hatrus Posted March 16, 2005 Author Share Posted March 16, 2005 Cow that would be excelent see wat you can get me I especailly want the propeller engine sounds of the naboo crusier. Link to comment Share on other sites More sharing options...
KMan Posted March 16, 2005 Share Posted March 16, 2005 Although I think it'd be pretty fun to have a WW2 themed mod for JA, you still aren't allowed to use DICE/EA's materials in any other game than Battlefield. Maybe you weren't paying any attention to the License Agreement to install the Battlefield MDT. Not many people do. Here are the more important parts that you would have missed- 'solely for your personal noncommercial use in connection with EA's products' 'EA owns all of the rights, title and interest in the Tools & Materials.' 'you may not use the Tools & Materials to promote another product or business' Now, as long as you take down the offending (not so much offensive, as they are against their license agreement, and these forums are hosted by people that wouldn't want to get sued by ea) images from this thread then you should be fine. You can always shoot an email off to them, and ask for permission, but you'd probably have a better chance asking the easter bunny for a BMW. That doesn't keep you from making a ww2 mod, but you'd need to make new models with new textures to replace the ones that are from battlefield. Link to comment Share on other sites More sharing options...
Nokill Posted March 16, 2005 Share Posted March 16, 2005 well i did get an BMW from the easter bunny last year Link to comment Share on other sites More sharing options...
hatrus Posted March 16, 2005 Author Share Posted March 16, 2005 well i doubt anything will happen. we've all seen many many ports like predator, master chief, etc. posted here adn nothing happened. some of the models are edited as are the skins so its not direct ports for all. and im willing to takes the risk with releasing the mod/map. ill talk to orbitius tho. but thx for bringing it to my attention. Link to comment Share on other sites More sharing options...
Neon Posted March 17, 2005 Share Posted March 17, 2005 The only thing that happend were the kotor models. Link to comment Share on other sites More sharing options...
mikehunt2337 Posted March 23, 2005 Share Posted March 23, 2005 *flame removed* Edited your post, if you intend to post. Grow up and don't be a douche. Further more, using your when you mean "you're" automatically invalidates your arguments. -Sith Link to comment Share on other sites More sharing options...
ronbrothers Posted March 23, 2005 Share Posted March 23, 2005 Originally posted by mikehunt2337 *Flame Removed* Methinks that you are such a coward that you had to create a new user name just to post that instead of using your real account. Link to comment Share on other sites More sharing options...
El Sitherino Posted March 23, 2005 Share Posted March 23, 2005 Wtf? Mike=Hatrus? Link to comment Share on other sites More sharing options...
mikehunt2337 Posted March 23, 2005 Share Posted March 23, 2005 good call i wouldnt have caught the sneaky bastard if you hadnt mentioned this. i know know that my cousin who is learing to model (by me) registered a bunch of forums and posted **** about me. ive found 2 so far: here and on pcgm. he said he would get even with me cause i refused to take him to best buy to buy battlefront and the rpg thing battles or something. what better way then to make me look like an ass on my own computer. sorry guys, what ever he wrote im sure it was very objectional. Link to comment Share on other sites More sharing options...
hatrus Posted March 23, 2005 Author Share Posted March 23, 2005 aha he had left us logged in to his little fake name and i didnt realize it. so just to be sure that was me in the post above b ut my cousin mike in the obnacious post. is there some how an admin can make it that my hatrus account is the only account that can be created on my ip address? that would help thx. Link to comment Share on other sites More sharing options...
hatrus Posted March 23, 2005 Author Share Posted March 23, 2005 oh mike you are in so much trouble when you get back from your appointment. ill just say now that i will never let you on my pc ever again, so as soon as you read this your going bye bye for a very long time! Link to comment Share on other sites More sharing options...
hatrus Posted April 3, 2005 Author Share Posted April 3, 2005 Heres my newest project, a map with Orbitius. The map is Omaha Beach D-Day Invasion. It has a bunker system and will remind you of the bunkers in MOHAA. It also has an air strip, and the two imfamous pillboxes. For the allies is a carrier with planes, and there will be a battleship using stationary vehicles as turrets. Weapons and Vehicles for this map are as follows: Panzer Tank - Fires standard anti-tank round plus MG Nebelwerfer - Fires Rocket-Artillery rounds at tanks Junker Fighter - Fires 2 MG's and drops bombs V2 Rocket - Player guided kamikazi vehicle Sherman Tank - Fires standard anti-tank round plus MG Mustang Fighter - Fires 2 MG's and fires unguided missiles Goblin Jet Fighter - Fires 4 MG's faster air superiority fighter Battleship Turrets - Fires linked bunker-busting rounds AA Guns - Fires 4 rapid heavy MG's at oncomming aircraft Colt 1911 Handgun - Replaces blaster_pistol M1A1 Tompson SMG - Replaces blaster_r Gewehr 43 Sniper Rife - Replaces disruptor MP44 Assault Rifle - Replaces heavy_repeater M1A1 Bazooka - Replaces merr_sonn (kills tanks in 4 shots) M35 Potato Masher Grenade - Replaces thermal TNT Trip Bombs - Replaces trip_mine C4 Explosive - Replaces detpack Possible Allied Player Model Possible Axis Player Model As you can see this wil lbe like a mini-mod that requires no programming. There will be a trailer released later dorected by Zappa_0. Expect action packed scenes from that. Here are some screenshots of the WIP Map: I could use some help from someone (LightNinja), to animate the V2 rocket so that it takes off verticles then turns horizonta to fly. And to replaces the Emplaced_Gun with a MG42 machinegun. Comments and Suggestions please. Link to comment Share on other sites More sharing options...
