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4th edition D&D


RedHawke

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Thread split from Second expansion for Neverwinter Nights 2 thread since the discussion got long enough. Besides, D&D deserves its own thread. :D --Jae

 

4th ed butchered all that was good about the Forgotten Realms when they destroyed everything east of the Sword Coast (who needs original settings like Thay and Rashemen when you can have an overused medieval sword-and-sorcery one?) so that doesn't sound good. Hmm, maybe they'll kill off Elminster or Drizzt...? I can dream, can't I? I'd so love to see them dead. Serves them right, intruding in BG2 like they did.

:eyeraise: WTF???

 

I so hate WOTC and what they are doing to D&D... :fist:

 

AD&D 2e forever!!!

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:eyeraise: WTF???

 

Ya, they butchered pretty much all of it. Started when Tyr killed Helm because Cyric told him a lie. Somewhere along those lines the latter wound up imprisoned and Mystra got killed. Then without her to control the Weave everything went to Hell as a 'Spellplague' drove all existing sorcerers/wizards mad, and made them destroy as much as they possibly could before falling over dead. Apparently while that extended to Szass Tam and all the Red Wizards, Elminster lived through it (never mind the fact that being a Chosen of Mystra his soul was fused with the Weave that just went haywire...)

 

Oh, reality itself also got displaced or something. The Underdark collapsed, Thay was smashed to bits, and Rashemen also probably went to heck with how its Witches all went insane. Then the descendants of Netheril came back from the Plane of Shadows and set up a new empire in the desert. Some race called the 'dragonborn' also got shunted from another dimension into the Realms.

 

Oh, none of it affected the Sword Coast. It's speculated it was from the leftover magic of Illefarn but WotC didn't even give a concrete reason as to why. And a recent Google search indicates not only Elminster but also Drizzt lived through it all. :(

 

Of course, the ways in which the campaign setting was butchered aside, 4e as a system sucks (what good ideas it has can be carried over to 3.5e/NWN2 anyway.)

 

AD&D 2e forever!!!

 

Add 1.5 to that and you'll have gotten it right. >_>

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I thought you had taste Dev... :xp: D20 D&D sucks!

 

Oh but I do. <_< Epic levels are broken enough using 20-sided dice (virtual or no). They'd be entirely infeasible with one that has 6.

 

And THAC0 is oh so needlessly esoteric. :/ Bigger numbers are supposed to mean more of something, blast it all.

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Of course, the ways in which the campaign setting was butchered aside, 4e as a system sucks (what good ideas it has can be carried over to 3.5e/NWN2 anyway.)
You haven't even read the PH yet--how the heck do you know? From what I've read so far, they've messed with the alignment system (trying to make choosing good/evil/law/chaos more meaningful), streamlined the skill system (thank God), added Dragonborn and tieflings as races and got rid of half-orc and gnome, no more bard or sorcerer class (let's face it, sorcerer and wizard did pretty much the same thing), and added warlock and another class I'll edit in in a little while. They brought death saving throws back (but not quite the same as 2e), increased the types of actions you can take in a round, and added in 'healing surges'. Reflex, fortitude, and will saves continue with some slight alterations They've also dramatically increased the power of hitting/damaging at higher levels, because now half your level is also added to the to hit/dmg mods. I'm assuming such changes will also be made to the monsters.... They did not get rid of attacks of opportunity to my dismay, but I'm hoping they've made it less stupid and unwieldly. I have not looked at the feats/skills section itself yet or the equipment and magic sections so I don't have enough to comment on in those parts yet.

 

Dev--THAC0 you just have to think backwards with instead of forwards in terms of math.

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I had a quick look at the 4e handbook in the book store today... looks interesting. Shame none of my friends are even willing to try it.

 

Can anyone tell me if its any similar to Wizards' Star Wars SAGA books? I've had great experiences both playing and running with them, and if 4th is any similar I might buy it and see if I can tempt my group into a good old fashioned dungeon crawl. :lol:

 

Plus, as with SAGA, I can actually collect this set from the start, as opposed to getting into D&D late (only about 2 years ago), and finding there's 50+ books available...

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You haven't even read the PH yet--how the heck do you know?

 

I'd ask the same thing. What put you in a position to know that? I've read the PH, actually, and I've been far from impressed with what I've seen.

