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J7's random tinkerings thread... (56k beware!)


jonathan7

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Bonjourno All!

 

Force Fashion 2 for TSL is coming a long nicely; unfortunately my top secret partner in crime has had to step down, but fortunately I have a new top secret partner in crime :)

 

Anyways I have started work on Force Fashion for K1...

 

Here is the first test robe, which I have been working on...

 

Show spoiler
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picture.php?albumid=435&pictureid=4033

 

I shall keep you updated as things go....

 

As ever thoughts, suggestions, criticisms etc are welcome :)

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The skin itself looks great, but it kind of looks weird overlapping the model. I think you should add a little more definition on the edges of the outside part of the robe... if that means anything. Look in the smaller picture at the top if you don't know what I'm talking about.

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The skin itself looks great, but it kind of looks weird overlapping the model.

 

Yeah, I like the model, but it has its limitations unfortunately, I'm just a skinner and not a modeller so can't fix that issue...

 

I think you should add a little more definition on the edges of the outside part of the robe... if that means anything. Look in the smaller picture at the top if you don't know what I'm talking about.

 

Yeah, I know what you mean - it was an issue I sorted out with the larger pictures :)

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Hmm, nice pose there in the middle. He looks like he's waiting to get kissed. :xp:

 

Anyway, the texture itself looks great, but I don't know if it fits on that robe model, which is pretty flawed (the shadows and edges are seen in all the wrong places). Someone with more modeling experience ought to fix it. :)

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Hopefully I explain it right.

 

Suggestion:

 

arrowp.jpg

 

1 (Red). See the robe overlap?

 

2 (Blue). Invert it to the other side. The arrow points to the mark in the model of the robe overlap on the other side because of how the original base skin was built around.

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  • 10 months later...

Well having asked a few people for suggestions, I will now open this up for you all to see. Having come across this the other day I felt inspired to do a reskin of Revans robes... Here are the results this far;

 

picture.php?albumid=435&pictureid=6860

 

Up close; (56k beware)

 

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picture.php?albumid=435&pictureid=6858

 

You can also see its evolution thanks to various improvements suggested by Astor, Inyri, DI and mimartin...

 

WIP Photo Album

 

Thoughts/Suggestions/Criticisms/Improvements welcome!

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I'd recommend making the cloth texture on the revan robe have smaller and more 'squares'(make the texture smaller :p) and to lower the opacity it seems too 'visable' making it a bit distracting and unrealistic normally you wouldn't really notice a texture on clothing unless you really looked.

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^I agree, and I also think that you might want to make the hood, robe, and cape have different consistencies if you know what I mean, so that they each look a bit different instead of the uniform cloth texture. Also maybe some very subtle, desaturated reds in the armor part as well. But besides that it's a big improvement over the original.

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I'm not sure if I'm missing something but from the before and after picture it appears as though you stripped away all the detail. It looks like you softened everything. Now up close I can see you've changed some things but from the, what appears to be, gameplay distance it really looks, to me anyway, as though you smoothed out all the definition.

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I'd recommend making the cloth texture on the revan robe have smaller and more 'squares'(make the texture smaller :p) and to lower the opacity it seems too 'visable' making it a bit distracting and unrealistic normally you wouldn't really notice a texture on clothing unless you really looked.

 

Show spoiler
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album.php?albumid=435&pictureid=6900

 

Better?

 

^I agree, and I also think that you might want to make the hood, robe, and cape have different consistencies if you know what I mean, so that they each look a bit different instead of the uniform cloth texture. Also maybe some very subtle, desaturated reds in the armor part as well. But besides that it's a big improvement over the original.

 

With regards armour colour, I'm gonna produce various colour options once I've finally finished reskining the other aspects...

 

I'm not sure if I'm missing something but from the before and after picture it appears as though you stripped away all the detail. It looks like you softened everything. Now up close I can see you've changed some things but from the, what appears to be, gameplay distance it really looks, to me anyway, as though you smoothed out all the definition.

 

Did you click on the "show spoiler button?

 

Hint click on show spoiler below (and above)...

 

Show spoiler
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picture.php?albumid=435&pictureid=6901

 

For the record, I've doubled the size of the texture map, and completely reskinned everything, I don't "smooth" out definition... This is me we're talking about, I don't generally manipulate in game textures in any way... The only things which remain from the original texture is the folds in the cape and fabric...

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I clicked on the spoiler before and I couldn't tell, but the other one shows what you're talking about. you took the shiny rigid things that appeared, to me anyway, as detailed and made them into detailed fabric that doesn't shine or stand out in the same way.

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I clicked on the spoiler before and I couldn't tell, but the other one shows what you're talking about. you took the shiny rigid things that appeared, to me anyway, as detailed and made them into detailed fabric that doesn't shine or stand out in the same way.

 

I'm not quite sure I follow, but I've tried to emphasize the shadows on the armour more to "show" the detail and added a couple more ridges...

 

Yes that looks a lot better, could a perhaps see a normal game view for the front and back? (normal distance)

 

Here is the current version (I forgot to brighten my screenshots, so apologises if they're a bit dark)...

 

picture.php?albumid=435&pictureid=6913

 

Here is a current close up...

 

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picture.php?albumid=435&pictureid=6914

 

Here is a variant which includes the alpha channels...

 

picture.php?albumid=435&pictureid=6915

 

As usual let me know thoughts/criticisms/suggestions.

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Hey j7, I didn't realize you added this to a thread. I'll put further comments here instead of PMs.

I'm not sure if I'm missing something but from the before and after picture it appears as though you stripped away all the detail. It looks like you softened everything. Now up close I can see you've changed some things but from the, what appears to be, gameplay distance it really looks, to me anyway, as though you smoothed out all the definition.

yeah, I noticed that too, and mentioned in a PM:

It looks like you're going for a textured leather armour (like snakeskin). It works well in that little oval area, but the rest looks blurry. The lack of shadows & highlights along the seams kinda takes away from the sculpted\segmented look, but maybe that's intentional.

 

Here is the current version (I forgot to brighten my screenshots, so apologises if they're a bit dark)...

The darker shot works better, since it emphasizes the contrast in the cape and hood. Now the shadows don't look washed out.

 

Here is a variant which includes the alpha channels...

The alpha channels make a big difference. Now, those ridges we were talking about earlier, actually stand out and look dimensional, rather than flat or blurry.

 

One major thing that just jumped out at me, is that the loin cloth (BTW better now that it is red like the mask) passes through the gold ring, and then folds out to the sides, but you've still got those side cloths coloured black. Perhaps you want them to be red on one side, and black on the other? If so, you might want to put hints of the other colour on each part, so that it looks like part of the back side can be seen along the edge. For example, have the bottom edge of the black fold over and show a bit of red. Hmm :raise:, I might not be making this any clearer.

 

Or, maybe you'll want to make the side cloth red to match the loin cloth? Either way, pay special attention to the middle part of the mirrored loin cloth, as there should be some space there, since the loin cloth is technically two pieces of cloth hanging side by side.

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The alpha channels make a big difference. Now, those ridges we were talking about earlier, actually stand out and look dimensional, rather than flat or blurry.

 

Totally agree. Also that gold on the belt looks really awesome. Maybe you could add in a few more subtle gold highlights on the other hooks/buckles/whatever they are. This version so far is really great though.

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