.:Silver:. Posted November 30, 2003 Share Posted November 30, 2003 Okay, time for my take. I've played this mod for two days now. The mod really doesn't do anything but add kick into the mix. If you liked JO, then your in for a real treat. However, since this mod makes katas the only real difference between JO and JA, I am curious as to why those who want competitive matches, don't choose to just continue playing JO. With this mod, it's the exact same game except katas. Oh, and now the pull throw doesn't work. In the end, this mod is all about kicks. And if you have a modest knowledge of kicking from JO, plus a very low ping, then you'll do quite well. If kick matches aren't your thing, then this is not your server. Link to comment Share on other sites More sharing options...
Rumor Posted November 30, 2003 Share Posted November 30, 2003 its disabled by a cvar. =X= has always hated pull throw as a clan as have others, yet others just accepted and adapted. and you know what? those that accepted it were the top in jk2 as for why not stick with jk2? well no ladders and a community that went bye bye with the advent of 1.03 and 1.04, and you ask why? Link to comment Share on other sites More sharing options...
eniaC Posted November 30, 2003 Share Posted November 30, 2003 Originally posted by .:Silver:. I am curious as to why those who want competitive matches, don't choose to just continue playing JO. Well I wouldn't consider myself a competitive player, /snip *edit* That's like asking why you bought a new car to replace your old one...kinda...another horrible example, I'm going to bed. Ignore this post, I'm delirious. Link to comment Share on other sites More sharing options...
eniaC Posted November 30, 2003 Share Posted November 30, 2003 Originally posted by Rumor as for why not stick with jk2? well no ladders and a community that went bye bye with the advent of 1.03 and 1.04, and you ask why? sounds much better than my response. Link to comment Share on other sites More sharing options...
Darth Kaan Posted November 30, 2003 Share Posted November 30, 2003 Didn't XMOD for JO also have a feature where the server would ignore scripts so they would not work and it was still all server side, or am I mistaken about that? Link to comment Share on other sites More sharing options...
Imperial_thug Posted November 30, 2003 Share Posted November 30, 2003 Prime wrote: "A couple of times I have tried to connect to the xMOD 2 test server at 64.81.143.34 and I have "waited to join". Is the server still up or full or something? Or might it be a problem at my end?" I am having the same exact problem, dunno why. Link to comment Share on other sites More sharing options...
Simpson Posted November 30, 2003 Share Posted November 30, 2003 it gets full very fast Link to comment Share on other sites More sharing options...
g//anarki Posted November 30, 2003 Share Posted November 30, 2003 Originally posted by .:Silver:. Okay, time for my take. I've played this mod for two days now. The mod really doesn't do anything but add kick into the mix. If you liked JO, then your in for a real treat. However, since this mod makes katas the only real difference between JO and JA, I am curious as to why those who want competitive matches, don't choose to just continue playing JO. With this mod, it's the exact same game except katas. Oh, and now the pull throw doesn't work. In the end, this mod is all about kicks. And if you have a modest knowledge of kicking from JO, plus a very low ping, then you'll do quite well. If kick matches aren't your thing, then this is not your server. Well, this is an early version of xmod2. Hex is planning to add a lot of other stuff into it. Link to comment Share on other sites More sharing options...
PG|Prometheus Posted November 30, 2003 Share Posted November 30, 2003 Yes there were multiple updates of xmod for jk2, more to come for xmod2. The best thing about xmod is that hex believes people shouldn't be forced to play how he wants. He adds loads of cvars to turn things on and off, thatway, everyone is happy. xmod needed a small client file for script detection, but I dont think there was a way of script detection without downloading the small file. If a script was detected, there were three options: ignore completely, kick or don't kick but upload ip/info to a log file. Link to comment Share on other sites More sharing options...
FK | unnamed Posted November 30, 2003 Author Share Posted November 30, 2003 New in this version: x_newmotd - New centerscreen MOTD cvar x_newmotd_time - Time (in seconds to display this motd) x_flipkick - Enable front flipkick x_health_disable - Disable health items x_shield_disable - Disable shield items x_medpac_disable - Disable medpac items x_powerup_disable - Disable powerups x_black_enable - Enable the use of black in a name x_pullthrow_disable - 1 doesn't allow push/pull while saber throwing, 2 makes the saber return x_red_lock - Lock the red team x_blue_lock - Lock the blue team x_suicide_disable - 1 Disable The use of suicide, 2 smart kill award system x_fallfadetime - Ammount of time it takes to fall to death x_jawa_model - 0 disables the use of the jawa model x_menu_model - 0 disables the use of the kyle & luke /menu models -Fixed name color code back to the old xmod1 jk2 style -Minor code adjustments to allow flipkick as you can see, there is much more work to do. side kicks are not in yet and quite a few tweaks that he put in JO, not to mention suggested tweaks he stated he wanted to put in for JA, have not made it in yet. Keep in mind, he kind of snuck this one out the door real quick the day before Thanksgiving, so given the fact that he took time out of what ever personal/family things he had going on, to gave us a small teaser, was pretty cool. Link to comment Share on other sites More sharing options...
