Phildevil Posted July 25, 2010 Share Posted July 25, 2010 What he's saying is that they are not compatible at this time and even if it may not be the cause for these problems, it damn well might (and maybe more probs to come...). So at this time, you'd better wait patiently to get USM until Stoney comes-up with a patch... Link to comment Share on other sites More sharing options...
mark2000 Posted July 25, 2010 Share Posted July 25, 2010 Before creating a new save file without USM, I've recently noticed that the Disciple dialogue problem is actually pretty erratic and may not be related to either/both the two mods. By now, I'm already nearing the end of the game. CTDs still happen randomly on few occasions but I won't bother throwing blames about this one considering how screwed up this game is to begin with. What I'm still quite curious about though is the dialog.tlk error that still persists even on this new non-USM save file I'm using. The only consistent factor I've been able to notice about this is that it only starts happening after my first landing on Dxun and, from then on, remains throughout the entire game. Though like I said before, I'm already nearing the end of the game and this error still hasn't come back to haunt me yet. Link to comment Share on other sites More sharing options...
Phildevil Posted July 25, 2010 Share Posted July 25, 2010 The whole Dxun/Onderon was always a little unstable to begin with, even in vanilla. Some says that high graphic effect may be the cause and puting them down may help. Link to comment Share on other sites More sharing options...
Nikon23 Posted July 25, 2010 Share Posted July 25, 2010 So by destroying both HK50 and HK51 productseries I am damned to follow Revan? Â I am sorry but i really need to know this because i am clearly not in the mood to play the game again (especially HK factory really pisses me off with the low dmg you can do with blasters ;D). What do I have to do to destroy Malachor at the end? Please, please tell me Link to comment Share on other sites More sharing options...
mark2000 Posted July 26, 2010 Share Posted July 26, 2010 The whole Dxun/Onderon was always a little unstable to begin with, even in vanilla. Some says that high graphic effect may be the cause and puting them down may help. Â Oh I wasn't talking about the CTDs. Those indiscriminate little devils happen any time anywhere. Â The dialog.tlk error is the one thats pretty central to Dxun/Onderon. I have to admit though that I only started playing TSL again because of TSLRCM so I haven't really made a benchmark comparison with the vanilla game yet with regards to this problem. Â By the way, I've just finished the game as a lightside character but it still gave me the DS ending. Sure, both ending FMVs are hard to tell apart because they suck too much to begin with but I'm still curious about this. Link to comment Share on other sites More sharing options...
Schutta Posted July 26, 2010 Share Posted July 26, 2010 I am sorry but i really need to know this because i am clearly not in the mood to play the game again (especially HK factory really pisses me off with the low dmg you can do with blasters ;D). What do I have to do to destroy Malachor at the end? Please, please tell me  This is how I did it:  Show spoiler (hidden content - requires Javascript to show) There is a room in the first part of the droid factory with a computer terminal showing you information about the HK-51 line. You can use it to prepare the HK-51 line before you enter the second area of the factory. There is a pull-chain or floating droid or something in the room, so it may be easy to forget to check the terminal. Then, in the production zone, go to the right-hand side after the central room with ramps and find the dead droid with a data-pad. Link to comment Share on other sites More sharing options...
