tFighterPilot Posted January 31, 2004 Share Posted January 31, 2004 Originally posted by TIE-pilot can u make a door in the side of the atat? then some troops can get in there and the driver must be in the head to dirve the thing is that possible? if it yes please make it... it good for a siege map then... Once again, no I wish it was possible to make tow cables, and than we could've destroy it like in the movies... Link to comment Share on other sites More sharing options...
Duncan_10158 Posted January 31, 2004 Author Share Posted January 31, 2004 we have to be realistic, to have an enterable area inside the ATAT is not possible with this engine. to have destroyable parts is also out of what know. the 'lift them selfs up' thing is also something i cant say if its possible but to be honest i think it makes no realy sense in gameplay. i know its great your enthousiams, but keep on the ground. we got problems with the ATAT we have to solve first be for we can even think of tow cables and snowspeeder attacking. one thing i am working on, is the vehicle box. its for collision controle, it makes the vehicle hitable and avoids clipping. the box is a square around the center of the vehicle and you cant enter it. but the ATAT isnt a square, right? do you know now what the problem is? thats what we need to figure out first and what takes so long to work on. Link to comment Share on other sites More sharing options...
Zappa_0 Posted January 31, 2004 Share Posted January 31, 2004 I think you clicked New Thead instead of a New Post. No worries pal, that happenes sometimes. Link to comment Share on other sites More sharing options...
keshire Posted January 31, 2004 Share Posted January 31, 2004 Yes doors can be added to the walker vehicle class. As for it being animated though I don't think so. Link to comment Share on other sites More sharing options...
ZH@o YuN Posted January 31, 2004 Share Posted January 31, 2004 To avoid the bounding box creating a huge piece of space under the head, have it surround the body and legs, and just a small part of the head. Link to comment Share on other sites More sharing options...
A-WingPilot Posted February 1, 2004 Share Posted February 1, 2004 Ey duncan, when you have solve the problems, can you write a update here, with new screenies? I would love to do the beta test 2 . Link to comment Share on other sites More sharing options...
Zappa_0 Posted February 1, 2004 Share Posted February 1, 2004 A-WingPilot, its gonna be awhile for a beta test. They are still having problems that there trying hard to fix. So dont expect a beta for atleast another month at the max. Maybe even longer. Link to comment Share on other sites More sharing options...
A-WingPilot Posted February 1, 2004 Share Posted February 1, 2004 I know, just asking:rolleyes: Link to comment Share on other sites More sharing options...
Zappa_0 Posted February 1, 2004 Share Posted February 1, 2004 And im just letting you know Link to comment Share on other sites More sharing options...
A-WingPilot Posted February 1, 2004 Share Posted February 1, 2004 lol. little conversation here Link to comment Share on other sites More sharing options...
ZH@o YuN Posted February 2, 2004 Share Posted February 2, 2004 Since when can you add a door to a vehicle? Link to comment Share on other sites More sharing options...
SuPa Posted February 2, 2004 Share Posted February 2, 2004 Thats Coming on Nicley Duncan you should try to form some way that you can fit a few more people into a AT - AT Like with the LambdaShuttle Like have 2 people 1 controling front gun other controling back gun and have other people that can get in to just spectate em inside if you no what i mean well good luck anyway Link to comment Share on other sites More sharing options...
Andy867 Posted February 3, 2004 Share Posted February 3, 2004 SuPa -> Like Manquesa said earlier, having a 2nd passenger is a buggy feature in Jedi Academy and without any kind of coding support, trying to do it would be a very unpleasant experience, even people with broadband connections have problems. Until there is a mod made to support multiple passengers, Duncan will just have to go with a one-person controlled AT-AT (certainly would be a difficult task in RL to do:) ) Link to comment Share on other sites More sharing options...
tFighterPilot Posted February 3, 2004 Share Posted February 3, 2004 Originally posted by ZH@o YuN Since when can you add a door to a vehicle? When the ATST is empty, the hatch in his head is open. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted February 4, 2004 Author Share Posted February 4, 2004 Next update, i have uploaded a new movie of the ATAT, so you can see the progress. this time it has the skin from Mark and some more animations. the death animations were pain and there are still two to go. here is the link: http://io.meskinaw.net/images/AT-AT/at-at_walking.avi tFighterPilot, the open/closed hatch, these are two animations one is used of empty vehicles, the other for vehicles with a driver in it. i didnt thought about that, should i make a door that is open when the ATAT is empty? what do you think, does it make sense to see that the ATAT is empty in game? i still could do that. Link to comment Share on other sites More sharing options...
