Jake Posted April 23, 2004 Share Posted April 23, 2004 Check it! Totally awesome. Look at how overly-bitter I come across as!! Thanks to the Remster for scanning that. Or for sending me a scan of it that someone else made (more likely, knowing Remi). The European gaming mags are really enjoying tearing into LEC with the Sam & Max 2 stuff. Link to comment Share on other sites More sharing options...
Thrik Posted April 23, 2004 Share Posted April 23, 2004 Brilliant! Link to comment Share on other sites More sharing options...
Remi Posted April 23, 2004 Share Posted April 23, 2004 Scan courtesy of Skyfox. ; Link to comment Share on other sites More sharing options...
James Isaac Posted April 23, 2004 Share Posted April 23, 2004 Wow. you must be so happy you got mentioned Link to comment Share on other sites More sharing options...
Jake Posted April 24, 2004 Author Share Posted April 24, 2004 Its fun to see a quote by me in a magazine, but it sucks that its in an article about what its about. Too bad its not "I'm peeing my pants with delight after installing this classic graphical adventure game, which somehow also brought peace to the Middle East." Link to comment Share on other sites More sharing options...
freddie Posted April 24, 2004 Share Posted April 24, 2004 I still don't understand why LEC didn't continue production since they very well know that this would at least sell well in Europe. If it wouldn't then why do they keep releasing new versions of the old stuff over there (at least up to 2002 they were). Link to comment Share on other sites More sharing options...
Thrik Posted April 24, 2004 Share Posted April 24, 2004 I've seen new releases of Full Throttle, Curse of Monkey Island, Day of the Tentacle, Sam and Max and various other classics in DVD cases over the past few weeks in different game stores. Interesting time to launch a new set of releases. Link to comment Share on other sites More sharing options...
Jake Posted April 24, 2004 Author Share Posted April 24, 2004 Its Activision not LEC who decides when to do European rereleases, right? Link to comment Share on other sites More sharing options...
Thrik Posted April 24, 2004 Share Posted April 24, 2004 Not sure. It still feels like a kick in the teeth though. Link to comment Share on other sites More sharing options...
Brushguy Posted April 24, 2004 Share Posted April 24, 2004 A kick in the teeth, head, and stomach. Any sales dept. agent could figure out that poor sales are better than no sales at all. You'd think that, wouldn't you? Well, at least everybody is still publicly ripping Lucasarts' image to shreds, and probably will be until Lucasarts redeems themselves by uncancelling Sam and Max 2 or making another Monkey Island. I still believe they'll un-cancel it (no matter how much you guys try to push me down or call me an idiot), because who could ignore a 24,000+ signature petition and lots of passionate, well-put-together and common-sense e-mails and snail mails? And now Lucasarts is sitting right next to their pretty Star Wars cash cow, both of which have egg all over their faces. Link to comment Share on other sites More sharing options...
Thrik Posted April 24, 2004 Share Posted April 24, 2004 Originally posted by Brushguy who could ignore a 24,000+ signature petition and lots of passionate, well-put-together and common-sense e-mails and snail mails? LucasArts could. "Dark clouds formed over San Rafael, California, today as LucasArts laid off 29 of its employees. Before the layoffs, the head count at the company stood at 418, less than the 430 listed on the LucasArts Web site." Link. Link to comment Share on other sites More sharing options...
jp-30 Posted April 24, 2004 Share Posted April 24, 2004 Hey, just posted that as a news item before coming to the forum & seeing your link to the same story - if you should think I posted it without crediting you for the heads-up. Link to comment Share on other sites More sharing options...
The Tingler Posted April 24, 2004 Share Posted April 24, 2004 So much for "there are no plans to reduce staff". Actually, they did say "at this time". The GameSpot article does seem to suggest that it is the Star Wars titles that are having their numbers thinned, although LucasArts' statements suggest that most of the S&M staff have gone, because that's not a title in development. Link to comment Share on other sites More sharing options...
Brushguy Posted April 24, 2004 Share Posted April 24, 2004 I checked, and the only non-Sam and Max 2 important person who got kicked out was............Sean Clark. The core of the S&M2 team is still there at least...including Mike Stemmle. Lucasarts needs to make more press releases and statements to clear these things up. They can't ignore their fans! LucasArts could. Thank you for telling me that, Thrik! I did not know that! The next time I should need important information, I will ask you. Come on! The fans buy the games and if the fans are angry, Lucasarts is in a bad position. Link to comment Share on other sites More sharing options...
