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Good question None223 :)

See, I was working on my temple and I got a bit bored.

 

So of I go to LucasForums, just check it out and all. Mostly I check out this section first. And I browsed through some WIP threads, there're a ton of great stuff in production.

 

But something "bugged", they're all aiming to be big serious mod. Dealing with Sith and Jedi, the whole Force and the power it brings... you know... save the galaxy from this next big bad sucker...

 

I thought, sheesh, seems like we're all aiming to tell something grand epic, Force enfused story in our mods. So I found it was time for something opposite of all this epicness. Something down to earth. Why focus on the great Revan or the mighty Exile.

 

Why not something about those thugs? The lowlifes you beat to pulp as a jedi or malevolant sith. I'dd say, let's explore that fun aspect. Let's lift the lit of this can about the "normal" peeps living in the SW universe.

 

Now, in short I wanted to something about the night-life in Narshaddaa or Coruscant, any big city in SW. How would that be like; what can happen in there, what's to see, what's to do... a lot I thought. So of I went! :lol:

 

Expect to NOT see lightsabers in this mod, well at least not wield them. Expect a ton of blaster fire, deathsticks, sexy chickzzzzzzzz, dancing, pimped speeders... a whole slew of crazyness. All packed into 1 crazy night.

 

Ambitious, yes. Likely to ever get finished... euh we'll see... :lol:

Fear not, I still did some work on my Korriban. And Korriban will be out first.

 

This new idea took me by storm. I just HAD to make this model.

Once it's done, I'll need to focus on what the story will really be about.

 

That means no 3D, which means I can proceed on Korriban 3D :p

Hope this clears things up a bit what this is all about.

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Almost everyone except Jolee, Juhani and Bastila and the player's character from K1 would qualify from K1.

 

Why not make it a mission where your PC needs information from a new NPC and that new NPC is the one that has to get the required information? Then the player takes control of this new guy - a new guy that doesn't have ANY force sensitivity or access to a light saber - and goes on a solo mission.

 

Of course, there are added advantages to doing it this way.

 

A) You can have the new NPC approach the Exile when he is alone - not unlike the Genoharadan missions from K1 - and have the conversation take place without having to splice any new dialogue from the PC's party.

 

B) Since the new NPC would be brand new, you'll be able to create entirely new voiced dialogue.

 

I wonder if this might be a stepping point to adding in that Genoharadan stuff . . . just a thought

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Oh, dang, looks like I forgot to mention this. Rather important :p

This would be a story loose from Revan or Exile. They're not involved.

 

In all, the story would stand on its own. I don't want any jedi have a say in this!

So, you'll meet a whole set of new characters. Mind that I won't go for a full new party of 10. You can only take 2 charaters extra at a time. So only 2 persons, would help out this new "you" :)

 

Now nothing has been written down, I have a few vague ideas, plot points in mind.

Expect a certain GTA flavour to it all. Not that I plan to copy/ paste. Plus it needs to fit in SW.

 

Also a whole slew of fun 70 films gave me neat ideas :p

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That would be interesting with the new "you" and having a small group that is not Jedi would be interesting.

 

I'm assuming this could be fired by the PC reaching a certain point in the game and then you assume control of the NPC.

 

This NPC/You might need to complete a quest that will help help the PC/Exile in his/her's.

 

It all comes down to is how can this story merge into events during TSL in a way to allow you full freedom to develop these new NPCs and your story. the whole quest could start off as a fetch something or solve an issue for the Exile which then get derailed as the new you goes through this story.

 

Done right you could even have this lead to a spin off from the TSL game world just as Silveredge could do with Shadow if he wishes.

 

Keep the images and updates coming,

Great work!

 

Logan

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I just have to say I'm glad somebody is finally doing something like this. I always thought being a random soldier of the Republic stranded on Taris was one of the best aspects of kotor -- quite frankly, I got sick of the whole "stop the evil Sith and save the galaxy" kind of thing. I'm really excited for what you've got here, Q.

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It all comes down to is how can this story merge into events during TSL in a way to allow you full freedom to develop these new NPCs and your story. the whole quest could start off as a fetch something or solve an issue for the Exile which then get derailed as the new you goes through this story.

 

Logan

True, I do have to find a way to fit in my side story.

I believe this will be the hardest part. Silveredges BoS was nicely done, pretty smooth infact.

 

"...you will never find a more wretched hive of scum and villainy. We must be cautious."

 

I get it. I like the concept.

