Snugglecakes Posted July 7, 2010 Share Posted July 7, 2010 I'm with Thunderpeel. As in.... not surprised. I honestly didn't expect LucasArts to get this right, quite simply because LucasArts sucks. I played through the original last week so I know how things work, will compare asap. Although suddenly I'm almost thinking about not parting with my money at this point Link to comment Share on other sites More sharing options...
KestrelPi Posted July 7, 2010 Share Posted July 7, 2010 I'm about to fire up the xbox version, so I'll be able to report on how that fares, too. I'm still hoping that most of the issues will be porting, but it will still suck for the PS3 people. Link to comment Share on other sites More sharing options...
KestrelPi Posted July 7, 2010 Share Posted July 7, 2010 I'm with Thunderpeel. As in.... not surprised. I honestly didn't expect LucasArts to get this right, quite simply because LucasArts sucks. I played through the original last week so I know how things work, will compare asap. Although suddenly I'm almost thinking about not parting with my money at this point Oh, give over, we're talking about a couple of issues here that are significant to some, yes, including me but they don't completely ruin the game. As I said before, there is a LOT to like about this SE, I'm just surprised that these specific problems have come up. Link to comment Share on other sites More sharing options...
daltysmilth Posted July 7, 2010 Share Posted July 7, 2010 The steam store still says July 7th. So I can only assume that means sometime today. Link to comment Share on other sites More sharing options...
DPB Posted July 7, 2010 Share Posted July 7, 2010 The steam store still says July 7th. So I can only assume that means sometime today. Well, I've been downloading it for the last few minutes or so Link to comment Share on other sites More sharing options...
Jenni Posted July 7, 2010 Share Posted July 7, 2010 PC version on steam is out! It's an hour early! I get a game is currently unavailable error I hope it's just a hiccup due to the game just being released, and the error goes away soon, since the game's page on Steam says it's available now. Link to comment Share on other sites More sharing options...
LordTrilobite Posted July 7, 2010 Share Posted July 7, 2010 Probably just a hiccup, I've been downloading for a while now. At 83%... Almost there... Link to comment Share on other sites More sharing options...
KestrelPi Posted July 7, 2010 Share Posted July 7, 2010 So here's an interesting discovery. I just played woodtick on PC, PS3 and Xbox and on PC the simulated imuse is almost perfect, the transitions are great. On PS3 they work, and on the Xbox version there are no transitions at all. Bizarre! Link to comment Share on other sites More sharing options...
s-island Posted July 7, 2010 Share Posted July 7, 2010 Woodtick (which sounds very nice on a real MT-32) sounds absolutely horrible in classic mode here. Inside the huts of Woodtick sound perfect but outside the huts sounds very very bad. Like they used the horrible Piano patch from the MT-32 for some crazy insane reason.The MIDI of the Woodtick theme doesn't have any regular patch changes in it. All of that is in the imuse sysex messages. The boats have regular patch changes though. From what I can hear, it sounds like they just played the MIDIs directly without attempting to decode the imuse sysex. The custom instruments are gone as well and the panning is swapped, which it is in the original MIDI files as well, but the MT-32 driver reverses it. Link to comment Share on other sites More sharing options...
daltysmilth Posted July 7, 2010 Share Posted July 7, 2010 Well, I've just been playing the PC version, and it seems to work fine so far. But I'm just on Scabb Island. Link to comment Share on other sites More sharing options...
Rosefull Posted July 7, 2010 Share Posted July 7, 2010 The long-awaited moment has arrived. I'm 50% downloaded now. ^^; /explodes from excitement. Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted July 7, 2010 Share Posted July 7, 2010 So here's an interesting discovery. I just played woodtick on PC, PS3 and Xbox and on PC the simulated imuse is almost perfect, the transitions are great. On PS3 they work, and on the Xbox version there are no transitions at all. Bizarre! Wtf??? No transitions?? At ALL? Eagerly awaiting getting to play it... *taps fingers* Link to comment Share on other sites More sharing options...
Threepwood4life Posted July 7, 2010 Share Posted July 7, 2010 I've just finished the Steam version and I agree its the best out of all of them in terms of controls, iMuse and transitions they are definitley better then what they are on the consoles. Link to comment Share on other sites More sharing options...
MusicallyInspired Posted July 7, 2010 Share Posted July 7, 2010 Once again, the end credits ARE there, and they're fine, it's just the neat list of stuff to do that is gone. Annoying, but at least we have the medley. Extended in fact, because it goes into the full MI theme at the end. It's there in classic mode. Just not in SE mode. Just like the "TURN YOUR COMPUTER OFF AND GO TO SLEEP!" message was only in classic mode in SMI:SE. The MIDI of the Woodtick theme doesn't have any regular patch changes in it. All of that is in the imuse sysex messages. The boats have regular patch changes though. From what I can hear, it sounds like they just played the MIDIs directly without attempting to decode the imuse sysex. The custom instruments are gone as well and the panning is swapped, which it is in the original MIDI files as well, but the MT-32 driver reverses it. Yes, that's the conclusion I came to. I just don't see how they couldn't have figured that out themselves. They said they watched playthrough videos on YouTube for SMI. How could they have not done so for MI2? I hope it's possible to patch. They also reimplemented the "." key to skip dialogue lines. This was painfully lacking in SMI:SE. I'm glad they brought it back again for MI2:SE. Link to comment Share on other sites More sharing options...