TTLan Posted July 26, 2010 Share Posted July 26, 2010 Hi,  Well, yes, if there ever is a new version.   Well, hope there will be a new one.  What’s happening with http://www.deadlystream.com/forum/f123/ At that time, it looks like the board do not exist anymore.  New French dialog.tlk http://assiste.free.fr/kotor_2/ftp/tlk/dialog.tlk  What was changed / updated / translated http://assiste.free.fr/kotor_2/ftp/dlg/traduction_dialogue_kaevee.xls    1.6 Bug report - continue  _______________________________________________________ 8/ 202TEL.dlg \ durathug.dlg  Controlling the Exile Have the dialog Begin the fight Go away (just a few step) - you leave the fight mode automatically.  Come back The dialog start again. May be redo an unlimited number of times.   _______________________________________________________ 9/ Telos Cantina Swoop Race  Vanilla bug (patch 1.0b applied)  We can do an infinite number of swoop race freely if, after a race, we ask : 'What are the track records?' and then 'I would like to race again.' But...  Do a swoop and crash the Swoop Bike Ask : 'What are the track records?' and then 'I would like to race again.' Whatever you do after (finish the race), you will always get : 'Nasty spill you got into out there. Sorry, but you have to actually finish the race to qualify   _______________________________________________________ 10/ Exit door from the Bumani Exchange Corp. offices  When you are inside the Bumani Exchange Corp. offices, this door is named "Bumani Exchange Corp." It would not be named at all or, at a pinch, "Residential 082 East".   _______________________________________________________ 11/ Télos : 208TEL_dlg.erf / 203luxa.dlg  Entry 5 (Parent: reply 4) : Remove Script #1 ("a_exchange_h" and its param)  Entry 6 (Parent: reply 5) : Add Script #1 ("a_exchange_h" and param P = 1)  Entry 7 (Parent: reply 5) : witch occurs before Entry 6 Add Script #1 ("a_exchange_h" and param P = 1) Add Conditional #1 ("c_ismale")  Note : the duration time for the last sentence from Luxa (Entry 6 and 7) is a litle bit too short when she says : "Sorry, beautiful, but even the best relationships have to end sometime." or "Sorry, handsome, but even the best relationships have to end sometime."  I, actually, do not know where this can be changed.  Also, French Dialog.tlk StrRef 127380 and 127381 corrected to reflect original English dialog.  Also, for 208TEL_dlg.erf / 203slusk.dlg French Dialog.tlk StrRef 80432 re-translated. The original translation has no meaning at all.   _______________________________________________________ 12/ Systematic crash all thru the game  Controlling the Exile. Launch powers. Do a save immediately (powers active). End the current action. Reload from the save (ie to try to find better remains). The loading don't end (this may last from 0 to about 20 seconds) and the game crash (MS Windows kill it).  I haven't enough material to reinstall a K2 without TSLRCM but, as I use to do that, I don't remember the game was crashing before.   _______________________________________________________ 15/ 204tel / B-4D4 and Atton  After the reprogramming scheme of B-4D4 by the ithorian engineers, B-4D4, usually, stay alone with Chodo Habat and Mozza (Exile, Kreia and Atton disappear - moreover, I don't know the reason why).  With TSLRCM installed, Atton stay by there. If we open a dialog with him, the only thing he is able to say is "Yeah ?"  See a screen Shot 041_telos_citadelle_mission_centre_de_calcul_ordinateur_czerka.html#bug_atton   _______________________________________________________ Question : English K2 to French K2  Here, in France, we are more and more numerous, only able to buy secondhand English K2. We have what is needed to put them in French (and TSLRCM help us with an easy way to install the French dialog.tlk file) but some things remains in English :  Where are the voices (Sound ResRef) for all that litle things used everywhere like Batlecry, Selected, Attack Grunt, Pain Grunt, Starting, Succeed and Fail to open a lock... ? How to have them in French? For all charateers.  French TLK file language ID is set to 1 (French).  DLGConv do not help us.  I scent afar they are embeded in a memory resident kernel script. What file ? Perhaps we can get a French version of this file and attach it to our En>FR protocol.   Thanks a lot  TTLan Link to comment Share on other sites More sharing options...
Working Class Hero Posted July 27, 2010 Share Posted July 27, 2010 The bao dur/atton fight on nar shadaa fight is still glitched. It still skips through the part where you choose the third character to accompany them. Â Also: the telos fuel quest is still broken. I spoke to gren, but when I got back to goto the dialogue didn't change to reflect that I had already given them vogga's fuel. Link to comment Share on other sites More sharing options...
fpresiado Posted July 28, 2010 Share Posted July 28, 2010 wow deadly stream was dead, their isn't any thing their now. Link to comment Share on other sites More sharing options...
DarthStoney Posted July 28, 2010 Author Share Posted July 28, 2010 wow deadly stream was dead, their isn't any thing their now. Â Yes we have to start over ,when the host went down all their assets were frozen so Stream was not able to access any of his files. (his only backup was months old anyway). Â The new address is http://www.deadlystream.com/forum/ Link to comment Share on other sites More sharing options...
Working Class Hero Posted July 29, 2010 Share Posted July 29, 2010 There's no bug here, just keep on playing. You'll get there after you kill/save atris. Link to comment Share on other sites More sharing options...
B!eep Posted July 29, 2010 Share Posted July 29, 2010 Thanks, was worried about that there. Link to comment Share on other sites More sharing options...
EmperorJello Posted July 29, 2010 Share Posted July 29, 2010 I'm thinking of starting a new game with 1.6--I've only previously tried 1.4 (with a few patches installed). I don't believe I have USM installed at all, though I do have a few other mods. Â I. Can I just install 1.6 on top of 1.4 and be fine? Â II. I do have a lot of mods that modify appearance.2da, and I noticed the installer does not use TSL patcher. I have an appearance.2da from 1.4 with other entries added to it, can I just paste that in or did 1.5 and/or 1.6 make any changes to appearance.2da? Link to comment Share on other sites More sharing options...
