magnusll Posted September 4, 2007 Share Posted September 4, 2007 Building an area from scratch in Kotor is now officially possible... I know because I just did it Here are a few images of the area with the lsf_dream texture applied on it: and the same area with the m36_rock texture: The objects you can see in some images are the tips of the obelisks of the Rakatan mind prison. They're here as I used that as base for the scratch-built area. The model used, though, has been created from scratch in GMax, exported to ascii using NWMax, and converted into .mdl, .mdx and .wok files by KAuroraEditor 0.2. You can only see the tips because I raised the elevation of the ground in the model, but left the obelisk's Z position at 0; thus most of the object is "buried underground", so to speak. I had imported the model a couple of days ago, but although the geometry was working correctly, the textures were not rendered and I was walking in the horrible black void. Today I had an idea, and tried adding in sun diffuse and sun ambient colors.... and this is the result I'll send the editor for upload in a few hours, along with the readme. There are still huge limitations to what it can do, mostly stemming from a lot of missing functions; but I should be going on holiday on Thursday, and thought about giving everyone a gift before the trip. So... enjoy! Link to comment Share on other sites More sharing options...
Gargoyle King Posted September 4, 2007 Share Posted September 4, 2007 It's finally cracked then?! Oh magnusll you truly are a GOD! GREAT WORK!! Link to comment Share on other sites More sharing options...
SithRevan Posted September 4, 2007 Share Posted September 4, 2007 Your brilliant Magnusll! This is the coolest thing I've ever seen anyone coming up with in the moddin community. Sleheyron is now more then just going to happen! Link to comment Share on other sites More sharing options...
Mindtwistah Posted September 4, 2007 Share Posted September 4, 2007 HOLY ****ING ****!!! All heil magnusll, the God of modders and The Chosen One that made area building possible! The modules looks perfect and not buggy at all! A real module! I can't believe this, I must be dreaming.. :S No, I'm here and it's real! Yes! You can talk about 100 new area mods coming out when you release that tool Link to comment Share on other sites More sharing options...
Gargoyle King Posted September 4, 2007 Share Posted September 4, 2007 Your brilliant Magnusll! This is the coolest thing I've ever seen anyone coming up with in the moddin community. Sleheyron is now more then just going to happen!I can already see myself running around Quanon's 3D renderings already! Say SithRevan with KAurora Editor 0.2 do you think Quanon could incorporate some of those renderings into the game to give a basic feel for the area he has created, as that would be just awesome! Perhaps for your Deralia Spaceport WIP you could actually build a new area now instead of re-using textures. Funny thing is, i was just thinkin' about this before you posted magnus, again FANTASTIC WORK! Enjoy your Holiday, you most certainly deserve it! Just one query, are the lightmaps now cracked aswell, or have you just perfected walkmesh building? Link to comment Share on other sites More sharing options...
Hive Posted September 4, 2007 Share Posted September 4, 2007 Impressive. Damn impressive. Congrats on completing this task, which indeed is no small feat. Well done. A minor question: is this for Kotor only, or will it work for TSL as well? Link to comment Share on other sites More sharing options...
Ferc Kast Posted September 4, 2007 Share Posted September 4, 2007 In the words of a misunderstood Sith Lord: "Impressive. Most Impressive." Link to comment Share on other sites More sharing options...
Master Zionosis Posted September 4, 2007 Share Posted September 4, 2007 Ahh so it has finally been cracked, very well done Magnusll. Though I fear that new area's will still be a rare thing in the modding community due to lack of expert 3D modelling skill, though still there are some Link to comment Share on other sites More sharing options...
lordofmalachor Posted September 4, 2007 Share Posted September 4, 2007 ......wow. Link to comment Share on other sites More sharing options...
Pavlos Posted September 4, 2007 Share Posted September 4, 2007 Permission to shout "bravo" at an annoyingly loud volume, sir? Anyway, well done for cracking this - since it has been one of those rather large things that we don't understand for many, many years now. Congratulations, and do try, your giantness, not to step on us frail, lowly modders . Link to comment Share on other sites More sharing options...
Miltiades Posted September 4, 2007 Share Posted September 4, 2007 I'm speechless. Just imagine what we can do with this. Of course, like Master Zionosis said, we're not going to be overloaded with new area mods, it'll rather be rare. But nonetheless, it'll be appreciated by a lot of modders. This is huge! Link to comment Share on other sites More sharing options...