LordTrilobite Posted July 7, 2010 Share Posted July 7, 2010 I'm really disappointed that they cut out the intro, it was so awesome in the original. It just makes me sad. On a more positive note, after the actual buthered intro. The game itself is really good, mostly solid voice acting though I don't perticularly like Largo's voice, or how people say his name. But the graphics definitly got more attention than in the previous Special Edition. The animations look a lot better, and you can now also skip dialogs with . again like in the original. And apart from the inventory, I think the interface is actually better than the original. I really hope the intro will be patched in to this special edition, though we all know that that's not going to happen. A person can dream right? Mods anyone? Link to comment Share on other sites More sharing options...
MusicallyInspired Posted July 7, 2010 Share Posted July 7, 2010 Actually, I think the inventory system is loads better than either SMI:SE's or the original. It's quite intuitive. Link to comment Share on other sites More sharing options...
Rapp Scallion Posted July 7, 2010 Share Posted July 7, 2010 How's the music in the classic mode in the PC version? Is it just as messed up? Watched a gameplay video of the 360 version on youtube now, and I must say, it looks quite good, even if the iMUSE don't work properly. I don't think it's that big of a deal, but I'm happy it's still there in the PC version. Link to comment Share on other sites More sharing options...
MusicallyInspired Posted July 7, 2010 Share Posted July 7, 2010 PC version is the same. Classic version soundtrack is partially borked because of incorrect instruments. Link to comment Share on other sites More sharing options...
Jenni Posted July 7, 2010 Share Posted July 7, 2010 I got the problem I had earlier sorted. I preloaded it so I could play it right away when it was available, and apparently something got screwed up in the process. I uninstalled it and re-downloaded and installed it, and it worked fine. I'm up to Booty Island now in the game, and I'm enjoying it so far. I've been listening for the music transitions, and they seem to have done a pretty good job simulating iMuse from what I can tell. I actually like Largo's voice. It's not what I imagined it would sound like, but it works for his character. Link to comment Share on other sites More sharing options...
Scapetti Posted July 7, 2010 Share Posted July 7, 2010 Well that was a little silly... looks like you have to switch to classic mode to sell back those unnecessary items you can't help but buy in the Booty Antiques shop Link to comment Share on other sites More sharing options...
Kroms Posted July 7, 2010 Share Posted July 7, 2010 When the bone dance comes, switch back to the original. Trust me on that one. Link to comment Share on other sites More sharing options...
Yohein Posted July 7, 2010 Share Posted July 7, 2010 Unbelievable, you can't properly save/load your progress when using Steam in offline mode. If you do, once you restart the computer all your savegames are lost. Seriously, I can't believe it. Link to comment Share on other sites More sharing options...
Aububuh Posted July 7, 2010 Share Posted July 7, 2010 Okay, I went and bought it on Steam anyway. It probably won't work properly, but oh well. I can still hear the voices in the classic version, so I guess that's worth it. I'm just waiting for it to download now. It's taking less time than the SMI:SE install, so I guess that's a good sign. I'll get back to you guys. Link to comment Share on other sites More sharing options...
Snugglecakes Posted July 7, 2010 Share Posted July 7, 2010 Oh, give over, we're talking about a couple of issues here that are significant to some, yes, including me but they don't completely ruin the game. As I said before, there is a LOT to like about this SE, I'm just surprised that these specific problems have come up. They also botched the bone song And I just encountered 2 potentially GAME BREAKING bugs: I'm furious right now, especially as they got so much right this time. I don't know. I am so angry at the moment. How could they seem to be getting everything right and then manage to cock up stuff so badly? I'm also finding several instances of music playing the wrong cues at the wrong time or going wrong in other ways Dude... you're complaining far more than I am so I don't see why I should get the flack. I'm just sick of LucasArts missing opportunities. The intro sequence is legendary, leaving it out is totally unacceptable to me. The other stuff also irritates the hell out of me for one reason: One of the original's finest points was its attention to detail. You really got the impression that it was "finished" and then polished up good and proper. Now they come with these bugs, errors, unsynched music, they leave out the suggestions at the end... I'm sorry but it is not good enough. Not even nearly. Incorrect instruments in the classic version? C'mon, it's atrocious. Link to comment Share on other sites More sharing options...
Laserschwert Posted July 7, 2010 Share Posted July 7, 2010 While extracting the music file I've noticed something... painful: The main theme is contained twice. One named MUS_Menu and one named OpeningCredits. Oh, the irony. Link to comment Share on other sites More sharing options...
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