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The Sith Lords Massive Improvement Mod


Drewton

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Drewton, both those skins, Atton and Revan clearly show in the screenies how much more lifelike they're going to make those characters look in the mod. And the other stuff, it's just amazing. Truly awesome work.

 

Btw with that Revan you just made the coolest looking character in the entire Kotor galaxy. I want it exactly how it is, that looks just fantastic and much more like the Sith Lord who was capable of redeeming himself in life, yet the most powerful of his time. It has both Jedi and Sith Lord written all over it like no other skin or look. It is just absolutely perfect, you've captured the theme of Revan to a T. Better than I could've imagined it myself and I'm pretty adept at that sort of thing.

 

Well done.

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Wow, nice work on Revan! Definite improvement on your previous version. In accordance with vanir said I think it's the fact that you have both light blue and red in the same texture that gives people the impression that Revan is neither light nor dark but both, or rather that he wears either form as he needs to. Great work!

 

Glad you have a website up, I'll be interested to see who or what you retexture next. I admit this mod does feel very ambitious, which is awesome. I worry that the amount of higher quality textures may slow down game play but I'm willing to sacrifice that to an extent based on what I've seen.

 

This mod has my full support.

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Thanks very much everyone! I wouldn't even be doing this mod without your encouragement.

 

I've had a busy few weeks, and haven't even had time to do much modding, but I'm "back to work" now.

 

First, replies to comments:

 

Gιygαs: LOL, hadn't thought of that before, but he does.

plokoon87: Yes, I'll be editing every character and module in the game, and I'm planning to do that for the Ebon Hawk. :)

Marcus22Khaar: Whoops, I completely forgot to keep the alpha channels for the hair. The hair now looks like the original.

redrob41: Yeah, the fringe in the neck texture didn't look good and has been removed. And good point about the "cheap" look, I've tried making it less so.

SithHolocron: The first trailer may be just a short teaser, but I can definitely say that the main trailer will show most of (if not all) planets from the game, all of the main characters, and many of the visual effects.

 

Although I didn't get much modding done, I did set up a section on a modding site last weekend. I was going to do a website that was completely my own before, but I think this looks better/more professional, it's easier to edit and update, and there's the commenting features.

 

http://www.moddb.com/mods/the-sith-lords-massive-improvement-mod

 

Third: an actual update. I've gotten some of a complete - not just a few edits - redo of Revan done. It's a bit like a reimagining, while staying true to the original concept, and I'm trying to give it a next-gen look. Only a few parts (including the mask) have been done so far, there's still much to do. I'll probably be releasing this skin when it's done, rather than waiting for the entire TSLMIM to be finished.

 

revanscreenshot_01.jpg

 

-Drewton

 

EDIT: Forgot to add, the new texture's 2048x2048 pixels, while the original was only 512x512.

 

Are you planning on buying us all new gaming PC's? I'm not sure if my computer will be able to handle all of this.

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Models, do not usually transfer because of the extra animations that TSL has, the K1 does not. I tried that with the Movie Mandalorians mod thinking the Mandalorian armor was the same model in both, but I ended up with a floating helmet with polygons going across the screen where the armor should be.

 

But, what am I saying this mod is for TSL

 

While yes the models can't be transferred, the skins can with models that exist in both games. -RH

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But, what am I saying this mod is for TSL

 

LOL I just assumed that because it was Revan that it was for KOTOR lol...I knew the rest of the things Drewton was making were for TSL but Revan just seemed kind of odd for TSL. In that case I would love to see it ported to KOTOR too! Thanks for all the hard work Drewton your skins are just fabulous! I can't wait to get my hands on this whole mod pack

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{Snip} If the answer is off topic then yes take it to PM's so you should have replied via PM's too. Also playing a mod will get you into trouble here as well. -RH

 

LOL I just assumed that because it was Revan that it was for KOTOR lol...I knew the rest of the things Drewton was making were for TSL but Revan just seemed kind of odd for TSL. In that case I would love to see it ported to KOTOR too! Thanks for all the hard work Drewton your skins are just fabulous! I can't wait to get my hands on this whole mod pack

 

Yeah, me too, I forgot that this mod is for TSL, but don't worry because the texture will port to K1, as well, but it won't change the cutscenes with Darth Revan in it. Those are hardwired into the game, and cannot be modded without replacing them with ingame cutscene versions.

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Well this is still looking great as usual. Keep up the good work, I'm also sure this will be very popular.

Just my opinion, but the red on the mask seems a bit... bright. Maybe a darker shade would be better?

I also recommend toning down the mask colors a bit, but either way the new skin looks great.

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  • 2 weeks later...
Out of curiosity, when will you be releasing the Sion reskin. And, will you be making a similar replacer for the Star Forge robes?

 

Hopefully this month. A Star Forge robe replacement probably won't be coming until the KOTOR Massive Improvement Mod.

 

Truly, Drewton haz ze zkillz.

Just my opinion, but the red on the mask seems a bit... bright. Maybe a darker shade would be better?

 

It does look too bright in that screenshot; it will be darker in the actual release.

 

I worry that the amount of higher quality textures may slow down game play but I'm willing to sacrifice that to an extent based on what I've seen.

 

 

I thought it would make the game run much slower before, but my computer actually seems to be fine with all of the hi-res textures so far, and it's not the best at running the game.

 

Could you post a close-up picture of the engines you've adjusted on the shuttle craft?

 

Sure. It was before I found out I could do higher-resolution textures, though, hence why it's kind of blurry. I'll probably redo it.

 

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shuttleengines.jpg

 

 

Here's a small preview with a completely redone wall on Peragus.

 

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K2_01667.jpg
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the shuttle and the bottom section of the peragus wall are great. the blocks on the top half don't mesh well and look awkward. nice work.

 

 

Clearly the wall is "indented" all the way along and thats why it looks awkward. It portrays sections of the wall that are slightly forward (or backward) in comparison to the bits next to it.

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Clearly the wall is "indented" all the way along and thats why it looks awkward. It portrays sections of the wall that are slightly forward (or backward) in comparison to the bits next to it.

 

yes exactly. not drewton's fault - were the wall flat i imagine it would looks as good as the rest of his skins. however, the wall being what it is, it doesn't :)

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Thanks, glad you all liked them!

 

Salzella: I agree, the top wall on the second image does look awkward. I'm not sure how to change which texture is used for each part though...

 

Another update - these are the "windows" for the Peragus command center. I still have to redo the blue lights near the bottom and I might replace Peragus with something more realistic.

 

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peraguscommandcenterwin.jpg

 

EDIT:

 

And the original:

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peraguscommandcenterwin.jpg
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