much for this amazing program. So wonderful to have a flawless way to enjoy the games as they were released! I was wondering if you'd ever consider sharing your source on a platform like GitHub to allow other developers to assist with the development (eg. help the move to MacOS). Can't wait to use this once it's supported by MacOS (even if it's just an SDL version). Thanks!
  16. I don't know if there's a PS2 version available that could also work?
  17. It's just frustrating when people with power stop a certain creative decisions for nonsensical reasons.
  18. Ah, yes. That's obvious in hindsight. Oops.
  19. The decisions that they make about their IP can be maddening. A few stories I could tell that I can't share online. But it makes zero sense sometimes.
  20. 👕 I beat #Mojole #89 and all I got was this stupid t-shirt. 4/6 🖤🖤🖤🖤🖤 🖤💚🖤💛🖤 🖤🖤💚💚💚 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  21. I'm so glad I got to go on the Pirates of the Caribbean ride many times before it was movie-ified.
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