Manquesa Posted February 4, 2004 Share Posted February 4, 2004 Originally posted by Andy867 Also look for the release of Asteroids sometime this week. Oh man, that better be true or else we'll recieve hell for it Andy. Link to comment Share on other sites More sharing options...
Dr_night Posted February 4, 2004 Share Posted February 4, 2004 Originally posted by Manquesa Oh man, that better be true or else we'll recieve hell for it Andy. *emperor palpatine* only now, do you see. in one week, you die LOL! j/k but I couldn't resist, but yes, not nescicarily from me, but if I know ONE thing about the gaming community, it's Delays = all **** breakin loose Link to comment Share on other sites More sharing options...
Andy867 Posted February 4, 2004 Author Share Posted February 4, 2004 Ok, since there is a remote chance of some unforeseen delay, let me rephrase it to "TENTATIVELY look for a release sometime this week" I was wrong to make an assumption that might not hold up, but I am being optimistic about it:) Link to comment Share on other sites More sharing options...
NFOR_Jay Posted February 4, 2004 Share Posted February 4, 2004 beter to be optimistic Link to comment Share on other sites More sharing options...
Alegis Posted February 4, 2004 Share Posted February 4, 2004 Finally some more footage First impressions: A-wing looks a bit too bright to me; asteroids move around way too fast.. The fact that it looks a bit lonely is because you're only with 2, I can imagine the fun with 10vs10 and new maps for it really are needed.. I feel this mod can go along for a very long time Link to comment Share on other sites More sharing options...
Andy867 Posted February 4, 2004 Author Share Posted February 4, 2004 With the specular textures, it only appears bright at first but as you will notice when you download and play it, it is also dark in areas. And the asteroids arent really moving nearly as fast as you think. Once you play it, you will see what I mean. Link to comment Share on other sites More sharing options...
NFOR_Jay Posted February 5, 2004 Share Posted February 5, 2004 Once we play it , of course Link to comment Share on other sites More sharing options...
Manquesa Posted February 6, 2004 Share Posted February 6, 2004 Andy and I were recently interviewed by Kengo and gothix over at map-review, check it out here at http://www.map-review.com Link to comment Share on other sites More sharing options...
Kengo Posted February 6, 2004 Share Posted February 6, 2004 Can I say I most certainly enjoyed it The interview has just assured me even more that this project will rule, I fully intend to get this as soon as it comes out! Link to comment Share on other sites More sharing options...
Obi_Kwiet Posted February 6, 2004 Share Posted February 6, 2004 I think you guys should brach out and make some land maps. Kinda make them so ground fighting would be dumb, but vehicles would be the center of combat except for maby at the bases. Also make an AT-AT! Link to comment Share on other sites More sharing options...
Dr_night Posted February 6, 2004 Share Posted February 6, 2004 maybie a Hoth based seige, kinda like the movie, where the only real BATTLE was in vehicles like ATAT/ST/PT and there had to be a lot of stuff done by techs and stuff in the base. Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted February 7, 2004 Share Posted February 7, 2004 go check out the level im making in the mapping showcase section. ist called desert war beta 1.5 Link to comment Share on other sites More sharing options...
Alegis Posted February 7, 2004 Share Posted February 7, 2004 I think this mod will be only used for air combat, and hopefully more maps will be added, and perhaps in those maps included vehicles (there are some nice ones out like the jedi starfighter, if you make an asteroid field with geonosis in the background you can put up starfighter vs slave01 fights ) Link to comment Share on other sites More sharing options...
Kurgan Posted February 8, 2004 Share Posted February 8, 2004 Careful Andy, keep up these release date semantics and you may need to consider running for public office! J/k ; ) Anyway, very impressed with how Asteroids is shaping up, though there remain a few tweaks that need to be done to finish up the mod (Andy & co. know what I mean). As I've said before I hope (and believe) Asteroids will spur development and interest in many other quality vehicle based maps and mods. Link to comment Share on other sites More sharing options...
SlapNut Posted February 8, 2004 Share Posted February 8, 2004 i wanna be playing this by tuesday next week, now hurry...please...still waiting Link to comment Share on other sites More sharing options...
Jedi Luke Posted February 8, 2004 Share Posted February 8, 2004 Originally posted by SlapNut i wanna be playing this by tuesday next week, now hurry...please...still waiting Patience is a virtue. It'll be done when it's done ; ). Just 1 question (I don't know if this has been asked yet), will there be 'free flight' capabilties? (though I doubt it). Link to comment Share on other sites More sharing options...
Andy867 Posted February 8, 2004 Author Share Posted February 8, 2004 if you mean can you go elsewhere outside of the Asteroid Belt.. No.. once your ship leaves the repsective hangar, whether it be Imperial or Rebel, you will instaneously make the jump to hyperspace which will then set you off just within the asteroid belt. Link to comment Share on other sites More sharing options...
_PerfectAgent_ Posted February 8, 2004 Share Posted February 8, 2004 When you go to the "edge" of the asteroid belt, does the ship turn around or teleport? Link to comment Share on other sites More sharing options...
Andy867 Posted February 8, 2004 Author Share Posted February 8, 2004 It turns around although you have to go a moderate distance to reach the edge of the belt. Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted February 10, 2004 Share Posted February 10, 2004 may i use your tie-interceptor and y-wing vehicles in my level i am making if i give you full credit? Link to comment Share on other sites More sharing options...
Andy867 Posted February 10, 2004 Author Share Posted February 10, 2004 Well, the vehicles are only being released once the Asteroids are released, which is HOPEFULLY soon. Cuz everything is basically done. Just need to get updated vehicles over so that everything can be compiled and such, and its looking like the final file size will be between 12-17MB. (specular textures and all the new stuff added on some "weight") Link to comment Share on other sites More sharing options...
SD_Radical_Ed Posted February 10, 2004 Share Posted February 10, 2004 if thats a yes like i think it is, could you give me the handles of the guys who made the tie-interceptor and y-wing vehiclesa along with their email so i can add it in the credits? Link to comment Share on other sites More sharing options...
Master William Posted February 10, 2004 Share Posted February 10, 2004 I'd like to be PM:ed about the release, thank you... Add me to the list of "People to PM"... Link to comment Share on other sites More sharing options...
Kengo Posted February 10, 2004 Share Posted February 10, 2004 Would you like me to give you a wake up call too Master William? Maybe we could get someone to fetch you the morning paper. How pampered do you want to be, just keep checking this thread and jk.net on a daily basis like the rest of us Link to comment Share on other sites More sharing options...
Master William Posted February 10, 2004 Share Posted February 10, 2004 Hehe... Fine, don't PM me then... But I usually have days where I forget all about the outside world (and the inside) and start isolating myself together with Half Life mods, JA, and KOTOR. Link to comment Share on other sites More sharing options...
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