disbeliever Posted March 16, 2009 Share Posted March 16, 2009 Update: I am now actively seeking help with finishing this mod. I know some people have volunteered, however I want to get a formal request out there, and formal replies/acceptance. The modeling and texturizing are done. I am however, not a scripter/story writer, re-skinner. So I am in need of the following to make this a great addition to KOTOR and hopefully a permanent addition to everyones override/module folders: 1. Scripters: To get the area alive. Fill it with NPCs, merchants, placeables, dialog etc. 2. Storyline people: What script will the middle city and the above mentioned NPCs follow? 3. Module reskinners. There are 8 doors in the middle city that lead to indoor areas. Existing modules can be reskinned to make such areas. Cantinas, shops etc. And thats it. Anyone who joins on to help me will be given exactly the same level of credit in making this mod as me, no more no less. It will be a team venture and not simply mine with your help. Please let me know if you are interested, and we can begin I will send out my files for you to put in your module/override folder. Link to comment Share on other sites More sharing options...
disbeliever Posted March 16, 2009 Author Share Posted March 16, 2009 Oh and Edit: This will be complete with its own skybox, I just have it hidden to model. It will show if you look up a photo of the bottom of the upper city, city buildings to the left and right, and if you look down into the air traffic area, you will simply see the top of the lower city ceiling Link to comment Share on other sites More sharing options...
Giant Graffiti Posted March 16, 2009 Share Posted March 16, 2009 Looks great! Link to comment Share on other sites More sharing options...
Wedge Suron Posted March 16, 2009 Share Posted March 16, 2009 I'm keeping my eye on this. Link to comment Share on other sites More sharing options...
ForeverNight Posted March 16, 2009 Share Posted March 16, 2009 Wow, this should be good! Good luck to you if you can do it! Link to comment Share on other sites More sharing options...
Sith Holocron Posted March 16, 2009 Share Posted March 16, 2009 Might I suggest giving your Middle City it's own architectural style? If you're looking for suggestions, either Art Deco or the works of Frank Lloyd Wright might go well with the Taris Upper City design aesthetic. http://www.thefedoralounge.com/showpost.php?p=751554&postcount=5 Art Deco examples: http://z.about.com/d/architecture/1/0/s/n/chrysler76314614.jpg http://www.therealgalveston.com/Pics-Architecture/Art-Deco5.jpg https://www.allposters.co.uk/-sp/Art-Deco-Police-Headquarters-South-Beach-Miami-Beach-Florida-USA-Posters_i2662726_.htm Frank Lloyd Wright examples: http://www.prairiemm.com/flwc/s400.htm http://pro.corbis.com/search/Enlargement.aspx?CID=isg&mediauid={025AFFE3-3F03-45A4-BB54-3F8BC9301DEA} Looking forward to your end results, no matter what style you decide on. Link to comment Share on other sites More sharing options...
Quanon Posted March 16, 2009 Share Posted March 16, 2009 Ahoy ,Disbeliever ! Nice ! Glad you're coming out with it, looks like you'll have a handfull to get that all in the game. Wish best of luck with creating more for this area. Link to comment Share on other sites More sharing options...
Ztalker Posted March 16, 2009 Share Posted March 16, 2009 Very ambitious, yet a very good idea. I like the way you are handling this. With people to help you and forum members to support you. I wish you all the luck and I hope we'll be capable of playing this some day! Link to comment Share on other sites More sharing options...
Lord of Hunger Posted March 16, 2009 Share Posted March 16, 2009 Best of luck. If you need any help, I do storyline consulting and script writing so feel free to ask. Link to comment Share on other sites More sharing options...
Canderis Posted March 16, 2009 Share Posted March 16, 2009 Wow this looks amazing! Nice work! How are you going to get there from the upper city? Link to comment Share on other sites More sharing options...