WadeV1589 Posted November 30, 2003 Share Posted November 30, 2003 I've had a post deleted on this page.... Link to comment Share on other sites More sharing options...
MasterSidious Posted December 1, 2003 Share Posted December 1, 2003 How is that, it edits for you? Xmod Its hardcore? Do you have to double tap jump to kick then? I know for shizzy the answer will be yes. Its an FKs dream. Well, is it? You fks specialize in front kick, no are obsessed with it. Do you actually have a bind for it? I mean, holy **** you guys kick well. Absolute ****ing kick whores Link to comment Share on other sites More sharing options...
MasterSidious Posted December 1, 2003 Share Posted December 1, 2003 Not that anyone gives a ****. But I just realized something holy ****! I can just look the kick question up for myself. ROFFLMFAO! (<---- no) Link to comment Share on other sites More sharing options...
Rumor Posted December 1, 2003 Share Posted December 1, 2003 nah its all natural. Link to comment Share on other sites More sharing options...
razorace Posted December 1, 2003 Share Posted December 1, 2003 I don't see the point in reinstalling the flip kick. The only reason why people liked it/used it was becuase it was unbalanced compared to the actual basic saber combat. Link to comment Share on other sites More sharing options...
{DHU}Screed Posted December 1, 2003 Share Posted December 1, 2003 Originally posted by razorace I don't see the point in reinstalling the flip kick. The only reason why people liked it/used it was becuase it was unbalanced compared to the actual basic saber combat. umm, no. Kick was put back in b/c its the most affective way to set your opponant up for a finishing move. Link to comment Share on other sites More sharing options...
Rumor Posted December 1, 2003 Share Posted December 1, 2003 yeah totally. kick was so powerful man. it had no counters or nothing. it adds absolutely nothing to the game. Link to comment Share on other sites More sharing options...
razorace Posted December 1, 2003 Share Posted December 1, 2003 Originally posted by fk | screed umm, no. Kick was put back in b/c its the most affective way to set your opponant up for a finishing move. Yeah, from a fresh respawn! Link to comment Share on other sites More sharing options...
g//anarki Posted December 1, 2003 Share Posted December 1, 2003 Originally posted by Rumor yeah totally. kick was so powerful man. it had no counters or nothing. it adds absolutely nothing to the game. Yeah I kno d00d it did liek 20 dmg and it was so hard to avoid/counter unless you knew how to move out of the way or use pull within that small time period when the guy who kicked you is still in the air and then kick him back (which ofcourse was impossible to do) hahaha g1 Link to comment Share on other sites More sharing options...
g//anarki Posted December 1, 2003 Share Posted December 1, 2003 Originally posted by razorace Yeah, from a fresh respawn! dude you have no idea what you're talking about. Pipe down and learn. Kick was essential to FF s/o CTF and made FF dueling a lot more challenging with the combos kick brought to the table. Again, this mod is more targeted towards the competitive saber only full force community and the guys who simply liked kick and the kick-based combos in JO, while doubling as a very nice admin mod. You don't have to play it if it's not your thing and if you simply can't cope with kick and tactical play. Link to comment Share on other sites More sharing options...
razorace Posted December 1, 2003 Share Posted December 1, 2003 Just because the game mechanics basically forced you to spam kick to stop flag carriers in s/o CTF doesn't make it a good move. There are other ways to fix the issue without reintroducing kick, which was spammed constently like newbies and vets alike. Link to comment Share on other sites More sharing options...
Rumor Posted December 1, 2003 Share Posted December 1, 2003 exactly how would we do this? ramping up saber damage? Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted December 1, 2003 Share Posted December 1, 2003 That actually works surprisingly enough... Link to comment Share on other sites More sharing options...
Rumor Posted December 1, 2003 Share Posted December 1, 2003 surprisingly enough it doesn't. we want complexity, not another reason to hold w and mouse1. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted December 1, 2003 Share Posted December 1, 2003 Actually, in my experience holding down mouse1 with ramped up saber doesn't work too well... Judging from the complete and total imbeciles who use it only to drop from a swipe with yellow as their chest is exposed or such. Link to comment Share on other sites More sharing options...
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