Silveredge9 Posted September 4, 2007 Share Posted September 4, 2007 That's pretty neat. In another year we might have a library of custom made maps, ready to use for all storytelling needs. Link to comment Share on other sites More sharing options...
southern_fox Posted September 4, 2007 Share Posted September 4, 2007 As corny and predictable as it sounds, this is one of the largest milestones conquered in the history of this game and this entire forum. This especially bodes well for the KRP project. I can now really get my hands dirty and get cracking at finishing up writing for Sleheyron, since I've seen tangible results on new area creation. Truly, its a result of incredible talent and selflessness. Link to comment Share on other sites More sharing options...
Sith Holocron Posted September 5, 2007 Share Posted September 5, 2007 Congrats Magnusll Link to comment Share on other sites More sharing options...
Inyri Posted September 5, 2007 Share Posted September 5, 2007 Nice accomplishment. I wondered which lucky person was going to make this possible. Link to comment Share on other sites More sharing options...
glovemaster Posted September 5, 2007 Share Posted September 5, 2007 Excellent work Magnusll! We have waited so long I was just wondering, what did you do for lightmaps? Or did the area just show without them? Link to comment Share on other sites More sharing options...
magnusll Posted September 5, 2007 Author Share Posted September 5, 2007 Lightmaps: the area is drawn without them. As I said, I was finally able to render the textures by putting in sunlight (SunAmbient and SunDiffuse values in the .ARE file). I'm not sure if proper lights added to the .mdl can have the same effect... the two I have been using (copied from m46) weren't working and everything was black until I modified those two numbers. About creating them, Yafray is useless, but I found another free program called "LightMapMaker" which, unsurprisingly, does just what the name says. I'll need to study its formats; the biggest problem, though, seems to be how to import Gmax models into it. It has a 3dsMax importer, but it doesn't work with the smaller brother. Link to comment Share on other sites More sharing options...
Quanon Posted September 5, 2007 Share Posted September 5, 2007 WOOOOOOOOOOOOOWWW !!!! Where's the program ! Guess I'll finannly be able to see my "shoe-box" in game . Or just that one lonely building I have from Sleheyron . Just ... WOOOOTTT ! I'll have to give this program some serious tests to find its limits . Really can't wait Great job Magnulls ! Link to comment Share on other sites More sharing options...
magnusll Posted September 5, 2007 Author Share Posted September 5, 2007 WOOOOOOOOOOOOOWWW !!!! Where's the program ! I've already sent it for uploading to the usual sites. Should be up shortly. I'll have to give this program some serious tests to find its limits . At the moment there are still huge limits, unfortunately. The biggest one is probably the fact that you need to apply textures only with a simple planar mapping to have number of tverts = number of verts, otherwise the texture will look messed up. This is because having more tverts than verts needs additional processing [i basically have to add the right duplicate vertices to end up having verts = tverts again] which I still need to write. Link to comment Share on other sites More sharing options...
stoffe Posted September 5, 2007 Share Posted September 5, 2007 Building an area from scratch in Kotor is now officially possible... I know because I just did it I'll send the editor for upload in a few hours, along with the readme. There are still huge limitations to what it can do, mostly stemming from a lot of missing functions; but I should be going on holiday on Thursday, and thought about giving everyone a gift before the trip. So... enjoy! Very nice work. I barely know anything about modeling, but hopefully those who do will make good use of this. If you want the latest version of your utility posted on the Modding Tools page on Starwarsknights.com I can upload it for you (if someone else hasn't already ). Link to comment Share on other sites More sharing options...
sekan Posted September 5, 2007 Share Posted September 5, 2007 Three words... AWESOME WORK MAGNSULL Link to comment Share on other sites More sharing options...
Quanon Posted September 5, 2007 Share Posted September 5, 2007 Is there already a handy Link here on the forums , to download this " Awesome god-like" program And Magnulls its just the UVW-mapping thats limited ? I could do already some test with my models from Sleheyron , the texture would just be streched out all over the "objects"/ models . Right ? Or did I get it wrong Anyway , enjoy your holidays !!! Link to comment Share on other sites More sharing options...
Darkkender Posted September 5, 2007 Share Posted September 5, 2007 Maybe This means I should put the THOR team back together now. Great Wrok Mag. Link to comment Share on other sites More sharing options...
Emperor Devon Posted September 6, 2007 Share Posted September 6, 2007 Wow. Jesus Christ superstar, this is the most innovative thing since sliced bread. I look forward to its release! Link to comment Share on other sites More sharing options...
SykoRevan Posted September 6, 2007 Share Posted September 6, 2007 Wow. Jesus Christ superstar, this is the most innovative thing since sliced bread. I look forward to its release! What about toasted bread? Anywho, I am anxiously awaiting the first custom area mod, which, as that one guy who went to Mars said: One small step for mod, one giant leap for mod-kind! This is wonderful. Great kudos to you and your work, magnusll. Link to comment Share on other sites More sharing options...
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