 

they've messed with the alignment system (trying to make choosing good/evil/law/chaos more meaningful),

 

No, they simply kept the original premise of the good/evil/law/chaos axis but lumped together alignments they thought were similar enough. Which is rubbish, there's quite a difference between LE and NE characters. Defining both of them as 'tyranny and hatred' is stupid.

 

streamlined the skill system (thank God),

 

Never found any faults in the system myself. While I'm sure it's extremely tedious to assign skills to monsters, I thankfully don't have to put up with that for NWN2. <_<

 

added Dragonborn and tieflings as races

 

On the latter, already existed in NWN2, and a quick search on the SRD gave me its racial abilities/stats so nothing new there.

 

On the dragonborn, the name is terrible and so is the premise of the race. Half-dragons are as diluted as I'd like to see their parents get.

 

and got rid of half-orc and gnome

 

No complaints there, but something entirely possible to also do in 3.5.

 

no more bard or sorcerer class

 

No barbarians, druids, or the heaps of other (prestige) classes available in 3.5 either.

 

(let's face it, sorcerer and wizard did pretty much the same thing),

 

Not really. Wizards became experts in practically dozens of skills, had great versatility in their spell selections, and were proficient with creating items or metamagic-ing their existing spells. Sorcerors had few skills, more spell slots, less spells and casted them spontaneously. That's a fair amount of difference.

 

It wasn't simply mechanics that they differed in, either. Flavor-wise wizards were portrayed as studious and bookish, while sorcerers were impulsive and learned their spells through intuition. As seen with Sand and Qara, there'd often be unfriendly rivalries between the two of them for it.

 

I dislike 4e's tendency to dismiss anything not immediately related to a dungeon crawl as irrelevant. The attitude they probably had toward wizards/sorcerers during design (they do a close enough thing combat-wise, let's just snip one of them) is just another instance of this.

 

and added warlock

 

Also was already in NWN2. A quick Google search said the class from Complete Arcane, so that's not anything new.

 

They brought death saving throws back (but not quite the same as 2e),

 

'Save or die' effects are inherently broken regardless of how you save against them. They render a character's level for the most part irrelevant, and worse yet there's no sort of guideline for what saving throws or spells DCs at a set level should be. Not that total predictability is good, but as attributes and save-boosting items can vary greatly oh so greatly at epic levels it gets unbalanced. Finger of Death ends up having a far larger sway in a battle than it should (other 7th level spells are how useful at level 30?), or simply ends up being a wasted spell slot. What's even worse is if it's spammed repeatedly, which it can be.

 

Substituting them with simply large amounts of damage (or Con damage) I think would make fights run far more smoothly (I'll have to change the spells do that sometime). It's not balanced when all party members except my PC have been killed and he's able to suddenly win a once-hopeless encounter using a single spell (Mass Fowl). Not that I didn't mind not having to reload, mind you. <_< (NWN2's load times are so damnably long.)

 

Anyways, my point was that how you save against death effects isn't so much relevant as the mechanic itself is - which 4e hasn't attempted to address. From what I saw (or rather, didn't) in the wizard spells section was simply an absence of ones like Finger of Death.

 

increased the types of actions you can take in a round,

 

What's wrong with how it's currently handled? Here's 6 seconds, now do whatever the hell you want.

 

and added in 'healing surges'.

 

Which sounds like something ripped straight from an MMO. The name is stupid, and simply adds another thing for PCs and monster (I'm assuming the latter are getting it) to do in combat.

 

They've also dramatically increased the power of hitting/damaging at higher levels,

 

Dishing out damage, regardless of the form in question, has never been a problem at higher levels. 4e just seems to prefer it being dependent on level rather than magic items.

 

They did not get rid of attacks of opportunity to my dismay

 

Don't use 'em if you don't like 'em? I don't see how that's a problem.

 

I have not looked at the feats/skills section itself yet or the equipment and magic sections so I don't have enough to comment on in those parts yet.

 

From the tone of the rest of my post you can probably infer my opinion in regards to those.

 

THAC0 you just have to think backwards with instead of forwards in terms of math.

 

It's a needless way to complicate the system, even if the complication is a small one. It's simply more straightforward to have high numbers = good/general success and low numbers = bad.

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Can anyone enlighten me as to why they keep changing the rules? I haven't played PnP D&D since high school, and I'm pretty sure it was AD&D way back then. :p

 

Do they do this so that they can sell new sets of books every couple of years?

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Do they do this so that they can sell new sets of books every couple of years?

