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What MI game ruined the series?


Ben31

Which Monkey Island game ruined the series?  

44 members have voted

  1. 1. Which Monkey Island game ruined the series?

    • The Curse of Monkey Island
      2
    • Escape from Monkey Island
      19
    • Neither
      23


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Dude I really agree WOW is very popular and very successful WOW is an awesome game but Guild Wars is awesome also and Guild Wars is the most popular and it is the most successful MMORPG at this moment there are more users playing Guild Wars at the moment than any other MMORPG. The main reason for this is that Guild Wars does not charge gamers monthly to play it unlike some MMORPG.

I'd really like to see some source on this statement. You have a history of claiming things that aren't so.

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I think people have misconceptions on what i mean by "ruin the series". I see a game that ruins the series as a game which doesn't live up to it's fellow MI games.

 

How can such an insane definition of "ruin" not lead to misconceptions?

 

That's another thing. If Largo has a beef with the rather small changes from MI2 to CMI, how about those from CMI (or MI2 if you want to disregard CMI) to EMI?

3D graphics, controlling with the keyboard instead of point&click, completely different interface and inventory...

 

I'd argue that the jump from MI2 to CMI was much bigger than the one from CMI to EMI. I mean, MI1 and MI2 had the same teams and were very similar not just in terms of interface but in the style, tone, kind of writing, etc. Plus it was seven years apart. Since CMI was such a big departure (in a very pleasant way, of course), EMI didn't seem like such a jarring transition to me, because the series had already made that step of, you know, breaking the mold and being capable of going in different directions.

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I'd argue that the jump from MI2 to CMI was much bigger than the one from CMI to EMI. I mean, MI1 and MI2 had the same teams and were very similar not just in terms of interface but in the style, tone, kind of writing, etc. Plus it was seven years apart. Since CMI was such a big departure (in a very pleasant way, of course), EMI didn't seem like such a jarring transition to me, because the series had already made that step of, you know, breaking the mold and being capable of going in different directions.

 

I dunno, COMI still had the point n click interface and 2D traditionally painted backgrounds (I don't care how good they were, the 3D rendered backgrounds in EMI weren't nearly as breathtaking as the ones in COMI). It also managed a decent and new soundtrack (whilst the EMI one was pretty much just a basic copy of the COMI one). Yes, the coin interface was different, but frankly, it was a step in the right direction, instead of having 9 different verbs for doing different things, we have 3 that still do all these things, it makes more sense (and I just know someones going to come along and say they liked all 9 verbs and blah blah blah, and frankly, yes, I did to, but if we're going to stick with all 9, we may as well stick with the 15 in the original Maniac Mansion) and of course there was voice acting and decently animated cutscenes, but that was to be expected at the time.

 

And yes, at the time of EMI, 3D was also to be expected, but it was a rather large leap with and inventory that was basically something out of Tomb Raider and some rather ugly polygons for the characters (the ones in MI1 and 2 were simple enough to be charming, the EMI ones were just annoying).

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...I'm not talking at all about the quality of CMI compared to EMI. I'm saying that if you consider the transitions between the second and third game and the third and fourth game, the former is much more significant. CMI's may have been better, but it was the one that gave the series a fresh start, that's all I meant.

 

And while CMI had a much more impressive soundtrack than EMI, I think EMI's was still excellent. There were several rehashes, but not that much more than CMI had; there's still a full, original soundtrack in that game. Give Clint (whom I assume is responsible for all EMI's original themes) his due credit.

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How can such an insane definition of "ruin" not lead to misconceptions?

 

"Insane"??? I think not, you just have a set definition in your head and anything other than that is totally crazy to you. My reasons were explained, but i'll try again just for you:

 

I think that the game which is not up to the standard of the other games (considerably so), ruins the series in my definition. As it has ruined the incredible opinion people have. It can only worsen a persons opinion so in my eyes it has ruined it to an extent. By ruined, i see it as anything that would make the series overall, worse. If it could've been better, and can't be considered as a classic game, then it has helped to ruin the series. Maybe it is a little fazy conception but it isn't insane. Anyway, i cleared it up pretty quickly.