CortoCG Posted February 4, 2004 Share Posted February 4, 2004 Hi Duncan, does the render contain all the frames you are gonna use ingame? If yes, is the playback at the same framerate you're gonna play them ingame? The ATAT is a behemont, so, it should move ver slow and smooth, and the smooth looking can only be achieved by adding several frames to each animation. Besides that simple fact, your getting better and better making animations, keep it up man . Oh, another thing to tweak if you will: check the movement of the ATAT on the movies, I dont know how about the body, but the head moves slightly up and down while it walks. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted February 4, 2004 Author Share Posted February 4, 2004 Originally posted by CortoCG Hi Duncan, does the render contain all the frames you are gonna use ingame? If yes, is the playback at the same framerate you're gonna play them ingame? The ATAT is a behemont, so, it should move ver slow and smooth, and the smooth looking can only be achieved by adding several frames to each animation. Oh, another thing to tweak if you will: check the movement of the ATAT on the movies, I dont know how about the body, but the head moves slightly up and down while it walks. no, in there are more frames that will be in game, i made this render out of two series of each six animation sequences so it fits together. the hole animation has about 500 frames right now. and no, the framerate of the render is much faster then it will be in game. i simply dont know how to lower the framerate when making these render you are right, the head is nodding up and down a bit, but hey lets get realistic, the drivers would get sick this way! i am jocking, the reason i dont add an up down movement is, the head will be playercontroled folllow the crosshair, i dont know if it workes to add an animation to that. for those who dont want to page back, here is the link to the new movie: http://io.meskinaw.net/images/AT-AT/at-at_walking.avi Link to comment Share on other sites More sharing options...
CortoCG Posted February 4, 2004 Share Posted February 4, 2004 The funny thing about Star Wars is that none single aspect of it realistic, nevertheless it feels possible (except for the jedis and the space combat sounds of course, lol). The only guy that can say what is right and what is wrong on the Star Wars universe is our uncle George Lucas. And since he only expresses his vision os SW with the movies, I think we should all stick to what we see in them. With that little essay apart, you're right about the player controlled head. Link to comment Share on other sites More sharing options...
Casper Posted February 4, 2004 Share Posted February 4, 2004 Wow! Uh... one question will there be insides like the PFB? Link to comment Share on other sites More sharing options...
A-WingPilot Posted February 4, 2004 Share Posted February 4, 2004 PFB ??? what's that? Your video doesn't work, it stand still when he is going to shoot:( Link to comment Share on other sites More sharing options...
Neverhoodian Posted February 4, 2004 Share Posted February 4, 2004 PFB= Prefab There was an AT-AT prefab made for JO a while back. It was well-detailed and you could go inside the thing. The only time I saw it used was in a custom Hoth series of SP levels. Those levels were great, one could even pull a Luke Skywalker on one of the stationary walkers! Y'know, slash the belly, toss a thermal detonator inside and watch the fireworks! (the head blows off in a cutscene) It's great to see someone's taking the concept one step further. The vehicle looks great! Link to comment Share on other sites More sharing options...
darthdoom Posted February 9, 2004 Share Posted February 9, 2004 just thought i,d give you the site for AT-AT pilot http://www.jedi-knight2.de/skindb/index.php?action=2&skinid=178 darthdoom out death is worshiped Link to comment Share on other sites More sharing options...
Zappa_0 Posted February 9, 2004 Share Posted February 9, 2004 Yea that would be a good idea, to included a few AT-AT Drivers with the vehicles when everything is done. Maybe it would be a good idea to revamp them for JA also. Just a thought...... Link to comment Share on other sites More sharing options...
A-WingPilot Posted February 22, 2004 Share Posted February 22, 2004 just holding this up. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted February 22, 2004 Share Posted February 22, 2004 Huge... Link to comment Share on other sites More sharing options...
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