 

Not that often. 3E has been around since 2000, though they upgraded to 3.5 (which all things considered was basically the same system) in '03. 4th ed came out a few weeks ago.

 

I never understood what all the hype about D&D was...:confused:

 

Huh? The most hype it's gotten is that it's fun to play.

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no more bard
Imho, that's dreadful. I've only ever been able to finish NWN2 as a bard, simply because it's such fun to play. The bucketloads of skill points (including lots of class skill access, especially for conversation skills) plus other nifty abilities and all-round versatility is awesome.

 

Flavor-wise wizards were portrayed as studious and bookish, while sorcerers were impulsive and learned their spells through intuition. As seen with Sand and Qara, there'd often be unfriendly rivalries between the two of them for it.

To be honest, I always wondered why there was no happy medium between the two. Someone might have a sorc's power but be moderately studious and possess a reasonable amount of self control:/
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To be honest, I always wondered why there was no happy medium between the two.

 

It would be an extremely overpowered class. :p

 

Someone might have a sorc's power but be moderately studious and possess a reasonable amount of self control:/

 

Sorcerors can be disciplined. That they understand magic intuitively doesn't mean they're all like Qara, though it's ones like her who perpetuate the stereotype.

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Dev, have you read all of the 4e PH rather than just parts on the net or whatever you d/l'd? So what if these other things are present in 3.5e? NWN2 is Forgotten Realms specific--4e bring some of those things into the main campaign also, so that they can be used in all 3 of the major campaign settings--Forgotten Realms, Eberron, and Greyhawk.

 

I get that you don't like it, Dev. You don't have to play it. 3.5e is going to be around a long time and has a ton of material available such that you could play years before you used it all up. I'm just delineating what is/is not in the new PH for those who haven't looked at it yet. Don't give me crap for providing information just because you don't like the changes.

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Dev, have you read all of the 4e PH rather than just parts on the net or whatever you d/l'd?

 

I quote myself:

 

I've read the [4e] PH, actually

 

So what if these other things are present in 3.5e?

 

It invalidates any claim you might have in regards to them being original - I got the impression you meant that when you said they'd been added. Though if you were only referring to the PHs of both editions you would be technically correct.

 

NWN2 is Forgotten Realms specific--4e bring some of those things into the main campaign also

 

Not a concern for me, as the only setting the NWNs have taken place in is the FR (and our game, sort of).

 

I get that you don't like it, Dev. You don't have to play it.

 

I don't intend to. Unfortunately, it's pretty likely that if there's ever a NWN3 it'll use the new edition. And also unfortunately, it's meant less 3.5 material is being produced on another forum I frequent. Which is too bad, really, as I've had a lot of fun integrating their ideas into MotB. But point in case I'm in a position to complain about the new edition for reasons beyond disliking it as a system.

 

I'm just delineating what is/is not in the new PH for those who haven't looked at it yet. Don't give me crap for providing information just because you don't like the changes.

 

I've criticized the new changes you listed, actually, which had nothing to do with you providing information in regard to said changes. Moreover, as I got the impression you thought my opinion was uninformed (saying I hadn't read the PH) I felt the need to defend it. If my post came off as antagonistic towards you personally that wasn't the intent.

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You didn't specify 4e in your original post when you specified the PH, hence my question. Since it's only been out for about 2 weeks now, you assimilated that material rather quickly. :xp:

 

If it makes you feel any better, people have complained loudly every time a new edition has come out, but the game still goes on. People thought 3e would fail, and obviously it didn't. Since I have a ton of 3.5e materials, I'm sure we'll be playing that system for quite some time. We have to get through Ravenloft, you know.... :D Besides, I want to see if they're going to come out with a 4.5e version in a year or two before I buy yet another set of books.

 

In a CRPG like NWN2, you never see the mechanics behind the actions--the computer does all the dice-rolling for both you and the monsters. You're never consciously going to make a perception/spot/listen check. You're still going to pick a weapon/holy focus/wand/whatever, and put together your armor. You're still going to determine what spells/feats/skills to use and how you're going to fight an enemy. You're going to do all those things whether it's 3.5e based or 4e based. In any CRPG, and really any table-top RPG, it's the story that's most important anyway. I can't blame WotC for wanting to make the system more efficient and cut out the useless, poorly designed or redundant things. I can't blame them for wanting to make a system that is more user-friendly mechanics-wise for both DMs and players--the easier they make the product to use, the more likely it will be played/purchased. They're competing against video games now, and that's not the easiest thing to do these days. I'm not thrilled with druids and sorcerers being taken out of the PH, but they are functionally redundant versions of clerics and wizards, respectively (albeit with different flavors), designed at a time when you rolled your 6 stats and had to use them in that order. If you had your heart set on playing a spellcaster but it was your 6th attribute score that was the highest, you still could play the CHA-based sorcerer. With the point-based attribute system and the change that says you can assign attribute scores however you want, it doesn't matter anymore. Bard was taken out because it's a class that rarely got chosen in the table-top game, it's a tougher class to play well, and definitely harder to balance because they're decent in a lot of areas but not truly expert in any one area like the other classes are.