 

:lol:

You nailed it down, perfectly :p

I think I might include: " The most dirtiest toilet in Scotland... Narshaddaa."

 

I'm really excited for what you've got here, Q.

 

I'll do my best, so that it not ends up like, very pretty new modules, but lame quests. :)

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Thats a cool idea for a mod! I would suggest making the planet one that is heard little of, like Ord Ibanna or Ord Mantell, or even a planet that is completely made up.

 

I hope that these two come out as soon as they can (while still retaining beastlyness to the highest extent).

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I haven't thought of the name yet. In all honesty I was just thinking of Narshaddaa, though in a certain way, I was more aiming at the look and feel of Narshaddaa portrait in Dark Forces 2: Jedi something :lol:

 

In there, it looked more like narrow streets and tunnels, large pits etc... a bit more grunge/ industrial looking then it looked like in TSL. Of course TSL is limited by how the walkmesh thing works in the game.

 

Anyway, this all distant future. It'll need a lot of time to get done or to get to a more "finished" idea. Step by step :)

 

And I enjoy all the feedback people! Give me more!

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Well, Nar Shaddaa is a pretty big place. I doubt that over the centuries of construction, that it would be a homogeneous architecture. It may be one city covering the entire planet now, but at one time it was many different cities that grew until they merged. I can easily see that your little corner of the place would have its own unique flavour of streets, alleys, buildings, bars and fashion.

 

Besides, it makes sense to me that a person can visit many different space ports on any given planet.

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I instantly got that back alley street vibe from that screen shot. I was thinking wow, is that korriban? Then I scrolled down and saw that it was exactly what I thought. You're giving life and a distinct feeling to your modules, something that I believe Bioware did a good job of too.

 

Anyway, Good Luck with your mod.

 

P.S. Some ideas for location: Bespin Slums(?), or your own criminal space station? Would be interesting to meet a crime boss named Quanon. :D

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True, I do have to find a way to fit in my side story.

I believe this will be the hardest part. Silveredges BoS was nicely done, pretty smooth infact.

 

Well, just to initiate another brainstorming of your mind, pal, I have an idea. Why not make the PC a character, hired or persuaded by the Exile to search for something or someone the Exile needs, while the Exile is still searching for the Jedi Masters. Or you could have the Exile captured and his only hope of escaping would be in the PC's hands and down in this area! :xp: Just random ideas.

 

In there, it looked more like narrow streets and tunnels, large pits etc... a bit more grunge/ industrial looking then it looked like in TSL. Of course TSL is limited by how the walkmesh thing works in the game.

 

Now, I don't get that thing much. You know pretty well I'm having an incredible amount of trouble getting my Arena, the first big model I've created, in TSL. You know the walkmesh is bugging me. What walkmesh problem of TSL are you referring to, mate?

 

And to return to the module render, it seems you have a tendency of leaving me in awe with an open mouth for about 5 minutes before I decide to re-grab the mouse, every time you post screenies of your work!! :D They don't call you the 3D Guru for nothing! :xp:;)

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Well, just to initiate another brainstorming of your mind, pal, I have an idea. Why not make the PC a character, hired or persuaded by the Exile to search for something or someone the Exile needs, while the Exile is still searching for the Jedi Masters. Or you could have the Exile captured and his only hope of escaping would be in the PC's hands and down in this area! :xp: Just random ideas.

 

Mmm, I really don't want this story to close connected to the Exilee...

Ofcourse that makes it more difficult to "hook" it in...

 

I feel this might be the lamest part of the mod.

 

Now, I don't get that thing much. You know pretty well I'm having an incredible amount of trouble getting my Arena, the first big model I've created, in TSL. You know the walkmesh is bugging me. What walkmesh problem of TSL are you referring to, mate?

You're now where I was at my first steps at 3D modelling. You know a few bits and bops, but lack some experience. You ain't doing bad, hang in there. All these graphic programmes demand a certain dedication.

 

Keep messing about. In the end you'll learn you're own way of doing things.

I can only point you out somethings, deliver a tip, but in the end everyone has his own way of doing 3D.

 

Really, just keep doing it. The results you see now, are only here because I've been trying for like 5 years or so. If I look back at older moduls I made... boy, I feel ashamed.

 

Trust me, 3D takes awhile to get a good vibe out of it. That is, IMO, the hardest part. You'll feel like a noob for quiet awhile. But you'll get more insight. Just hang in there.