Christos K Posted July 30, 2010 Share Posted July 30, 2010 Hey, awesome mod and I am almost done playing it, it took a while cause I was very busy ever since it was released. Anyways I have a small problem. SPOILERS! Â Â I have just finished talking to Carth about Revan and then the Exile leaves and Bastila comes in to talk to Carth then it goes to a scene with Kreia killing the Sith Assassins that pop up behind her, then she goes to talk to Sion which ends with "There is much work to be done" THEN the cutscene of the Ebon Hawk crashing on Malachor plays BUT not the cutscene of anything else. Then Kreia says something like I understand why the Exile did what he had to do. Right after that it goes to a black screen. I did a save (Different from my main save) and loaded that save only to find out that its my Exile Character in the Trayus Core. I am load up ANY party members except Bao-Dur or HK-47. I decided to try talking to Kreia and she is up their using a choke animation on Sion who is to the side of the core rather than in the center on the red circle. She tells me that we have to go to Dantooine and all that. I decided to look around while stuck in this bug and I can find all the dead Sith Assassins AS WELL as this one lone Sith Assassin that is just standing still doing nothing. Â Any help would be awesome thanks. I REALLY hope this can be fixed. I am so close to the ending I don't want to have to restart it again... Link to comment Share on other sites More sharing options...
Valrac Posted July 31, 2010 Share Posted July 31, 2010 Let me guess... Version 1.6 and USM, right? At least that was the case when I was experiencing the exact same problem. Â 1) If my prediction is correct, then you need to uninstall USM. The compatibility patch is designed to work with TSLRCM 1.5 and still has a lot of problems with 1.6. I'd recommend going back a save and unequipping any equipment from USM before uninstalling. Â 2) If I'm wrong in my assumption, then I'm not sure what the issue is and I'm sorry for wasting your time. Link to comment Share on other sites More sharing options...
Christos K Posted July 31, 2010 Share Posted July 31, 2010 Thanks. That seems to be the problem. Is there a fix being made for this? I think I will just start playing again once there is a fix as I don't have an earlier save. Link to comment Share on other sites More sharing options...
Drunkside Posted August 2, 2010 Share Posted August 2, 2010 Try pressing "1". It's probably bugged dlg file, it happens depending on what party members you still have available on Malachor.  Yeah, it worked, finally got to finish the game. The end is pretty cool, is there a way to save Atton though? Not that I would redo the ending but im just curious. Link to comment Share on other sites More sharing options...
Rtas Vadum Posted August 2, 2010 Share Posted August 2, 2010 Yeah, it worked, finally got to finish the game. The end is pretty cool, is there a way to save Atton though? Not that I would redo the ending but im just curious. Â You mean you didn't win the fight with Sion? As far as it seems, so long as you "kill" him once, Atton survives. I'd imagine it is tougher if Atton isn't a Jedi, but if he is, the fight shouldn't be too difficult. Link to comment Share on other sites More sharing options...
Darandle Posted August 2, 2010 Share Posted August 2, 2010 Im having an issue where when i turn Bao Dur into a jedi we go into a meditate stance then stand up my character disappears and bao dur randomly attacks nothing then my game crashes  My current mods are TSLRCM 1.6 Redhawkes exile item pack 90sks super content new lightsaber color crystals 1.1 peragus harbinger fixes and a visas reskin Link to comment Share on other sites More sharing options...
DarthStoney Posted August 3, 2010 Author Share Posted August 3, 2010 Im having an issue where when i turn Bao Dur into a jedi we go into a meditate stance then stand up my character disappears and bao dur randomly attacks nothing then my game crashes My current mods are TSLRCM 1.6 Redhawkes exile item pack 90sks super content new lightsaber color crystals 1.1 peragus harbinger fixes and a visas reskin  Was your Exile carrying a saber when "training" started? If not equip one also if your Exile has on "Special" items try switching(or removing) any non generic game items,it could be an issue where the script is set to duplicate the exile and his/her items and if not "normal" in game items may be causing an issue. Link to comment Share on other sites More sharing options...