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Udvarnoky I agree the leap was bigger when we got MI3 because it was made by a new lead designer and although still in 2D it was a new graphical look and style all together and in MI3 we also for a small section got the first kind of 3D looking graphics were we had to use the cannon. We also had voiceovers for the very first time and although it was still point and click they had removed the Verb interface and inventory interface we all loved from MI1 and MI2 for the new Coin Interface. For me MI3 was the bigger transition MI4 was not much of a change to MI3 the only difference was that it had 3D graphics.

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...and although it was still point and click they had removed the Verb interface and inventory interface we all loved from MI1 and MI2 for the new Coin Interface.

 

What the..? I can't imagine how crap a modern game would be if it kept the verb interface. The inventory in CMI wasn't always there so it doesn't clutter up the screen. Same with the verb interface. The coin interface was a step in the right direction. The ideal interface would be if you clicked on something and were shown a list of possible actions to do to it. They needed to get rid of it. Also, the change in graphics and interface wasn't the big issue. It was the story, the atmosphere, and the humor that made the monkey island games what they are. That was all lost in EMI. I think CMI had just as good a storyline as the others.

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Udvarnoky I agree the leap was bigger

 

Please note that we disagree on:

 

- Everything else you've ever said

 

"Insane"??? I think not, you just have a set definition in your head and anything other than that is totally crazy to you. My reasons were explained, but i'll try again just for you:

 

Yes, I'm incredibly closed-minded because I think it's confusing for someone to use another definition of a word than, you know, the correct one.

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in MI3 we also for a small section got the first kind of 3D looking graphics were we had to use the cannon.

 

Just so you know, the only 3D in the game was the ship being blown up and rolling over at the beginning of the opening cutscene.

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Just so you know, the only 3D in the game was the ship being blown up and rolling over at the beginning of the opening cutscene.

 

That, and the cutscene of the ship in the storm before it crashes into blood island, and the ship sailing away at the end of the game.

 

But yes, apart from that, the cannon was definately not 3D, it may have looked that way, but it wasn't.

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Although Curse of Monkey Island was a 2D game you had lots of 3D bits in cutscenes - the one you already mentioned with the ship crashing, the water in the intro cinematic (and most other cinematics for that matter) for example.

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Really? What about Dreamfall, Broken Sword 4, Bone, Sam n Max and any number of other adventures in production at the moment? It may not be up there with the rest of them, but the adventure genre is far from dead.

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The genre has made a somewhat surprising comeback as of late, with a lot of help from Telltale who are showing some serious promise. Bone is improving extremely rapidly, and Sam & Max looks like it's going to be excellent. I've not played Dreamfall yet, but I've heard very good things.

 

Sadly, that pretty much sums up the quality adventure games. There's a lot on Adventure Gamers, but far too many are dire or feel like they dropped right out of 1995 — almost certainly because few publishers are willing to fund a high budget adventure game.

 

But still, things have been a lot better in the last year or two than they've been in a long time. Perhaps if these 'reborn' studios can continue to generate revenue from their Bones and stuff, we'll see some higher budget titles later down the line.

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Charles Cecil seems to have learnt from the mistakes on Broken Sword 2 and 3 (BS2, ending was a bit of a cheat on the player, BS3, way too much box pushing), so BS4 looks set to be pretty good.

 

But it is true, the majority of adventure games that are out today aren't up to the same standard that LucasArts and Revolution set all those years ago and therefore don't even come close to catching the eye of the casual gamer in order to revive the adventure genre.

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What about Dreamfall, Broken Sword 4, Bone, Sam n Max and any number of other adventures in production at the moment?

 

Oh. Well, the only computer game I play anymore is the Sims 2, so what do I know? Obviously not much :p I should pick up an adventure game sometime soon...my brain needs the challenge, I'm sure.

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I play GTA San Andreas. I drive around finding tractors and store them in my big hangar outside of Las Venturas, and then when I have 8 or so, I line them all up and hook them all together using that winch on the back. Then I drive around the airstrip tugging 7 tractors behind me, and I sometimes drink some milk and giggle and stuff.

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