 

I'll be interested in seeing how the Warlord class and the Eladrin/Dragonborn races are added in, and how campaigns are designed now that level 30 is the new cap for the standard game instead of 20. The online tabletop program that DnD Insider has is 4e only and looks like it's fun to use, though Screen Monkey still works great for our purposes. :)

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I just bought 4e PH about a week ago and ripped through it (No literally) and while I'm with Red Hawke on this (2e!) I'd have to say that 4.0 is better than 3.5 ever was... Though, this is coming from a person who got interested in a stupidified (Is that even a word?) version of 3.5 before reading the 2e PH at the Library and spending way, way, way too much on all the books for 2.0.

 

But, I'm currently running a campaign for my friends. (You know, I've never actually been able to play D&D as a player, I've always been DM'ing...) One of them's an Eladrin, and it works out just like an Elf... I don't see why it was added other than giving the Player and Elf that isn't a stereotypical elf.

 

The Warlord class is... interesting. The same friend who's an Eladrin is a Warlord and his impression of it is a smarter fighter who is more a coordinator than an actual fighter.

 

I only wish I would've bought the DMG the same day!

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Oh but I do. <_<

Your support of the crappy D20 system would relate otherwise. Sorry ED I hate that lame-ass system with a passion.

 

Epic levels are broken enough using 20-sided dice (virtual or no). They'd be entirely infeasible with one that has 6.

Nope, no need for useless 'epic' levels with good ol AD&D. Also AD&D used a 20-sided dice long before WOTC existed. Too much of the impatient youth crap with D20. Add to it the people at WOTC didn't have a dictionary handy as to the definition of the word 'feat'. Weapon skills are not feats. Ambidexterity is a feat, two-weapon fighting or a proficiency or specialisation in bastard swords isn't.

 

Let alone the fact that you have to multi-class to make an interesting character in D20 (due to restrictive rules set). The system itself boggs you down and stunts your creativity at every turn. Even as a DM.

 

AD&D 2E is a better base game than D20, add to it with the various Handbooks and the Skills & Powers additions ranks 2E as the far superior game to D20, at least on my end.

 

And THAC0 is oh so needlessly esoteric. :/ Bigger numbers are supposed to mean more of something, blast it all.

Is that all that irked you about AD&D 2e? Thac0? We altered that as a house rule long ago... we only had about 5 house rules with 2e, have (at last count) around 10 pages of house rules with D20... so we stopped trying and went back to 2e.

 

Never to return.

 

(With what I have read about in this thread about how they are butchering things even more I'm happy about that too, WOTC needs to be shut-down!)

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Let alone the fact that you have to multi-class to make an interesting character in D20 (due to restrictive rules set).
Like a broken record, I must once again say that bards are great fun and their removal is a bad, bad thing:(

 

Ooh, I break the satanic post count with this post!

 

Anyway, I find the story behind the transition to 4e rather...questionable:/ Tyr courts Tymora because Siamorphe moved to Brightwater, hence creating some cosmic imbalance? >.>

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Why oh why did they remove my favorite class (druid), my favorite arcane class, and my surprise thief (Bard)? Am I suposed to be a holier than thou cleric, a bookier than thou wizard, or a fighter/rogue/wizard like a certain goatee badman instead?

Nothing beats the freedom of a shapeshifting druid, flying from town to town, sneaking into a dungeon sneak attacking before turning into a huge thing of death and destruction.

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No, they simply kept the original premise of the good/evil/law/chaos axis but lumped together alignments they thought were similar enough. Which is rubbish, there's quite a difference between LE and NE characters. Defining both of them as 'tyranny and hatred' is stupid.

I agree, but I read somewhere that they also added 'unaligned' - which I personally thought sounded like an interesting idea.

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