vanir Posted August 3, 2010 Share Posted August 3, 2010 Going full steam on my first serious playthrough with latest TSLRCM, for other players I'd definitely suggest a fresh vanilla install with no other mods but the latest TSLRCM and those specified as compatable in the readme (Peragus harbinger, Sion movie fixes, etc.), unless you're very comfortable with crawling around other mod files troubleshooting on your own. Really, make it a little easier on yourself if you're not very confident troubleshooting multiple mod compatabilities and install non-specified mods one at a time and playtest with TSLRCM so you can identify exactly which ones are giving you conflicts before hitting up the mod producers for solutions. If you don't mind my saying so. You'll give the poor guys an impossible job trying to sort out everyone's custom installs when it's really a standalone mod you only want to add others to one at a time and playtest for compatability yourself. Then ask when you've got a good idea where the problem is and just need to know how to fix it. Â for example, Darandle, if it was me I'd wipe 90SK's super content, Redhawke's exile items, and the new lightsabre colour crystals straight off the bat, I'd expect a conflict with those and the TSLRCM, particularly the first two there. Â I even had a problem with a simple a_makejedi script alteration so Atton is a Jedi Guardian and Bao Dur is a Jedi Sentinel (which made more plot and class sense to me). It fouled Jedi recruitment after TSLRCM installation and weird as it may sound, what I had to do to fix it was recompile exactly the same script with TSLRCM installed and it worked. Â Same thing with Movie Mandalorians, had to reinstall to get the appearance 2da to specify the movie mandalorian npc aliens rather than default armour, TSLRCM must've rewritten the mandalorian npc alien appearance over the mod installation, but a reinstall fixed it with no other conflicts (yet). Â So TSLRCM is so extensive that you need a fresh vanilla TSL installation, then add non-specified mods only afterwards and only one at a time, playtesting them for each. It's either that or keep a separate installation with only the TSLRCM as a standalone mod, then another vanilla installation with all the custom mods you like other than TSLRCM. I'd only vary extremely limited cosmetic appearance only mods (things like 90SK's super content don't just alter appearances but add a whole bunch of items, properties and modified base or completely new files...I've had incompatability issues with this and most other comprehensive mods and avoid it personally). Â Â Â To Stoney and crew, for some feedback, I've just done Dantooine and Nar Shadaa and have to say the TSLRCM version is entirely more epic in scope than the vanilla game, it's exactly what was missing, it changes the game's atmosphere completely. It's superb. I'm having a really good time, and have far more immersion than any other time I've ever played TSL. It reminds me of exactly how much I enjoyed Kotor the first time around, back when it was released. You guys rock! Link to comment Share on other sites More sharing options...
Darandle Posted August 3, 2010 Share Posted August 3, 2010 Hey thanks darthstoney thats what I needed to do and was it an addition of TSLRCM for there to be a sort of training sequence when bao dur becomes a jedi because it didnt do that with atton Link to comment Share on other sites More sharing options...
Luke92 Posted August 3, 2010 Share Posted August 3, 2010 Got a bug. I'm on Nar Shaddaa, finished what I need to do, got back to the ship and the whole place is in lock-down with no-one to be seen. The storage room is locked with no option to unlock it, as is HK's compartment. Also, for some reason I've had to fight Red Eclipse 3 times, although the 3rd time (this one) there is no-one on the Ebon Hawk bar my character. The first time had the original cut-scene, the 2nd one had Kreia taking out Bao-Dur and Visas in the cut-scene and that's it. I 'gave' the Ebon Hawk back to that guy who approaches you saying he owned it, and this is my first planet. Â Running Windows 7 64-bit and have the following Mods installed: Â a reskin for the canon Jedi Exile Bao-Dur's Charged Armor Force Fashion 2 High Level Force Powers V2 Improved AI Nar Shaddaa Backdrop Prolog, Peragus, Harbinger Issues Fix Rubat Fix TSL Multi-Stim Coruscant Jedi Temple. Link to comment Share on other sites More sharing options...
Kira_Tsukasa Posted August 4, 2010 Share Posted August 4, 2010 First I want to say that I love the idea of the unfinished content being added in, though it is a shame that Obsidian couldn't pick up their own slack and patch us officially. I've already downloaded this, but I'm not going to use it just yet as I'm in the middle of a playthrough already. Â Now, I'm using a feat progression and force power progression mod (both made by a user named Shem, from filefront) and I'm wondering if those will work with this? Additionally, does KSE also work with this? Link to comment Share on other sites More sharing options...
Q Posted August 4, 2010 Share Posted August 4, 2010 Yeah, all three of those should work. Link to comment Share on other sites More sharing options...
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