 

This is really something important, something I can't put into a tutorial. A lot of this 3D business depends on how hard you want to achieve something in it.

 

EDIT: I almost ignored the bit about the walkmesh. My main issue now with the walkmesh is that you can't make it cross in height. Say you have a bridge, crossing over another part of your walkmesh. That doesn't work. The lower part of your walkmesh blocks, cuts off, the higher part of your walkmesh.

 

And to return to the module render, it seems you have a tendency of leaving me in awe with an open mouth for about 5 minutes before I decide to re-grab the mouse, every time you post screenies of your work!! :D They don't call you the 3D Guru for nothing! :xp:;)

 

 

Héhéhéh, thank you. I still doubt that title. I might look "godlike" but I'm not.

Just browse about some of the more active 3D forums on the net. And you"ll see that what I do is peanuts. The kotor games are very forgiving. They're getting old. Very old compared to all the graphic finess modern games are showing. Infact the 3D the games are using is very crude.

 

If I would have to model for like a game like ME 2, you"dd see I aint that great. There's still a great deal to learn for me.

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Why not just make the mod sort of a total conversion with no real ties to the actual game? I would add a line to the introduction part´s dialog (in TSL) that warps your character to the actual mod, and a script that changes the class to whatever you want the guy to be (scoundrel? :p).

 

Cause as far as i understand this isnt a huge mod, so i dont think it would cause serious problems with other mods even if you just kept it in your override...

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You're now where I was at my first steps at 3D modelling. You know a few bits and bops, but lack some experience. You ain't doing bad, hang in there. All these graphic programmes demand a certain dedication.

 

Keep messing about. In the end you'll learn you're own way of doing things.

I can only point you out somethings, deliver a tip, but in the end everyone has his own way of doing 3D.

 

Really, just keep doing it. The results you see now, are only here because I've been trying for like 5 years or so. If I look back at older moduls I made... boy, I feel ashamed.

 

Trust me, 3D takes awhile to get a good vibe out of it. That is, IMO, the hardest part. You'll feel like a noob for quiet awhile. But you'll get more insight. Just hang in there.

 

This is really something important, something I can't put into a tutorial. A lot of this 3D business depends on how hard you want to achieve something in it.

 

EDIT: I almost ignored the bit about the walkmesh. My main issue now with the walkmesh is that you can't make it cross in height. Say you have a bridge, crossing over another part of your walkmesh. That doesn't work. The lower part of your walkmesh blocks, cuts off, the higher part of your walkmesh.

 

Thanks for the support. Besides, I don't think I'll give 3D up just yet! Aside from the frustration, I really enjoy modeling 3D stuff for games. I think I'll just hang in there, as you suggest! :xp:

 

ABout the walkmesh thing, I think I get it. You mean that if you have a lower floor and a bridge somewhere higher, you can't walk on the bridge, right? Or am I wrong? :xp: Anyway, I didn't know that TSL has these restrictions. Thanks for mentioning it! ;)

 

 

Héhéhéh, thank you. I still doubt that title. I might look "godlike" but I'm not.

Just browse about some of the more active 3D forums on the net. And you"ll see that what I do is peanuts. The kotor games are very forgiving. They're getting old. Very old compared to all the graphic finess modern games are showing. Infact the 3D the games are using is very crude.

 

If I would have to model for like a game like ME 2, you"dd see I aint that great. There's still a great deal to learn for me.

 

I doubt that last one, but I'll believe you! Still, for me, and I believe for many others, you are a 3D God, pal! ;)

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Oh, dang, looks like I forgot to mention this. Rather important :p

This would be a story loose from Revan or Exile. They're not involved.

 

Perhaps it could be a GenoHaradan mission - kill a target without using force powers or a lightsaber. Since there seems to be a difference between rthe GenoHaradans between k1 and K2, I'll point out that this mission could work for either the either ultra-secretive GenoHaradan assassins from KOTOR1 or the GenoHaradan death-cult assassins that were cut from KOTOR2.

 

If, for example, you used it for K2 - it could remove lines spoken by everyone else (that you would also have to add back in) about the GenoHaradan's existence. If you don't kill the end bad guy, G0-To would be back to saying that "the GenoHaradan are of no concern." It's not a big reward but that way you use your set AND folks can hear mention of the GenoHaradan in K2 without anyone screwing up the existing plot. I think an interesting character to spawn this mission would be the Trandoshan you can ask about all the bounty hunters. (It might be fun to play as a different alien for a mission anyway.)

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