Thrik Posted April 24, 2004 Share Posted April 24, 2004 I just hate to see disappointment. Link to comment Share on other sites More sharing options...
LaceyWare Posted April 24, 2004 Share Posted April 24, 2004 This kind of article from PC Format doesn't surprise me too much. For a long time Sam & Max Hit the Road was one of the highest scoring games under their reviews system... Link to comment Share on other sites More sharing options...
Joshi Posted April 24, 2004 Share Posted April 24, 2004 Originally posted by Brushguy Thank you for telling me that, Thrik! I did not know that! The next time I should need important information, I will ask you. Come on! The fans buy the games and if the fans are angry, Lucasarts is in a bad position. Ther was no real need for sarcasm there, Thrik was just stating the fact, LucasArts are ignoring us. I doubt this cancellation was done on the spur of the moment and they probably did take into account the amount of people who would react to this in this way and how many emails the PR people would get. Lpease note, if the PR people got 10 angry emails, they'd probably read them all and forward them to the people who counted. But the PR people got tens of thousands of angy emails, meaning them proabably read about five and sent a message to the people who mattered saying something like 'A couple of thousand people don't like what you did with Sam n Max 2.' Actually more likely it was 'Thursday, Sam n Max 2 cancellation angry email count, 20,172 emails. I Jenny was closest with 21,000, everyone pay up.' It's too late now, yes, the bulk of the SnM team are still there, but Sean Clark was very important Link to comment Share on other sites More sharing options...
The Tingler Posted April 25, 2004 Share Posted April 25, 2004 Ah, so they're not kicking out the Sam & Max team YET, they're waiting for the heat to go down so they're just kicking out the Full Throttle: Hell On Wheels team. Damn right Sean Clark was important - in fact, him and Mike are the only two decent designers left in there. I doubt Mike Stemmle will be long - he'll probably quit and join Double Fine, or set his own studio up with Sean, you mark my words. Link to comment Share on other sites More sharing options...
elTee Posted April 25, 2004 Share Posted April 25, 2004 Way to go Jake In response to that "poor sales are better than no sales" line someone said, to be fair it would cost a bomb to actually create like 10,000 copies of the game to ship to stores. Link to comment Share on other sites More sharing options...
BooJaka Posted April 25, 2004 Share Posted April 25, 2004 Yes. And not forgetting advertisements (I can't think of the word... didn't it begin with M?) and all that. Link to comment Share on other sites More sharing options...
Udvarnoky Posted April 25, 2004 Share Posted April 25, 2004 Originally posted by LucasTones In response to that "poor sales are better than no sales" line someone said, to be fair it would cost a bomb to actually create like 10,000 copies of the game to ship to stores. That was me, and while marketing is no doubt a costly process, you'd think they would have decided it wasn't worth it before the game got so far. Link to comment Share on other sites More sharing options...
elTee Posted April 25, 2004 Share Posted April 25, 2004 Don't get me wrong, I agree that its a shocking decision so late into the design process. All I'm saying is... well, for example: Cost to develop game: $2 million Projected Income from game: $0.5 million So, they may as well release the game, and make at least some back, right? Well, not if: Cost to develop game: $2 million Projected Income from game: $0.5 million Cost to publish and distribute game: $0.5 million Obviously my numbers are way out, but you should see the point I'm trying to make. Link to comment Share on other sites More sharing options...
Udvarnoky Posted April 25, 2004 Share Posted April 25, 2004 Yeah, I see your point, but it's still a stupid thing to do this late in the game. Link to comment Share on other sites More sharing options...
Joshi Posted April 26, 2004 Share Posted April 26, 2004 Originally posted by Udvarnoky Yeah, I see your point, but it's still a stupid thing to do this late in the game. It was a stupid thing to do full stop. There are loads of reasons why they shouldn't have done it, but the fact remains, they've done it and there's really nothing much we can do about it, so I suggest that about two months after the fact, we just leave it. Link to comment Share on other sites More sharing options...
DrMcCoy Posted April 26, 2004 Share Posted April 26, 2004 Originally posted by LucasTones Cost to develop game: $2 million Projected Income from game: $0.5 million Cost to publish and distribute game: $0.5 million yeah, but the development was (sort of) nearly finished, so they've already spent nearly "$2 million"... so the only different between distributing and not distributing would be the happiness/angryness of the adventure fans... Link to comment Share on other sites More sharing options...
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