Xarwarz Posted March 17, 2009 Share Posted March 17, 2009 impressive g/l Link to comment Share on other sites More sharing options...
correllian_thug Posted March 17, 2009 Share Posted March 17, 2009 this idea is great! i love taris, my favourite area in kotor, all the best with this Link to comment Share on other sites More sharing options...
disbeliever Posted March 25, 2009 Author Share Posted March 25, 2009 I have a slight update. I decided to start over from scratch, as the area was not big enough, nor built well enough. I am still modelling buildings and shops, so I have not yet began adding textures. Just thought I would show off some screenshots: This is where you will arrive from the uppercity, in an elevator on its own platform. You walk up a ramp and through an archway, and you enter the middle city. A shot of the city block and the tall towers that will be across the air traffic area. More of the city block, and you can more clearly see the big air traffic area that will have ships flying between the city block and the tall towrers. This angle shows the massive 2 story apartment complex you will be able to enter as well as a third platform you can access by going up another ramp and through an archway. This area will be a fleamarket of sorts with lots of mercants outside with booths set up. You can also see the final area, the elevator to the lower city on its own platform. As I said I am still modelling out all of the buildings. Most you will be able to enter, some will be just eye candy. I am building in some alley ways as said also, so allow the scum of the undercity to hide in and do illegal things. edit* thanks to Quanon for some inspiration for buildings More to come Link to comment Share on other sites More sharing options...
Wedge Suron Posted March 25, 2009 Share Posted March 25, 2009 looking good. Link to comment Share on other sites More sharing options...
Blix Posted March 25, 2009 Share Posted March 25, 2009 Very nice, Taris is one of my favorite levels from Kotor 1 (the others being Manaan & Lehon). I'll be interested in seeing how the development of this goes Link to comment Share on other sites More sharing options...
HK-42 Posted March 25, 2009 Share Posted March 25, 2009 Great Job! One question, where are all your man-boxes? It dosent look very on scale, Link to comment Share on other sites More sharing options...
TriggerGod Posted March 25, 2009 Share Posted March 25, 2009 One question, where are all your man-boxes? It dosent look very on scale, I am fairly certain that those shots make the buildings look small due to the proportions. I sure that Revan will be able to walk by all those buildings without being taller then them. Link to comment Share on other sites More sharing options...
disbeliever Posted March 26, 2009 Author Share Posted March 26, 2009 Thanks guys:) I am trying As for the man boxes, they are actually inside the buildings lol. Rest assured the buildings are to scale, and the city block is HUGE Link to comment Share on other sites More sharing options...
SW01 Posted March 26, 2009 Share Posted March 26, 2009 This looks very interesting indeed - you've obviously put a lot of thought into it. Good luck! Link to comment Share on other sites More sharing options...
Ferc Kast Posted March 26, 2009 Share Posted March 26, 2009 It's it looks very detailed and cool, so far. Keep up the great work. Link to comment Share on other sites More sharing options...
disbeliever Posted March 27, 2009 Author Share Posted March 27, 2009 Updated screens: Ariel view of the city block, showing the support columns for the upper city bridge. Manbox in a lonely world Manbox looks up at the upper city and hopes the support columns hold Wide shot showing all the buildings, uppercity bridge, the elevator from the uppercity etc. manbox doing some shady bidness behind the shops in an alley And that is all so far Link to comment Share on other sites More sharing options...
disbeliever Posted March 27, 2009 Author Share Posted March 27, 2009 oh and thanks to quanon for the inspiration for the support columns, I modeled em after his work. Link to comment Share on other sites More sharing options...
Canderis Posted March 27, 2009 Share Posted March 27, 2009 Each update keeps looking better and better! Link to comment Share on other sites More sharing options...
Sith Holocron Posted March 27, 2009 Share Posted March 27, 2009 What sort of quests will be populating the area? Link to comment Share on other sites More sharing options...
disbeliever Posted March 27, 2009 Author Share Posted March 27, 2009 What sort of quests will be populating the area? That is for holowan to decide I am modeling the area out, but have 0 experience with scripting for kotor. When the modeling is done, I will turn it over to holowan to decide what quests and things will populate the area. Link to comment Share on other sites More sharing options...
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