LightNinja Posted April 3, 2005 Share Posted April 3, 2005 i dont know what you mean, if you mean adding new player anims i never learned how to do it Link to comment Share on other sites More sharing options...
hatrus Posted April 3, 2005 Author Share Posted April 3, 2005 no no i mean the vehicle. the rocket sits on ground like this: | | | / \ And wwhen it takes off and the engines come on it turns like this: >-------- and flys like a plane Link to comment Share on other sites More sharing options...
Lindsey Posted April 3, 2005 Share Posted April 3, 2005 the map looks great as do the models, however I'm worried that FPS of this map with tons of people will be horrible, great work though hatrus, when I saw those pics I thought it was BF1942! Link to comment Share on other sites More sharing options...
LightNinja Posted April 3, 2005 Share Posted April 3, 2005 Originally posted by hatrus no no i mean the vehicle. the rocket sits on ground like this: | | | / \ And wwhen it takes off and the engines come on it turns like this: >-------- and flys like a plane if its only that send it to danadn@gmail.com, i have MANY exams so expect it for next sunday Link to comment Share on other sites More sharing options...
hatrus Posted April 3, 2005 Author Share Posted April 3, 2005 so far testing on the map has been going good. we loaded it with about vehicles and fps went down to 30 but there about 50 vehicles. there would only be about 30. Link to comment Share on other sites More sharing options...
Neverhoodian Posted April 3, 2005 Share Posted April 3, 2005 Is this map/mini-mod trying to recreate authentic World War II weapons and technology, or is it a "what if scenario," like BF 1942's Secret Weapons of WWII expansion? If you're going for authenticity, it might be good to change a few things: 1. P-51 Mustangs were not carrier aircraft. Perhaps you could make a replacement carrier aircraft, like a Grumman Hellcat or a Supermarine Seafire (basically Spitfires that flew off of carriers). 2. The Goblin fighter was never used in WWII. The only jet the Allies used in the war was the RAF's Gloster Meteor, and even then the jet only saw limited action defending London from V-1 flying bombs. Again, a replacement fighter might be in order. 3. I know that both sides implemented radar stations, but the dishes on the bunker and airfield look too much like satellite dishes to me. Instead of having a uniform gray texture, perhaps you could implement a wire mesh texture of some sort. 4. Though the idea of having the V-2 as a suicide bomb is intriguing, the rocket was unguided. Could you make the launcher a type of artillery piece instead? The V-2 could be launched in a parabolic arc down to the beachead or something. I don't know if this is possible in the game, but perhaps the user could have a range indicator that would show approximately where the V-2 will land depending on the angle of the launcher. That said however, this looks great! Keep up the good work! Link to comment Share on other sites More sharing options...
hatrus Posted April 4, 2005 Author Share Posted April 4, 2005 Neverhoodian I am familar with what your talking about. I also am a WWII freak. But...in this "what if" scenario, we've gone for 50% accuracy and 50% fire works. The V2 did have a gizmo that guided the rocket on a crude trajectory, but yes it was virtually unguided compared to todays guided munitions. The fact that the player can kamimazi the vehicle into a tank makes it much more fun and intresting then what we have with the Nebelwerfer. The Nebelwerfer duplicates what a Nebelwerfer would have looked like, but was origionally designed for another mod. Its been incorportated into this mod however. It fires unguided rockets on a limited arc-trajectory at on comming troops and tanks. For the radar stations, that is Orbitius' department, I will relay to him about the accuracy of the receptors. The mustang was chosen for the allied carrier because it was intended to be used on a land based airstrip until Orb decided to build a carrier. The goblin is also one of the "fire works" of the mod. I unique, cute, jet-powered aircraft with speed and quad machineguns, and a blast to fly. That said, I hope you understand that we're aiming for fun and uniqueness rather then dead-on accuracy. We want the players to expierence some weapons that most ppl dont know about or know little of. The german Strumtiger, and M3 Halftrack were also made for the map but were replaced with the V2 and the Goblin. Link to comment Share on other sites More sharing options...
Neverhoodian Posted April 5, 2005 Share Posted April 5, 2005 Sure hatrus, I understand. Like I said, my suggestions were only if you were going for authenticity. A "what if" scenario actually sounds pretty fun! I've always enjoyed WWII games and mods, be it true to its source or an alternate history of the war. I look forward to playing it! Link to comment Share on other sites More sharing options...
hatrus Posted April 9, 2005 Author Share Posted April 9, 2005 Link to comment Share on other sites More sharing options...
hatrus Posted April 12, 2005 Author Share Posted April 12, 2005 i just made a flare weapon that does no damage but lights up the map within its range. this calls for a night version of omaha beach where flares will light the sky. tanks and planes will be able to launch flares while they advance on the enemy. the germans will need to launch them to see the allied forces. this also could be used in other maps. Link to comment Share on other sites More sharing options...
ObiKast Posted May 10, 2005 Share Posted May 10, 2005 Hey Hatrus, good job man. I particulary enjoyd alot that dragon head hilt, when will you release it? Link to comment Share on other sites More sharing options...
501st Trooper Posted February 14, 2006 Share Posted February 14, 2006 aw cant find the sniper rifel Link to comment Share on other sites More sharing options...
LightNinja Posted February 14, 2006 Share Posted February 14, 2006 and you had to revive a 5 months old thread? it must be in the pack, if not search in pcgm, if not ask for one in editing requests. Link to comment Share on other sites More sharing options...
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